[Audiogames-reflector] Echo Here to play IOS game

2014-04-23 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Echo Here to play IOS game

Hi all,Im surprised to see absolutely nothing on the forum about this game. The only reason I know about it is from Apple Vis I believe. If I just missed something, I apologize, though I probably wouldve made this post anyway because I feel its worth writing about.Echo here to Play is a game for IOS where you tilt the device to avoid incoming ships. It is a 99 cent purchase from the App store I believe.Either way, youre in deep space, and aliens are coming after you. You will hear the alien ships in different stereo positions, very similar to how you would in a game like Troopanum, for example. As I said, you need to avoid the ships... so put them on the left or right channel, but not in both. To avoid them, you must tilt your device to move your ship. Tilting the device a little bit will make you move slower, tilting it a bit more moves you quicker, and holding it strait will keep you going strait. And holding it strait is no easy m
 atter! Its relatively sensitive so sometimes I end up going back and forth, which is not really a good strategy. Actually Ive discovered that the ships have to be relatively close to center to hit you, but all the same, if you lose control, it is extremely easy to get hit! One hit and its game over.The game has different levels, each lasting about a minute. Some levels have different themes. For example, the game gradually picks up pace, then in one of the levels, announces that it will let you relax a bit. True to its word, it slows down some and then picks back up again. In another level, it announces that the number of objects has been doubled, but the speed is decreased. Obviously this allows you time to maneuver your way through the mine field... it really gives you a sense that you are on a mission instead of in an arcade.You can also collect shield power-ups which give you an extra hit. You can have up to two shields at once. Once you have collec
 ted two shields, the shields will stop appearing and will only start again when you start losing them. Dont think youre safe just because you have three shields... in later levels, the ships can come in groups of three at a time. At least once, I have gotten hit with three ships in a row, and didnt have time to adjust myself. Thats the only real gripe I have about the game, but its not like you cant see it coming. Well you cant, but you can definitely hear it. When you get a game over, you will be told your score. your score is measured in how long you were able to survive. My top score is like 12:20 or something like that. I recently had to restore my device so I lost that information.The chalenging part about this game is that early on, you will have to master maneuvering your way around and in between ships. Going around them isnt too hard, you can just keep moving back and forth between the left and right sides of the playing
  field. But the real fun comes in when you have two, three, and four aliens on the screen at once and have only a few seconds and a very precise, calm hand to find a hole in between them.The game is very musical sounding, I can tell the sound designers had some knowledge of music when they were working on this game. Ive actually used my musical ear to tell me whats happening more than my audio gaming instincts... both are good to have in this game. The musician in me often can make decisions quicker because I can more easily decipher whats going on without being focused on individual game-related objects. All the same you do not have to be a musician to be good at this game.You can adjust several gameplay options, the one option that is very important in my opinion is the player position anouncement. By default, it is set to borders... basically you hear a sound on the left and right sides. I dont particularly like it because I think it is too qui
 et, I instead use the center option. It puts a sound in the center and then you can hear your ships position in relation to the center. One thing you have to remember with the center option is that if the center sound is on your right,, for example, it actually means that you are on the left side of the field. The reason the center locator sound plays on your right is because the center of the field is actually to your right. Its easier to understand if you put it in physical space; imagine a line going from left to right and a point fixed at the center of that line, with another point free to move around.Finally, the game has difficulty levels, which just increases the number of ships on screen at a time. To be honest I keep it on easy because I want to see if there is an end. Given the fact that the levels have names, I presume that something has to happen eventually. But if you do increase the difficulty, it does get really hard much faster.You can also co
 nnect to game center with this game... I dont get into that but its there if you do.Happy swerving! Sometimes I feel like a blind drunk driver with this thing... I 

[Audiogames-reflector] Echo Here to play IOS game

2014-04-23 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Echo Here to play IOS game

