Re: [Audiogames-reflector] swamp?

2014-02-20 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: swamp?

The correct download link is in the first post of the main topic. Hope it helps.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=166035#p166035

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Re: [Audiogames-reflector] Announcement, Experienced gamamaster seeks online players for a new "t

2014-03-01 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Announcement, Experienced gamamaster seeks online players for a new "t

Are you still playing guys? If so, may I join you?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167006#p167006

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Re: [Audiogames-reflector] Announcement, Experienced gamamaster seeks online players for a new "t

2014-03-01 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Announcement, Experienced gamamaster seeks online players for a new "t

Right, thanks.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167043#p167043

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Re: [Audiogames-reflector] Japanese Games in the Database

2014-03-09 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Japanese Games in the Database

Where do I sign? I also want to join the cause and enroll myself. I didn't play much japanese games for I don't have all the stuff needed, nor I'm able to speak japanese. But I surely want to give it another go! Now the main problem appear, scrolling the forum to find them could be a bit tricky. So Dark, I'll help you to finish your signature music, but take a look at this topic! Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168128#p168128

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-23 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: I'm making a new game, but have a question

I'm up to try it. You are making a game, and no matter how simple it is it is your first step. Look at the database and check the several card games from BG. What is the problem of having one more? Step forward dude, I'll grab a copy.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169917#p169917

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-25 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: I'm making a new game, but have a question

Steve, take it easy man. Canlorn already offered his appologies. And regarding flaw showing, I face it in my life regularly and you know what? I like it. It makes me grow. The thing is, you have people who will download and play your game, people who wont and people who will show their ideas about it. If you intend to share your projects here in the forums, you'll have to handle it reasonable.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170128#p170128

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Re: [Audiogames-reflector] Word snap: A game in development

2014-04-08 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Word snap: A game in development

Hey Kyle. It seems a quick and cool game to pass the time. I'd like to see it working.Best regards, haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171570#p171570

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[Audiogames-reflector] LaHuida

2014-04-14 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


LaHuida

Hey folks. So, I found this spanish game sometime ago. It is a cool oldschool rpg game. I was able to play it with JAWS installed but I wonder if there is a way to play it with NVDA.Here is the link:http://a11d.net/juegos/LaHuida.rarBest regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=172064#p172064

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Re: [Audiogames-reflector] The Eventual Famine

2014-04-14 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: The Eventual Famine

Well, not so sure. Aprone also write his games in vb and as far as I know most of the games runs on windows 8.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=172085#p172085

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Re: [Audiogames-reflector] WinGlulxe and NVDA

2014-04-14 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: WinGlulxe and NVDA

Hello. Here's the link for the old one.http://jeff.vrnw.org/Add-Ons/winGlulxe.nvda-addonIt works, but I'd prefer some kind of more useful client. Don't know. It is only me, or everytime I want to check something I had to open virtual revision? It would be alot easier if, for example we have the possibility of pressing tab and reviewing the screen like a mud client or something like that. Anyway, just some random ideas. And a bit offtopic I guess.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=172086#p172086

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Re: [Audiogames-reflector] LaHuida

2014-04-15 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: LaHuida

It is the closer to a roguelike audiogame with some classic rpg elements. I can see a great potential in this game, even though the developer seems to be working on new versions any more.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=172121#p172121

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Re: [Audiogames-reflector] LaHuida

2014-04-15 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: LaHuida

Unfortunately it is a spanish only game.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=172137#p172137

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Re: [Audiogames-reflector] LaHuida

2014-04-15 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: LaHuida

I solved a simillar issue on windows seven by running the installer as an administrator. If it doesn't help, it might be a more serious compatibility issue.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=172155#p172155

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Re: [Audiogames-reflector] 64 Ounce Games?

2014-04-18 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: 64 Ounce Games?

Hey folks. I guess I'll bet some hope on them too. I wonder if they ever be able to adapt some classics such as Game of life, Monopole or even Magic the Gathering. I know there are many virtual renditions of board games accessible for the blind. But I definitely prefer to sit next to the actual board and play it! Yay! Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=172410#p172410

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Re: [Audiogames-reflector] game development roadmap survey

2014-04-24 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: game development roadmap survey

You have my answers sir!  Hope to see fresh stuff soon!Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173127#p173127

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Re: [Audiogames-reflector] game development roadmap survey

2014-04-24 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: game development roadmap survey

Regarding that box with the value thing, you must type only a value, not a $10 for example, but just 10. I had the same kind of issue, but I solved it really quick.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173154#p173154

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Re: [Audiogames-reflector] Does anyone have link for Sarah?

