Re: [Audiogames-reflector] Swamp describe the game contest

2014-03-28 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Swamp "describe the game" contest

post 6!hehURL: http://forum.audiogames.net/viewtopic.php?pid=170468#p170468

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Re: [Audiogames-reflector] how to download of snow race beta 3?

2014-03-26 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: how to download of snow race beta 3?

how to download windows 9?well, you cant. since it hasnt been coded/designed/released yet.URL: http://forum.audiogames.net/viewtopic.php?pid=170219#p170219

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Re: [Audiogames-reflector] Flight Simulating

2014-02-23 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Flight Simulating

hi bradpost your computer specs.Im running FSX on three machines, I might be able to help you.URL: http://forum.audiogames.net/viewtopic.php?pid=166376#p166376

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Re: [Audiogames-reflector] Flight Simulating

2014-02-23 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Flight Simulating

your graphic and ram is fine; however youll be abit annoyed by your CPU speed. not allot, but you should not install lots of add-Ons if youre considering to build a sim on this PC.URL: http://forum.audiogames.net/viewtopic.php?pid=166386#p166386

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Re: [Audiogames-reflector] Flight Simulating

2014-02-23 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Flight Simulating

if you can, either get gold edition, or deluxe. I dont know about the standard edition, but many crashes and errors were fixed in deluxe and golden editions.URL: http://forum.audiogames.net/viewtopic.php?pid=166434#p166434

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Re: [Audiogames-reflector] Another Reason Not To Trust Valve

2014-02-22 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Another Reason Not To Trust Valve

fastfinge wrote: That assumes you trust the CEO.I dont need to untrust or trust some head developer whos company dominates the gaming community. and no im not talking about audio game community, im talking about the actual video gaming sceen.If i wanted to untrust/hate someone, that would be microsofts CEO at the first place.fastfinge wrote: And the idea that 99 percent of games are on steam is just not true. Microsoft? Sony? Electronic Arts? Nintendo? Good Old Games? Humble Bundle? Zinga? And those are just so-called mainstream companies who dont use Steam. Please refrain from making up statistics at random.Hello, this is not 1989.fastfinge wrote: I dont really trust the anti-cheat or DRM systems from any of those other com
 panies.would you care to explain how you are not trusting anti-cheat or DRM systems of steam? how many video games you have installed, and how many hours you have logged on steam, that made you to come to this conclusion? my cousin has played 500,000 hours and he never had complaints. neither milions of players who are using steam, or playing games from microsoft and EA.fastfinge wrote: Thats why if I ever feel compelled to play a mainstream game, I use a consoleThen i dont understand why you come here and try to bash valve and steam repeatedly, which you wont even use or work with.fastfinge wrote: PC gaming is just too filled up with spyware and awful DRM and terrible activation systems and worse.Again, this is not 1989 or 2002.
  we are at 2014 and video games are hardcoded by lots of professional developpers.URL: http://forum.audiogames.net/viewtopic.php?pid=166285#p166285

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-21 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Audio Fortress 2

blackbird, is it possible for you to write a same mouse script for counterstrike: global offensive?It would be amazing to play with bots, with your mouse hack.URL: http://forum.audiogames.net/viewtopic.php?pid=166096#p166096

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Re: [Audiogames-reflector] Another Reason Not To Trust Valve

2014-02-21 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Another Reason Not To Trust Valve

Well, bring as many as reasons you want, but let me inform you that 70% and counting developpers are trusting valve, because of the GameServers and many features it can provide to the gamers. plus, it will disallow pirates to crack the online servers.There is literally one game fully accessible which is on steam. the way you behave is like that steam is a client that 99% of blind and visually impaired use, and now all of them are at risk. Valve developpers will do everything for a comercial success, including this recent move which managed to block some cheaters, which makes the games more enjoyable for gamers. and as its CEO said, they wont care to see what spam sites the users visit.URL: http://forum.audiogames.net/viewtopic.php?pid=166167#p166167

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Audio Fortress 2

simba, please read the topic and its posts.read post 30, in this page.URL: http://forum.audiogames.net/viewtopic.php?pid=165056#p165056

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Audio Fortress 2

BlackBirdThanks for that, so if I find a server ill lock my mous before connecting.I discovered something regarding sounds.team fortress has a very bad environment sound. by environment I mean the background sound that plays in the background.its loud, and does not change when you move through the map. so just a static voices. (like the sounds of a factory).Can you disable those for us? only the background sound. if you know what I mean. if you still didnt get it, let me know I will rephrase.URL: http://forum.audiogames.net/viewtopic.php?pid=165057#p165057

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Audio Fortress 2

oh [[wow]]. modifying game should lead to bans right, that is understandable, but why sounds!what would adjusting volume do to cheating lolthanks~URL: http://forum.audiogames.net/viewtopic.php?pid=165065#p165065

