Re: idiotic sandbox, bloody cheers concept has just been released!

2020-03-25 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: idiotic sandbox, bloody cheers concept has just been released!

he should do a full scan on his computer. otherwise the virus will infect the dll again if he reinstalls bgt.

URL: https://forum.audiogames.net/post/512151/#p512151




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Re: idiotic sandbox, bloody cheers concept has just been released!

2020-03-25 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: idiotic sandbox, bloody cheers concept has just been released!

hi,@1 you shouldn't have removed the link.maybe you have a virus on your computer that infected that dll as well.so, do a full scan with a good anti virus like kaspersky or so which you trust, remove that virus, then reinstall bgt and recompile your game and place the dll and distribute it.

URL: https://forum.audiogames.net/post/512090/#p512090




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Re: IDT balling by the IDT group!

2019-03-21 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: IDT balling by the IDT group!

DirectX is a set of libraries for graphics, sound, input etc which microsoft made for windowsdownload it, install it, and run the game.a lot of games use it for graphics/sound etc

URL: https://forum.audiogames.net/post/421156/#p421156




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Re: The Killer, A great multiplayer game!

2019-01-16 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The Killer, A great multiplayer game!

holy shit again!.when the dev say don't use my source code by any mean, don't use it, don't fucken use it, don't use it!. how many fucking times these should be mentioned on the forum for these idiots? and they always post such boolshit stuff all the time.

URL: https://forum.audiogames.net/post/405721/#p405721




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Re: Here, have my source... what's left of it.

2019-01-13 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: Here, have my source... what's left of it.

ok, another clone and then another drama will happen in the ag forum.regarding dannie's decision, i can't say anything because:1. i don't know him,2. it is his decision, no one, i repeat, no one can stop him from doing that3. regarding his idea about leaving the community, i also don't say anything, since he decided to leave it and consider that as an ass hole.i won't talk about weather we should blame danny, the community, etc either, since blaming and insulting doesn't fix anything, nor make anything better. it just makes them worse.and last, but not least, try not to contact him as he mentioned, since this is his own privacy.

URL: http://forum.audiogames.net/post/405090/#p405090




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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-05-09 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

hello,read the manual, it says everything and also read the aircraft file,s they say everything about how to make one

URL: http://forum.audiogames.net/viewtopic.php?pid=310242#p310242





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-04-25 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

if you are making towers with tts, make them with natural sounding tts voices

URL: http://forum.audiogames.net/viewtopic.php?pid=308557#p308557





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-04-20 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

hi again,i didn't join its mailing list, but i might send my suggestions to devi've sent my suggestions to the previouse topic, but something like FMC is useful which is exist on airplaneseaven on tower, we have ground, clearance, etcand freequencees are fixed on airportsalso having ILS makes the game more realistic(which requires more radios like nav1 and nav2)and, i'm really intrested on the update to see what happened

URL: http://forum.audiogames.net/viewtopic.php?pid=307852#p307852





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-04-13 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

hello,open your flaps, then take off and when check your altitude then retract your flaps and turn your landing gear up, check with z that you are above 10 and then retract flaps and landing gear

URL: http://forum.audiogames.net/viewtopic.php?pid=306980#p306980





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Re: eurofly a flight audio simulator from slovakia

2017-02-09 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

try tasks from the menu and see what happens

URL: http://forum.audiogames.net/viewtopic.php?pid=296822#p296822





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Re: eurofly a flight audio simulator from slovakia

2017-02-01 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

also, in real flights, we have stall conditions, when you want to fall overor airplane bank to left or right, which must be controledalso crosswinds change the speed, and they eaven change airplanes headingi'm saying again, airplanes speed is based on nots, not kilometersa not is 1.85 kilometerand, i will tell you how to start boeing 777-200 which is exist on eurofly:1. turn your both left and right landing lights on2. turn battery master on3. turn on APU4. turn on generator5. set your wings6. turn beacon lights on7. turn your pumps on8. turn your engine 1 on8. do this with engines 2, 3, and 49. turn your APU and generator off because your engines will charge your batterythere is a lot to do, but i wish dev do this, because this game can become better and betteralthough as DracoSelene89 said, these are ideas, and it requires a lot work to do

