Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-12-01 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I seem to have run into a problem.I have a level 46 Manamon that I traded to someone. I asked him to change its name and trade it back. After getting it back, the Manamon ignores me.I figured that after getting the 4th stadium key, it would start listening to me again, but that doesn't appear to be the case. Does anyone know what the rules are when it comes to which Manamon will listen to you?

URL: https://forum.audiogames.net/post/481889/#p481889




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-12-01 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I seem to have run into a problem.I have a level 46 Manamon that I traded to someone. I asked him to change its name and trade it back. After getting it back, the Manamon ignores me.I figured that after getting the 4th stadium key, it would start listening to me again, but that doesn't appear to be the case. Does anyone know what the logic in Manamon is when it comes to which Manamon will listen to you?

URL: https://forum.audiogames.net/post/481889/#p481889




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Re: Release Date Announcement for A Hero's Call

2017-11-09 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I'm looking forward to the release.Orko: I have to ask what you're talking about. I don't see how they're punishing anyone.

URL: http://forum.audiogames.net/viewtopic.php?pid=337444#p337444





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Re: The killer

2017-10-09 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: The killer

Aha. Scratch that. The issue occurs only when you ban yourself.

URL: http://forum.audiogames.net/viewtopic.php?pid=332695#p332695





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Re: The killer

2017-10-09 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: The killer

Am I doing something wrong, or does the server throw up an error and crash if you ban someone. I was trying it out to see if I wanted to host a server, but if you can't do something as simple as banning someone without having to restart the server I don't think I'll mess with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=332688#p332688





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Re: Rastley, the sandbox of audiogames

2016-12-22 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Rastley, the sandbox of audiogames

After listening to the trailer, I'm really looking forward to this game. This might be the game that I spend as much time playing as I did Entombed.

URL: http://forum.audiogames.net/viewtopic.php?pid=290514#p290514





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Re: Swamp, zombie FPS by Aprone

2016-12-21 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I agree. I miss Swamp Tide. I'd also love to see synchronized zombies like Ross mentioned. I think it'd make working as a team more fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=290387#p290387





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Re: Redspot, blood and paril. First public beta released!

2016-10-12 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I just realized that you already know about the bugs I mentioned. I missed the MOTD earlier. Sorry about that.I'm really enjoying the update.

URL: http://forum.audiogames.net/viewtopic.php?pid=282656#p282656





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Re: Redspot, blood and paril. First public beta released!

2016-10-12 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Awesome update. I wanted to report a bug I've noticed. If you pick up two gas masks, it usually gives you an air tank instead. The problem is that the air tank it gives you can't be used. It goes into your inventory but nothing happens when you press enter on it. I think the same thing happens with claymore remotes but I haven't been able to try it multiple times to verify.

URL: http://forum.audiogames.net/viewtopic.php?pid=282635#p282635





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Re: Redspot, blood and paril. First public beta released!

2016-10-12 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Awesome update. I wanted to report a bug I've noticed. If yo pick up two gas masks, it usually gives you an air tank instead. The problem is that the air tank it gives you can't be used. It goes into your inventory but nothing happens when you press enter on it. I think the same thing happens with claymore remotes but I haven't been able to try it multiple times to verify.

URL: http://forum.audiogames.net/viewtopic.php?pid=282635#p282635





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Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

@momo7807:If the game saved your items, that would cause many more problems than it would solve. Take your recent messages for example. Let's say someone doesn't want to die. If they were about to die, all they would have to do is to quickly end Redspot's process. To the server, it would appear as though the client crashed or lost connection. Then you could wait a little while, log back on, and have all your items right there ready to go. I've seen people bring this point up several times now. I don't think having the game save your items would help anyone. After all, it isn't that hard to get items in the first place.

URL: http://forum.audiogames.net/viewtopic.php?pid=275774#p275774





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Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

@momo7807:If the game saved your items, that would cause many more problems than it would solve. Take your recent messages for example. Let's say someone doesn't want to die. If they were about to die, all they would have to do is to quickly end Redspot's process. To the server, it would appear as though the client crashed. or lost connection Then you could wait a little while, log back on, and have all your items right there ready to go. I've seen people bring this point up several times now. I don't think having the game save your items would help anyone. After all, it isn't that hard to get items in the first place.

URL: http://forum.audiogames.net/viewtopic.php?pid=275774#p275774





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Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

@momo7807:If the game saved your items, that would cause many more problems than it would solve. Take your recent messages for example. Let's say someone doesn't want to die. If they were about to die, all they would have to do is to quickly end Redspot's process. To the server, it would appear as though the client crashed. Then you could wait a little while, log back on, and have all your items right there ready to go. I've seen people bring this point up several times now but. I don't think having the game save your items would help anyone. After all, it isn't that hard to get items in the first place.

URL: http://forum.audiogames.net/viewtopic.php?pid=275774#p275774





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Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

If the game saved your items, that would cause many more problems than it would solve. Take your recent messages for example. Let's say someone doesn't want to die. If they were about to die, all they would have to do is to quickly end Redspot's process. To the server, it would appear as though the client crashed. Then you could wait a little while, log back on, and have all your items right there ready to go. I've seen people bring this point up several times now but it is ignored. I don't think having the game save your items would help anyone. After all, it isn't that hard to get items in the first place.

URL: http://forum.audiogames.net/viewtopic.php?pid=275774#p275774





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Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

If the game saved your items, that would cause many more problems than it would solve. Take your recent messages for example. Let's say someone doesn't want to die. If they were about to die, all they would have to do is to quickly end Redspot's process. To the server, it would appear as though the client crashed. Then you could wait a little while, log back on, and have all your items right there ready to go. I've seen people bring this point up several times now but it seems to be ignored. I don't think having the game save your items would help anyone. After all, it isn't that hard to get items in the first place.

URL: http://forum.audiogames.net/viewtopic.php?pid=275774#p275774





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Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Once again, I must disagree with the idea of a saving system.

