Re: I don't believe it, rotu is back.

2021-03-15 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: I don't believe it, rotu is back.

Ivan,  you did well.Sadly, I thought he'd have pulled something of the sort with you sooner or later.The only reason I also joined was because of the potential saw on this game,  however, I was totally disgusted by the behaviour shown.To put it bluntly, a few weeks ago, as Ivan had stated, Tunmi said he needed us to take care of the game for him while he had to focus on GC. All well and good, right? Not right.First thing that happens, is that tunmi changes server without warning anyone, which isn't  an issue per se. The issue however, is that he changed the server only because he *didn't trust Ivan*And with that said, the question comes up. Why, did you add Ivan in the dev team in the first place if you don't trust him? The response was essentially that he added him only because he thought ivan knew more than him, although he didn't exactly trust him. Not only that, but he had apparently done that after his friends, I don't know who these are and I don't care, told him that Ivan is this, Ivan steals that, usual stuff.I'm not going to go in too much detail, but I just wanted to confirm what Ivan had said earlier. Working with the guy is actually not fun, and certainly, it doesn't benefit the codebase at all.I also would like to clear something up which had came up on the discussion we had.To anyone who may think that Ivan or anyone else had joined the dev team to steal the code, I will say that you're mistaken. There is nothing to gain by leaking and publish such a messy codebase, especially when there are  a lot of things to deal with in our lives. The only reason there were people helping was because of the  potential this game has, nothing more, nothing less.I'm sorry if it feels like I'm frustrated, but I guarantee I'm not. I'm just disgusted, that's all.

URL: https://forum.audiogames.net/post/622852/#p622852




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Re: Revenge Of The Undead, a new zombie shooter

2021-01-20 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

@375Enet is a networking library based on UDP.The fact that send_reliable tries to make sure the packets are delivered and not lost does not make it TCP.

URL: https://forum.audiogames.net/post/608055/#p608055




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Re: Dragonium a medieval browser mmo rpg

2020-10-28 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Dragonium a medieval browser mmo rpg

yeah that dialog is a bit confusing, click on cancel instead.

URL: https://forum.audiogames.net/post/584108/#p584108




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Re: New Football manager game on IOS. Soccer Boss

2020-10-23 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: New Football manager game on IOS. Soccer Boss

but soccer tycoon was already accessible. I've been playing at it for like a year.

URL: https://forum.audiogames.net/post/582674/#p582674




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Re: Build to Survive, version 5.0.1

2020-08-22 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Build to Survive, version 5.0.1

that's the point. There should be no way for you to be able to see the password, even with that command.

URL: https://forum.audiogames.net/post/563572/#p563572




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Re: Miriani Mud

2020-06-09 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Miriani Mud

Nope. The bulk freighter can have a maximum of 7  salvage lines.

URL: https://forum.audiogames.net/post/538960/#p538960




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Re: huntation

2020-03-08 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: huntation

@1 shows me the exact behaviour that will convince me on not even opening the download link.You want people to try your game, oh wait... The game that you bought, without giving even a proper description of the game? ClapsA potential user asks information and you reply withsecret_land wrote:why don't you look at read me instead of asking meGood.I have an other question though.Why should I even bother on downloading your game and reading the readme, if you as the developer , do not even share a piece of information?Good work, keep it up.

URL: https://forum.audiogames.net/post/507007/#p507007




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Re: Virtual World has been released

2019-12-04 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

@81, I've been messaging him a while ago but I got no response.Also, I'd rather speak privately about stuff like this.@82, yeah you're right. I should probably move this on an  other topic entirely.

URL: https://forum.audiogames.net/post/482570/#p482570




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Re: Virtual World has been released

2019-12-03 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

Hello everyone.So here's something I've been wondering for a while.Would you guys prefer to navigate maps using the camera system, or would you prefer a radar like system?If the latter, would you explain which kind of radar system would you want?Thanks.