URL: http://forum.audiogames.net/viewtopic.php?pid=295644#p295644





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Re: eurofly a flight audio simulator from slovakia

2017-01-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

also, you must learn to fly VFR before trying to learn fly IFRsecond, in my idea, you must be aible to see the temprature, boath actual tempreture and current tempreturein reality, you must tell ATC that you have landed, or you left the runway to taxy or you want to go from taxy to runway to take offanother thing is lights, which in IFR flying you must turn them on or offalso, eatch airport has it's own frequenciesand, ATC must provide you how to fly, for example, fly at 345, or fly south downwind 010 degreesanother thing is altimeter which you must be aible to setavionics is another thingand, you must be aible to complete check lists like before take off, approach, landing, etc

URL: http://forum.audiogames.net/viewtopic.php?pid=295514#p295514





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Re: eurofly a flight audio simulator from slovakia

2017-01-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

DracoSelene89 wrote:Soquick question.Is there a reason why cat 2/3 airports can't have a sole runway? I've submitted an airport that in real life is a single runway airport and would like to see it in that capacity as a category 3 airport in the sim.Actuallyyeah I wouldn't mind seeing the sim get more detailed and allow us to add our airports to a global database of sorts that would be looked at by the devs and published everysay.few weeks. Just an idea.Also yes, I'm hoping the sim gets more and more and more detailed and in deepth, as of right now there's not much to do once you put on the auto navigation or autopilot, I've wandered off on transatlantic flights and made coffee or a sandwich and/or anything else.it must be rewritten if it wants to be like realitybecause air speed is based on nots, we have moc speed, altitude is based on 
 feets, auto pilot flies to a heading, for example 345, not to the destinationin some airplanes, we have more than 2 engines, and the starting are a bit differentin reality, we have 2 radios, comunication and naveatch airport has a 4-letter code which in flight they are identified with that codewe have engine RPM, also if you put your nose down, the engine speed must become morewe have mixture lever, spoilers (in some airplanes), also flaps has numbers, they are not opened at oncein some airplanes like boeing 747, for turning on the engines, we have cutoff, and the starter must be engagedwe have rudder, battery master, etcif this game wants to be real, it must be rewrittenbut for a flight sim for blind, it is a cool game and i say grate job to dev

URL: http://forum.audiogames.net/viewtopic.php?pid=295485#p295485





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Re: eurofly a flight audio simulator from slovakia

2017-01-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

DracoSelene89 wrote:Soquick question.Is there a reason why cat 2/3 airports can't have a sole runway? I've submitted an airport that in real life is a single runway airport and would like to see it in that capacity as a category 3 airport in the sim.Actuallyyeah I wouldn't mind seeing the sim get more detailed and allow us to add our airports to a global database of sorts that would be looked at by the devs and published everysay.few weeks. Just an idea.Also yes, I'm hoping the sim gets more and more and more detailed and in deepth, as of right now there's not much to do once you put on the auto navigation or autopilot, I've wandered off on transatlantic flights and made coffee or a sandwich and/or anything else.it must be rewritten if it wants to be like realitybecause air speed is based on nots, we have moc speed, altitude is based on 
 feets, auto pilot flies to a heading, for example 345, not to the destinationin some airplanes, we have more than 2 engines, and the starting are a bit differentin reality, we have 2 radios, comunication and naveatch airport has a 4-letter code which in flight they are identified with that codewe have engine RPM, also if you put your nose down, the engine speed must become morewe have mixture lever, spoilers (in some airplanes), also flaps has numbers, they are not opened at oncein some airplanes like boeing 747, for turning on the engines, we have cutoff, and the starter must be engagedwe have rudder, etcif this game wants to be real, it must be rewrittenbut for a flight sim for blind, it is a cool game and i say grate job to dev

