Re: New moon mud

2019-02-19 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: New moon mud

I saw that mudrammer was mentioned on here. I got it for my phone. I was just curious if others use it besides the one user and what others think about it. I can't seem to figure out how to make a trigger and if its better with a bluetooth keyboard.

URL: https://forum.audiogames.net/post/413049/#p413049




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hello there, not sure where to put this, though I may make a topic in general. I have been playing in the graveyard but I can't seem to really get to the open graves. When scanning for interactive objects the graves appear, but I can never seem to get to them. Any one have some tips or ideas that may help?

URL: http://forum.audiogames.net/viewtopic.php?pid=344675#p344675





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

hello all, not sure where to post this. I got the game, but have trouble unlocking the game. I put my credentials from blindgamers.com but nothing, it keeps giving me login failed. any help would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=344482#p344482





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

what do we do if we don't get an email with a link? I had to go to the blindgamers site myself and set up an account there, but don't see the game listed.

URL: http://forum.audiogames.net/viewtopic.php?pid=344433#p344433





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

i bought the game but have not gotten any link.

URL: http://forum.audiogames.net/viewtopic.php?pid=344420#p344420





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Re: Materia Magica Soundpack

2017-09-26 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Materia Magica Soundpack

all i get is this:A hardware I/O error was reported while accessing D:\MM Mushclient Distro\worlds\materia magica.MCL.

URL: http://forum.audiogames.net/viewtopic.php?pid=330935#p330935





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Re: Materia Magica Soundpack

2017-09-25 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Materia Magica Soundpack

not sure what i am doing wrong. i downloaded the zip file from the first post and hit run on mushclient, but when i run it, i keep getting a hardware error, is this just me?

URL: http://forum.audiogames.net/viewtopic.php?pid=330860#p330860





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Re: Return Of The King multilanguage version released

2017-04-15 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

how is this game doing with the english translation?

URL: http://forum.audiogames.net/viewtopic.php?pid=307221#p307221





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Re: Erion mud

2017-02-21 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Erion mud

ah yes, i haven't tried this mud in a while, but that is because i have been stuck on Geas hehe:d but yes, i reallu did like the options for subclass on the archer. was working on getting that sniper subclass:)

URL: http://forum.audiogames.net/viewtopic.php?pid=298819#p298819





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Re: 4dimentions mud

2017-02-09 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: 4dimentions mud

how good is vip mud, with sound triggers?

URL: http://forum.audiogames.net/viewtopic.php?pid=296868#p296868





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-09 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

ah i haven't played this in a while. I am glad there are still many improvements happenning, i really did like this mud, i just stepped away for a bit more of a hack and slash, though i should return to this soon. Nice job on the continuation of mud updates:)

URL: http://forum.audiogames.net/viewtopic.php?pid=296869#p296869





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Re: 4dimentions mud

2017-02-04 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: 4dimentions mud

hello there dark. I started playing and i enjoy it. though i could use a tip on making my prompt, what did you set it as?

URL: http://forum.audiogames.net/viewtopic.php?pid=296188#p296188





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Re: The official "Extended Clok mod"!

2017-01-05 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: The official "Extended Clok mod"!

yes, the idea behind this mud and its game play got me since the start. however, due to its lag, whether intentional or not, well put me off. if the time was a bit shorter between uses of skills and travel, i wound return, but until that lag is fixed, i will not play.

URL: http://forum.audiogames.net/viewtopic.php?pid=292496#p292496





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Re: Geas: a classless, levelless, rp mud

2016-12-13 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

i would, some quests are a bit tricky and i have run out of them. i did the ones in cities but to find the ones out of the city, is more difficult. i thought perhaps there would be more quests but i think there is not as many as i thought. it would be rather beneficial especially sees quests are the only way to boost your stats.

URL: http://forum.audiogames.net/viewtopic.php?pid=289531#p289531





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Re: Geas: a classless, levelless, rp mud

2016-12-10 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

yes to join any of the main guilds. for example rangers, which my char just joined. you ask the npc and they put in an application. if you meet noone to mentor you. about a week, an actual week, you can check in again and the npc will accept you.

URL: http://forum.audiogames.net/viewtopic.php?pid=289201#p289201





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Re: Geas: a classless, levelless, rp mud

2016-12-09 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

hello allgood to see a few getting into this mud. i really enjoy it for the most part.though one issue i am coming across is tasks or quests, which ever you prefer.Sadly the only way to improve stats is through tasks, which isn't too bad.But the issue for me is, that it is hard to find any. I really expected many tasks but either they are to a minimum or just very scatterred and hidden.So i thoguht, if anyone else was having trouble finding tasks, i could list a few here. I won't spoil how to do them, but i am happy to give locations.The more simplier ones are along cities. So i have done those in arborea, elvandar, and the underground.If anyone has questions about them let me know and i am happy to help.enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=289021#p289021





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Re: Time of Castles

2016-12-03 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Time of Castles

i actually palyed this game quite a while ago. i found it to be a waist of time. though where the developer was going was nice, but it seems they lost motivation or just stopped really. i have checked on it from time to time and nothing new really has been done. basicly, you have a castle. you can craft things, as in click arrows, buy feathers, tings like that. but that is really basicly it. you can build things, but no one or nothing to use your stuff on. well at least that was what it was like a while ago. i will check on this.

URL: http://forum.audiogames.net/viewtopic.php?pid=288181#p288181





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Re: Geas: a classless, levelless, rp mud

2016-11-26 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

it also depends wha your stats are at. you can select what to focus on. when you start, all your stats get almost equal value when using experience. i changed mine to focus on agility. thus when getting experience a major part of it goes to agility.

