Re: Warsim, text based randomly generated stratogy

2020-04-17 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Also, perhaps some laws around slaves, what can and can not be done to, and with, them. Stuff like that.Also, I keep forgetting how one would access the most recent update... *grouches*

URL: https://forum.audiogames.net/post/520292/#p520292




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Re: Warsim, text based randomly generated stratogy

2020-04-16 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Can't you just jam like 5000 knites into an order, and send them off to fight the demons?Only problem with that is that if you don't have enough, most of them die and I can't figure out how to replenish them fast enough.Vamp king could have something like you have the ability to turn your warriors into Vampires. Also, ability to be turned into a Vampire during the game if you wish to do so.The part demon thing sounds interesting, and the other events.I like the Slave pen idea. I also like the champian duel idea, since as far as I know, Champians are sort of just fluff, unless you plonk them in forts.Speaking of forts, perhaps have events where other kingdoms would atempt to take your stuff, and the forts would send troops to defend them? Would give a reason why there there, after all. Also, mabie have a spasific option for each fort, like the one in the south helps with Demons, ETC.Stuff like that.

URL: https://forum.audiogames.net/post/520094/#p520094




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Re: Warsim, text based randomly generated stratogy

2020-04-13 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I like the laws idea. Also, depending on how magic goes, have laws on what types of magic can be practised, and what is banned.So, example, depending on how your laws work for the dead you can unlock being able to practice Necromancy, and depending on your laws regarrding forests, you can unlock the practice of Druids...Just finished a Choiceofgames book on magic, so... Yeah. Magic make things better...I do like the laws idea though, could make each game more singular also.

URL: https://forum.audiogames.net/post/519213/#p519213




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Re: Warsim, text based randomly generated stratogy

2020-04-07 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

At least you still have a job. Mine got shut down.Yeah, it's technicly a co-op, but still... I liked that job.What's the use of Fjory? Can't recruit anyone from it, and can't build on it if you decide to purdge the people liveing there.Also, any way to contact the wildmen without attacking them? I see you have an option to come up to 1 of their villages, and it always seems to be that they don't want to talk, but weight for you to attack.

URL: https://forum.audiogames.net/post/517111/#p517111




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Re: Warsim, text based randomly generated stratogy

2020-04-03 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I still say it would be nice to be able to raise the dead to put in your army. Could be something like, you raise X dead, your public either run away, or just shrug... "It's for the glory of the empire" depending on your OP or something else.I guess if we ever get to hire Vamps, we could pay them by giveing them slaves or pezints, logicly it's easier for the Vamp being given food then hunting for it, although that might come up, some Vamps decide not to join you when you atempt to recruit them because they just want to hunt.Hmmm, could do that from 2 angles I guess, if the city of stone sends you Vamps in return for slaves or something, or you atempt to hire random bands of Vamps.Also, mabie have merc bands of Vamps if you opened the stone city every once in a while. Except, they get payed in blood or something.Also... A way with the slave soldiers I was talking about earlier, either train slaves, or have a screen where you can instruct your slavers on who to grab. Normal, soldiers, or others. Vamps and such.You get less each time, Normal, Soldier, ETC, but there more powerful. Quantaty VS Qualaty thing.Could do either, could do both.The taverns, yeah, pretty much. You buy them all up, and you just get the income. Course, some keeps might not want to sell, and perhaps you have a screen such as:X tavern keeper does not want to sell. Choices would be leave, raise the price, or wack the person. Each has consequences, of course. Could also just kick him out I guess, if you own the place your trying to buy the tavern from, like the market. That could come in the RP thing mabie. Also, have a chance for the keep to fight you off, depending on your stats, and the keeps. That then lowers the relations with what ever place the keep is in.

URL: https://forum.audiogames.net/post/515818/#p515818




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Re: Warsim, text based randomly generated stratogy

2020-04-01 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I like the idea of being able to set laws at Darkdail.Also, it would be nice if you could buy taverns around the land, not just the Thickblood one.Also, is anything going to happen in the blackmarket with the ruans of the demon hunter's guild and assasson's guild?