URL: http://forum.audiogames.net/viewtopic.php?pid=295485#p295485





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Re: eurofly a flight audio simulator from slovakia

2017-01-30 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

dan_c wrote:so far, this game has taught me that I really shouldn't be a pilot.  I can't even take off properly.  well that's a lie, I just can't do much else yet.   I will persist though!there are so mutch to implement to make a complete similator!, because in real planes, we have many other things like engine power (in rpm), engine mixture, rudders, airplane lights like landing lites, beacon lights, taxy lights, etcyou can be a pilot! (i'm lieing)

URL: http://forum.audiogames.net/viewtopic.php?pid=295351#p295351





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2017-01-16 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

@ironcross32, i mean if it get updated, it would be cool, and of course this game is cool!

URL: https://forum.audiogames.net/viewtopic.php?pid=293840#p293840





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2017-01-15 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

the game should be updated because of adding some more features

URL: https://audiogamesforum.creativehero.es/viewtopic.php?pid=293634#p293634





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2017-01-12 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

the game should be updated because of adding some more features

URL: https://forum.audiogames.net/viewtopic.php?pid=293634#p293634





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2017-01-12 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

it sceems not, but i hope it will release in the near fewture

URL: https://forum.audiogames.net/viewtopic.php?pid=293561#p293561





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Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남

2017-01-06 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: 세종 출장샵  콜걸 대딸방 www.paw28.net 카톡:pw20   키스방 오피스걸 립카페 애인대행 조건만남

hello,maybe a better way to stop these spammers should be exist

URL: http://forum.audiogames.net/viewtopic.php?pid=292668#p292668





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Re: 영주 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남

2017-01-06 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: 영주 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20   키스방 오피스걸 립카페 애인대행 조건만남

these are spam, although these are a bit different posts from each other (the title sceems difference)

URL: http://forum.audiogames.net/viewtopic.php?pid=292599#p292599





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Re: horror of death - new awsome shooting game released

2017-01-05 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

it depends on you where to upload, but you must abide by there termsand i wish you to be one of the best devs

URL: http://forum.audiogames.net/viewtopic.php?pid=292509#p292509





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Re: horror of death - new awsome shooting game released

2017-01-01 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

@prajwal, read gpl license, it has an exception that states you have to give the changes backif you modify linux you must contribute the changes because it is under GPLalso, modifying open source doesnt mean claiming copyright and changing its name

URL: http://forum.audiogames.net/viewtopic.php?pid=291821#p291821





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Re: horror of death - new awsome shooting game released

2017-01-01 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

ok, he will become a programmer soon, but as soon as he read source codes and learn from them, not clone themcloning is allowed when someone says that you can do anything with it and change the copyright, (in short, public domain which has no copyright assigned to it)but kianoosh didnt made his game into public domain

URL: http://forum.audiogames.net/viewtopic.php?pid=291783#p291783





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Re: horror of death - new awsome shooting game released

2017-01-01 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

hello,this is lucky cup which kianoosh made iti was helping him dirring the development of this gameopen source does not mean that you clone a game and say i was working on it some time ago and claim its copyright with a new namelucky cup is open source in BGT sources folder in BTSync which everyone can get itand if you have any questions you can ask in development room or in dag mailing list or eaven in blind programmers group in skype

URL: http://forum.audiogames.net/viewtopic.php?pid=291753#p291753





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Re: horror of death - new awsome shooting game released

2017-01-01 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

hello,this is lucky cup which kianoosh made iti was helping him dirring the development of this gamei didn't download this game at alli don't know why people always try to clone existing games with a new nameopen source does not mean that you clone a game and say i was working on it some time ago and claim its copyright with a new namelucky cup is open source in BGT sources folder in BTSync which everyone can get it

URL: http://forum.audiogames.net/viewtopic.php?pid=291753#p291753





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Re: horror of death - new awsome shooting game released