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Audio Fortress 2

hiblackbird, there seems to be a bug. I will spawn bots, then let them to use weapons. but all of them are soldiers it seems, cause all of them are rocket launching everywhere.any ideas?actually I cant hear anything while all these bots are rocketing all over the place lol.URL: http://forum.audiogames.net/viewtopic.php?pid=165074#p165074

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-10 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Audio Fortress 2

hiblackbird, there seems to be a bug. I will spawn bots, then let them to use weapons. but all of them are soldiers it seems, cause all of them are rocket launching everywhere.any ideas?URL: http://forum.audiogames.net/viewtopic.php?pid=165074#p165074

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Audio Fortress 2

how to install steam and install team fortress 2:1: google your way to steams website, download and install steam, but do not launch it.2: google your way to steams website, register an account in your browser.3: right click on steams shortcut,. which is in desktop. you have to add a command next to your target. heres mine for exampleC:\Program Files\Steam\Steam.exe -login dragon_heart_7 mypassword -no-dwriteso, you have to add this command next to your target:-login username password -no-dwritenow you can open steam and steam will log in.to install team fortress21: go to this linkhttp://store.steampowered.com/app/440/click on the link that says play game.a new heading will appear and asks you if you have steam installed.you will have to click on yes, and it will launch a new steam window,
  which will ask you where you want to install the game.use your ScreenReaders virtual view and edit the address. hit next and wait until it downloads! you will have a team fortress 2 desktop shortcut!please follow blackbirds guide in post 1 to launch tf2 and play.URL: http://forum.audiogames.net/viewtopic.php?pid=164955#p164955

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Audio Fortress 2

how to install steam and install team fortress 2:1: google your way to steams website, download and install steam, but do not launch it.2: google your way to steams website, register an account in your browser.3: right click on steams shortcut,. which is in desktop. you have to add a command next to your target. heres mine for exampleC:\Program Files\Steam\Steam.exe -login dragon_heart_7 mypassword -no-dwriteso, you have to add this command next to your target:-login username password -no-dwritenow you can open steam and steam will log in.to install team fortress21: go to this linkhttp://store.steampowered.com/app/440/click on the link that says play game.a new heading will appear and asks you if you have steam installed.you will have to click on yes, and it will launch a new steam window,
  which will ask you where you want to install the game.use your ScreenReaders virtual view and edit the address. hit next and wait until it downloads! you will have a team fortress 2 desktop shortcut!please follow blackbirds guide in post 1 to launch tf2 and play.edit: internet explorer sometimes has a problem with launching steam. so nothing happens when you hit play game in the browser to download the game. if that happened, please use firefox.URL: http://forum.audiogames.net/viewtopic.php?pid=164955#p164955

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Re: [Audiogames-reflector] questions about steam

2014-02-09 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: questions about steam

1: yes, youll get a game shortcut on desktop2: if you uninstall steam, the game will stop functioning.3: I think you can keep the installer files as a backup, and when you change computers, when installing the game again, youll give the address of the old files, so you wont redownload all the things again.4: jaws is not compatible with videoGames.5: steam works with windows8, although windows7 is recommended.URL: http://forum.audiogames.net/viewtopic.php?pid=164959#p164959

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Audio Fortress 2

ok. I have installed tf2 myself and ran it with blackbirds scripts.Its very fast and it does what its supposed to. and Ive played abit.the Navigation is really hard and I find myself bumping to walls although there are no sounds for bumping to walls.I also couldnt find the point to capture it, and its hard to find enemies, because of the foot steps. very soft foot steps.does anybody manage to play this game and enjoy it? share some tricks if you have them.URL: http://forum.audiogames.net/viewtopic.php?pid=164961#p164961

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Audio Fortress 2

BlackBird wrote:Thats very valuable feedback. Thank you. Ill try to find a way to make the foot steps louder, more clear and maybe easier to pick up from further away. .that would be totally awesome. so we could kind of hear the bots running around, and where they are running to, so we could aim on them and open fire.the current thing that I can only do now is to stumble around, whenever a bot fires at me I know where they are so I instantly turn and fire at them.BlackBird, is there any disadvantages of connecting to tf2 servers, play against sighted people and getting killed over and over? will your deaths be recorded as a stat?URL: http://forum.audiogames.net/viewtopic.php?pid=164967#p164967

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Re: [Audiogames-reflector] Audio Fortress 2

