Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-17 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

Hi, I'm wondering what you used to make tthis? Godaat or something else?

URL: https://forum.audiogames.net/post/599626/#p599626




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-10 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Is it just me, or are the links to the MP3 files broken?

URL: https://forum.audiogames.net/post/539642/#p539642




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Re: Trimps

2020-05-23 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Huh, that's weird.I have Google Chrome and NVDA and everything works quite well, but I probably use the heading keys for than the buttons to move around. Try that instead.Only problem is that Chrome gobbles up memory like a hoard of starving turkeys 

URL: https://forum.audiogames.net/post/532675/#p532675




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2020-01-30 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

@2030You can access the catacombs from any mausoleum.The stones are in (prepare for some probable mass misspelling) Madrannas, Navinshes and can't remember it's name, but it starts with L. The one whos graveyard entrance is caved in. You need to enter it via the catacombs.

URL: https://forum.audiogames.net/post/497340/#p497340




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Re: Trimps

2020-01-28 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Yup, my farthest raids scratched the surface of that stuff.The DG seems to be accessible enough with a little tweaking. I could do most things including buy levels and upgrades.In preticular, I think there is a way to show a description for an upgrade by clicking on that. Try that.

URL: https://forum.audiogames.net/post/496737/#p496737




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Re: Trimps

2020-01-23 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Try saving and refreshing.

URL: https://forum.audiogames.net/post/495181/#p495181




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Re: Trimps

2020-01-22 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

@darkIt's every five zones. Just to be correct 

URL: https://forum.audiogames.net/post/494861/#p494861




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Re: Trimps

2020-01-21 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Each Robotrimp gives you 20% additive extra attack.So, you can open your damage table, and find the number of Robotrimps you have by doing Robotrimp bonus/20

URL: https://forum.audiogames.net/post/494592/#p494592




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Re: Trimps

2020-01-17 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

I got there once, but lost my save before I could smash my way through.Once you're at zone 234 or so, you should be able to clear it or at least penetrate much farther.

URL: https://forum.audiogames.net/post/493574/#p493574




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Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Bloodbath released!

I can't even try it because I can't create an account.I can't create an account because there is an error that says: Error  dialog  Server lost

URL: https://forum.audiogames.net/post/489079/#p489079




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-19 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I don't think there is anything in there. What you want is through the rain forest.

URL: https://forum.audiogames.net/post/478094/#p478094




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Re: Bokurano Daibouken 3 : secondary topic

2019-09-19 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

You craft them in the workshop, in the collection items section I think.You just need some metal.

URL: https://forum.audiogames.net/post/462806/#p462806




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Re: Trimps

2019-08-15 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

A robotrimp's ability, when activated, reduces the attack of the next improbability you encounter by a percentage based on how many robotrimps you have.When you use the ability, it requires you to clear 5 zones before you can use it again.You can get robotrimps by running Bionic wonderland maps, which start at level 125 and you will unlock a new one that is 15 levels higher then the last one you played when you finish it.

URL: https://forum.audiogames.net/post/455731/#p455731




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Re: Trimps

2019-08-10 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

The other universe is late game content.Only think about it once you get to zone 700.The perfect slider causes maps to have the best possible values for size, loot and difficulty.If the game is paused, go to the bottom of the page, then go up until you find a clickable thing that says how long you've been playing, for example 00:00:01:20Then click on it and the game should unpause.You can also disable pausing in settings.

URL: https://forum.audiogames.net/post/454554/#p454554




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Re: Trimps

2019-08-03 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Yup.

URL: https://forum.audiogames.net/post/453013/#p453013




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Re: Trimps

2019-08-03 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Just ignore the squares and push through.

URL: https://forum.audiogames.net/post/452944/#p452944




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Re: Trimps

2019-08-03 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

@686You can do the life challenge. It's hard at first but push through.@687It finishes when you click the finish daily button.