URL: http://forum.audiogames.net/viewtopic.php?pid=275774#p275774





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Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Could we just start getting rid of people who do stupid stuff like that? Since the timer thing would hurt people who are really trying to play, could something else be done about it? Does this game have a ban system or something?

URL: http://forum.audiogames.net/viewtopic.php?pid=275757#p275757





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Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Could we just start getting rid of people who do stupid stuff like that? Since the timer thing would hurt people who are really trying to play, could something else be done about it? Does this game have a ban system or something? Also, I think it would be cool if you can't activate AFK unless you haven't been near enough to other players for them to show on your radar for 10 seconds or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=275757#p275757





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Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Could we just start getting rid of people who do stupid stuff like that? Since the timer thing would hurt people who are really trying to play, could something else be done about it? Does this game have a ban system or something?

URL: http://forum.audiogames.net/viewtopic.php?pid=275757#p275757





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Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

That would be awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=275736#p275736





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Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

After re-reading your post again, there's something else I want to say. You said that if you don't have a shield and someone comes at you with a shot gun that there's nothing you can do. Well, there is actually something you could do. It involves playing the game and trying to get away and fight back.

URL: http://forum.audiogames.net/viewtopic.php?pid=275613#p275613





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Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Why do you even bother playing then. If I were fighting someone who just went offline every time they were about to lose, that'd definitely take away some of the fun. I'd probably  find it somewhat frustrating as well, and I'd make sure to specifically go after someone who does that every time they come online. I haven't played Redspot in a while, but people who do stuff like that take away from the fun of the game. Everyone is going to die. Everyone's going to get slaughtered every now and again, but that's what makes the game interesting and fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=275611#p275611





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Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Why do you even bother playing then. If I were fighting someone who just went offline every time they were about to lose, that'd definitely take away some of the fun. I'd probably  find it somewhat frustrating as well, and I'd make sure to specifically go after someone who does that every time they come online. I haven't played Redspot in a while, but people who do stuff like that take away from the fun of the game. Everyone is going to die. Everyone's going to get slaughtered every now and again, but that's what the fun is about. If you just run away every time you're about to lose, that just means you can't ever win. You can't win if you don't ever lose.

URL: http://forum.audiogames.net/viewtopic.php?pid=275611#p275611





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Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Why do you even bother playing then. If I were fighting someone who just went offline every time they were about to lose, that'd definitely take away some of the fun. I'd probably  find it somewhat frustrating as well, and I'd make sure to target someone who does that every time they come online. I haven't played Redspot in a while, but people who do stuff like that take away from the fun of the game. Everyone is going to die. Everyone's going to get slaughtered every now and again, but that's what the fun is about. If you just run away every time you're about to lose, that just means you can't ever win. You can't win if you don't ever lose.

URL: http://forum.audiogames.net/viewtopic.php?pid=275611#p275611





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Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Why do you even bother playing then. If I were fighting someone who just went offline every time they were about to lose, I'd definitely consider that person to be a cheater. I haven't played Redspot in a while, but people who do stuff like that take away from the fun of the game. Everyone is going to die. Everyone's going to get slaughtered every now and again, but that's what the fun is about. If you just run away every time you're about to lose, that just means you can't ever win. You can't win if you don't ever lose.

URL: http://forum.audiogames.net/viewtopic.php?pid=275611#p275611





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-21 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@audioracer: if you still need it, I can trade with you to get a Mortrex.

URL: http://forum.audiogames.net/viewtopic.php?pid=275584#p275584





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Re: Redspot, blood and paril. First public beta released!

2016-08-03 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I'm not talking about killing the server. I'm talking about killing the game. If someone does that, it'll appear to the server that the game has crashed, and the server would save your inventory. So, let's say you come across someone you don't want to fight. If you kill the game's process, you'd be safely logged out, and your inventory would be saved. Then you could just log right back on and collect more items. It's a never ending cheater's heaven.

URL: http://forum.audiogames.net/viewtopic.php?pid=272239#p272239





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Re: Redspot, blood and paril. First public beta released!

2016-08-03 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I'm not talking about killing the server. I'm talking about killing the game. If someone does that,then it'll appear to the server that the game has crashed, and the server would save your inventory. So, let's say you come across someone you don't want to fight. If you kill the game's process, you'd be safely logged out, and your inventory would be saved. Then you could just log right back on and collected more items. It's a never ending cheater's heaven.

URL: http://forum.audiogames.net/viewtopic.php?pid=272239#p272239





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Re: Redspot, blood and paril. First public beta released!

2016-08-03 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I'm not talking about killing the server. I'm talking about killing the game. If someone does that,then it'll appear to the server that the game has crashed. I know for a fact that people will take advantage of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=272239#p272239





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Re: Redspot, blood and paril. First public beta released!

2016-08-02 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I disagree. Wouldn't be long at all before you get people purposely killing the game when they decide they don't want to fight. Speaking of which, I need to get back in to this game. When it was down for a while it kinda killed the hype for me, but I will return.

URL: http://forum.audiogames.net/viewtopic.php?pid=272121#p272121





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Re: Redspot, blood and paril. First public beta released!

2016-08-02 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I disagree. Wouldn't be long at all before you get people purposely killing the game when they decide they don't want to fight. Speaking of which, I need to get back in to this game. Having it down for so long kinda killed the hype for me, but I will return.

URL: http://forum.audiogames.net/viewtopic.php?pid=272121#p272121





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-24 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

It's in the next stadium... The keys aren't just laying around somewhere. They're given as an award for completing a stadium.

URL: http://forum.audiogames.net/viewtopic.php?pid=269903#p269903





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Re: Redspot, blood and paril. First public beta released!

2016-06-28 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Redspot: Cheaters and Peril.This episode brought to you by the player known as Dan_stiv.Hahaha, seriously though, I hope something can be done about the cheaters. I always record when I play Redspot just in case something cool happens, so I end up with a bunch of recordings of people doing things like this. I'm only posting this recording because I found it amusing to fight with this guy. I understand you're busy Sam. Thanks for your work here and Survive the Wild.