2016-12-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: horror of death - new awsome shooting game released

hello,i dont know why when someone releases his source code, people clones it?i was helping kianoosh dirring the development of this game, and he made it open source in bgt sourceswhy you dont want to be productive?releasing source code doesnt mean that you are the copyright owner

URL: http://forum.audiogames.net/viewtopic.php?pid=291746#p291746





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

subways can reverse, because they have 2 locomotives, in urgent time they do it from there own railwaysor if no urgent thing happened, and they want to go backward, they do it from a grade crossing which is connected to the railway and connects railways to each other

URL: http://forum.audiogames.net/viewtopic.php?pid=291726#p291726





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

hello,in Iran, we have some keys to control the train like km1, km2, etc, i don't know about underground trainsfor stopping the train also we have keys like qf1, qf2, qfd1, qcj1, etcalso i've discovered a bugwhen you are in a station, when you press equal, in driver cab and passenger carage you can here the horn, but in external notwhen the train is moving, you can here the horn, but it's sound is not as much as driver cab and passenger caragealso it would be cool to similate electricity signals, when more electricity comes to train, it must do an alarm and automaticly hold the trainalso it would be cool to similate hang in train, when it hangs, a key like Ctrl+R for example should be pressed to restart its consoleit would be good for train to break out or some urgent signals like passenger under train should be availableanother thing that is not real at all is doorsin stations, always the right doors are o
 pened, not left doors and the train moves ahead from the right trackanother thing is charging train's batteryfor lights, the train must have a generator to charge the battery when the battery was charged, you must be aible to stop the generatorthanks

URL: http://forum.audiogames.net/viewtopic.php?pid=291636#p291636





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

hello,in Iran, we have some keys to control the train like km1, km2, etc, i don't know about underground trainsfor stopping the train also we have keys like qf1, qf2, qfd1, qcj1, etcalso i've discovered a bugwhen you are in a station, when you press equal, in driver cab and passenger carage you can here the horn, but in external notwhen the train is moving, you can here the horn, but it's sound is not as much as driver cab and passenger caragealso it would be cool to similate electricity signals, when more electricity comes to train, it must do an alarm and automaticly hold the trainalso it would be cool to similate hang in train, when it hangs, a key like Ctrl+R for example should be pressed to restart its consoleit would be good for train to break out or some urgent signals like passenger under train should be availableanother thing that is not real at all is doorsin stations, always the right doors are o
 pened, not left doors and the train moves ahead from the right trackthanks

URL: http://forum.audiogames.net/viewtopic.php?pid=291636#p291636





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

hello,in Iran, we have some keys to control the train like km1, km2, etc, i don't know about underground trainsfor stopping the train also we have keys like qf1, qf2, qfd1, qcj1, etcalso i've discovered a bugwhen you are in a station, when you press equal, in driver cab and passenger carage you can here the horn, but in external notwhen the train is moving, you can here the horn, but it's sound is not as much as driver cab and passenger caragealso it would be cool to similate electricity signals, when more electricity comes to train, it must do an alarm and automaticly hold the trainalso it would be cool to similate hang in train, when it hangs, a key like Ctrl+R for example should be pressed to restart its consoleit would be good for train to break out or some urgent signals like passenger under train should be availablethanks

URL: http://forum.audiogames.net/viewtopic.php?pid=291636#p291636





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-29 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

hrvoje, you are the best subway driver in the worldcongratulations man!