URL: https://forum.audiogames.net/post/452911/#p452911




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Re: Trimps

2019-07-13 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

@darkI'd say do frugal.You only have to do it once, and the boost is as far as I know a 20% increase.@mhussainIf you want to run Trimps offline, extract the zip file, then open ScreenReader.html in your browser. That's what I do and it always works.

URL: https://forum.audiogames.net/post/448670/#p448670




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-13 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I might suggest that every time you combine a monster, that monster and all the monsters you combine from it get a stacking additive 10% stat boost from training, nothing else, just training.This way, you can make increasingly powerful monsters if you play long enough.

URL: https://forum.audiogames.net/post/448665/#p448665




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-06 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

You can combine it at the monster association.That's about it though.Note: You can use a monster til its age reaches lasty, then you *must* drop it in the hibernation room.

URL: https://forum.audiogames.net/post/447089/#p447089




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Re: Trimps

2019-07-06 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Urg, is anyone else got to zone 181 yet?It definitely gets interesting there (normal enemies now drop helium!)If you can kill them anyway...

URL: https://forum.audiogames.net/post/447083/#p447083




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Re: Bokurano Daibouken 3 : secondary topic

2019-07-03 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Did the shops reappear?

URL: https://forum.audiogames.net/post/445991/#p445991




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Re: Bokurano Daibouken 3 : secondary topic

2019-07-03 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Try and complete stage 25.5 again. That should fix it.

URL: https://forum.audiogames.net/post/445927/#p445927




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Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

2019-07-03 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Oh Fuck! A spin off of Stevo's Oh Shit, in 3D!

Traceback (most recent call last):  File "game.pyw", line 13, in   File "engine\menus.py", line 10, in mainmenuTypeError: can only concatenate str (not "int") to str

URL: https://forum.audiogames.net/post/445926/#p445926




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Re: Trimps

2019-06-28 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

2 for each nursery.However, you might soon start getting big breeding speed boosters so that makes it less reliable.

URL: https://forum.audiogames.net/post/444748/#p444748




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Re: Bokurano Daibouken 3 : secondary topic

2019-06-25 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I think a mode where you can select the size of the stages, then select how many of each enemy type are spawning would be better.You could have presets that you can run, either in endless or challenge mode.You could make a 1000 tile map with 3 stage 25.4 launchers, 3 2.4 launchers, 1 23.3 firestone, 2 21.4 large insects and 3 burners from stage 12.4.It'd also be fun if you could set that fire stones with a certain level spawn like in 12.2.That stage is kind of fun when the fireballs remove less than 1% of my health.

URL: https://forum.audiogames.net/post/444080/#p444080




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Re: Trimps

2019-06-25 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

No, don't think so.

URL: https://forum.audiogames.net/post/444077/#p444077




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-25 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I'm sort of stuck in a cycle where I raise a monster, it threatens to die, I get annoyed and go play BK, then I get board after a while and repeat.My best monsters only had 2 or 3 stats in the 999s.They were on there last legs by the time they completed the finals they were trained for.I enjoy having nice powerful monsters. In other words, I enjoy it for about 30 minutes per monster. Then I combine and it goes up to 40 minutes per monster, and that's when I use the Milshen all the time. Using only that seems to be the best training strategy I found.By the way, has anyone gotten a bear? As far as I can tell, the bears claw, which I used twice, boosts stats and doesn't give you a bear instead.

URL: https://forum.audiogames.net/post/444075/#p444075




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Re: Trimps

2019-06-22 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

@628Only thing I can think of is that you need to let your Trimps to breed to max population.

URL: https://forum.audiogames.net/post/443402/#p443402




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Re: Trimps

2019-06-22 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

@628Only thing I can think

URL: https://forum.audiogames.net/post/443402/#p443402




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Re: Bokurano Daibouken 3 : secondary topic

2019-06-17 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

You got a zip file, right?Unzip it.There's a read me and another file in there, I think it has a .dat extension.What ever it is, take it and copy it into the same directory as play.exe.Then try to play and you should get a message.Enjoy!