Hi all,Im surprised to see absolutely nothing on the forum about this game. The only reason I know about it is from Apple Vis I believe. If I just missed something, I apologize, though I probably wouldve made this post anyway because I feel its worth writing about.Echo here to Play is a game for IOS where you tilt the device to avoid incoming ships. It is a 99 cent purchase from the App store I believe.Either way, youre in deep space, and aliens are coming after you. You will hear the alien ships in different stereo positions, very similar to how you would in a game like Troopanum, for example. As I said, you need to avoid the ships... so put them on the left or right channel, but not in both. To avoid them, you must tilt your device to move your ship. Tilting the device a little bit will make you move slower, tilting it a bit more moves you quicker, and holding it strait will keep you going strait. And holding it strait is no easy m
 atter if youre trying to play it in the air! Its relatively sensitive so sometimes I end up going back and forth, which is not really a good strategy. My tip would be to play the game sitting down with your hands about an inch above your lap. Also... and I call this cheating... if you have to go strait for a while, just put your device on a table. I call it cheating because youre letting something else hold the device strait. for me, thats part of the challenge of the game.Ive discovered that the ships have to be relatively close to the center to hit you, but all the same, if you lose control, it is extremely easy to get hit! One hit and its game over.The game has different levels, each lasting about a minute. Some levels have different themes. For example, the game gradually picks up pace, then in one of the levels, announces that it will let you relax a bit. True to its word, it slows down some and then picks back up again. In anothe
 r level, it announces that the number of objects has been doubled, but the speed is decreased. Obviously this allows you time to maneuver your way through the mine field... it really gives you a sense that you are on a mission instead of in an arcade.You can also collect shield power-ups which give you an extra hit. You can have up to two shields at once. Once you have collected two shields, the shields will stop appearing and will only start again when you start losing them. Dont think youre safe just because you have three shields... in later levels, the ships can come in groups of three at a time. At least once, I have gotten hit with three ships in a row, and didnt have time to adjust myself. Thats the only real gripe I have about the game, but its not like you cant see it coming. Well you cant, but you can definitely hear it. When you get a game over, you will be told your score. your score is measured in how long you were able to
  survive. My top score is like 12:20 or something like that. I recently had to restore my device so I lost that information.The chalenging part about this game is that early on, you will have to master maneuvering your way around and in between ships. Going around them isnt too hard, you can just keep moving back and forth between the left and right sides of the playing field. But the real fun comes in when you have two, three, and four aliens on the screen at once and have only a few seconds and a very precise, calm hand to find a hole in between them.The game is very musical sounding, I can tell the sound designers had some knowledge of music when they were working on this game. Ive actually used my musical ear to tell me whats happening more than my audio gaming instincts... both are good to have in this game. The musician in me often can make decisions quicker because I can more easily decipher whats going on without being focused on individua
 l game-related objects. All the same you do not have to be a musician to be good at this game.You can adjust several gameplay options, the one option that is very important in my opinion is the player position anouncement. By default, it is set to borders... basically you hear a sound on the left and right sides. I dont particularly like it because I think it is too quiet, I instead use the center option. It puts a sound in the center and then you can hear your ships position in relation to the center. One thing you have to remember with the center option is that if the center sound is on your right,, for example, it actually means that you are on the left side of the field. The reason the center locator sound plays on your right is because the center of the field is actually to your right. Its easier to understand if you put it in physical space; imagine a line going from left to right and a point fixed at the center of that line, with another point free to 
 move around.Finally, the game has difficulty levels, which just increases the number of ships on screen at a time. To be honest I keep it on easy because I want to see if there is 

[Audiogames-reflector] Echo Here to play IOS game

2014-04-23 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Echo Here to play IOS game