URL: https://forum.audiogames.net/post/482440/#p482440




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

@Aaron, I was actually retrieving a manamon from the transportal

URL: https://forum.audiogames.net/post/471953/#p471953




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

After I retrieved a manamon I got the following runtime messageBGT Runtime Error  dialog  A runtime error occurred.In function: character@ retrieve_manamon(bool = false)Description: Null pointer accessAnd here's the call stackCall stack size: 10Function: character@ retrieve_manamon(bool = false)Function: void launch_transportal()Function: void transportal::act()Function: void map::run_explicit_actors(bool = false, bool = false, bool = false)Function: void map::check_interacts(bool = false, bool = false, bool = false)Function: void map::loop()Function: void map::play()Function: void play_game(bool = false)Function: void launch_manamon()Function: void main()

URL: https://forum.audiogames.net/post/471904/#p471904




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Re: Virtual World has been released

2019-10-13 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

@72, @71 has offered to host the server of the current game version. The game most likely won't receive any feature additions, but it will receive only bug fixes. Since I am rewriting it, adding features on this version seems pointless to me.

URL: https://forum.audiogames.net/post/467986/#p467986




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Re: Virtual World has been released

2019-10-12 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

Hello. Yes I have, but I didn't send anything yet.. I will when I get some free time.

URL: https://forum.audiogames.net/post/467819/#p467819




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Re: Virtual World has been released

2019-10-11 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

Hello. You can download it's client here and create an account from the client it's self, or you can create an account from it's website.

URL: https://forum.audiogames.net/post/467473/#p467473




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Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-10 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

@43 he might be lazy, but that's how a customer can be.

URL: https://forum.audiogames.net/post/467322/#p467322




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Re: Virtual World has been released

2019-10-06 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

I replied.

URL: https://forum.audiogames.net/post/466409/#p466409




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Re: Virtual World has been released

2019-10-05 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

Hello everyone.I just want to let you know that the project hasn't been abbandoned.I've been busy for a long time and couldn't fully focus on the game rewrite. But I can certainly say that I have a stable pre alpha done. Releasing it would be pointless as there is not really much to do yet.

URL: https://forum.audiogames.net/post/466291/#p466291




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-21 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

yeah I see.

URL: https://forum.audiogames.net/post/450303/#p450303




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-21 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

Yep, that definitely makes sense and I understand.What about using the output through the user's screenreader?

URL: https://forum.audiogames.net/post/450286/#p450286




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-21 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

Hello there.This is mainly a curiousity than any thing.FAQ wrote:Q. Why do you use recorded speech? A. There's multiple reasons. Aaron had programmed his voiceover script for BGT (available atAaron's personal site) and wanted to use it. Second, SAPI voices, which are the next most common voices used in audio games have issues. The recorded speech offered a reliable voice option that because it is downloaded with the game would work on all systems. Some of our games use a mixture of recorded speech and SAPI, but we've become fond of the recorded speech output.I'm actually curious to know, what are those sapi issues? I'm sure that knowing them will surely help developers in the audiogames community.I've never used sapi much, but certainly knowing about it's issues will greatly help.Thanks in advance for the response.

URL: https://forum.audiogames.net/post/450250/#p450250




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Re: fortress kings, a game for ios

2019-07-19 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: fortress kings, a game for ios

this is their websitexyrality.com

URL: https://forum.audiogames.net/post/449895/#p449895




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-11 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

It would be cool if some monsters could create some eggs that you could use who know as a further enhancement in the fusion, or to breed a new monster.

URL: https://forum.audiogames.net/post/448206/#p448206




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I managed to get to colloseum rank s, and my monster has like 3 years.LOL but though the difference between rank a and S is noticeable. My ass was literally kicked badly when I tried.

URL: https://forum.audiogames.net/post/447346/#p447346




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Re: Virtual World has been released

2019-06-14 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

@53.No, the linux server was actually cheap, I can not pay it though due to insufficent money.This means that the server, and the website are both down till I can solve the issue.Also yes, the new version is still being developed.