URL: http://forum.audiogames.net/viewtopic.php?pid=266193#p266193





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Re: Redspot, blood and paril. First public beta released!

2016-06-28 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Redspot: Cheaters and Peril.This episode brought to you by the player known as Dan_stiv.Hahaha, seriously though, I hope something can be done about the cheaters. I always record when I play Redspot just in case something cool happens, so I end up with a bunch of recordings of people doing things like this. I'm only posting this recording because I found it amusing to fight with this guy. I understand you're busy Sam. Thanks for your work here and Survive the Wild.

URL: http://forum.audiogames.net/viewtopic.php?pid=266193#p266193





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Re: Survive the Wild!

2016-06-10 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Survive the Wild!

Were you the one in Redspot who had the name "WantAnSTWUpdate"?

URL: http://forum.audiogames.net/viewtopic.php?pid=263933#p263933





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Re: Redspot, blood and paril. First public beta released!

2016-05-21 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Awesome. Gonna check it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=261234#p261234





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Re: Survive the Wild!

2016-05-10 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Survive the Wild!

Hey there Sam. I just wanted to say that I've added a lot of things to that spelling file I posted about a while back. I just thought I'd point it out in case you still wanted to use it in a future version, that way you'd have the one that has the most corrections.

URL: http://forum.audiogames.net/viewtopic.php?pid=260025#p260025





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Re: Survive the Wild!

2016-05-10 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Survive the Wild!

Hey there Sam. I just wanted to say that I've added a lot of things to that spelling file I posted about a while back. I just thought I'd point it out in case you still wanted to use it in a future version, that way you'd have the one that has the most fixes.

URL: http://forum.audiogames.net/viewtopic.php?pid=260025#p260025





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Re: Survive the Wild!

2016-04-25 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Survive the Wild!

I don't mind if you use it. Of course I can't promise that I've fixed all of the mistakes though. I've been regularly updating that file as I find other errors. I haven't had to update it in a while now so I think I've corrected most of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=258125#p258125





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Re: Survive the Wild!

2016-04-24 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Survive the Wild!

Speaking of translation files, I've been working on one for a little over a week now to fix the misspellings in the game,. I've fixed a large amount of them. If you want the file, you can get it from here. Just place the file into the lang folder and select it in the options menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=258061#p258061





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Re: Survive the Wild!

2016-04-24 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Survive the Wild!

Speaking of translation files, I've been working on one for a little over a week now to fix the misspellings in the game, and I've fixed a large amount of them. If you want the file, you can get it from here. Just place the file into the langs folder and select it in the options menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=258061#p258061





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Re: Starlanes: Audio only MMORPG for Amazon Echo

2016-02-14 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Starlanes: Audio only MMORPG for Amazon Echo

I'll definitely try this when I get home. This sounds interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=250296#p250296





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Re: Audio Game Console Sonus Interactive

2016-02-05 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Regardless of whether or not the project is dead, closing or deleting the topic would serve no purpose, and I really don't understand why people recommend doing so when something doesn't go as planned.

URL: http://forum.audiogames.net/viewtopic.php?pid=249415#p249415





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Re: Audio Game Console Sonus Interactive

2016-02-05 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

Regardless of whether or not the project is dead, closing or deleting the topic would serve no purpose, and I really don't understand why that is recommended when something doesn't go as planned.

URL: http://forum.audiogames.net/viewtopic.php?pid=249415#p249415





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Re: UltraPower (new topic!)

2015-12-18 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower (new topic!)

If this was brought to almost any other subreddit other than /r/drama, all of these guys would have been banned from them a long time ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=243310#p243310





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Re: dmnb server and client released

2015-12-07 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

Is there anything we can do to assist you in diagnosing this issue?

URL: http://forum.audiogames.net/viewtopic.php?pid=241733#p241733





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Re: dmnb server and client released

2015-12-07 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

Is there anything we can do to assist you in diagnosing this issue? I'm kind of glad someone else got the same exact error. At least now I know I'm not doing something wrong. 

URL: http://forum.audiogames.net/viewtopic.php?pid=241733#p241733





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Re: dmnb server and client released

2015-12-07 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

Although I hate writting messages like these, I think we can all agree that the pm system here is quite lacking. Danny, I sent you a pm.

URL: http://forum.audiogames.net/viewtopic.php?pid=241766#p241766





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Re: dmnb server and client released

2015-12-07 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

Although I hate writing messages like these, I think we can all agree that the pm system here is quite lacking, and I doubt you'd see it if I didn't say anything. Danny, I sent you a pm.

URL: http://forum.audiogames.net/viewtopic.php?pid=241766#p241766





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Re: dmnb server and client released

2015-12-05 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

You seem quite confused Vlad. You're not going to have a var folder if you're not using Linux. It sounds like you're working on Windows, so you'll need to change the instructions for your setup.

URL: http://forum.audiogames.net/viewtopic.php?pid=241367#p241367





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Re: dmnb server and client released

2015-12-05 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

I have more than 512 MB of ram on my Debian machine but it still seems to crash

URL: http://forum.audiogames.net/viewtopic.php?pid=241331#p241331





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Re: dmnb server and client released

2015-12-04 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

Well, thought I had it working.  It looked like it was running from the console. But when I actually sat down to try to connect for the first time, turns out it's not. I've allowed it through iptables and everything. Any idea what would cause an error on line 600 with an error code of 11? I don't know if I'd ever use this. I just thought it'd be kinda cool to look at.

URL: http://forum.audiogames.net/viewtopic.php?pid=241193#p241193





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Re: dmnb server and client released

2015-12-04 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

This is pretty cool. I got it running. Now I just need to think of something to use it for

URL: http://forum.audiogames.net/viewtopic.php?pid=241176#p241176





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Re: dmnb server and client released

2015-12-04 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

Well, thought I had it working.  It looked like it was running from the console. But when I actually sat down to try to connect for the first time, turns out it's not. I've allowed it through iptables and everything. Any idea what would cause an error on line 600 with an error code of 11? I don't know if I'd ever use this. I just thought it'd be kinda cool to look at.  Edit: forgot to mention, I created the directories and the server should ahve access to them.