2014-04-29 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Does anyone have link for Sarah?

Hey folks. It been a long time since I don't read any news about this game. Does it still needs a purchase in order to play the full game?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173538#p173538

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-04 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Hey all! Daigonite, you're so amazing! I always dreamed about playing this game by myself and understanding whats going on. I was able to beat it sometimes with a sighted friend nearby.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=150555#p150555

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-05 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Hey all! Daigonite, would you mind to post all updates in the first post? It would be alot easier to download when something is new. You can edit the first post and put the updated links without the need to write anything else.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=150611#p150611

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-05 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Hmm, it makes sense.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=150635#p150635

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-05 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Got an error. The game closed after the following log:Wild level 25 Porygon  appeared!InteruptGo! Dig lett InteruptWhat will Dig lett  do?InteruptFight InteruptSelect an attack InteruptDig Ground   type move 9 out of 10 power points.InteruptInterupt Dig lett  used DigDig lett  dug underground! InteruptInteruptInterupt  enemy Porygon  used Sharpen  The attack missed!InteruptInteruptInteruptInteruptInteruptDig lett  has 44 out of 44 hit pointsInteruptEnemy Porygon  is at 100 percent health.InteruptWhat will Dig lett  do?InteruptInterupt Dig lett  used  dig     Enemy Porygon  has taken 21 damage InteruptInteruptInterupt enemy Porygon  used Sharpen  Somewhat increased Attack 
 power InteruptInteruptInteruptInteruptInteruptDig lett  has 44 out of 44 hit pointsInteruptEnemy Porygon  is at 69 percent health.InteruptWhat will Dig lett  do?InteruptFight InteruptSelect an attack InteruptDig Ground   type move 8 out of 10 power points.InteruptInterupt Dig lett  used DigDig lett  dug underground! InteruptInteruptInterupt enemy Porygon  used Conversion enemy Porygon  converted itself to the  Normal  type!InteruptInteruptInteruptInteruptInteruptDig lett  has 44 out of 44 hit pointsInteruptEnemy Porygon  is at 69 percent health.InteruptWhat will Dig lett  do?InteruptInterupt Dig lett  used  dig     Enemy Porygon  has taken 19 damage Interupt
 InteruptInteruptI used dig many times before, so I imagine that the problem is with the conversion technic of Porygon.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=150653#p150653

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-06 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Yes, some of mine already learned new moves. But I don't know if it is according with the original Gameboy titles.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=150697#p150697

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-06 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Yes. The TMs are a bit buggy right now. So the only way for them to learn is through levelling.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=150701#p150701

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-06 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

You're welcome.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=150704#p150704

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-06 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Hey all! Found an odd issue.The situation is as follows:Wild level 23 Male Lapras  appeared!InteruptGo! Dig lett InteruptWhat will Dig lett  do?InteruptFight InteruptSelect an attack InteruptDig Ground   type move 6 out of 10 power points.InteruptInterupt Dig lett  used DigDig lett  dug underground! InteruptInteruptInterupt  enemy Lapras  used Confuse Ray The attack missed!InteruptInteruptInteruptInteruptInteruptDig lett  has 39 out of 44 hit pointsInteruptEnemy Lapras  is at 100 percent health.InteruptWhat will Dig lett  do?InteruptInterupt Dig lett  used  dig     Enemy Lapras  has taken 20 damage InteruptInteruptInterupt enemy Lapras  used Sing Dig lett  fell asleep!InteruptInteruptInteruptInteruptInteruptDig lett  has 39 out of 44 hit pointsInteruptEnemy Lapras  is at 79 percent health.InteruptWhat will Dig lett  do?InteruptFight InteruptSelect an attack InteruptMagnitude  Ground   type move 27 out of 30 power points.InteruptGrowl Normal   type move 40 out of 40 power points.InteruptScratch  Normal   type move 31 out of 35 power points.InteruptInteruptInterupt Dig lett  used Scratch     Enemy Lapras  has taken 9 damage  InteruptInteruptInteruptEnemy Lapras  is sound asleep! InteruptInteruptInteruptInteruptInteruptDig lett  has 39 out of 44 hit pointsInteruptEnemy Lapras  is at 70 percent health.InteruptWhat will Dig let
 t  do?InteruptFight Interupt Male  Level 23 Enemy Lapras  currently is at 70 percent health. Status: Asleep InteruptFight InteruptFight My female dig lett is currently at level  24. Hope it helps.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=150709#p150709

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-06 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Hey all! Regarding the previous bug involving Porygon, here's the log:ERROR inaction number 1at time step 53of time line WildBattleAttack:In script attack_effect:In script conversion2_return:Error in code at line 7:   typeload = attackLoad.attackInfo[argument0,1];                                    ^at position 35: Negative array indexAnd now there's another strange behavior. I just got one of my two pokemons back from the  daycare man, but its not possible to deposit another with him.I had a Arcanine level 25 and a Scyter level 22. I got the Scyter back and tryed to deposita female growlithe I called Mel, but no list appeared.Best regards, HaramirURL: http://forum.audiogames.net/viewtopic.php?pid=150757#p1
 50757

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Injustice Gods Among Us. More accessible than before.