URL: https://forum.audiogames.net/post/441628/#p441628




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Re: Virtual World has been released

2019-06-14 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

unfortunately, not, unless I find an host.Had to close the server due to billings.

URL: https://forum.audiogames.net/post/441482/#p441482




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Re: python problem

2019-06-10 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: python problem

pyc? that won't work. Try py instead.

URL: https://forum.audiogames.net/post/440169/#p440169




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Re: python problem

2019-06-10 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: python problem

LOL pyc? that won't work. Try py instead.

URL: https://forum.audiogames.net/post/440169/#p440169




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Re: python problem

2019-06-10 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: python problem

when you install python make sure to check the checkbox that says add python to the path

URL: https://forum.audiogames.net/post/440137/#p440137




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Re: Brain Station Public Alpha is Here

2019-05-20 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Brain Station Public Alpha is Here

oh come on. A person can not ask a question on the relevant game topic because other people will get upset?is not that this topic is from 2009 or so.

URL: https://forum.audiogames.net/post/435020/#p435020




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Re: Brain Station Public Alpha is Here

2019-05-20 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Brain Station Public Alpha is Here

oh come on. A person can not ask a question on the releavnt game topic because other people will get upset?

URL: https://forum.audiogames.net/post/435020/#p435020




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Re: cm 2.599 is releaset!

2019-05-01 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: cm 2.599 is releaset!

I must say that lecturing the guy won't probably have any effect since he probably does not understand what you guys are saying. If he understands he probably understands part of it.

URL: https://forum.audiogames.net/post/430627/#p430627




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Re: battle city ofline has been released, I don't make more 100 levels

2019-04-30 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: battle city ofline has been released, I don't make more 100 levels

*sighs*

URL: https://forum.audiogames.net/post/430292/#p430292




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Re: Minefield concept demo

2019-04-10 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Minefield concept demo

why don't we put it on github and make an opensource thing. hahaha.

URL: https://forum.audiogames.net/post/426107/#p426107




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Re: Minefield concept demo

2019-04-10 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Minefield concept demo

@34while I do see your point and I understand that he wants to start fresh, I am not quite sure of how much will that last, since it happened a bit already. He does something, then he says he wants to start fresh, then he does it again. Like a while loop.

URL: https://forum.audiogames.net/post/426021/#p426021




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Re: My first python project!

2019-04-08 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: My first python project!

I certainly could do that.

URL: https://forum.audiogames.net/post/425683/#p425683




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Re: My first python project!

2019-04-08 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: My first python project!

amerikranian, I've sent you a PM

URL: https://forum.audiogames.net/post/425654/#p425654




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Re: My first python project!

2019-04-08 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: My first python project!

I do have a packfile on my github if you're interested.pypackfile

URL: https://forum.audiogames.net/post/425652/#p425652




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Re: My first python project!

2019-04-07 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: My first python project!

What jyou need right now is a maybe web server. You don't necessarily need to learn how to use sockets. And again, I am willing to help you in the process. as for a server, there are free options around. Let me know if you're interested though.

URL: https://forum.audiogames.net/post/425480/#p425480




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Re: My first python project!

2019-04-07 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: My first python project!

Hi there.This is an interesting projectFeel free to tell me if you need help with the pack creation. I would be glad to help with that.With pack creation I mean, helping you create a submission system.