2014-02-09 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Audio Fortress 2

BlackBird wrote:Thats very valuable feedback. Thank you. Ill try to find a way to make the foot steps louder, more clear and maybe easier to pick up from further away. .that would be totally awesome. so we could kind of hear the bots running around, and where they are running to, so we could aim on them and open fire.the current thing that I can only do now is to stumble around, whenever a bot fires at me I know where they are so I instantly turn and fire at them.BlackBird, is there any disadvantages of connecting to tf2 servers, play against sighted people and getting killed over and over? will your deaths be recorded as a stat?Also, I believe this topic should be moved to new releases room. well because its a script which basicly turns team fortress 2 a playable game, and who knows maybe later on things such as navi
 gation could be easier.URL: http://forum.audiogames.net/viewtopic.php?pid=164967#p164967

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Re: [Audiogames-reflector] Team Fortress Two

2014-02-08 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Team Fortress Two

ok Im installing team fortress right now! will report how the script goes and if I can play.URL: http://forum.audiogames.net/viewtopic.php?pid=164796#p164796

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Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Team Fortress Two

BlackBird wrote:Oh my. There is a lot that can be done to make this game more accessible. Ive found commands that automatically set your viewing angle to the desired angle within the engine. Almost all the graphics can be turned off to make the game run very well. I should be able to provide a script file that you simply need to copy to your game directory and everything else is automatic. I can even write a script so that you can create your own server on your computer and invite your friends to play with you. This will take some effort so I would like some feedback if anyone is even interested.Oh god, I cant wait for this.Can anyone tell me how to download teamFortress 2 and add it to steam? I know it is free, but I havent got any games with my steam client. I used to chat with my sighted friends.Any help would be awesomeURL: http://forum.audiogames.net/viewtopic.php?pid=164575#p164575

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Re: [Audiogames-reflector] Team Fortress Two

2014-02-05 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Team Fortress Two

that script would be awesome!what I also imagine that in general to 3d shooting games, itd be helpful that a weak beeping sound would play and the pitch would go up and high when youd move the mouse up and downBlackBird wrote:Im currently at work but Ill try to take a look at it when I get home. Ive written quite a few scripts for TF2 and even if it doesnt work I can probably write something that works outside of the game for every game. I think it might be worthwhile to write something like that anyway. Some kind of tool that allows you to define the event horizon and the deviation. Basically restricting your mouse to go no higher or lower than a 45 degree angle. Maybe just write it so that you can define three angles as high, mid and low and each one is bound to a key that then moves your view and locks it to the defined angle.Id play count
 erstrike 24/7 if that script existed! maybe battlefield 4 too?man, these games have very good sound effects, that you can basicly navigate easily just hearing things.I do listen to GTA V videos which are being played n PS3 and Xbox 360, and I will say, without any doubt, that the best audio engineering is done in GTA V. I swear to god Id be able to aim and hit people when it comes to PC somehow.URL: http://forum.audiogames.net/viewtopic.php?pid=164484#p164484

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Re: [Audiogames-reflector] Team Fortress Two

2014-02-04 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Team Fortress Two

Hello blackbirdThanks for that post. Is it possible for you to describe the menu for us? it could be hard and time consuming though.CheersURL: http://forum.audiogames.net/viewtopic.php?pid=164405#p164405

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Injustice Gods Among Us. More accessible than before.

thats right. Injustice: goty edition is coming to PC as wellURL: http://forum.audiogames.net/viewtopic.php?pid=151042#p151042

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2013-10-08 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Injustice Gods Among Us. More accessible than before.

oh well, ultimate edition. that is.http://www.cinemablend.com/games/Injust … 59668.htmlURL: http://forum.audiogames.net/viewtopic.php?pid=151043#p151043
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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2013-10-01 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Injustice Gods Among Us. More accessible than before.

death_rattlehead wrote:Im currently on a quest to make Grand Theft Audo 5 accessible to blind gamers, with the assistance of a former developer in the gaming scene, so well see how it goes.!Um... are you serious?some aiming assisstence and sound queue would be awesome in GTA V, but you know I dont think thats going to actually happen.I also am playing GTA V and liking it, despite of not seeing stuff I actually love their awesome sound design.Anyway if theres something that I also could help regarding in this matter please let me know~URL: http://forum.audiogames.net/viewtopic.php?pid=150272#p150272

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Re: [Audiogames-reflector] Status of star trader rpg

2013-08-11 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Status of star trader rpg

Hey darkThanks for contacting the developpers, they seem helpful enough (from the comments and describtions in the itunes app store)Now lets wait for the next update~URL: http://forum.audiogames.net/viewtopic.php?pid=144173#p144173

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Re: [Audiogames-reflector] Status of star trader rpg

2013-08-09 Thread AudioGames.net ForumGeneral Game Discussion: hadi.gsf


Re: Status of star trader rpg

Hello,Im also interested to see this game gets more accessibility features, specially the map.For some reason i feel that my english is not good for explaining stuff to developpers, and i think someone else can do that in a better and clearer language.However if really nobody tries to do it, i might just try to contact the developper.URL: http://forum.audiogames.net/viewtopic.php?pid=144023#p144023

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