URL: https://forum.audiogames.net/post/515021/#p515021




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Re: Warsim, text based randomly generated stratogy

2020-03-30 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

So, I went to, the village that is implide to worship demons, and I had a terraforming guild, but I did not see an option to upgrade it's lands...Also, I agree with who ever was talking about Necromancers earlier.The champ market in Darkdail, most of the time I go, it seems to be empty, except for the first time. Is that just a chance thing?

URL: https://forum.audiogames.net/post/514134/#p514134




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Re: Warsim, text based randomly generated stratogy

2020-03-24 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

This a location, or just a random mad king?

URL: https://forum.audiogames.net/post/511914/#p511914




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Re: Warsim, text based randomly generated stratogy

2020-03-21 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I have mabie 2 sugestions for Aslona.1, have the ability to turn the Slaver's fort into something else either as a seperit option, or you disband it, then rebuild something on the ruins.2, you have the ability to take captives from assaults. If you have say, a rade, and you have an option with in that that says "Do you wish to take captives? If so, you can then get them, and get them to do stuff. Although, your enemies should be able to do the same to you, and the battle reports should list this.If you have the slaver's fort, you can keep them there, and if you don't, you can sell them to the fort, or keep them around as normal slaves, or mabie slave solders? I guess you could just have an option to just take soldiers, but of course take less then normal civillians.

URL: https://forum.audiogames.net/post/510881/#p510881




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Re: Warsim, text based randomly generated stratogy

2020-03-18 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

True. Also, seems that when I unzip it with WinRar, 7Z seems not to work for some reason, gives me an arror, it keeps useing WinRar every time... Annoying.O well.

URL: https://forum.audiogames.net/post/509909/#p509909




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Re: Warsim, text based randomly generated stratogy

2020-03-17 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Normally, I can open compressed folders fine, but yeah, seems that I do need extra programs, since I don't think I have anything to open this one sadley.It shouldn't be in .rar format though, the Warsim game didn't show up in .rar format.

URL: https://forum.audiogames.net/post/509735/#p509735




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Re: Warsim, text based randomly generated stratogy

2020-03-17 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

It's your other game.

URL: https://forum.audiogames.net/post/509675/#p509675




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Re: Warsim, text based randomly generated stratogy

2020-03-17 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Yay, thanks!Also, downloaded "the waist" but it's in a .rar format? Don't know how to open that...I got it off Audiogames.net, the download link.

URL: https://forum.audiogames.net/post/509653/#p509653




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Re: Warsim, text based randomly generated stratogy

2020-03-17 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

How do I get the new updates? I usually get them due to an Emale that sends me a link to the new update. Don't know how that works though.

URL: https://forum.audiogames.net/post/509576/#p509576




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Re: Warsim, text based randomly generated stratogy

2020-03-06 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I would assume that it joins you, but never gotten one, so do not actually now.I herd a while back that you could get troops from The City Of Stone? How exactly would you go about doing that? I know you can sell slaves and such, but never been able to figure out how to buy them.

URL: https://forum.audiogames.net/post/506743/#p506743




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Re: Warsim, text based randomly generated stratogy

2020-03-05 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Here is an interesting idea, mabie.Why not have more charactor develupment, like say you get the opertunity to become say, a Vampire and an atribute of your relm changes. If you get better at combat, all your solders get a higher battlescore, stuff like that.Would make the game more interesting, and you could mix and match your personal charactor along with all of that.

URL: https://forum.audiogames.net/post/506561/#p506561




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Re: Warsim, text based randomly generated stratogy

2020-02-27 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Is there any way to interact with the Wildmen in the north apart from attacking them? I keep seeing "Walk up to the camp, something like that as an option, and feel sort of bad just killing the Wildermen at the Assasson's mountain, not like they were pokeing me or anything.

URL: https://forum.audiogames.net/post/504703/#p504703




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Re: Warsim, text based randomly generated stratogy

2020-02-27 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Yeah, was going for something more like that.You have X number of soldiers, and you can train this number to be say, archers, light infintry, heavy infintry, and mabie cavalry, though I guess you could just by default make all Knites that.Also, slight grammer arror, don't know how to use redit so is why I am not putting this in the "report bugs section.When you free slaves, it says: "The Slavers are called forward, and their chains and broken"Same with slave soldiers.