URL: https://forum.audiogames.net/post/425411/#p425411




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asciimath editor

2019-03-13 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


asciimath editor

Hi there. So first of all, I'd like to apologize if the topic is posted in the wrong section, so feel free to move it if it's wrong.I've made an editor which allows you to convert asciimath, which is a language used to write math formulas and arithmetic operations to mathML and display .the output in math ML which is the math that browsers understand and which is the math that sighted people can see, on the browser.So for example, if you would write sqrt(3) and then convert the typed opeation, on the browser you would see the equivalent operation just in a format which sighted people can understand. so if your teacher wants to see the output to which he's used to this will be probably an handy tool.The application actually interfaces to an API which converts the language to mathML, I just built the editor to make it easier.This won't probably be useful to many, however if for example you are at school and you want to display the output of the math operations you've wrote to the teacher, who does not want to bother to learn the language you're using for math (which is my case), it will be useful.Obviously this is a first version made as a weekend project, I just thought it would have been useful.To learn more about asciimath you can head over hereUsing the editor is quite trivialWhen you press enter on the application, you will be in an untitled field, where you can write your math operations. Once done to have the graphical output, press f5. This will open your browser with the proper output if things went correctly.If you're interested feel free to download it hereIf you wish, you can send feedback/suggestions, it would help me a lot. Even because I will be using this thing at school, so you will probably give me an idea to improve it even more.Thanks in advance.

URL: https://forum.audiogames.net/post/418530/#p418530




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Re: Virtual World has been released

2019-02-05 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

Hi there. Yeah currently the server is down since the new ver is under development. I wouldn't mind taking it up if you guys wanted to though.

URL: https://forum.audiogames.net/post/409755/#p409755




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Re: Socker agent, football manager game

2019-01-29 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Socker agent, football manager game

In soccer tycoon you are the chairman of a team. In soccer agent, you are agent of several footballers from different teams.

URL: https://forum.audiogames.net/post/408208/#p408208




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Re: Virtual World has been released

2019-01-20 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

Sure. Send me a PM with a link if you'd like.

URL: https://forum.audiogames.net/post/406419/#p406419




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Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

same here. I found a free port, but I don't seem to be able to land anywhere.

URL: https://forum.audiogames.net/post/405328/#p405328




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Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

p creates a vortex though. And when I do it, it doesn't seem to reach the dest

URL: https://forum.audiogames.net/post/405320/#p405320




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Re: New Horizons, space combat and trading game

2019-01-14 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: New Horizons, space combat and trading game

Hi there. So, I have no clue whether this question has been asked or not. But basically when I am in  my ship with auto pilot engaged and the auto pilot tells me to jump now, I'll press o. But how can I know when to stop the jump?

URL: https://forum.audiogames.net/post/405310/#p405310




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Re: Virtual World has been released

2019-01-13 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

I  am glad you guys like it. I do really have a lot of ideas which I think could be easily introduced in the game. But, let's hope for the  best. 

URL: http://forum.audiogames.net/post/405223/#p405223




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Re: The Killer

2019-01-12 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: The Killer

Who knows charlie, maybe he got it from your site, or from one of the people to who you've gave the source to.

URL: http://forum.audiogames.net/post/404831/#p404831




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Re: The Killer

2019-01-12 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: The Killer

Who knows charlie, maybe he got it from your site, or from one of the dozen people to who you've gave the source to.

URL: http://forum.audiogames.net/post/404831/#p404831




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Re: The Killer

2019-01-12 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: The Killer

*sighs*

URL: http://forum.audiogames.net/post/404793/#p404793




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Re: Here, have my source... what's left of it.

2019-01-11 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Here, have my source... what's left of it.

@SLJ my bad. I didn't know that. Probably I was not paying attention enough.

URL: http://forum.audiogames.net/post/404686/#p404686




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Re: Virtual World has been released

2019-01-11 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

Thanks for the answers guys. Alright then. I will go ahead on what I started. I want to apologize in advance for the time it will take, even if I know that not many people play the game .

URL: http://forum.audiogames.net/post/404685/#p404685




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Re: Virtual World has been released