URL: http://forum.audiogames.net/viewtopic.php?pid=241193#p241193





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Re: dmnb server and client released

2015-12-04 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

Well, thought I had it working.  It looked like it was running from the console. But when I actually got home and sat down to try to connect for the first time, turns out it's not. I've allowed it through iptables and everything. Any idea what would cause an error on line 600 with an error code of 11? I don't know if I'd ever use this. I just thought it'd be kinda cool to look at.  Edit: forgot to mention, I created the directories and the server should have access to them.

URL: http://forum.audiogames.net/viewtopic.php?pid=241193#p241193





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Re: dmnb server and client released

2015-12-04 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

Well, thought I had it working.  It looked like it was running from the console. But when I actually sat down to try to connect for the first time, turns out it's not. I've allowed it through iptables and everything. Any idea what would cause an error on line 600 with an error code of 11? I don't know if I'd ever use this. I just thought it'd be kinda cool to look at.  Edit: forgot to mention, I created the directories and the server should have access to them.

URL: http://forum.audiogames.net/viewtopic.php?pid=241193#p241193





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Re: dmnb server and client released

2015-12-04 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

Cruiser destroyer: That depends on whether you're using Windows or Linux. Personally I'm using Debian. I'm still having problems, though I believe that's due to my web server which is set to not show entire directories when there is no index file. Since I really don't know what I'm doing, I've given up for now since I don't want to break my Nginx and end up allowing other folders withi my webroot to be visible. Ether way, I'm getting off topic. The readme explains what you need to do to get it running. It differs a little bit depending on which OS you're trying to use.

URL: http://forum.audiogames.net/viewtopic.php?pid=241229#p241229





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Re: dmnb server and client released

2015-12-04 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

Cruiser destroyer: That depends on whether you're using Windows or Linux. Personally I'm using Debian. I'm still having problems, though I believe that's due to my web server which is set to not show entire directories when there is no index file. Since I really don't know what I'm doing, I've given up for now since I don't want to break my Nginx and end up allowing other folders within my webroot to be visible. Ether way, I'm getting off topic. The readme explains what you need to do to get it running. It differs a little bit depending on which OS you're trying to use.

URL: http://forum.audiogames.net/viewtopic.php?pid=241229#p241229





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Re: dmnb server and client released

2015-12-04 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

I've been trying to get this running on Debian for quite some time now. It runs perfectly fine on Windows but I can't seem to get it running on Debian. I've made the file executable, opened the ports in my firewall and run the server. However, I am completely unable to connect. The only thing the errorlog file says is: "Error on line 600, with an error code of 11".  I previously thought my web server may be the issue, but once I realized that i was able to connect on Windows without a web server I don't believe this is the issue anymore. Anyone know what could be going wrong here? I really wish that error message was more descriptive.

URL: http://forum.audiogames.net/viewtopic.php?pid=241245#p241245





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Re: dmnb server and client released

2015-12-04 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

I've been trying to get this running on Debian for quite some time now. It runs perfectly fine on Windows but I can't seem to get it running on Debian. I've made the file executable, opened the ports in my firewall and run the server. However, I am completely unable to connect. The only thing the errorlog file says is: "Error on line 600, with an error code of 11".  I previously thought my web server may be the issue, but once I realized that i was able to connect just without ships and such on Windows, I don't believe this is the issue anymore. Anyone know what could be going wrong here? I really wish that error message was more descriptive.

URL: http://forum.audiogames.net/viewtopic.php?pid=241245#p241245





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Re: dmnb server and client released

2015-12-04 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

I've been trying to get this running on Debian for quite some time now. It runs perfectly fine on Windows but I can't seem to get it running on Debian. I've made the file executable, opened the ports in my firewall and run the server. However, I am completely unable to connect. The only thing the errorlog file says is: "Error on line 600, with an error code of 11".  I previously thought my web server may be the issue, but once I realized that i was able to connect just without ships and such on Windows without a web server I don't believe this is the issue anymore. Anyone know what could be going wrong here? I really wish that error message was more descriptive.

URL: http://forum.audiogames.net/viewtopic.php?pid=241245#p241245





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Re: dmnb server and client released

2015-12-04 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

I've been trying to get this running on Debian for quite some time now. It runs perfectly fine on Windows but I can't seem to get it running on Debian. I've made the file executable, opened the ports in my firewall and run the server. However, I am completely unable to connect. The only thing the log file says is: "Error on line 600, with an error code of 11".  I previously thought my web server may be the issue, but once I realized that i was able to connect on Windows without a web server I don't believe this is the issue anymore. Anyone know what could be going wrong here? I really wish that error message was more descriptive.

URL: http://forum.audiogames.net/viewtopic.php?pid=241245#p241245





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Re: dmnb server and client released

2015-12-04 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: dmnb server and client released

I've been trying to get this running on Debian for quite some time now. It runs perfectly fine on Windows but I can't seem to get it running on Debian. I've made the file executable, opened the ports in my firewall and run the server. However, I am completely unable to connect. The only thing the errorlog file says is: "Error on line 600, with an error code of 11".  I previously thought my web server may be the issue, but once I realized that i was able to connect just with ships and such on Windows without a web server I don't believe this is the issue anymore. Anyone know what could be going wrong here? I really wish that error message was more descriptive.

URL: http://forum.audiogames.net/viewtopic.php?pid=241245#p241245





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Re: New horror and adventure sidescroller, The gate!