URL: https://forum.audiogames.net/post/504668/#p504668




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Re: Warsim, text based randomly generated stratogy

2020-02-27 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I meen, you could just do something like, "X group is on the left wing, what do you want on your right? Depends on how much graphics you need, and if you can see since if you could, I would guess you might want more graphical reps, where as not you could just go with the text descriptions.Would be nice to be able to mix and match different units though, archers, heavy and light infintry, cavalry, ETC. Would make it more skill based on the part of the players then, you build a giant army and then role over everything, type combat.If you don't have all the unit types your fighters get disadvantage and stuff. Also, any plans in the future to expand the exploration, such as past the farthest northern mountains and such? It does say in the description of the farthest of the wild north that something might be found in the giant wall of mountains.

URL: https://forum.audiogames.net/post/504609/#p504609




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Re: Warsim, text based randomly generated stratogy

2020-02-26 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Not sure if this is a bug or not, when I try to buy the Ial of skulls map from the map guild in near north, I don't get a location.Not sure why that is, but well... Ile of skulls! Sounds like it would be a fun place to traps around with your guards and such.O, speaking of.You can assassonate other kingdoms, so why can't they do the same to you? You would have to hire personal guards to protect yourself, or just kill all the people who want you dead I guess.

URL: https://forum.audiogames.net/post/504470/#p504470




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Re: Warsim, text based randomly generated stratogy

2020-02-25 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

True. I do wish you could spawn undead units yourself, would be interesting.Wonder if it's worth haveing a fighting pit in the slaver's fort or not... Also, mabie ability to turn slaves into slave soldiers or something would be interesting, for a fee of course. Unless you own the fort, though mabie not? Slavers still need to eat, or well... What comes around and all that.

URL: https://forum.audiogames.net/post/504250/#p504250




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Re: Warsim, text based randomly generated stratogy

2020-02-24 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hello.So, I am trying to open this door in the blackmarket, which mural should I go to first to get the numbers? I tried Yellow, then Red, but it wouldn't let me open the door.Also, I heard something about a Necromancer's hall in this new update? Does this meen you can gget a hold of undead? I think that would be cool, have a nice meat shield unit, I use Slave soldiers now, but... Slave soldiers. Only reason I have the slaver fort still around is because I can't seem to change it into anything else.Also, How does the Demon horn work? I activated it, but it has been like, 30 years or so and nothing has happened.Anyway.

URL: https://forum.audiogames.net/post/503893/#p503893




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Re: Alter Aeon January 2020 Update

2020-01-10 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Alter Aeon January 2020 Update

I used to play Alter with tellnet, and the only real game spasific advantage that I have found with Alter, part from the ambiance, is the autosoulsteel.I meen, there are triggers like Eqset, but there not combat related, so I don't count them because unless you need to swap equipment fast, that would not provide much of an advantage, apart from mabie ease of access. That's just me though.Also, pictureing sighted people with blindfolds playing MushZ, laughing my head off...

URL: https://forum.audiogames.net/post/491974/#p491974




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Re: Alter Aeon January 2020 Update

2020-01-06 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Alter Aeon January 2020 Update

What type of hirelings would you be able to get, as is planned now, and what are their costs?It would be nice to have a totally non-equipment reliant, sort of, class. Would make things interesting, at any rate.

URL: https://forum.audiogames.net/post/491023/#p491023




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Re: The X3 Series, like Smugglers on Steroids

2020-01-06 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: The X3 Series, like Smugglers on Steroids

As far as TC goes, do I have to actually buy the game to play it?The demmo doesn't seem very accessible, though from what I am hearing, the game its self seems quite fun to play if you know how to get everything to work correctly.

URL: https://forum.audiogames.net/post/491021/#p491021




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Re: The X3 Series, like Smugglers on Steroids

2019-12-19 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: The X3 Series, like Smugglers on Steroids

I got the demo off the develuper's sight, but not sure what to do now.Just tried re-downloading the demo again, and apart from haveing to mess with the graphics, and since I can't ssee them anyway makes me laugh, I open the game, and the music comes up, but nothing elce.No menues, eeven when I swapped cursers, still nothing. Am I missing something here?