URL: https://forum.audiogames.net/post/442327/#p442327




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-14 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

My monster threatened to die just at 2 years I think.I'm using lots of that item from the shop that increases all stats by 10 every time you train for a month.I wonder how I ruined my monsters age.

URL: https://forum.audiogames.net/post/441554/#p441554




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Re: Bokurano Daibouken 3 : secondary topic

2019-06-13 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I think it requires you to have beeten normal difficulty.I'm not quite willing to bet on it, but it worked on my current playthrough.

URL: https://forum.audiogames.net/post/441353/#p441353




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-13 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I was wondering how to get ghosts.I was going to combine my cat slime, but his age is lasty, so...Well, it's a sacrifice 

URL: https://forum.audiogames.net/post/441352/#p441352




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-12 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Most confusing error ever.Maybe Google knows something about this.The problem might go away if Tolk was used instead, as AO seems to be running code that causes the problem.

URL: https://forum.audiogames.net/post/440932/#p440932




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-12 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I've gotten sucked into this game and it is fun, I gotta say that.I am wondering about a few things though.Does anyone know when you unlock golems? There very nice sounding.Does combining 2 already combined monsters create gradually more powerful monsters? I mean, if I did about 10 combinations, would the monsters stats increase a bit each time or is there a cap?Can I get more abilities by combining?So far I got a cat slime which I made, HMM, combined? From a devil thing and I don't remember. I also got a werm which came from the first monster I started with, a werm plant and goblin and a baby cat I think.

URL: https://forum.audiogames.net/post/440930/#p440930




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Re: Trimps

2019-06-06 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Auto storage is a permanent help.I'm not sure about offline though.It may buy when you come online again, but you'll probably use up resources.

URL: https://forum.audiogames.net/post/438980/#p438980




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Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-06-06 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Start menu/manamon/type effectiveness manual.txt

URL: https://forum.audiogames.net/post/438978/#p438978




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Re: Trimps

2019-06-04 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

@617Of course there worth it.Believe it or not, eventually you'll output so many Trimps per second you have no good reason not to buy some geneticists, so you can trade extra breeding you don't really need for health.

URL: https://forum.audiogames.net/post/438557/#p438557




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-01 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Maybe try running it 10 times, and then several times at different times of the day.Maybe Nianchan's server was down that time and it crashed.

URL: https://forum.audiogames.net/post/438029/#p438029




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-06-01 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

You need to sell about 10, if memory serves.

URL: https://forum.audiogames.net/post/438027/#p438027




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-05-31 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Maybe there is an error in data/errorLog.txt?

URL: https://forum.audiogames.net/post/437717/#p437717




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Re: Trimps

2019-05-29 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Not sure what you mean.Could you post exactly what it said?

URL: https://forum.audiogames.net/post/437229/#p437229




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Re: Bokurano Daibouken 3 : secondary topic

2019-05-28 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

If you can set up your cat to break one of those 500 tile long floors in stage 21 (it's possible with some weird maneuvers) you'll get 450 pieces, easily.Also, I descovered one more annoying thing about Carla.Now, I like boomerangs, there so addicting! Like the game there in.Anyway, seems Carla's rockets like to destroy boomerangs as much as I like to throw them. If you can't pick it up fast enough, bm.

URL: https://forum.audiogames.net/post/436969/#p436969




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Re: Trimps

2019-05-27 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Maybe, but it'll happen for sure if you press NVDA+space and start throwing around letters.

URL: https://forum.audiogames.net/post/436793/#p436793




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Re: Trimps

2019-05-27 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

If you have hot keys on, pressing either x, h, d or b can change the formations.

URL: https://forum.audiogames.net/post/436762/#p436762




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Re: Trimps

2019-05-27 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Well, I got to z 150 this week end and there's a new perk, I am not saying anything! @Darren, at zone 70 you get a big damage bonus.It's something like 600%*4, but you need to do the trapper challenge first, then switch formations when you get the new one.