2015-10-20 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

SLJ, why don't you just kill the ghosts? They move slow enough that you should be able to hit them with the knife you start out with before they get too close to you. Also, the pits are always the same for most of the game. Those two footsteps before a pit means that you're standing at the edge so you need to jump, because another step will kill you. If you're still having problems, maybe you could make a recording. Maybe then we'd be able to see what's causing the problem for you.  On second glance, it looks like you're trying to just move through the levels without killing the enemies. This may be why you're having so much trouble. If you don't kill the enemies and just try to move through the level, they're going to keep piling up and it's going to get harder and harder to progress.

URL: http://forum.audiogames.net/viewtopic.php?pid=235513#p235513





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Re: New horror and adventure sidescroller, The gate!

2015-10-20 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

SLJ, why don't you just kill the ghosts? They move slow enough that you should be able to hit them with the knife you start out with before they get too close to you. Also, the pits are always the same for most of the game. Those two footsteps before a pit means that you're standing at the edge so you need to jump, because another step will kill you. If you're still having problems, maybe you could make a recording. Maybe then we'd be able to see what's causing the problem for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=235513#p235513





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Re: New horror and adventure sidescroller, The gate!

2015-10-20 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

True, but by that  time you've gotten the sword. If you're quick enough, you can jump, hit left and easily kill them with that.

URL: http://forum.audiogames.net/viewtopic.php?pid=235526#p235526





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Re: New horror and adventure sidescroller, The gate!

2015-10-20 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

True, but by the  time ghosts start popping out right behind you, you should have gotten the sword. If you're quick enough, you can jump, hit left and easily kill them with that.

URL: http://forum.audiogames.net/viewtopic.php?pid=235526#p235526





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Re: New horror and adventure sidescroller, The gate!

2015-10-20 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

To jump over the pit, don't stop walking at the edge. If you're already at the edge, take a few steps back and walk to the pit. After the second step of wood, jump and continue to hold the right arrow. Sometimes you won't be able to clear the pits if you stop walking to jump them.

URL: http://forum.audiogames.net/viewtopic.php?pid=235559#p235559





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Re: New horror and adventure sidescroller, The gate!

2015-10-20 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

To jump over the pit, don't stop walking at the edge. If you're already at the edge, take a ffew steps back and walk to the pit. After the second step of wood, jump and continue to hold the right arrow. Sometimes you won't be able to clear the pits if you stop walking to jump them.

URL: http://forum.audiogames.net/viewtopic.php?pid=235559#p235559





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Re: easy in the trash! New silly game by me

2015-10-08 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: easy in the trash! New silly game by me

Cool game. A nice way to kill time. I do wish the score sound wasn't so long. I edited it in the first version, but they appear to be encrypted or something in this version so I just deleted the sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=234318#p234318





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Re: UltraPower

2015-09-15 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hi there SLJ.  All of the data has been moved to the server called Ivan's server in the list.

URL: http://forum.audiogames.net/viewtopic.php?pid=231855#p231855




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Re: UltraPower

2015-09-15 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hi there. SLJ.  All of the datta has been moved to the server called Ivan's server in hte list.

URL: http://forum.audiogames.net/viewtopic.php?pid=231855#p231855




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Re: UltraPower

2015-09-14 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

There's an admin maker tool in the server folder now if you grab the latest version.

URL: http://forum.audiogames.net/viewtopic.php?pid=231793#p231793




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Re: UltraPower

2015-09-14 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hello everyone.  I'm posting this here in case anyone who plays on the Malace server missed it. The Malace server is gone. It's gone because people enjoy breaking it by abusing bugs and causing the server to crash. In order to keep it running, I had to constantly keep an eye on it in case it went down. When it did go down, I would check the log to see what happened. Sometime's it was just something simple like an accidental mistype of an administration command that caused a crash, which is no problem. But most of the time it was caused by people giving themselves huge amounts of items, and there is a certain number that causes BGT to crash if it is exceeded. After giving several warnings I started to ban people which brought the crashing way down once I got the majority of the offenders. So, to wrap this explanation up, I'm not around long enough to quickly restart the server in the event of it crashing, but I'm sure someone else will be able t
 o watch a server more closely, and that brings me to my next point.  I've given the archives to someone who I believe plans on using them in their server, which will be one of the server's on the list. So, once this happens, people who played on Malace will be able to start right back where they left off with no loss of data.  My apologies for having to take the server down. Like I said though, I'm not always around my computer to restart the server if it were to crash, which unfortunately it does quite often at the moment. At least until the auction bug gets fixed or people stop abusing it.

URL: http://forum.audiogames.net/viewtopic.php?pid=231847#p231847




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Re: UltraPower

2015-09-14 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hello everyone.  I'm posting this here in case anyone who plays on the Malace server missed it. The Malace server is gone. It's gone because people enjoy breaking it by abusing bugs and causing the server to crash. In order to keep it running, I had to constantly keep an eye on it in case it went down. When it did go down, I would check the log to see what happened. Sometime's it was just something simple like an accidental mistype of an administration command that caused a crash, which is no problem. But most of the time it was caused by people giving themselves huge amounts of items, and there is a certain number that causes BGT to crash if it is exceeded. After giving several warnings I started to ban people which brought the crashing way down once I got the majority of the offenders. So, to wrap this explanation up, I'm not around long enough to quickly restart the server in the event of it crashing, but I'm sure someone else will be able t
 o watch a server more closely, and that brings me to my next point.  I've given the archives to someone who I believe plans on using them in their server, which will be one of the server's on the list. So, once this happens, people who played on Malace will be able to start right back where they left off with no loss of data.  My apologies for having to take the server down. Like I said though, I'm not always around to restart the server if it were to crash, which unfortunately it does quite often at the moment. At least until the auction bug gets fixed or people stop abusing it.

URL: http://forum.audiogames.net/viewtopic.php?pid=231847#p231847




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Re: UltraPower

2015-09-14 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

There's plenty of unlisted admin commands. Such as charset rank, inv, etc. I thought about writing up my own list but haven't done it yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=231761#p231761




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Re: UltraPower

2015-09-14 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

RTR_Assassin, I've sent you a pm.