URL: http://forum.audiogames.net/viewtopic.php?pid=291373#p291373





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-28 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

subways or better to say underground trains have 2 locomotives at eatch sidethey can reverse, but in urgent situationsalso the horn sound is like an overground train, not like a subway

URL: http://forum.audiogames.net/viewtopic.php?pid=291277#p291277





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Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-27 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train now standing at platform N A Soft is Tube Sim, and its ready

hello, grate gamei have something to sayfirst, it would be cool to add yellow signals as well which make you drive slow and after it finished, let you drive in your speedsecond, if it has interclocking signals, it would be coolthird, if you add keys like automatic key-by and manual key-by, it make it more and more realforth, it would be cool to be able to check your train up, like it's breaks, and other thingsfith, it is also a good idea to have emergency signals like pasanger under train, electrical problem in railway, and it should allow you to generate urgent signal based on things that happen on the gameagain, this is a fantastic game and i really loved it

URL: http://forum.audiogames.net/viewtopic.php?pid=291174#p291174





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Re: eurofly a flight audio simulator from slovakia

2016-12-27 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

also we must be able to modify the check list and write flight parameters (when we are assistant pilot)also when we are going near an airport, we should change our frequencyand airports must have different runways to land beside eatch other which tower must tell us where to land

URL: http://forum.audiogames.net/viewtopic.php?pid=291116#p291116





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Re: eurofly a flight audio simulator from slovakia

2016-12-25 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hello,another thing which is not real in this game is clappingmaybe in first tasks yes, but when you have passengers, you must be a pilot!, otherwise you can't eaven start the plane!another thing which is not real is speed and altitudespeed is based on miles, not kilometersand altitude should not be based on altitude (i mean press z), it should be based on fitsreal flight has more parameters, including actual temperature, plane temperature, etc which should be simulated

URL: http://forum.audiogames.net/viewtopic.php?pid=290937#p290937





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Re: eurofly a flight audio simulator from slovakia

2016-12-08 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

i had a crash on task 3-0 when i was about 3 km behind bratislava airport

URL: http://forum.audiogames.net/viewtopic.php?pid=26#p26





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Re: eurofly a flight audio simulator from slovakia

2016-12-08 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

i have a crash on task 3-0 when i was about 3 km behind bratislava airport

URL: http://forum.audiogames.net/viewtopic.php?pid=26#p26





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Re: eurofly a flight audio simulator from slovakia

2016-12-03 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

it sometimes crashes sometimes not, i don't know why this happens

URL: http://forum.audiogames.net/viewtopic.php?pid=288178#p288178





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Re: eurofly a flight audio simulator from slovakia

2016-12-03 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hi again,for who asked how to avoid other countries:1. take off from the airport2. press p to see what is in ahead of your airplane3. use y and c respectively to change your site and then with p, check the ahead of your airplane4. don't navigate to airport until you come to that country because it changes airplanes site5. you need to check with p and change your site in order to match the country you want to go

URL: http://forum.audiogames.net/viewtopic.php?pid=288163#p288163





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Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hello,as he wrote in tips file, he needs the latitude and longitude and the name of the airportbut runways also have there own size!

URL: http://forum.audiogames.net/viewtopic.php?pid=287991#p287991





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Re: the "lucky cop" is ready to download!

2016-10-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

@The coll gamer, i'm working on a game called the life in paradise, but it is not side scroller, it is like GTA, with some differences and features, and it take's a lot of work

URL: http://forum.audiogames.net/viewtopic.php?pid=282388#p282388





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Re: the "lucky cop" is ready to download!

2016-10-09 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hello,nope, lucky cop is a side scroller, while gta isn'twe can say like gta1 and gta2although gta1 and gta2 are not side scrolleralso, kianoosh, i can help you for the missions in nights and days if i can, as i'm making them in my game

URL: http://forum.audiogames.net/viewtopic.php?pid=282178#p282178





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Re: the "lucky cop" is ready to download!

2016-10-09 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hello,nope, lucky cop is a side scroller, while gta isn'twe can say like gta1 and gta2also, kianoosh, i can help you for the missions in nights and days if i can as i'm making them in my game

URL: http://forum.audiogames.net/viewtopic.php?pid=282178#p282178





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Re: The train Simulator. By Nathan Tech!

