Re: You're a Cyclepath!

2017-08-17 Thread AudioGames . net ForumNew releases room : kevin roberts via Audiogames-reflector


  


Re: You're a Cyclepath!

Hello,I am trying out the web version, but I can't get it to work am useing firefox I get it looks like your playing for the very first time, I push enter, but nothing happens I turned off the virtual PC cursor in jaws using insert Z and also am I sopose to here sound before I get it looks like your playing for the first time? Am stuck here.ThanksKevin Roberts

URL: http://forum.audiogames.net/viewtopic.php?pid=324854#p324854





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Re: EarPlay

2017-01-05 Thread AudioGames . net ForumNew releases room : kevin roberts via Audiogames-reflector


  


Re: EarPlay

Hey all,what skill do I need to enable for earplay for the echo?ThanksKevin Roberts

URL: http://forum.audiogames.net/viewtopic.php?pid=292521#p292521





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Re: Run Your own Classic 6Dragons game!

2016-10-12 Thread AudioGames . net ForumNew releases room : kevin roberts via Audiogames-reflector


  


Re: Run Your own Classic 6Dragons game!

Hello all,@SkyLord, you can not run this game on windows, sadly it is only meant to run on a linux system. I have a copy of the game the latest one on my server however if you all want to check it out general-hosting.org 4100 so come on in and lets have fun who knows, I might add in some new areas and mobs for all of us to play with and @Vladaar, I wanted to let you know I have been able to compile the game with know problems, on CentOS 7 and it runs very well you just have to remember to run under nohup otherwise once you close your ssh connection, by goes the game. But all in all I love it so far and I hope you can come and maybe help out and also give me some ideas on what you think would be good to add as far as mobs and areas. I am kind of new with smaug creation, but I can learn it with out a problem. Hope to see you on the game soon general-hosting.org 4100.ThanksKevin Roberts

URL: http://forum.audiogames.net/viewtopic.php?pid=282555#p282555





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Re: Pokémon Crystal Access

2016-01-14 Thread AudioGames . net ForumNew releases room : kevin roberts via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hello,I know the link is for the script, but wanted to know the link for vba, and the rom, that holds the game is what was asking.

URL: http://forum.audiogames.net/viewtopic.php?pid=246780#p246780





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Re: Pokémon Crystal Access

2016-01-14 Thread AudioGames . net ForumNew releases room : kevin roberts via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hello,I know the link is for the script, but wanted to know the link for vba, and the rom, that holds the game is what was asking.and what I mean by VBA is the gameboy emulator itself.ThanksKevin Roberts

URL: http://forum.audiogames.net/viewtopic.php?pid=246780#p246780





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Re: Pokémon Crystal Access

2016-01-13 Thread AudioGames . net ForumNew releases room : kevin roberts via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hey all, does anyone have links to vba, and the rom, for download? I am just wondering.ThanksKevin Roberts

URL: http://forum.audiogames.net/viewtopic.php?pid=246646#p246646





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Re: new open public beta of a mud available for testing.

2015-01-03 Thread AudioGames . net ForumNew releases room : kevin roberts via Audiogames-reflector


  


Re: new open public beta of a mud available for testing.

Hello all,On the subject of the mud, I checked it out well some of it but I might need some help reguarding the mud me and ethin were trying to move the mud over to a new server, I was trying to install gcc-4.5.1 on Ubuntu 14.04, and well the mud needs that version for stuff to work right. but I need some help from someone who knows how to do the gcc installation, I got the gcc sorce from the website, and I did the command, ./configure --enable-languages=c,c++ --disable-nls --quiet that went well but when I did make-s I got the following information, with the error at the bottom config.status: executing default commandsAdding multilib support to Makefile in ../../.././libgccwith_multisubdir=32In file included from /usr/include/stdio.h:27:0,from ../../.././libgcc/../gcc/tsystem.h:87,from ../../.././libgcc/../gcc/
 libgcc2.c:29:/usr/include/features.h:374:25: fatal error: sys/cdefs.h: No such file or directorycompilation terminated.make[5]: *** [_muldi3.o] Error 1make[4]: *** [multi-do] Error 1make[3]: *** [all-multi] Error 2make[2]: *** [all-stage1-target-libgcc] Error 2make[1]: *** [stage1-bubble] Error 2make: *** [all] Error 2 sorry if this a bit off topic but I figured sence it is relateing to the mud, would ask already asked ethin, but he didnt know the answer how to fix the error.ThanksKevin Roberts Ps. Everything worked accept when it got to that point.ThanksKevin Roberts

URL: http://forum.audiogames.net/viewtopic.php?pid=199663#p199663




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Re: new open public beta of a mud available for testing.

2015-01-03 Thread AudioGames . net ForumNew releases room : kevin roberts via Audiogames-reflector


  


Re: new open public beta of a mud available for testing.

Hi dentin,Thanks for the help I know that when ethin, was compileing it under gcc-4.8.2 he said he got some warnings, I am not sure what they were as I didnt log the session, he did the compileing under his user, so dont have a log of it. But we will post any weird problems we may have with it when we try and compile it again.ThanksKevin Roberts

URL: http://forum.audiogames.net/viewtopic.php?pid=199669#p199669




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