URL: http://forum.audiogames.net/viewtopic.php?pid=231758#p231758




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Re: UltraPower

2015-09-13 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

It just crashed again. I need to find something to do about this. It seems to only do it when a lot of people are on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=231665#p231665




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Re: UltraPower

2015-09-13 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Never mind, I believe I figured out what was causing the server to crash. Some players were abusing the auction negative bug to give themselves tons of items and whenever they would log in, the server would crash.

URL: http://forum.audiogames.net/viewtopic.php?pid=231672#p231672




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Re: UltraPower

2015-09-13 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

I'm beginning to lose my patience. Please excuse the incoming rant.  I try to host a server for people to have fun on, but there always has to be some people to ruin it. After I noticed the auction bug I laughed, "ha, good on them for finding that". Once I realized it was giving them the items I asked them to stop, explaining that it was an unfair advantage. But, it got worse. People used this bug to give them huge amounts of items which causes the serverr to crash. I cleared the invintory of the players and brought the server back online. I'll admit, I got frustrated and banned a few people after the third time. I asked them to stop abusing the bug, even put it in the message of the day. I thought everything was fine so I logged off. I came back about 20 minutes later, and the server was down. I checked the log, and I was right. The last thing to go down was a huge negative auction. Of course, I cleared their inventory and put it back online, but t
 his is seriously getting on my nerves. If it keeps happening, I'm not going to keep bringing the server back online. We're all trying to have fun and play the game except for this certain group of people. I'm trying to keep the server online so everyone who comes here, myself included can play but these people are making it very difficult. It's like they think that just because I'm not online, that I can't see what they did. I know damn well who started the bugged auction, and I know who bid on it. Also because of the way the game is set up, It's difficult to ban someone online. Granted I don't have to use the game's built in banning system, but since the game logs nothing that I can use to ba someone, it's difficult unless they're onnline and I can get their information. It's pretty safe to say that when I leave later on and come back, and the server is done for this reason, I won't be bringing it back up. I hope thos
 e who are trying to cheat have fun on some other server. Maybe someone will who is in the server list will bring there's online so you can play. Those are all offline at the moment, probably because of you.

URL: http://forum.audiogames.net/viewtopic.php?pid=231693#p231693




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Re: UltraPower

2015-09-13 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

I'm beginning to lose my patience. Please excuse the incoming rant.  I try to host a server for people to have fun on, but there always has to be some people to ruin it. After I noticed the auction bug I laughed, "ha, good on them for finding that". Once I realized it was giving them the items I asked them to stop, explaining that it was an unfair advantage. But, it got worse. People used this bug to give them huge amounts of items which causes the server to crash. I cleared the inventory of the players and brought the server back online. I'll admit, I got frustrated and banned a few people after the third time. I asked them to stop abusing the bug, even put it in the message of the day. I thought everything was fine so I logged off. I came back about 20 minutes later, and the server was down. I checked the log, and I was right. The last thing to go down was a huge negative auction. Of course, I cleared their inventory and put it back online, but th
 is is seriously getting on my nerves. If it keeps happening, I'm not going to keep bringing the server back online. We're all trying to have fun and play the game except for this certain group of people. I'm trying to keep the server online so everyone who comes here, myself included can play but these people are making it very difficult. It's like they think that just because I'm not online, that I can't see what they did. I know damn well who started the bugged auction, and I know who bid on it. Also because of the way the game is set up, It's difficult to ban someone who isn't online. Granted I don't have to use the game's built in banning system, but since the game logs nothing that I can use to ban someone using iptables, it's difficult unless they're online and I can get their information. It's pretty safe to say that when I leave later on and come back, if the server is done for this reason, I won't be brin
 ging it back up. I hope those who are trying to cheat have fun on some other server. Maybe someone will who is in the server list will bring there's online so you can play. Those are all offline at the moment, probably because of you.

URL: http://forum.audiogames.net/viewtopic.php?pid=231693#p231693




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Re: UltraPower

2015-09-13 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

I'm beginning to lose my patience. Please excuse the incoming rant.  I try to host a server for people to have fun on, but there always has to be some people to ruin it. After I noticed the auction bug I laughed, "ha, good on them for finding that". Once I realized it was giving them the items I asked them to stop, explaining that it was an unfair advantage. But, it got worse. People used this bug to give them huge amounts of items which causes the server to crash. I cleared the inventory of the players and brought the server back online. I'll admit, I got frustrated and banned a few people after the third time. I asked them to stop abusing the bug, even put it in the message of the day. I thought everything was fine so I logged off. I came back about 20 minutes later, and the server was down. I checked the log, and I was right. The last thing to go down was a huge negative auction. Of course, I cleared their inventory and put it back online, but th
 is is seriously getting on my nerves. If it keeps happening, I'm not going to keep bringing the server back online. We're all trying to have fun and play the game except for this certain group of people. I'm trying to keep the server online so everyone who comes here, myself included can play but these people are making it very difficult. It's like they think that just because I'm not online, that I can't see what they did. I know damn well who started the bugged auction, and I know who bid on it. Also because of the way the game is set up, It's difficult to ban someone who isn't online. Granted I don't have to use the game's built in banning system, but since the game logs nothing that I can use to ban someone using iptables, it's difficult unless they're online and I can get their information. It's pretty safe to say that when I leave later on and come back, if the server is down for this reason, I won't be brin
 ging it back up. I hope those who are trying to cheat have fun on some other server. Maybe someone who is in the server list will bring there's online so you can play. Those are all offline at the moment, probably because of you.