Hey folks. I'm also thinking about buying this game, but not sure. I'm a long time player of mainstream games, and I noticed that we're loosing much in history line and challenge on the latest consoles.It would be hard to find a good history like Metal Gear, and regarding challenge, I can recall how hard were the Street Fighter games for Snes. Anyway its good to know that sighted developers are opening their eyes towards us.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=151044#p151044

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Hey folks. Daigonite, I'd like you to keep the graphics and artwork if possible. I got sighted friends who want to play the game as well. Be it for fun, or because some of them are programmers and as such they are curious towards accessibility. So unless it can slow the game in anyway or give you extra hardwork, I'd like to be able to play with them.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=151067#p151067

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Is the current version the 0.0.0.8? I'm not sure if I have the latest one.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=151089#p151089

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-09 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Hello all! I found something that should be looked at. A text error to be more exact. When we find a nidoran male it says that we found a male nidoran male. Not a problem at all, but a little odd. Also, being a eletric attack, is the thunder wave supposed to affect rock pokemons?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=151260#p151260

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-10 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

I guess so. Because Daigonite would have to release the online trade feature for them to evolve.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=151332#p151332

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-10 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Sure, I'll donate too. I watched the anime just to see what I could find in the games. Lol.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=151374#p151374

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-19 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Hey folks. Wel, the old series of games doesn't finish after you beat the leag. There's much extra stuff to do after this.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=152360#p152360

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Guess we're all in the same mood. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=152699#p152699

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-22 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Just downloaded the latest version. Aye! Daigonite, you can count on me if testers are needed. If not, I'll be happy to send my logs and suggestions. So you can count on me anyway. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=152818#p152818

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Re: [Audiogames-reflector] Game ideas!

2013-10-26 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Game ideas!

Hey folks. Well, I got lots and lots of ideas. But it would be useless if no developer is around to look for ideas at all. Also, we need to know what is in the developer's reach to do. There's no sence in wanting a complex enviroment with almost real interactions between characters if the programmer just don't know how to do it, or the game itself would be practically bigger than the user's machines can handleURL: http://forum.audiogames.net/viewtopic.php?pid=153237#p153237

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-29 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Hey folks! Liseo, the game still in test phase and most original content from the gameboy series are yet to come. Daigonite is developing the engine for the game. This way when the time come to actually put history lines and such into it the job would be easier.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=153540#p153540

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-31 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Well not sure, perhaps you can add some stuff to this little testing map for us to see how are things like the HMs and fishing, the bike perhaps. After some testing of things that are included in the original game I can tell you better about other things that can be cool.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=153818#p153818

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-31 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Well not sure, perhaps you can add some stuff to this little testing map for us to see how are things like the HMs and fishing, the bike working. Perhaps. After some testing of things that are included in the original game I can tell you better about other things that can be cool. A little thing that can help is the possibility of holding down the arrow key to walk continuously instead of hitting it multiple times.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=153818#p153818

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-11-08 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: braillemone a pokemon port for visually impaired players

Hey folks. Well, for what I recall, Daigonite is going to code a way to trade and battle online, but not a real multiplayer game. For the radar and memorizing attack sounds I think its not necessary rater than not speaking at all, these messages should be configured to on or off.For the radar.Well, the Pokemon games already have a bumping sound when we hit a wall, is just a matter of getting acquainted with the paths and you will soon stop bumping into walls.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=154765#p154765

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Re: [Audiogames-reflector] RPG Battle Systems?

2013-11-10 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: RPG Battle Systems?

Hello there. Yes, I'm also up to 2 and 4, but most towards 4.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=154950#p154950

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Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Should Swamp stop allowing sighted players?

Hello folks. Well, if we turn off the graphics blind folks would be at a unfair advantage, if we keep the graphics we would be in disadvantage. Well, kicking sighted player asses wont solve anything and in the same way we are not cared for in mainstream games, so are they in audiogames. I don't know what can be done or if something really needs to be done, but I'm totally against preventing sighted players from playing or even turning the graphics off.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=155224#p155224

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Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-13 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Should Swamp stop allowing sighted players?