Hi all,Im surprised to see absolutely nothing on the forum about this game. The only reason I know about it is from Apple Vis I believe. If I just missed something, I apologize, though I probably wouldve made this post anyway because I feel its worth writing about.Echo here to Play is a game for IOS where you tilt the device to avoid incoming ships. It is a 99 cent purchase from the App store I believe.Either way, youre in deep space, and aliens are coming after you. You will hear the alien ships in different stereo positions, very similar to how you would in a game like Troopanum, for example. As I said, you need to avoid the ships... so put them on the left or right channel, but not in both. To avoid them, you must tilt your device to move your ship. Tilting the device a little bit will make you move slower, tilting it a bit more moves you quicker, and holding it strait will keep you going strait. And holding it strait is no easy m
 atter if youre trying to play it in the air! Its relatively sensitive so sometimes I end up going back and forth, which is not really a good strategy. My tip would be to play the game sitting down with your hands about an inch above your lap. Also... and I call this cheating... if you have to go strait for a while, just put your device on a table. I call it cheating because youre letting something else hold the device strait. for me, thats part of the challenge of the game.Ive discovered that the ships have to be relatively close to the center to hit you, but all the same, if you lose control, it is extremely easy to get hit! One hit and its game over.The game has different levels, each lasting about a minute. Some levels have different themes. For example, the game gradually picks up pace, then in one of the levels, announces that it will let you relax a bit. True to its word, it slows down some and then picks back up again. In anothe
 r level, it announces that the number of objects has been doubled, but the speed is decreased. Obviously this allows you time to maneuver your way through the mine field... it gives you a sense that you are on a mission instead of in a mindless arcade.You can also collect shield power-ups which give you an extra hit. You can have up to two shields at once. Once you have collected two shields, the shields will stop appearing and will only start again when you start losing them. Dont think youre safe just because you have two shields... in later levels, the ships can come in groups of three at a time. At least once, I have gotten hit with three ships in a row, and didnt have time to adjust myself. Thats the only real gripe I have about the game, but its not like you cant see it coming. Well you cant, but you can definitely hear it. When you get a game over, you will be told your score. your score is measured in how long you were able to 
 survive. My top score is like 12:20 or something like that. I recently had to restore my device so I lost that information.The chalenging part about this game is that early on, you will have to master maneuvering your way around and in between ships. Going around them isnt too hard, you can just keep moving back and forth between the left and right sides of the playing field. But the real fun comes in when you have two, three, and four aliens on the screen at once and have only a few seconds and a very precise, calm hand to find a hole in between them.The game is very musical sounding, I can tell the sound designers had some knowledge of music when they were working on this game. Ive actually used my musical ear to tell me whats happening more than my audio gaming instincts... both are good to have in this game. The musician in me often can make decisions quicker because I can more easily decipher whats going on without being focused on individual
  game-related objects. All the same you do not have to be a musician to be good at this game.You can adjust several gameplay options, the one option that is very important in my opinion is the player position anouncement. By default, it is set to borders... basically you hear a sound on the left and right sides. I dont particularly like it because I think it is too quiet, I instead use the center option. It puts a sound in the center and then you can hear your ships position in relation to the center. One thing you have to remember with the center option is that if the center sound is on your right,, for example, it actually means that you are on the left side of the field. The reason the center locator sound plays on your right is because the center of the field is actually to your right. Its easier to understand if you put it in physical space; imagine a line going from left to right and a point fixed at the center of that line, with another point free to m
 ove around.Finally, the game has difficulty levels, which just increases the number of ships on screen at a time. To be honest I keep it on easy because I want to see if there is 

Re: [Audiogames-reflector] Sonic Invaders link?

2014-01-10 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Sonic Invaders link?

Thanks Adel for the link! Ive downloaded it, and it works well. It does have the occasional error but that may have existed on older machines as well... Im running it on Win 7 64 bit.Just got to level 16 before it crashed, but I think that crashing happens if you accidentally alt tab out of the window while its running. Just stay in the window and it should be fine...With NVDA at least, Im not having the problem I had before with the game messing with my screen resolution and making screen readers mess up. Im just glad to have the game back.URL: http://forum.audiogames.net/viewtopic.php?pid=161298#p161298

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Re: [Audiogames-reflector] yet another guy's game recordings

2014-01-08 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: yet another guy's game recordings

Hi,Unfortunately Silver Dollar isnt on the list right now because I am on a tight budget and cannot afford to buy any new games at the moment. However if I do get it at some point, I will certainly put it on the list of games to do. As for Adventure at C:, that is certainly on my list.URL: http://forum.audiogames.net/viewtopic.php?pid=161095#p161095

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-08 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: super liam 2 being developed!