URL: http://forum.audiogames.net/viewtopic.php?pid=231693#p231693




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Re: UltraPower

2015-09-13 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

I'm beginning to lose my patience. Please excuse the incoming rant.  I try to host a server for people to have fun on, but there always has to be some people to ruin it. After I noticed the auction bug I laughed, "ha, good on them for finding that". Once I realized it was giving them the items I asked them to stop, explaining that it was an unfair advantage. But, it got worse. People used this bug to give them huge amounts of items which causes the server to crash. I cleared the invintory of the players and brought the server back online. I'll admit, I got frustrated and banned a few people after the third time. I asked them to stop abusing the bug, even put it in the message of the day. I thought everything was fine so I logged off. I came back about 20 minutes later, and the server was down. I checked the log, and I was right. The last thing to go down was a huge negative auction. Of course, I cleared their inventory and put it back online, but th
 is is seriously getting on my nerves. If it keeps happening, I'm not going to keep bringing the server back online. We're all trying to have fun and play the game except for this certain group of people. I'm trying to keep the server online so everyone who comes here, myself included can play but these people are making it very difficult. It's like they think that just because I'm not online, that I can't see what they did. I know damn well who started the bugged auction, and I know who bid on it. Also because of the way the game is set up, It's difficult to ban someone online. Granted I don't have to use the game's built in banning system, but since the game logs nothing that I can use to ba someone, it's difficult unless they're onnline and I can get their information. It's pretty safe to say that when I leave later on and come back, and the server is done for this reason, I won't be bringing it back up. I hope those
  who are trying to cheat have fun on some other server. Maybe someone will who is in the server list will bring there's online so you can play. Those are all offline at the moment, probably because of you.

URL: http://forum.audiogames.net/viewtopic.php?pid=231693#p231693




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Re: UltraPower

2015-09-13 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

I'm beginning to lose my patience. Please excuse the incoming rant.  I try to host a server for people to have fun on, but there always has to be some people to ruin it. After I noticed the auction bug I laughed, "ha, good on them for finding that". Once I realized it was giving them the items I asked them to stop, explaining that it was an unfair advantage. But, it got worse. People used this bug to give them huge amounts of items which causes the server to crash. I cleared the invintory of the players and brought the server back online. I'll admit, I got frustrated and banned a few people after the third time. I asked them to stop abusing the bug, even put it in the message of the day. I thought everything was fine so I logged off. I came back about 20 minutes later, and the server was down. I checked the log, and I was right. The last thing to go down was a huge negative auction. Of course, I cleared their inventory and put it back online, but th
 is is seriously getting on my nerves. If it keeps happening, I'm not going to keep bringing the server back online. We're all trying to have fun and play the game except for this certain group of people. I'm trying to keep the server online so everyone who comes here, myself included can play but these people are making it very difficult. It's like they think that just because I'm not online, that I can't see what they did. I know damn well who started the bugged auction, and I know who bid on it. Also because of the way the game is set up, It's difficult to ban someone who isn't online. Granted I don't have to use the game's built in banning system, but since the game logs nothing that I can use to ba someone, it's difficult unless they're onnline and I can get their information. It's pretty safe to say that when I leave later on and come back, and the server is done for this reason, I won't be bringing it back u
 p. I hope those who are trying to cheat have fun on some other server. Maybe someone will who is in the server list will bring there's online so you can play. Those are all offline at the moment, probably because of you.

URL: http://forum.audiogames.net/viewtopic.php?pid=231693#p231693




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Re: UltraPower

2015-09-13 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

I'm beginning to lose my patience. Please excuse the incoming rant.  I try to host a server for people to have fun on, but there always has to be some people to ruin it. After I noticed the auction bug I laughed, "ha, good on them for finding that". Once I realized it was giving them the items I asked them to stop, explaining that it was an unfair advantage. But, it got worse. People used this bug to give them huge amounts of items which causes the server to crash. I cleared the inventory of the players and brought the server back online. I'll admit, I got frustrated and banned a few people after the third time. I asked them to stop abusing the bug, even put it in the message of the day. I thought everything was fine so I logged off. I came back about 20 minutes later, and the server was down. I checked the log, and I was right. The last thing to go down was a huge negative auction. Of course, I cleared their inventory and put it back online, but th
 is is seriously getting on my nerves. If it keeps happening, I'm not going to keep bringing the server back online. We're all trying to have fun and play the game except for this certain group of people. I'm trying to keep the server online so everyone who comes here, myself included can play but these people are making it very difficult. It's like they think that just because I'm not online, that I can't see what they did. I know damn well who started the bugged auction, and I know who bid on it. Also because of the way the game is set up, It's difficult to ban someone who isn't online. Granted I don't have to use the game's built in banning system, but since the game logs nothing that I can use to ban someone using iptables, it's difficult unless they're online and I can get their information. It's pretty safe to say that when I leave later on and come back, and the server is done for this reason, I won't be bri
 nging it back up. I hope those who are trying to cheat have fun on some other server. Maybe someone will who is in the server list will bring there's online so you can play. Those are all offline at the moment, probably because of you.

URL: http://forum.audiogames.net/viewtopic.php?pid=231693#p231693




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Re: UltraPower

2015-09-12 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hello again everyone.  Has anyone found a fix for the server crashing? My server is in the list, so I feel bad when I wake up and connect, only to discover that it's been down for a few hours. I thought about trying to make a Cron Job that restarts it if it stops, but I'm not smart enough to do that at the moment. While I really like playing the game, building maps, and interacting with the people there, I don't know how long I'll be able to constantly watch the server to make sure it doesn't crash. Of course even then, it seems to only crash once I leave for a while. If I can't find a way to automatically restart it or something, I might ask Mason to remove it from the list. However, like I said, I enjoy this game a lot so I'll see if I can figure out how to make it restart automatically if it goes down. That's if noone else has found a fix.

URL: http://forum.audiogames.net/viewtopic.php?pid=231653#p231653




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Re: UltraPower

2015-09-12 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hello again everyone.  Has anyone found a fix for the server crashing? My server is in the list, so I feel bad when I wake up and connect, only to discover that it's been down for a few hours. I thought about trying to make a Cron Job that restarts it if it stops, but I'm not smart enough to do that at the moment. While I really like playing the game, building maps, and interacting with the people there, I don't know how long I'll be able to constantly watch the server to make sure it doesn't crash. Of course even then, it seems to only crash once I leave for a while. If I can't find a way to automatically restart it or something, I might ask Mason to remove it from the list. However, like I said, I enjoy this game a lot so I'll see if I can figure out how to make it restart automatically if it goes down. That's if no one else has found a fix.