2016-09-13 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train Simulator. By Nathan Tech!

hello,subway is the american name for metroboth are underground trains and they have signaling system which help's to control themalso, it would be cool to be able to check the train for example, the signals, break, and other things, and set them accordingly when we want to start driving

URL: http://forum.audiogames.net/viewtopic.php?pid=278771#p278771





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Re: the "lucky cop" is ready to download!

2016-09-08 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

hello,i was reading the topic when people was replying to itkianoosh, i have to tell you, as your first game, well done my friend!continue your grate work and i help you about anything that i can!

URL: http://forum.audiogames.net/viewtopic.php?pid=278197#p278197





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Re: The train Simulator. By Nathan Tech!

2016-09-08 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train Simulator. By Nathan Tech!

although the link gives 404 error, i've downloaded it from agarchive and i can give you some comments for this:first, an emergency thing should be able to occur when something happens, not just you press z and the train stopssecondly, in this game, you just move!, no turning around, no broken rails, etc!third, i can help you to simulate the subway console if you wantforth, the train should not be at it's fastest speed all the timefith, the headway (the way that train move's in it), has an end, and you must as a subway driver, leave the train and wait for next train to drive itsixth, implementing the train console is not an easy task, because you need to implement tuns of signalsseventh and i've forgotten, the train must be able to hang and you must work with the console to refresh the console, because of the received signals or something elseeighth, you must be able to check the train, for example the breaking sys
 tem, etc, in the consoleninth, subway has a system called public addressing which tell's passengers what's the next stationtenth, emergency events sometimes does not require to wait immediately!eleventh, weather you want or not, in most of the times, the train stops automaticly due to some signalsand, if i remember something about subway driving, i'll tell you

URL: http://forum.audiogames.net/viewtopic.php?pid=278196#p278196





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Re: The train Simulator. By Nathan Tech!

2016-09-08 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: The train Simulator. By Nathan Tech!

although the link gives 404 error, i've downloaded it from agarchive and i can give you some comments for this:first, an emergency thing should be able to occur when something happens, not just you press z and the train stopssecondly, in this game, you just move!, no turning around, no broken rails, etc!third, i can help you to eaven simulate the subway console, because i've read about it's drivingforth, the train should not be at it's fastest speed all the timefith, the headway (the way that train move's in it), has an end, and you must as a subway driver, leave the train and wait for next train to drive itsixth, implementing the train console is not an easy task, because you need to implement tuns of signalsseventh and i've forgotten, the train must be able to hang and you must work with the console to refresh the console, because of the received signals or something elseeighth, you must be able to che
 ck the train, for example the breaking system, etc, in the consoleninth, subway has a system called public addressing which tell's passengers what's the next stationtenth, emergency events sometimes does not require to wait immediately!eleventh, weather you want or not, in most of the times, the train stops automaticly due to some signalsand, if i remember something about subway driving, i'll tell you

URL: http://forum.audiogames.net/viewtopic.php?pid=278196#p278196





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Re: SB first release is here. SB!

2015-05-11 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: SB first release is here. SB!

thanks danny, we'll do itwe'll implement a thing to skip the introthanks for your suggestionsif you have any, please tell them

URL: http://forum.audiogames.net/viewtopic.php?pid=215780#p215780




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Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: SB first release is here. SB!

at first, i haven't hack anybody and will not do thatbecause i don't want to destroy anyone and i don't want to be distructive at alllike @samtupy1 and @dhruvin my idea:first of all, criticisms must be constructive and be said politelysecondly, if you hate a person, you must not say in public that i don't like him or her!thirdly, if you have a good suggestion about a person, skype and PM are here, but you must be politefourthly, do not continue a fight, if you continue, it will become worse and no one would like to involve at that topicat last, but not least, finish fighting at each otheragain, if you have any suggestions and constructive criticisms, you can tell it

URL: http://forum.audiogames.net/viewtopic.php?pid=215771#p215771




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Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: SB first release is here. SB!

hi again,i dont know why you said we are dangerous?you are not lieing, but terminator and severestormsteve are lieing?can you proove that we have danger tools to hack anyone?i know about server and client security, but i never like to anoy anyonei dont know about what you've did, hacked the server or not, or terminator is lieing or not, but for finishing this fight, i just say do not speak about this anoying topic!