2019-01-11 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

Hi there guys. So this is an important question I'd like to ask. I think I've raised this question a lot of times privately. But here we go.So, I've been wondering if it would have better converting the game to python, or keep it in BGT since the code is on a stable point and it has a medium size I'd say. The pros for me would be:1. Better error handling. I am running the server on a 512 RAM linux VPS. The server hasn't crashed yet, but if it will, there's no way I will be able to catch the error. With python I can easily log the error, and in a test server I've done that.2. It would probably not consume all of the CPU and RAM of the server.3. I could possibly wrap the protocol to SSL.4. I could use JSON really easily for things I've planned to release5. As much as you guys couldn't care less,  I could possibly make the game cross platform and have a linux version too. I'd exclude mac because I have no money.6. The map engine will be probably and I repeat probably modded to support _javascript_ scripting. I am still testing this so I have no clue if this will turn out to be good, or it will be a total failure.7. Email support will be so damn, fucking, easy to handle.cons:1. You guys will have to wait a bit, because obviously the conversion will take time, but if you'd like to support the server and the project feel free to donate.2. The players data is saved in a different format from the new server, so I don't know if the data will be actually converted to the new format or deleted.3. Your maps will have to be converted in the new language if there will be any, which could be JSON or _javascript_. Do you guys think it's worth the time? Do you think this game should continue to stay alive? or, should I just quit developing it?Should I convert it or should I keep it as it is? Feedback is extremely appreciated.Thanks in advance.

URL: http://forum.audiogames.net/post/404603/#p404603




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Re: Virtual World has been released

2019-01-11 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

Hi there guys. So this is an important question I'd like to ask. I think I've raised this question a lot of times privately. But here we go.So, I've been wondering if it would have better converting the game to python, or keep it in BGT since the code is on a stable point and it has a medium size I'd say. The pros for me would be:1. Better error handling. I am running the server on a 512 RAM linux VPS. The server hasn't crashed yet, but if it will, there's no way I will be able to catch the error. With python I can easily log the error, and in a test server I've done that.2. It would probably not consume all of the CPU and RAM of the server.3. I could possibly wrap the protocol to SSL.4. I could use JSON really easily for things I've planned to release5. As much as you guys couldn't care less,  I could possibly make the game cross platform and have a linux version too. I'd exclude mac because I have no money.6. The map engine will be probably and I repeat probably modded to support _javascript_ scripting. I am still testing this so I have no clue if this will turn out to be good, or it will be a total failure.7. Email support will be so damn, fucking, easy to handle.cons:1. You guys will have to wait a bit, because obviously the conversion will take time, but if you'd like to support the server and the project feel free to donate.2. The players data is saved in a different format from the new server, so I don't know if the data will be actually converted to the new format or deleted.3. Your maps will have to be converted in the new language if there will be any, which could be JSON or _javascript_. Do you guys think it's worth the time? Do you think this game should continue living, or, should I just quit developing it?Should I convert it or should I keep it as it is? Feedback is extremely appreciated.Thanks in advance.

URL: http://forum.audiogames.net/post/404603/#p404603




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Re: Virtual World has been released

2019-01-11 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

Hi there guys. So this is an important question I'd like to ask. I think I've raised this question a lot of privately. But here we go.So, I've been wondering if it would have better converting the game to python, or keep it in BGT since the code is on a stable point and it has a medium size I'd say. The pros for me would be:1. Better error handling. I am running the server on a 512 RAM linux VPS. The server hasn't crashed yet, but if it will, there's no way I will be able to catch the error. With python I can easily log the error, and in a test server I've done that.2. It would probably not consume all of the CPU and RAM of the server.3. I could possibly wrap the protocol to SSL.4. I could use JSON really easily for things I've planned to release5. As much as you guys couldn't care less,  I could possibly make the game cross platform and have a linux version too. I'd exclude mac because I have no money.6. The map engine will be probably and I repeat probably modded to support _javascript_ scripting. I am still testing this so I have no clue if this will turn out to be good, or it will be a total failure.7. Email support will be so damn, fucking, easy to handle.cons:1. You guys will have to wait a bit, because obviously the conversion will take time, but if you'd like to support the server and the project feel free to donate.2. The players data is saved in a different format from the new server, so I don't know if the data will be actually converted to the new format or deleted.3. Your maps will have to be converted in the new language if there will be any, which could be JSON or _javascript_. Do you guys think it's worth the time? Do you think this game should continue living, or, should I just quit developing it?Should I convert it or should I keep it as it is? Feedback is extremely appreciated.Thanks in advance.