URL: https://forum.audiogames.net/post/436746/#p436746




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Re: Trimps

2019-05-24 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

When you buy a gigastatiom, the price of gigastations is reset to what it was before.If it's your first gigastation, it'll be 1qa metal and 100t gems.Then, the price is increased by 20%If you've build enough warpstations, the price will drop a lot when you buy a gigga. You also get that extra space.

URL: https://forum.audiogames.net/post/436183/#p436183




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Re: Endless Runner

2019-05-24 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Endless Runner

I dunno, by doing this, it seems you are forcing anyone who wants to compete to buy the game.Some people will buy it, but I don't feel like trying.

URL: https://forum.audiogames.net/post/436178/#p436178




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-05-24 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

I think that scream was similar to the death of a security jet in BK3.@100The reset highscores bug should be fixed soon, but I believe I saw and fixed that in my 32 bit build.By the way, I think it'd be cool if the game does something like the following:When an enemy moves:If there is a sound in the sounds folder called move+number of the enemies scream, play that.Otherwise, play normal moving sounds.You could all sorts of things this way, giants and stuff.Emagin a Crazy mod mod of Screaming Strike where you can kill enemies and hear all the interesting sounds.

URL: https://forum.audiogames.net/post/436146/#p436146




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-05-24 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

I think that scream was similar to the death of a security jet in BK3.@100The reset highscores bug should be fixed soon, but I believe I saw and fixed that in my 32 bit build.

URL: https://forum.audiogames.net/post/436145/#p436145




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-05-24 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

I think that scream was similar to the death of a security jet in BK3.@100The reset highscores bug should be fixed soon, but I believe I saw and fixed that in my 32 bit build.

URL: https://forum.audiogames.net/post/436146/#p436146




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Re: Trimps

2019-05-24 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Gigastations are much more useful once you're not cramped at zone 60.I start out building 20 or more before my first gigastation.

URL: https://forum.audiogames.net/post/436099/#p436099




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-05-23 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Guys, here's an update to the temp 32 bit version, that allows you to view the scoreboard and check updates thanks to Nyanchan of course, and should also pop up a dialog box if an error occurs which should be helpful.Anyway, if you actually wanna play it instead of reading my post, you can do it Here!Enjoy.

URL: https://forum.audiogames.net/post/435864/#p435864




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Re: Trimps

2019-05-22 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

You can switch at any time.There is no conformation dialog.You can see the effect of the formation, by viewing a breakdown of your health and damage.

URL: https://forum.audiogames.net/post/435671/#p435671




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Re: Trimps

2019-05-22 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

You go to the trimp battle stats heading, then go up.There are things that you can click on. Reading upwards from the bottom, there in this order, or at least they will be until you hit zone 70 and a new one is added to the bottom.hxH means heap, it multiplies your hp by 4 but halves your block and attack.x is your normal formation, it doesn't modify anything.

URL: https://forum.audiogames.net/post/435655/#p435655




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-05-22 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

@47Sure, email it and I'll recompyle.I can also add an exception handler to hopefully catch more errors and put them in a nice log file.I already found one where resetting scores, the function called to reset scores needs an s added to the end.

URL: https://forum.audiogames.net/post/435587/#p435587




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-05-21 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

That version can't check for updates or post scores.I think I need the URLs that Nyanchan set up his server with.The source code doesn't seem to have them, which is the problem.

URL: https://forum.audiogames.net/post/435328/#p435328




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-05-21 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

So I tried to compile on my 32 bit computer using pyinstaller.Here are the results.https://www.dropbox.com/s/3arsmewq3db8g41/dist.zip?dl=1Just extract and run ss.exeI can't cythonize anything on this computer.This exe ran for me.Hope it works and that no one minds!

URL: https://forum.audiogames.net/post/435308/#p435308




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Re: Trimps

2019-05-17 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

I've decided to do the life challenge.I'm at zone 70 with 143 stacks.My thoughts so far are:You need to one shot enemies if you wanna keep max stacks or they have more of a chance to come alive.There is no easy way to interpret the living squares.Best I can think of is a status line that says the location of the next living imp, or a sound that plays when you should run to the map chamber to avoid an imp.