Hello folks. Well, let me see if I could get the idea so far. The fact is, if we vote to disable the graphics, we're closing the door we're trying to open. By the other hand, the advanteges sighted players are supposed to have upon blind folks are not driving people crazy in normal mode because this advantages in fact helps since the normal mode is a cooperative mode. So if this advantage of sighted players is with us, people think its ok, but when it is against us, people think its unfair. A bit hypocrite, don't you think? But my point haven't changed. Sighted folks were allowed to get in, so we must find a way to make things fair for both sides. I'm the only blind guy in my social circle and can say they're not big bad monsters that are going to eat all the gaming market. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=155270#p155270

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-13 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Voice Actor Wanted! are you ready to wake up the angel?

Hello there. Well, my voice isn't definitelly worthy to be a narrator, but if you need a character I can accept the job.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=155316#p155316

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Re: [Audiogames-reflector] Mushclient and NVDA not reading?

2013-11-14 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Mushclient and NVDA not reading?

Hey folks. I just downloaded muschclient and some plugins today and started to test it out. I can hear what goes into screen well, but can not review like I'm used to do in vipmud. I know there must be a way, can someone give me a hand?Best regards, HaramirURL: http://forum.audiogames.net/viewtopic.php?pid=155397#p155397

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Re: [Audiogames-reflector] Mushclient and NVDA not reading?

2013-11-14 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Mushclient and NVDA not reading?

Hey folks. Bladestorm, many thanks!Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=155423#p155423

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Re: [Audiogames-reflector] hotel deals

2013-11-17 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: hotel deals

Isn't this topic in the wrong place/ Also, since it is not related to blind stuff or even games, I can almost tel you that it is not in the right site at all.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=155643#p155643

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Re: [Audiogames-reflector] sound packs for different muds

2013-11-17 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: sound packs for different muds

Hey folks. Speaking of sound packs for muds, any mushclient sound packs around? I already play Alter Aeon. Play with text alone can be so boring to me. I'm acquainted with videogames and audiogames, so spend hours playing with only the sounds of NVDA and sometimes my media player play list can be too static.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=155647#p155647

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Re: [Audiogames-reflector] Who wants to join Lucas's recordings dropbox folder?

2013-12-04 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Who wants to join Lucas's recordings dropbox folder?

Hey all. What are the recordings about?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=157289#p157289

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Re: [Audiogames-reflector] I I'll do my best to stay right here usually

2014-05-04 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: I I'll do my best to stay right here usually

Hmmm, what?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=174056#p174056

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Re: [Audiogames-reflector] The type of wisdom and intellectual

2014-05-05 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: The type of wisdom and intellectual

Just a quick observation, it is not game related so it was made upon the wrong category.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=174163#p174163

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Re: [Audiogames-reflector] multy player/online audio games?

2013-08-12 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: multy player/online audio games?

Hello guys! It been a while since I don't write here in the forums Well, I also use NVDA, and although quentinc gameroom have a chess game its not much up to date with all chess moves. Looking forward to accessibility of Winboard with other screen readers.Best regards, HaramirURL: http://forum.audiogames.net/viewtopic.php?pid=144361#p144361

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-12 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Catchfish, a new game in development!

Hello folks! Sorry I've been without internet for a while. I'm still working on stuff for the game, Crashmaster, I just downloaded the sound files and musics, thank you so much for the stuff, I'll soon sort them and tell you wich ones I'll be using.Things might slow down a little because I may have to travel for about 2 weeks or so.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=158213#p158213

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Re: [Audiogames-reflector] are there any games like civilisation?

2013-12-12 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: are there any games like civilisation?

Hello there. The matching audiogames I know are Sound RTS and Castaway, but they are exactly focused in the same aspects as Civilization.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=158215#p158215

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-12 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Catchfish, a new game in development!

Well thanks! A happy christmas for you all. And about the files, you can delete the ones you sent me, I have all saved in the hd. And yes, I'm already separeting what can be used for this game and what wont. Once again, thanks for the nice material.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=158227#p158227

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-12 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Catchfish, a new game in development!

Well thanks! A happy christmas for you all. And about the files, you can delete the ones you sent me, I have all saved in the hd. And yes, I'm already separating what can be used for this game and what wont. Once again, thanks for the nice material.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=158227#p158227

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-15 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Catchfish, a new game in development!