URL: http://forum.audiogames.net/viewtopic.php?pid=215747#p215747




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Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: SB first release is here. SB!

i think, virus maker is a game written in BGT, but it has not been completed yetand cheat engine is not a tool to hack, you google it and see, it is an application to see the variables of a given application

URL: http://forum.audiogames.net/viewtopic.php?pid=215658#p215658




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Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: SB first release is here. SB!

like terminator.@ethin: why you think we have viruses?why you think we are dangerous?like you, we are persons from blind comunity, ok?

URL: http://forum.audiogames.net/viewtopic.php?pid=215621#p215621




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Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: SB first release is here. SB!

like terminator, why you think we have viruses?why you think we are dangerous?like you, we are persons from blind comunity, ok?

URL: http://forum.audiogames.net/viewtopic.php?pid=215621#p215621




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Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: SB first release is here. SB!

haha ethin!we're not developing another OS!, specially meit is just for my learning purpessesthen, about danger tools, can you tell which danger tool i have?i havent any danger tool that damage, because i dont like these and anything similar, but i dont know about terminatorbut, i dont like, and will not like tools to damage anyonebut, more than 1000 operating systems are there, you can just go to github.com and search operating system and you will see many many of them there

URL: http://forum.audiogames.net/viewtopic.php?pid=215610#p215610




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Re: SB first release is here. SB!

2015-05-09 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: SB first release is here. SB!

hi all,the game engine is work-in-progress in C++, and the scripting language is luastress breaker is released and written in autoIt

URL: http://forum.audiogames.net/viewtopic.php?pid=215588#p215588




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Re: Audio Game Kit 1.0 released

2014-10-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: Audio Game Kit 1.0 released

we can work on this project, if you want, give your SourceForge username, i'll add you to developer list, and we can work on itthanks, if i have time, i'll work on examples (i'm currently writting documentation using doxygen)i'm here to lisson if you have any ideas and suggestions

URL: http://forum.audiogames.net/viewtopic.php?pid=193506#p193506




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Re: Audio Game Kit 1.0 released

2014-10-22 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: Audio Game Kit 1.0 released

yes, why not!but in the next versionif you've found any bugs or need a feature, i'm here, or you can start it's discussion on SourceForge's project

URL: http://forum.audiogames.net/viewtopic.php?pid=192775#p192775




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Re: Audio Game Kit 1.0 released

2014-10-21 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: Audio Game Kit 1.0 released

you can create a static library from .CBP file from code::blocks (maybe i'll implement a cMake build), or include src directory in your game and use it

URL: http://forum.audiogames.net/viewtopic.php?pid=192649#p192649




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Re: Audio Game Kit 1.0 released

2014-10-21 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: Audio Game Kit 1.0 released

if i have time, i'll do itbut, the header files is simpleread every file in include directory

URL: http://forum.audiogames.net/viewtopic.php?pid=192640#p192640




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Re: Audio Game Kit 1.0 released

2014-10-20 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Re: Audio Game Kit 1.0 released

that is a C++ library, meaning that you embed it into your application and use it's library very easylythe API is very easy to understand and easy to usein the readme file, i've mentioned the libraries used in this library

URL: http://forum.audiogames.net/viewtopic.php?pid=192622#p192622




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Audio Game Kit 1.0 released

2014-10-20 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector


  


Audio Game Kit 1.0 released

hi all,as the topic's subject says, i've released audio game kit, an open source audio game library for who wants to create game with c++it is a C++ library and just tested on MinGW 4.8.1if anybody can test it, please give the result to mehere is it's homepage:http://sourceforge.net/projects/audiogamekit

URL: http://forum.audiogames.net/viewtopic.php?pid=192616#p192616




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