URL: https://forum.audiogames.net/post/434309/#p434309




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Re: Trimps

2019-05-17 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

I've decided to do the life challenge.I'm at zone 70 with 144 stacks.My thoughts so far are:You need to one shot enemies if you wanna keep max stacks or they have more of a chance to come alive.There is no easy way to interpret the living squares.Best I can think of is a status line that says the location of the next living imp, or a sound that plays when you should run to the map chamber to avoid an imp.

URL: https://forum.audiogames.net/post/434309/#p434309




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Re: Trimps

2019-05-16 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Hmm, maybe 1 in carpentry, and 5 or 6 in those perks like packrat or power that I don't upgrade so often.I actually upgraded power quite a bit.I am at zone 119 so far and My next challenge should give a perk that reduces Trimps required for coordination.This is good, because I *am* sick and tired of missing coordination upgrades this far into the game.

URL: https://forum.audiogames.net/post/434051/#p434051




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Re: Trimps

2019-05-15 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

I agree  You have completed the Daily challenge! You have been rewarded with 166K extra Helium!Wonder if I should try life.Zone 110 is a rather extreme range for me, though.

URL: https://forum.audiogames.net/post/433898/#p433898




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Re: Ah Damn It!

2019-05-15 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Ah Damn It!

I've been thinking, and here are some ideas that I consider fun that you could add to this game.They could be in different modes or whatever.Bonus ghost: A normal ghost, but every time it curses you, you get 1+current curse level points! Can you survive long enough to get good points from it?Unstable: This could be a mode or something. Every second, every object or entity has a 5 or so percent chance to teleport to a random position.Skeleton, enemy:These have short bows, and they run away from you.When there at a safe distance, they load up and shoot at you, requiring you to jump to avoid them.You need to trap them against a corner or something to kill them and get those 2 points!Magnetic cannons:These are normal cannons but when they fire a ball, it simply rolls randomly around the board until it hits something. Maybe you, a wall, a troll, or a cannon. Probably drops a point when it dies and expires after 20 seconds.If one is near you, you may be able to attack it to send it rolling in the direction your facing.There could be a mode where you can't attack anything besides cannon balls and you must relie on aiming with cannon balls to get points!Battleaxe: It's a power up, and while you've got it, you can attack trolls.All I can think of for now.

URL: https://forum.audiogames.net/post/433873/#p433873




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Re: Trimps

2019-05-15 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

I got this daily challenge here.I am not liking grinding maps with this, because:You have the 2019-05-14 Daily challenge active.• Trimps gain a stack of Pressure every 55 seconds. Each stack of pressure reduces Trimp health by 1%. Max of 60 stacks, stacks reset after clearing a Zone.• Enemy health in maps increased by 210%.• Enemy health increased by 300%.Challenge has no end point, and grants an additional 390% of all helium earned before finishing.I bet the two health modifiers are buffing each other, so the enemies in maps have something like 1000% extra health!It gives almost as much helium as life though.

URL: https://forum.audiogames.net/post/433837/#p433837




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Re: Trimps

2019-05-14 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Actually, the modified enemies you get in challenges aren't so noticeable.Meditation is not very hard.In decay, you can easily and quickly turn zones to rubble.Just don't fall into the loophole where you need to farm resources and get equipment upgrades, but your attack is lowering to the point where each shield takes a day or 2.Balance is cool.You probably won't notice the map damage much, I've run void maps at zone 40 in balance to get that nice extra helium and you'll need to run the world damage through a decimal calculator if you expect to get a large difference.You *really* should upgrade carpentry 8 levels or so.You will need the housing to get the coordination upgrades.Keep in mind, the more carpentry you buy, the larger the effect becomes.If I were to buy a level now, my houses would probably hold 150% more trimps.My carpentry is level 30+, and I need more The Trimp challenge gives a decent perk.Once you've broken the planet 4 or 5 times, it'll get easier.For me, I may break the planet in half an hour or so, and I'll sort of run into a wall, which is because my Trimps can't face the enemies at z 60, because those enemies can now penetrate the block that was my Trimps only defense.It'll take me another hour I'd say to reach zone 70.