URL: http://forum.audiogames.net/viewtopic.php?pid=287429#p287429





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Re: Geas: a classless, levelless, rp mud

2016-11-23 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

ah yes, my char's name in geas is Frowen for anyone who has questions in game

URL: http://forum.audiogames.net/viewtopic.php?pid=287061#p287061





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Re: Geas: a classless, levelless, rp mud

2016-11-21 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Geas: a classless, levelless, rp mud

hello all, sorry for have not given much info, though a few have covered the basics. I have been playing for the past few days, and it was asked about, what made this special? In my oppinion, teams are teh best in this mud. I have not experienced partying or team battles as good as i do here. I am an archer, and i actually halp teams by being in one. Something ab out the teams, what i have sought and have not seen in other muds, is that there is actually rows. so you can actually feel as though you are in the back of the team or in the front. You acn move from three rows: the front, middle, or all the way in the back. As for skills, i think here, gaining skill in skills is moderately fast, not too quick, but if you are using them constantly, you don't notice the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=286705#p286705





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Geas: a classless, levelless, rp mud

2016-11-14 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Geas: a classless, levelless, rp mud

hello all, i just encountered this mud,  and i like it. the only issue is thus far, tht they hand you a map, of a city. i can obviously explore and memorize the entire place, no problem. But my question is, has anyone encountered a screen reader friendly map? the only ones i can think of are those online ones from aardwolf. any suggestions would be helpful, as i was just send a greeting by one of the admins and they are willing to do something to make the map more friendly, they just wanted an example of screen reader ready maps. so any suggestions are well appreciated! as for the mud itself, it seems enjoyable, well for me anyway. Rp is enforced, but there is no class nor level system. You have many skills and you don't even have to use them all, but the ones you like, you just use, and with more use, of course, you improve.

URL: http://forum.audiogames.net/viewtopic.php?pid=285882#p285882





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-20 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

ah hello dark. i did help you some, but didn't mean to confuse you. you had two quests running. but your hunch about the city was right, the other quest you had was near the farm. sorry for the confusion

URL: http://forum.audiogames.net/viewtopic.php?pid=283426#p283426





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Re: BrogueSpeak, an accessible roguelike

2016-09-04 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

can someone clarify the use of a save? i thought, from what i know about saved games, is that you can save more than one, and return to that saved game as many times as you wish. is this different for brogue? because, when i save, it kicks me out, then i press o to open the saved game, and if i die, that save disappears. so my question is, can you save more than one game?

URL: http://forum.audiogames.net/viewtopic.php?pid=277723#p277723





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Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

i enjoy this game emensely. will it be able to rea the descriptions of items? a suggestion about doors, can there be a key to go to the ones found, like there is for stairs? and i am not sure if i confused items but, when starting a new game, do item effects change? for example, i was playing, and an orange potion was fire. next time i played, it was something else.

URL: http://forum.audiogames.net/viewtopic.php?pid=276646#p276646





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-08 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

ah yes, left arrow and right arrow for the different types would really help categorize the groups, i would second this suggestion!

URL: http://forum.audiogames.net/viewtopic.php?pid=263614#p263614





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-07 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

hello alli have encountered an issue, that perhaps could be fixed, not sure if anyone else would benefit from this, but i sure would.I actually, being the total newb i love to be, screwed up most of my decks, and its a pain to go through each one, and unselecting cards, such as thorn (0).so what i was curious about is, if the decks can have a default value option.So lets say i am done using that deck, which mostly has water type and air type cards, and I know i just want to start fresh on that deck, rather than unselecting each card, i could just press enter on "default" and all cards would be 0, thus i won't have to worry about going and manually putting 0 for all the cards i had used.hopefully what i am asking for is not too confusing or i can see if i could clerify.But thanks for the consideration, this would be very useful!

URL: http://forum.audiogames.net/viewtopic.php?pid=263479#p263479





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-06 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

is there a way to transfer my cards from beta 37 to 39? or do i have to start from the beginning?

URL: http://forum.audiogames.net/viewtopic.php?pid=263243#p263243





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Re: new game from me: lost!

2016-02-26 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: new game from me: lost!

not sure if it is just me. but when i try to play 23 bricks. i can't seem to be able to do anything. it asks me how many i want to remove, but that is all. i press 3 and enter but nothing happens. same with the other numbers. i am playing on wanna be pro, if that helps any.

URL: http://forum.audiogames.net/viewtopic.php?pid=251664#p251664





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Re: Tactical battle Demon Wars Cycle map 3 dungeon-crawl rpg released

2016-01-28 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Tactical battle Demon Wars Cycle map 3 dungeon-crawl rpg released

well done, this is excellent! though i do have one question. been trying to figure out how to extend the storm, but don't seem able to, is it just me, or will i have to change the action require mend for that skill? steps on how to extend the storm will be helpful, thanks:)

URL: http://forum.audiogames.net/viewtopic.php?pid=248258#p248258





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Re: Swamp, zombie FPS by Aprone

2015-08-04 Thread AudioGames . net ForumNew releases room : zub0 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hello, I have been trying to download swamp, but it keeps on stopping. sometimes at 26 percent, and other times at 53 percent. I click resume but once it finishes it cant unzip. any help is appreciated, really want to play this.

URL: http://forum.audiogames.net/viewtopic.php?pid=226495#p226495




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