Ive been waiting for this game to be devloped sine 2005!Does anyone know where I can hear trailers/streams of the game that have already been published? Ive missed them, and want to get an idea of what the game will be like.URL: http://forum.audiogames.net/viewtopic.php?pid=161121#p161121

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Re: [Audiogames-reflector] Can someone please post the Code Factory Alien Invasion Game?

2014-01-08 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Can someone please post the Code Factory Alien Invasion Game?

Im getting a 404... looks like its down. If it comes back, I would be eager to host it, as I do have plenty of space. While its not my favorite game, I did like it.URL: http://forum.audiogames.net/viewtopic.php?pid=161122#p161122

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Re: [Audiogames-reflector] ghostdriver, where is it?

2014-01-08 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: ghostdriver, where is it?

Well, off the top of my head, the ones I could get to work were Bounty Hunter (which I reviewed), Find the sound, Ghost Driver, and supersonic. There were many more but I either cant remember them, or couldnt get them working. You might try looking on the Play Center games to look at titles that look interesting to you, and if the links on that page are down, well see if I have them.URL: http://forum.audiogames.net/viewtopic.php?pid=161128#p161128

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Re: [Audiogames-reflector] Sonic Invaders link?

2014-01-08 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Sonic Invaders link?

I dont like to bump old topics, especially empty ones, but since nobody has answered it, Im guessing it just got missed. Does anyone still have this game and could host it? Id rather hear a bunch of no than silence LOL.URL: http://forum.audiogames.net/viewtopic.php?pid=161130#p161130

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Re: [Audiogames-reflector] yet another guy's game recordings

2014-01-08 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: yet another guy's game recordings

Thats a good idea, or maybe we could have a playthrough or walkthroughs room, where people could post either audio or text walkthroughs of things. Not sure if tips would go in there... but things like this definitely need to be centralized in some way.URL: http://forum.audiogames.net/viewtopic.php?pid=161176#p161176

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Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-11 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Seeking Sound Designer

Well, I did finally download the thing, though I did have to correct a spacing issue in the link. So, Ive downloaded it and tried to run it, and the program asks me what sample rate I want to use for rendering... fine, but after that, it brings up a visual c++ runtime error abnormal program termination dialog. Not sure exactly what that is about, but I know Winamp does it too, though only after Ive been using it for a while. This one does it right away... is there some runtimes Im missing or something?Using it on Win 7 64 bit, and tried running as adman with compatibility mode for XP. Didnt make a difference.URL: http://forum.audiogames.net/viewtopic.php?pid=158178#p158178

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Re: [Audiogames-reflector] Abandonware Games Archive

2013-12-09 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Abandonware Games Archive

Hi Sebby,Thanks! Hopefully its the right archive; it had everything organized with different folders for the different companies, and I do remember a Super Liam concept demo in there... thats all I remember specifically. In any case Im downloading the http version because its faster. Ill also seed for the torrent in a bit. If everything turns out good, Ill update the first post with your links!URL: http://forum.audiogames.net/viewtopic.php?pid=157933#p157933

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Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-09 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Seeking Sound Designer

Hmm, that may be hard to do. I dont know if any hobbiests here are going to be brave enough to take the position of chief designer, whether it be because of time constraints or just not confident in their talents. That said, if someone does step forward, all the more power to them! Lets just hope they actually do have the chops to take that position, and arent motivated only by a high ego LOL.And Ken I didnt get the file yet, Ill get it in the next 24 hours. Thanks for the upload!URL: http://forum.audiogames.net/viewtopic.php?pid=157935#p157935

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Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-09 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: yet another guy's game recordings