URL: https://forum.audiogames.net/post/433684/#p433684




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Re: Trimps

2019-05-13 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

They don't do anything that effects the game.

URL: https://forum.audiogames.net/post/433479/#p433479




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Re: Trimps

2019-05-13 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Na, you are in the toddler pen.The baby pen is zone 1 

URL: https://forum.audiogames.net/post/433464/#p433464




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Re: Trimps

2019-05-13 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

oops,I should've probably said:SPOILERThey are at zone 100.It's basically a never ending bunch of randomly generated challenges that give helium.

URL: https://forum.audiogames.net/post/433452/#p433452




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Re: Ah Damn It!

2019-05-13 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Ah Damn It!

I really hate when there is a troll, and there is also a ghost, and the ghost curses you over and over while the troll walks up and uses you for target practice.

URL: https://forum.audiogames.net/post/433440/#p433440




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Re: Trimps

2019-05-13 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Glad for the updates, gotta grab it!I've reached zone 100 2 days ago, with about 18 missing coordination upgrades.Since then, I've been using daily challenges to get lots of helium and My carpentry bonus is 1869% or something.I still have 3 or so coords to get around zone 80, but it could and has been worse 

URL: https://forum.audiogames.net/post/433414/#p433414




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Re: Trimps

2019-05-09 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

You need to make many little jumps to get to zone 60.But yeah, carpentry is! A great perk.I buy 25 wormholes at zone 40 or so each run, then no more.I've gotten to zone 85, and I probably had 10 missing coordination upgrades then, ugh.

URL: https://forum.audiogames.net/post/432485/#p432485




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Re: Trimps

2019-05-09 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Look for a level 5 heading named 'rename heirloom'Under that you can buy upgrades.

URL: https://forum.audiogames.net/post/432458/#p432458




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Re: Trimps

2019-05-09 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

It'll show up at the bottom of the page when you click on an Heirloom.They show up as a button too, labeled for example 'Uncommon shield'Click it and you'll get a pop up.

URL: https://forum.audiogames.net/post/432423/#p432423




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Re: Trimps

2019-05-09 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

@490I don't use this myself, but there is something in settings.@491The upgrade x 1 button when you've selected an Heirloom will say how much NU you need to upgrade it.By the way guys, I started the electricity challenge after getting to z 85 and it's kinda scary how fast the enemies kill my giant Trimps, even at zone 1.Any advice?

URL: https://forum.audiogames.net/post/432412/#p432412




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Re: Ah Damn It!

2019-05-08 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Ah Damn It!

OK cool!Looking forward to it already!Actually, I'm blind, so maybe looking isn't the right word...

URL: https://forum.audiogames.net/post/432285/#p432285




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Re: Trimps

2019-05-08 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

At higher zones, the bosses at the end of each zone drop a lot more helium.You need at least 3 digits to count the amounts, sometimes 4!

URL: https://forum.audiogames.net/post/432286/#p432286




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Re: Trimps

2019-05-08 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

You can boost carpentry as much as you want.Keep in mind it compounds, which means the more you buy, the faster it increases with each purchase.You only start getting balance stacks at zone 6 or so, so at zone 8 might be a good time to rerun tricky paradise and rid yourself of those stacks, since they reduce health.Personally, I don't do balance much anymore, the rewards of helium that I get don't go far towards the thousands I need, 

URL: https://forum.audiogames.net/post/432270/#p432270




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Re: Trimps

2019-05-08 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Do a few zones, then run a low level map like the block to get rid of balance stacks, then repeat.The 135% damage in maps isn't so scary, or even noticeable.

URL: https://forum.audiogames.net/post/432265/#p432265




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Re: Ah Damn It!

2019-05-08 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Ah Damn It!