URL: http://forum.audiogames.net/post/404603/#p404603




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Re: Here, have my source... what's left of it.

2019-01-11 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Here, have my source... what's left of it.

Danny, could I send you an email, or contact you somewhere privately? The forum is fine as well.

URL: http://forum.audiogames.net/post/404593/#p404593




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Re: Virtual World has been released

2018-12-23 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

yeah page up and page down. I'll make sure to include that in the next readme versions.

URL: http://forum.audiogames.net/post/400357/#p400357




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Re: Virtual World has been released

2018-12-23 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

you can. Press space on the focused tile.

URL: http://forum.audiogames.net/post/400273/#p400273




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Re: Virtual World has been released

2018-12-20 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

virtual World 0.7 has been released.Change Log wrote:Virtual World change logNote: + (plus) means a new feature is added, - (dash) means a feature  is removed and * (star) means a feature is fixed.new in 0.7+Added a sounds updater, this way I don't have to release an update every time I have new sounds*fixed a problem with the chat box where you couldn't send over 1000 characters, the limit now is server side, and can be adjusted more easily*fixed a bug with the zones which wouldn't update and speak them properly+now if you hold down g and press c the camera will speak it's own coordinates as well as the tile*fixed the updater+added a camera sound, finallyHappy building.

URL: http://forum.audiogames.net/post/399709/#p399709




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Re: Virtual World has been released

2018-12-14 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

an update has been released.The client needs to be updated because I had to fix the sounds.Also you can now use /joinmap this will bring a menu with all the maps and you just have to select the one where you want to go.You can use in alternative /changemap mapnameAlso I forgot. Feel free to join the skype group.https://join.skype.com/dzNt5LOHxpza

URL: http://forum.audiogames.net/post/398732/#p398732




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Re: Virtual World has been released

2018-12-14 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

an update has been released.The client needs to be updated because I had to fix the sounds.Also you can now use /joinmap this will bring a menu with all the maps and you just have to select the one where you want to go.You can use in alternative /changemap mapnameAlso I forgot. Feel free to join the skype group.

URL: http://forum.audiogames.net/post/398732/#p398732




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Re: Virtual World has been released

2018-12-14 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

@18 as long as the ambs are legit and not stolen feel free to. You will surely be mentioned. 

URL: http://forum.audiogames.net/post/398720/#p398720




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Re: Virtual World has been released

2018-12-14 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

use the builder menu or type /rawdata plus the map data.

URL: http://forum.audiogames.net/post/398654/#p398654




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Re: Virtual World has been released

2018-12-14 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

there is a builder menu. You activate it with b@nicklas. Feel free to explain how this gives you the SBYW/BTB feel and in which way, maybe we can solve this.@ashley, yeah I agree. I will code a menu which will parse all maps which can be accessed and allow people to travel through it..

URL: http://forum.audiogames.net/post/398630/#p398630




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Re: Virtual World has been released

2018-12-13 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

sorry for double posting. This time, you don't need to redownload, the client you've got should work fine.

URL: http://forum.audiogames.net/post/398565/#p398565




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Re: Virtual World has been released

2018-12-13 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

hmmm... wonderful. sorry for double posting. This time, you don't need to redownload, the client you've got should work fine.

URL: http://forum.audiogames.net/post/398565/#p398565




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Re: Virtual World has been released

2018-12-13 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

Well, Again, I am dumb. The server was working correctly, but it was not handling the request from the client. I think now it should work.

URL: http://forum.audiogames.net/post/398564/#p398564




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Re: Virtual World has been released

2018-12-13 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Virtual World has been released

hi there.@2 I reuploaded the game, try redownloading, it should be fixed now

URL: http://forum.audiogames.net/post/398551/#p398551




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Virtual World has been released

2018-12-13 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Virtual World has been released

Hi all.I'd like to tell that Virtual World has been released.Virtual world is a 3d multiplayer online game focused on building maps.I've been working on this for a lot and I am glad it has now came to a point of release.This version is a kind of demo. I didn't add a lot of features because a python rewrite is in progress.I'd like to listen to your guys suggestion which hopefully can be implemented in the new version which is in the works.For now though you can enjoy this version. I'll maintain the server and the client, but don't expect big features. Those will be in the python version.If you guys are interested on trying this download the game hereI know I haven't provided many explanations about the game mechanics, but I think the documentation written in the readme  should help you in this regard.Hope to see you guys there. And of course, happy building.Special thanks go to my entire beta team which helped me a lot.