URL: http://forum.audiogames.net/viewtopic.php?pid=231653#p231653




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Re: UltraPower

2015-09-08 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hello again.  I was reading the readme, and it says that people who want there server to be in the server list should contact Mason. I'm trying to get in contact with him to see if mine could be added but I'm not sure what his name is on here because he's changed names a number of times. I believe it's Ultrocity_audio but he doesn't seem to post in here often.  If you do read this topic, could I get my server added to the list? Everything appears to be working fine and I'm working on making new maps. The information is: Host: malace.damnserver.com  Port: 25560Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=231221#p231221




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Re: UltraPower

2015-09-07 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hi guys.  I've begun hosting a server on my VPS. If you'd like to connect, the information is:Host: livrobo.ddns.netPort: 25560  Before you connect though, I'd like to warn you that you're going to get errors when switching maps, but I can't do anything about that since it's a problem with the game. Your character will still switch to the other map after you click okay.  I'm not sure how good this will work since I don't know how stable the server problem is, but let's give it a shot.

URL: http://forum.audiogames.net/viewtopic.php?pid=230989#p230989




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Re: UltraPower

2015-09-07 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hi guys.  I've started hosting a server on my VPS. If you'd like to connect, the information is:Host: malace.damnserver.comPort: 25560  Before you connect though, I'd like to warn you that you're going to get errors when switching maps, but I can't do anything about that since it's a problem with the game. Your character will still switch to the other map after you click "okay".  I'm not sure how well this will work since I don't know how stable the server program is, but let's give it a shot.

URL: http://forum.audiogames.net/viewtopic.php?pid=230994#p230994




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Re: UltraPower

2015-09-07 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hi guys.  I've begun hosting a server on my VPS. If you'd like to connect, the information is:Host: livrobo.ddns.netPort: 25560  Before you connect though, I'd like to warn you that you're going to get errors when switching maps, but I can't do anything about that since it's a problem with the game. Your character will still switch to the other map after you click okay.  I'm not sure how good this will work since I don't know how stable the server program is, but let's give it a shot.

URL: http://forum.audiogames.net/viewtopic.php?pid=230989#p230989




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Re: UltraPower

2015-09-07 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hi guys.  I've started hosting a server on my VPS. If you'd like to connect, the information is:Host: malace.damnserver.comPort: 25560  Before you connect though, I'll warn you that you're going to get errors when switching maps, but I can't do anything about that since it's a problem with the game. Your character will still switch to the other map after you click "okay".  I'm not sure how well this will work since I don't know how stable the server program is, but let's give it a shot.

URL: http://forum.audiogames.net/viewtopic.php?pid=230994#p230994




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Re: UltraPower

2015-09-07 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

I've been messing around with the builder for a while. It's pretty fun. I've built a new stadium map since it wasn't included with the server.  Mason, could I please get my server added to the online list?  Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=231119#p231119




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Re: UltraPower

2015-09-07 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hi guys.  I've been doing some experimenting, and I have a few questions for anyone who may know. Does anyone have a list of sounds that are in the game? In order to add sounds to a map, it looks like you need to know their name, but they are encrypted so I can't see names.  Another thing. How would we go about getting our server on the server list? Mine is pretty stable and I'd like to get it on that list if possible. I've fixed the map errors and removed the travel point to the stadium since that caused people to fall continuously due to that Stadium map not being packaged with the server. I thought about creating my own stadium map, but like I said I don't know how to see which sounds I can use.  Thanks a lot for any suggestions

URL: http://forum.audiogames.net/viewtopic.php?pid=231092#p231092




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Re: UltraPower

2015-09-07 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Looks like I just found the answer to my question. I have to get in contact with Mason in order to get my server in the list. Does anyone know how I can contact him?

URL: http://forum.audiogames.net/viewtopic.php?pid=231105#p231105




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Re: UltraPower

2015-09-07 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Hi guys.  I have a server running on my VPS, but before I give the information out, has anyone found out what must be done to make items spawn? I've gotten everything else to work, but items don't seem to be spawning. I've looked in the server.prefs but I'm not sure what the time interval is.

URL: http://forum.audiogames.net/viewtopic.php?pid=230991#p230991




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Re: UltraPower

2015-08-20 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: UltraPower

Like raju.laini.20 said, it appears that your site is offline. It returns a 509 Bandwidth Limit Exceeded message. Is there another place we can download from?

URL: http://forum.audiogames.net/viewtopic.php?pid=228614#p228614




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Re: Survive the Wild!

2015-08-19 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: Survive the Wild!

Hi there. Id like to report some things. First, my character was in the General Store a few hours ago, and for some reason, all of my pots and water disappeared, so now Im stuck in the store with 700 thirst and no water. Also, I found two items called string_energy_drug_water_boddle. Is this item a broken item? I only ask because it has a rather odd name, and I dont appear to be able to do anything with it. Now for a few ideas that I have. Have you ever considered making a berry bush? Im pretty sure berry bush isnt the right name for it, but I think youll understand what I mean. Finally, how often do items spawn in the Gas Station and General store? It seems that I never come across any, with the exception of the two weirdly items earlier. Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=228496#p228496




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-09 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

This is pretty cool. I thought I was going to get killed by the ants, hahaa. Im going to surely play it some more later on. Im interested in seeing how the story progresses, but from what Ive seen, its nice.

URL: http://forum.audiogames.net/viewtopic.php?pid=223307#p223307




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-09 Thread AudioGames . net ForumNew releases room : livrobo via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

This is pretty cool. I thought I was going to get killed by the ants, hahaa. Im going to surely play it some more.

URL: http://forum.audiogames.net/viewtopic.php?pid=223307#p223307




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