I was playing the game just now and I noticed 2 things.First, trees aren't very dangerous. I have *never* died from a tree.Second:I get possessed, A troll appears,I go to a cactus and wait,A zombie comes up,The AI attacks,Die goes the zombie,Die goes the cactus,The troll comes up,And die goes me.By the way, would you add bulls to the next version?Maybe you must corner them against a map boarder in order to kill them when they aren't charging.They could be another way of getting rid of trolls.

URL: https://forum.audiogames.net/post/432235/#p432235




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-05-06 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

I've been level 150 or so, and there didn't seem to be anything stopping me from killing goblins.Goblins spawn in the palace, anyway.

URL: https://forum.audiogames.net/post/431770/#p431770




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Re: Trimps

2019-05-06 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

I by 25 wormholes at zone 42 or so, then never buy more.If you can get to z 60, you'll start getting tons of helium, and if you can clear just one zone or 2, you'll almost certainly get back at least 2x the helium you spent on wormholes.Getting to zone 60 is hard though.I'm at z72 now, I'd like to get zone 75 this time around.

URL: https://forum.audiogames.net/post/431765/#p431765




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Re: Trimps

2019-05-04 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

I managed to complete it and tried decay.I decided to abandon that.Instead of helping me to clear the 50 to 60 part, it simply increased the time I have to wait for each enemy to die.Maybe this was my faut for going to sleep, but I don't like that I can't loot as much as I want to.To unpause try pressing space

URL: https://forum.audiogames.net/post/431323/#p431323




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Re: Trimps

2019-05-04 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Try pressing space

URL: https://forum.audiogames.net/post/431323/#p431323




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Re: Trimps

2019-05-03 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

.Let's just say, there are afew other challenges I'd rather do.Ugh, I'm doing the trapper challenge now,

URL: https://forum.audiogames.net/post/431121/#p431121




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Re: Trimps

2019-05-03 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Wow! I just realized, I just forgot bounty too!It's funny that I managed to do without it until I broke the planet.Shows how powerful I became heh.I left my game repeating a map and trying to generate as much food as possible all night, and well, if anyone finds a dead dragimp, it was probably mine.I'm really not sure if they can handle 130qa food at once without exploding, or starting to produce 1T gems.I'd love to get to zone 70, and so far, I have only 1 missing coordination upgrade!Maybe I'll finish this void map that I have.Any suggestions?

URL: https://forum.audiogames.net/post/431058/#p431058




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Re: Trimps

2019-05-01 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

And, the 0.3% compounds, so at zone 60 it really starts to add up.I kind of regret tauntimp, though because the amount of Trimps is very small.I wish I could import blimps to the end of every map, so every time they die they drop 2x food, wood and metal.By the way, to motivate you to break the planet, every time you clear a zone past 58, you get at least 400 or more helium and that's if your loot perk is 10% or something!

URL: https://forum.audiogames.net/post/430520/#p430520




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Re: Trimps

2019-04-30 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

I  like to  loot maps.I used bones (I collected about 300) to buy imports:Feyimp, Magnimp, Whipimp, Tauntimp, Jestimp, Titimp, and Megaskeletimp just unfortunately kidding about that last one.Then again, if they did spawn in maps, there would be no challenge.I got looting to level 24, it helps with helium BTW.Also maxed meditation and 15 or so% motivation, guess I'm not too motivated to add more 

URL: https://forum.audiogames.net/post/430362/#p430362




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Re: Trimps

2019-04-30 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

I'm one of those who got stuck breaking the planet.I can do it if I actually try, but then I'm stuck chipping at a brick wall with a dagger.I managed to unlock challenge2, and I plan to get a 35% bonus before tackling zone 70.Coordination upgrades are annoying!

URL: https://forum.audiogames.net/post/430327/#p430327




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Re: Trimps

2019-04-29 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

It'd start you again.Though you could run to zone 22 to get some coordination upgrades, then smash DOA to bits.

URL: https://forum.audiogames.net/post/430162/#p430162




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Re: Ah Damn It!