URL: http://forum.audiogames.net/post/398525/#p398525




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Virtual World has been released

2018-12-13 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Virtual World has been released

Hi all.I'd like to tell that Virtual World has been released.Virtual world is a 3d multiplayer online game focused on building maps.I've been working on this for a lot and I am glad it has now came to a point of release.This version is a kind of demo. I didn't add a lot of features because a python rewrite is in progress.I'd like to listen to your guys suggestion which hopefully can be implemented in the new version which is in the works.For now though you can enjoy this version. I'll maintain the server and the client, but don't expect big features. Those will be in the python version.If you guys are interested on trying this download the game hereI know I haven't provided many explanations about the game mechanics, but I think the documentation written in the readme  should help you in this regard.Hope to see you guys there. And of course, happy building.

URL: http://forum.audiogames.net/post/398525/#p398525




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Re: Monopoly Planet Audio Sphere Advanced Monopoly Game

2018-12-11 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Monopoly Planet Audio Sphere Advanced Monopoly Game

this seems fun

URL: http://forum.audiogames.net/post/398116/#p398116




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Re: CM by DHTStudios released

2018-12-11 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: CM by DHTStudios released

@15, infact I did not state that you had to ask me. I simply stated that you did not have permission to release it publically

URL: http://forum.audiogames.net/post/398107/#p398107




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Re: CM by DHTStudios released

2018-12-11 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: CM by DHTStudios released

@8 well, code has been used without my consence, like I've been using that code without consence 2 years or so ago.The storry is quite long, and I wouldn't mind explaining it in private. Long storry short, the code is of multiple people, and as a final result JenniOS released the source to the public even though they didn't have the right to.

URL: http://forum.audiogames.net/post/398091/#p398091




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Re: CM by DHTStudios released

2018-12-11 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: CM by DHTStudios released

I have been unfortunately one of the CM developers, and I can confirm this is indeed a clone.The website wrote:Here, you can see my first game, city mass! I have gotten the source from the old CM, and am now hosting my own copy! The download link is here:Also, both changelogs, exactly match with the same text, which means the game has been copied and released. Want the proofs? I could paste both changelogs, but they are huge, and you would think I am pasting the same content, since they have literally the same text. I understand that bashing him like this could seem missleading, but I can confirm 100% this is a clone.

URL: http://forum.audiogames.net/post/398090/#p398090




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Re: CM by DHTStudios released

2018-12-11 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: CM by DHTStudios released

I have been unfortunately one of the CM developers, and I can confirm this is indeed a clone.The website wrote:Here, you can see my first game, city mass! I have gotten the source from the old CM, and am now hosting my own copy! The download link is here:Also, both changelogs, exactly match with the same text, which means the game has been copied and released. Want the proofs? I could paste both changelogs, but they are huge, and you would't think I am pasting the same contect, since they have literally the same text. I understand that bashing him like this could seem missleading, but I can confirm 100% this is a clone.

URL: http://forum.audiogames.net/post/398090/#p398090




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Re: Redspot, blood and paril. First public beta released!

2018-04-07 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

@ 1019  nice try.I won't tell it on a public forum where every one can know it. If you want to know how, just try to figure it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=358663#p358663




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Re: Redspot, blood and paril. First public beta released!

2018-04-06 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

yeah actually 3, or if you want to consider 2 of them similar the number decreases to 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=358560#p358560




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Re: Redspot, blood and paril. First public beta released!

2018-04-06 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

there are actually 3 ways for hitting bases on the fence.