URL: https://forum.audiogames.net/post/486925/#p486925




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Re: The X3 Series, like Smugglers on Steroids

2019-12-05 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: The X3 Series, like Smugglers on Steroids

At the moment, when I open the demo of the game, I can't seem to ge anything to work, it just sits there, no buttons or anything like that comes up.

URL: https://forum.audiogames.net/post/482947/#p482947




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Re: The X3 Series, like Smugglers on Steroids

2019-11-18 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: The X3 Series, like Smugglers on Steroids

Hello.I tried to play the demo a while ago, but it didn't seem to work. It just played the music. Anything spasific I should do so I can try the demo or something?If it's like smugglers, but better should be interesting to play.

URL: https://forum.audiogames.net/post/477878/#p477878




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Re: Presenting Master of Orion, a space strategy game

2019-11-07 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Keep getting stomped by the Sakkra, though I tend to just build up, and the AI tends to explore more...Either way though, ugg... Still good game.

URL: https://forum.audiogames.net/post/474000/#p474000




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Re: Presenting Master of Orion, a space strategy game

2019-11-06 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

So, when useing the "V" command, without the quotes, at the moment when ever I type anything other then V pi, or just V with distance and stuff, how do I get it to tell me stuff like enemy fleets and stuff.Can't look at in the ? command because I can only get to around the design command, and it won't let me go any higher.

URL: https://forum.audiogames.net/post/473568/#p473568




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Re: Presenting Master of Orion, a space strategy game

2019-11-02 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Wow... That actually worked. Didn't expect it to, since anything I tried to type in with the V command except for stuff like "V 5", with the quotes, didn't work.Thanks. Smiley.Yeah, it's "G planet name or number.

URL: https://forum.audiogames.net/post/471962/#p471962




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Re: Presenting Master of Orion, a space strategy game

2019-11-01 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Anyone know how to show your planets?I keep forgetting the names and numbers of some of them, and they just sit there for like 100 years or so, just chugging along or what not.

URL: https://forum.audiogames.net/post/471782/#p471782




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Re: Presenting Master of Orion, a space strategy game

2019-11-01 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

I just Autoresolve everything, unless I want to skan the enemy ship.

URL: https://forum.audiogames.net/post/471659/#p471659




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Re: Presenting Master of Orion, a space strategy game

2019-10-31 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

I have just started reading the stratagy guide.I enjoy it, just wish there were not as many pictures. Took like an hour for my computer to convert it all to word... Pictures... Now that is somethhing I do not understand...

URL: https://forum.audiogames.net/post/471369/#p471369




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Re: Presenting Master of Orion, a space strategy game

2019-10-27 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

I would say a written guide would be best,since the game is at the moment, just text. Makes things easier, but that's just me.

URL: https://forum.audiogames.net/post/470824/#p470824




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Re: Presenting Master of Orion, a space strategy game

2019-10-26 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

What is the command to change your tech sliders? It is in the ? command, but it is not quite clear.

URL: https://forum.audiogames.net/post/470686/#p470686




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Re: Presenting Master of Orion, a space strategy game

2019-10-24 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

So, when I target a base, what exactly does that do? Do I have to target them to activate them or something?

URL: https://forum.audiogames.net/post/470364/#p470364




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Re: Presenting Master of Orion, a space strategy game

2019-10-23 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Also, I have some missile bases targeted, but what do I do now? Not even sure I can use them offensiveley against other planets.

URL: https://forum.audiogames.net/post/470316/#p470316




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Re: Presenting Master of Orion, a space strategy game

2019-10-23 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Do you need to type the full word, or just "sabot?I am trying to spy on the Darloks, but it keeps telling me that I have no spize in the empire, but a year, and in this case, sabotage.

URL: https://forum.audiogames.net/post/470315/#p470315




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Re: Presenting Master of Orion, a space strategy game

2019-10-23 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Typeing in the commands, but not getting any imput. If I try with a percentage it says "arror... Hmmm...