2019-04-29 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Ah Damn It!

Funny idea, helicopter.Picks up enemies or cactus's and drops them near you.Moves quickly, takes 3 hits to destroy, spawns every 2 minutes or so, can drop bombs which destroy stuff and create pits, moves fast, but can't damage you if you jump.My idea for a boss.

URL: https://forum.audiogames.net/post/430103/#p430103




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Re: Ah Damn It!

2019-04-29 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Ah Damn It!

Wow! I really! Love games with AI!I gotta try this!Thanks for the fun game.By the way, could I check out the NVG?

URL: https://forum.audiogames.net/post/430076/#p430076




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Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

2019-04-25 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Scrolling Battles, You're World, 4.3.2 (beta 4.3.3)

Recently, I have noticed a weird bug when jumping.My client lags a lot when in certain areas of the map.Many times, on some maps, I can jump from 0 0, to 0 100, without any shoes with only a staircase.Can you check this?

URL: https://forum.audiogames.net/post/429327/#p429327




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Re: Ah Damn It!

2019-04-25 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Ah Damn It!

I wonder if these DLLS can be packaged in the executable?This is a fun game by the way.Would you also be interested in an offline mode where:There are 2 teams,Both teams consist of a more or less equal random number of entities,The entities will hunt there team enemies,Entities from both teams can collect items to improve speed and gain boosts,The player can watch the battle,Optional the player can unlock new and more interesting entities by achievements that the player can then spawn to help a team by using assist points, which you get 1 every 10 seconds.This is just a cool and maybe relaxing idea.Or, a mode called LMS where everyone dodges through an obstacle course as long as they can.

URL: https://forum.audiogames.net/post/429326/#p429326




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Re: Trimps

2019-04-25 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Maybe you did run the challenge.Go to view perks, and nwear the bottom, it'll say if you're running a challenge and there is something that you can click on to abandon the challenge.

URL: https://forum.audiogames.net/post/429278/#p429278




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Re: Trimps

2019-04-25 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

@DarkThe Trimp challenge says, or at least seems to say, that it grants some other form of bonus besides the perk.Yeah, all that work leads to lots of destruction in the earlier zones.The enemies probably feel like they must kill a never ending hord of cthulimps I just reached zone 60 yesterday, but my major stumbling block was that I had about 6 coordination upgrades that I wasn't able to use because my population was slow and the breed speed was ss slow.Using the ton of helium I got from the first improbability, I got +110% in carpentry and that might help. I certainly want more of that helium!

URL: https://forum.audiogames.net/post/429249/#p429249




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Re: Trimps

2019-04-24 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

@greensatelliteYou're awesome, those perks have been annoying me for a while now.Does anyone know what the trimps challenge's other reward is?

URL: https://forum.audiogames.net/post/429150/#p429150




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Re: Trimps

2019-04-11 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

@302Just increase attack, a lot.Your health looks nice.@303You can buy more than one of an item. That menu where you can select all, buildings, jobs, upgrades and equipment? Right under that is a list where you can select 1, 10, 25 or 100. You can also select custom, type in a custom number and press enter.It also shows the last custom number you entered, so that you can get back to it quickly.

URL: https://forum.audiogames.net/post/426309/#p426309




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Re: Trimps

2019-04-11 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

It says 0.10 percent.This means, that every time you attack an enemy, the enemy loses 0.10 percent of there health.If you attack something with 1 health, this means that the enemy is losing about 10 health.Of course that is really really small.

URL: https://forum.audiogames.net/post/426291/#p426291




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Re: Trimps

2019-04-11 Thread AudioGames . net ForumNew releases room : keithwipf1 via Audiogames-reflector


  


Re: Trimps

Attack shows how much damage you're doing.You really need to buy more offensive equipment.If I've got it right, you're currently needing to hit an enemy 200 or more times to kill it.Health shows how much hp you are losing every time you're hit, but this can go negative if you have more block than you're enemies have attack.

URL: https://forum.audiogames.net/post/426281/#p426281




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