URL: http://forum.audiogames.net/viewtopic.php?pid=358469#p358469




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Re: Rise of Empires: Empire mud fork is ready to be conquered

2018-01-25 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Rise of Empires: Empire mud fork is ready to be conquered

I get a 10061 connection error

URL: http://forum.audiogames.net/viewtopic.php?pid=349328#p349328





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Re: SoundRTS, a real-time strategy audio game

2018-01-25 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

SoundMUD, when you can could you check my PM

URL: http://forum.audiogames.net/viewtopic.php?pid=349309#p349309





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Re: The killer(New first person shooter)

2017-12-27 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: The killer(New first person shooter)

BigGun wrote:Ok this is really getting on my nervs. Why cant people play what they like. Uou like swamp? Go play it before you don’t spend money on something that you just need to compare something else with it. Why cant people play what they want and ignore other? And I have to tell you all something. Swamp, like so menny audio games, must die. If going to tell me that swamp is the best game, I havenever said that it wasn’t, I am only saying that needs to die, because it’s to old. I am sorry but i am loozing battery on my phone so I cant explain it all just nowso basically swamp is old, and needs to die. so let just talk about mainstream games for exampleGTA, Call of duty, Battle field etc etc should all die only because they are old? come on. this has  no sense man.

URL: http://forum.audiogames.net/viewtopic.php?pid=343971#p343971





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Re: sam tupy. the ultimate server hacker and computer screwer

2017-12-26 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: sam tupy. the ultimate server hacker and computer screwer

this was been put in new releases because it's a new release from a childish brain that doesn't have nothing to do in his life rather than speaking bad of people that don't do what he wants or because he got pissed off by other people.

URL: http://forum.audiogames.net/viewtopic.php?pid=343764#p343764





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Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-10 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: New Audiogame: Audio Moto Championship available for PC and Mac!

well, in italy you're the only company that develope these products. i am italian  and i know, that for many others like me that don't know this froum the only way to get an audiogame is going on your website. or atleast the only way.so i think, instead of a test run or an audio match etc.well, if you wouldlike can i contact you privately? i wouldlike to ask some things.REGARDS!

URL: http://forum.audiogames.net/viewtopic.php?pid=329057#p329057





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-08-02 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi, i'm figting kinidul but even if he is at 1% and i use giganet he won't be caught. how can i do?thanks in advance

URL: http://forum.audiogames.net/viewtopic.php?pid=322633#p322633





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Re: Redspot, blood and paril. First public beta released!

2017-06-28 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hi all. is paul here.@post 811 impossiblenow when you crash an advice will come on the history. and when you will log in back you will have your stuff back except ammo.@814 so if in redspot there isn't strategy explain to me how do players reach 20k health in short time?how do bases reach 1 million health?and if you don't use strategy on redspot you won't survive a long no matter if your health is high. i killed many players that had about 30k health or more.strategy is not that much this is true but you can't say that redspot doesn't has strategies anymore@post 815 there are 3 ways to avoid suicide bombs@post 816 so what it doesn't explained in the documentation?and do you think would be fair that a person that spent time on the game should have a limit because players that has les health will die?

URL: http://forum.audiogames.net/viewtopic.php?pid=317215#p317215





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Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: death match project alpha update public beta

anytime i want to connect online there is an error that says that i don-t have the directory of sounds/confederation/room40.ogghow can i solve it

URL: http://forum.audiogames.net/viewtopic.php?pid=317028#p317028





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Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: death match project alpha update public beta

why i have a problem with the soundsthe directories sounds differents

URL: http://forum.audiogames.net/viewtopic.php?pid=316958#p316958





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Re: death match project alpha update public beta

2017-06-21 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: death match project alpha update public beta

is there a link from were i can download the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=316286#p316286





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-04-28 Thread AudioGames . net ForumNew releases room : pauliyobo via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

is there a soundpack for mushclient?

URL: http://forum.audiogames.net/viewtopic.php?pid=308911#p308911





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