URL: https://forum.audiogames.net/post/470259/#p470259




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Re: Presenting Master of Orion, a space strategy game

2019-10-23 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

What is the command to do spy missions on other races? I can get a report, but don't know how to do anything elce.

URL: https://forum.audiogames.net/post/470255/#p470255




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Re: Presenting Master of Orion, a space strategy game

2019-10-23 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Would not have thought of "aud, Thanks.Now, the fuel sells... Do they work with the fuel tanks? I don't see them when I try to build new ship designs... Hmmm...

URL: https://forum.audiogames.net/post/470213/#p470213




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Re: Presenting Master of Orion, a space strategy game

2019-10-23 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

What is the command to interact with other races? I type "races" to get the other people on the map, but can't seem to do anything with that infermation.

URL: https://forum.audiogames.net/post/470193/#p470193




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Re: Presenting Master of Orion, a space strategy game

2019-10-22 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Trying to design a new ship since I need to claim a barren planet, but somehow it's takeing 10 years to build, ugg.

URL: https://forum.audiogames.net/post/470080/#p470080




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Re: Presenting Master of Orion, a space strategy game

2019-10-22 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Thanks. Shame about the factories, but I guess in a game like this...Do you know how the slider lock works? I keep typeing SL and the sliders, but they don't seem to lock, or they reset. Such as, if I want to get a world to have lots of factories, I would type "sli 80, but when the next tern comes around the values have changed.

URL: https://forum.audiogames.net/post/470074/#p470074




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Re: Presenting Master of Orion, a space strategy game

2019-10-22 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

That make sence, though wish it explained that in the ? command.This also work for factories? I founded a new world, but it has no factories on it, and I can't seem to figure out how to build any. Useing it to research tech at the moment, but want to build ships.

URL: https://forum.audiogames.net/post/470037/#p470037




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Re: Presenting Master of Orion, a space strategy game

2019-10-22 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Anyone know the commands to build stuff such as ships, and structures and such? "SS doesn't seem to work, I tried putting the number after a space, or no space, and still not building any ships it says when I look at my home world.

URL: https://forum.audiogames.net/post/470026/#p470026




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Re: Presenting Master of Orion, a space strategy game

2019-10-21 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

How do I put resources to things? I am trying to build ships for example, but when I press "B, it says "building, X ship. Figured out that is a toggle, but can't figure out how to build the ships, or how to tell how long tell each type of ship gets built.Also, is it just me, or does the manual have a lot of "click this with the mouse, in it?

URL: https://forum.audiogames.net/post/469943/#p469943




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Re: Presenting Master of Orion, a space strategy game

2019-10-21 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

I am haveing dificulty with unzipping all the files, Not buying Winzip for $30. Also, it will not let me run the Orion app, just says "this application can not run on your PC.I am interested in playing the game though.

URL: https://forum.audiogames.net/post/469930/#p469930




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-05-26 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

When I go to GOG.com, I only see Terren pack, and Terren reunion.I do have the scripts though now.

URL: https://forum.audiogames.net/post/436590/#p436590




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-05-21 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

What scripts and stuff do you have to set up for the game to work well? I do want to buy it, but I want to know how to make it as accessable as possible before doing so.

URL: https://forum.audiogames.net/post/435388/#p435388




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-05-14 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

I got the Demmo off the develuper sight, linked from the steem client. Though, tthere seemed to be 2 download llinks, and you have to play around with the graphics or it won't let you open it, for some reason.

URL: https://forum.audiogames.net/post/433687/#p433687




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-05-12 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

Can you use nnormal keys to select stuff?Also, how much is the game? It sound good, but Smuggler's was... Meh. Not as good as I would have liked, not as accessable and some frustrateing bugs.

URL: https://forum.audiogames.net/post/433141/#p433141




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-05-10 Thread AudioGames . net ForumNew releases room : walker via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

I just got the demmo, and the opening screen seems not to work with Jaws, though the only things I found in the folder were the actual application, and an option to uninstall it so mabie I misssed something.

URL: https://forum.audiogames.net/post/432704/#p432704




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