It is a nice addition we can try to add ammericandad2005. The crabs and such can be an extra source of money or simply be used as bait. Regarding the .mp3 files, since snes isn't selling stuff anymore I think it is ok to use some of the sounds you mentioned. I still have some issues regarding internet connection so sorry if I'm not bringing much nnews this days.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=158463#p158463

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Re: [Audiogames-reflector] Mushclient MSP Plugin That Works in Coffeemud

2013-12-15 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Mushclient MSP Plugin That Works in Coffeemud

Hello folks. Well, somehow I can not make the sounds play. The mud already turned on the msp but no sound at all, perhaps my sounds directory is not correct. I'm using mushZ instead of the actual mushclient, can it be the problem?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=158481#p158481

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-17 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Catchfish, a new game in development!

Hello all! Yes, the game will end eventually. I still thinking the right point for this to happen, but it will surely be when Alex is known as the new Catchfish. Regarding the curch, it is a interesting idea to have a church in the town, but only if you guys want to see some social events besides fishing like in the game called Harvest Moon. I'll update the map and in case we're not going to use something I'll just cut the extra places.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=158663#p158663

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-17 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Catchfish, a new game in development!

Hello folks. No, unfortunately Harvest Moon is a mainstream game series developed for many game consoles including computer, but it is not accessible at all.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=158679#p158679

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-21 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Catchfish, a new game in development!

Hello folks. Not much, sorry. I'm travelling tomorow, so I just updated some dialogs and sound effects.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=159086#p159086

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-26 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Catchfish, a new game in development!

Hello all! Well, my twitter is quite inactive, I hardly use it. The best way to keep updated is via forum. I'll be back in a few days.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=159650#p159650

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2014-01-02 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Catchfish, a new game in development!

Hello folks! I am back home and would be able to back to work in the game in about 2 days.Best regards, HaramirURL: http://forum.audiogames.net/viewtopic.php?pid=160375#p160375

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2014-01-03 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Catchfish, a new game in development!

Hello folks! It will soon be a need, I'll create a folder and then share with contributors.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=160551#p160551

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Re: [Audiogames-reflector] Interesting muds:thoughts/rants/etc

2014-01-13 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Interesting muds:thoughts/rants/etc

Hi all! Well, I've  been looking for the perfect mud for about 9 years LOL. P.S. I'm still looking for.The thing is. I am a fan of roleplay, but I do understand that people get tired of it eventually, so it should be optional.I also think that in a mud, be it medieval, futuristic or whatever theme they choose, the game shouldn't be combat oriented. What atracts most players is combat, be it pvp or not, but they always proudly talk about their combat mechanisms and such. Extra stuff to do when we're tired of just killing things should be added, things like tradeskills, fishing etc.I also would love to see pets that levels with you. Some games have already worked greatly on this.And lastly I prefer medieval fantasy rater than any other themes, but I can gladly play almost anything. One thing that I unfortunately see often in medieval games is how weak a dragon can be. Oh come on, haven't those admins never read or played classic 
 stuff like Dungeons and dragons? Powerful creatures doesn't show of often and well, they should be really powerful, don't they?Maybe thats why I never found the perfect mud so far. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=161618#p161618

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Re: [Audiogames-reflector] Interesting muds:thoughts/rants/etc

2014-01-14 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Interesting muds:thoughts/rants/etc

Hello all! Jason, thanks for the hints. I'll try Discworld soon. Aardwolf is an old known mud. I have a strange relationship with it I come and go periodically.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=161739#p161739

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Re: [Audiogames-reflector] Interesting muds:thoughts/rants/etc

2014-01-14 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Interesting muds:thoughts/rants/etc

Oh well, so definitely Discwrld is not for me. I tryed it earlier and I found it a bid discouraging. They advetise them'selves being a unique mud with lots and lots of things to do besides fighting, but I just loged on today to see that any of these miraculous features are working.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=161818#p161818

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Re: [Audiogames-reflector] Interesting muds:thoughts/rants/etc

2014-01-14 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Interesting muds:thoughts/rants/etc

Oh well, so definitely Discworld is not for me. I tryed it earlier and I found it a bit discouraging. They advertise them'selves being a unique mud with lots and lots of things to do besides fighting, but I just loged on today to see that any of these miraculous features aren't working.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=161818#p161818

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Re: [Audiogames-reflector] Interesting muds:thoughts/rants/etc

2014-01-15 Thread AudioGames.net ForumGeneral Game Discussion: Haramir


Re: Interesting muds:thoughts/rants/etc

I thank you Jason, but I guess I'll still looking for a mud that can at least feet vaguely in my concept of a good mud. I'll let you know if I would pay another visit to Discworld.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=161858#p161858

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