Hi all,Extant review is now up! Check the first post for a link.Should I post this in the Extant room? I wasnt originally going to, because that room hasnt seen anything useful in many months.URL: http://forum.audiogames.net/viewtopic.php?pid=157938#p157938

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Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-09 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: yet another guy's game recordings

Hi all,Extant review is now up! Check the first post for a link... I know, you wish there was a link right in front of your nose, but its easier for me to just update the first post, that way if links change I dont have to go updating all the links throughout this topic.Should I post this in the Extant room? I wasnt originally going to, because that room hasnt seen anything useful in many months.URL: http://forum.audiogames.net/viewtopic.php?pid=157938#p157938

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Re: [Audiogames-reflector] Abandonware Games Archive

2013-12-09 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Abandonware Games Archive

Yep, everything looks good in here. Expect updates in the first post shortly (not right now, as I have to leave in a few minutes).URL: http://forum.audiogames.net/viewtopic.php?pid=157953#p157953

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[Audiogames-reflector] Sonic Invaders link?

2013-12-09 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Sonic Invaders link?

Hi all,Does anyone remember the game called sonic Invaders? In it, you used the bottom row of keys on the keyboard like z, x, c, v, space, n, m, and comma, as cannons, to shoot oncoming ships. You also had a shield that you used the B key to raise to deflect enemy shots. The game had 40 levels... and had kind of odd orchestral music. I got a few hours of enjoyment out of that game when I had it back a few years ago, but the site has since died. I might still have the setup but wouldnt remember the name, and its very possible I dont even have it now.Does anyone remember what Im talking about? Im hoping someone on here still has it lying around, since in my opinion, it is too awesome to be forgotten. In the world of space invaders audio games, this is definitely one of my favorites, I even liked it better than Troopanum and Alien Outback, which also are both great games but Sonic Invaders is more of a survival space shooter that feels and so
 unds more high tech.URL: http://forum.audiogames.net/viewtopic.php?pid=157955#p157955

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[Audiogames-reflector] Sonic Invaders link?

2013-12-09 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Sonic Invaders link?

Hi all,Does anyone remember the game called sonic Invaders? In it, you used the bottom row of keys on the keyboard like z, x, c, v, space, n, m, and comma, as cannons, to shoot oncoming ships. You also had a shield that you used the B key to raise to deflect enemy shots. The game had 40 levels... and had kind of odd orchestral music. I got a few hours of enjoyment out of that game when I had it back a few years ago, but the site has since died. I might still have the setup but wouldnt remember the name, and its very possible I dont even have it now.Does anyone remember what Im talking about? Im hoping someone on here still has it lying around and can host it for a short time, since in my opinion, it is too awesome to be forgotten. If I do find it, ill host it and put a link here. I do remember though, that it did mess with screen settings so would mess up screen readers, but a system restart would fix that... sometimes that isn
 t such a big deal because the game is good enough that you can put up with that annoyance. Maybe that issue doesnt happen with later versions of Windows? Some other games which gave me that problem seem to be fine on my Win 7 machine so maybe Sonic Invaders will be the same.. In the world of space invaders audio games, this is definitely one of my favorites, I even liked it better than Troopanum and Alien Outback, which also are both great games but Sonic Invaders is more of a survival space shooter that feels and sounds more high tech.URL: http://forum.audiogames.net/viewtopic.php?pid=157955#p157955

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[Audiogames-reflector] Sonic Invaders link?

2013-12-09 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Sonic Invaders link?

Hi all,Does anyone remember the game called sonic Invaders? In it, you used the bottom row of keys on the keyboard like z, x, c, v, space, n, m, and comma, as cannons, to shoot oncoming ships. You also had a shield that you used the B key to raise to deflect enemy shots. The game had 40 levels... and had kind of odd orchestral music. I got a few hours of enjoyment out of that game when I had it back a few years ago, but the site has since died. I might still have the setup but wouldnt remember the name, and its very possible I dont even have it now.Does anyone remember what Im talking about? Im hoping someone on here still has it lying around and can host it for a short time, since in my opinion, it is too awesome to be forgotten. If I do find it, ill host it and put a link here. I do remember though, that it did mess with screen settings so would mess up screen readers *cough directed at Jaws, but NVDA had some problems with it too*
 . A system restart would fix that... sometimes that isnt such a big deal because the game is good enough that you can put up with that annoyance. Maybe that issue doesnt happen with later versions of Windows? Some other games which gave me that problem seem to be fine on my Win 7 machine so maybe Sonic Invaders will be the same.. In the world of space invaders audio games, this is definitely one of my favorites, I even liked it better than Troopanum and Alien Outback, which also are both great games but Sonic Invaders is more of a survival space shooter that feels and sounds more high tech.URL: http://forum.audiogames.net/viewtopic.php?pid=157955#p157955

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Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-09 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Seeking Sound Designer

Hi Ken,Unfortunately Dropbox is giving me an error 400 when I try to download the file. i cant figure out why. Maybe the site is having problems? Its not 404 so Id guess that the link is right, but dont know that for sure.URL: http://forum.audiogames.net/viewtopic.php?pid=157997#p157997

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Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Seeking Sound Designer

Hi Ken,Your links are bringing up 404 errors. How do you put sounds in a 3d space? Im interested as I have been looking for ways to do that, just to add atmosphere to my sounds. Not so much for use in games, but for, say, offline rendering to an audio file. I know this is off topic buc a bit but audio games are severely lacking in 3d spacial sound, though they are getting there. Without a proper audio engine dedicated to 3d sound, I wouldnt be totally sure of how you would get around that, if youre just using audio files rendered in a 3d manner. I doubt it would work quite so well as having an engine that could do the 3d simulation in realtime.URL: http://forum.audiogames.net/viewtopic.php?pid=157737#p157737

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Re: [Audiogames-reflector] Abandonware Games Archive

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Abandonware Games Archive

If I remember right, it was around 300 MB. So not everything we ever wanted was in it, but some cool stuff there. Sadly, the issue isnt so much finding a host for it, its finding the thing in the first place. I dont have it anymore because I lost it in a system crash. Only a few people got it when it was available, and they havent spoken up. Most of the stuff in there is probably still around on other places, the goal of this archive was to be a one-stop place for people to download a bunch of games.URL: http://forum.audiogames.net/viewtopic.php?pid=157739#p157739

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Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Seeking Sound Designer

[[wow]], these things sound interesting! I think you could definitely be a good resource for that project.Oh man... too bad for the abandoned 3d audio stuff. The Blind Eye had the best 3d audio of any audio gamesI have ever played, it was almost too perfect!As for galaxy stranger and user carma... Galaxy Stranger is just a nickname the forum gives you to reflect how many posts you have. As you post more, it will change to other names. User Carma shows you how many people have given you a thumbs up. There is a thumbs up link at the bottom of all posts. There used to be a thumbs down, but they took that out... and im glad they did.URL: http://forum.audiogames.net/viewtopic.php?pid=157769#p157769

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Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Seeking Sound Designer

[[wow]], these things sound interesting! I think you could definitely be a good resource for that project.Oh man... too bad for the abandoned 3d audio stuff. The Blind Eye had the best 3d audio of any audio gamesI have ever played, it was almost too perfect!As for galaxy stranger and user carma... Galaxy Stranger is just a nickname the forum gives you to reflect how many posts you have. As you post more, it will change to other names. User Carma shows you how many people have given you a thumbs up. There is a thumbs up link at the bottom of every post, which is what you and others would click to give a Carma point to the person who made that post. There used to be a thumbs down too, but they took that out... and im glad they did.URL: http://forum.audiogames.net/viewtopic.php?pid=157769#p157769

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Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Seeking Sound Designer

Hi Ken,Sorry to ask all the questions, but I am interested... is there some way you could send me that 3d stuff so I could play with it? Ive always wanted to be able to control sounds in 3d like the way you just described. Only problem is Im not sure if youre allowed to send it (its abandonware so Id think so, but not sure). And also its probably so damn hard to use if you know nothing about programming and have trouble with complicated scripting things such as BGT. Or maybe its just a simple script and everything else can be done behind the scenes? if thats the case I think I could figure it out.If you feel this should be discussed elsewhere, by all means take it to where you think it should go.URL: http://forum.audiogames.net/viewtopic.php?pid=157796#p157796

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Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-06 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: yet another guy's game recordings

Hi Socheat,Just out of curiosity, which recording(s) did you listen to?Ill certainly give 2 shared a look... but Google Drive is working right now, if not a little annoying because of its inaccessible online interface. But Id rather have that, because it at least does what I want it to.URL: http://forum.audiogames.net/viewtopic.php?pid=157706#p157706

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Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-06 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Seeking Sound Designer

Hi,Id be willing to help with this project but there are a few important things you should know.I may not always be available at every hour. Ill check on it as often as I can, but I may not be the quickest at getting things done. Some of that is due to my being a bit slow because I want to get it right, but I am also busy with college so that takes up a chunk of my time as well. During my free time, of which I still have quite a lot, Ill be watching over development. As to whether I enjoy sound design enough to do it constantly... I think my answer would be yes. Of course Id have to take some breathers but I dont see myself becoming tired of it.However we need more details... what kind of sounds will you need? This will help us decide whether we can make the kind of sounds you are looking for. As you probably know, sound designers, especially hobbiests, cant make every sound imaginable, most likely each hobbiest may have their 
 own types of sounds they are able to produce.My resources are not of professional grade, but I take great care to use them to their best. They include recorders like: Zoom h1, and editors like Gold Wave, Adobe Audition, Reaper, and tons of external effects to morph the recordings into something more interesting. I ought to put up a collection of sounds I have made. As for the types of sounds I could make, it would probably be hand to hand combat, household sounds, and some ambiences and sci-fi... I know thats vague, but thats all I can really say for sure right now. Also, I can help with editing/post processing, if someone has sent you sounds and you need a person to process them in any way to fit better, sound better, or just sound different, I am up for that. That would be easier for me than the sound design.Music is another possibility for me to help with, however in order to make sure you get it done, I would need details. I can not, and will not, t
 ry to compose for someone who only gives five-word descriptions of whats going on in a scene. I just dont have the time to make a million drafts of things in a timely fashion, so I have to get it right with as few re-takes as I can. This is not to allot me with more slacking time, but to keep things going at a smooth pace.The sounds you would be receiving from me would be free for any use though I would like to be credited, which I trust you will do. Even if you dont, I wont make a huge fuss about it but I think it is common courtesy.As for paying me for my work, I do not yet have a pay pal account, so sending me payment would probably be quite difficult. For now I am doing this stuff for free just as a hobby but that doesnt stop me from doing my best.BTW if youre running short on sounds, you can always use Freesound. Or get on their forums and ask for requests... Im sure someone on there will be able to help you too. Some 
 of the members on Freesound are also selling other sounds for commercial purposes. The files they have on Freesound are of course free, but they also have additional sounds outside of Freesound which are not.So to sum it up, I feel confident that i could help you out in some way, though I dont pretend to do it all. Ive learned over the past years that saying you can do more than youre sure of will most likely not end well, so I am trying to be realistic. If you want to try me, just let me know exactly what you would want... If possible, try to give me some options, so I can get back to you with more specifics.You can send me a PM on the forum, or E-mail me at the following addresses: musicalm...@comcast.net, musicalman...@gmail.com. Or you can just reply to this topic too, as ill be checking it.Thanks for reading and hope to hear from you soon!URL: http://forum.aud
 iogames.net/viewtopic.php?pid=157711#p157711

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Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-06 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Seeking Sound Designer

Hi,Id be willing to help with this project but there are a few important things you should know.I may not always be available at every hour. Ill check on it as often as I can, but I may not be the quickest at getting things done. Some of that is due to my being a bit slow because I want to get it right, but I am also busy with college so that takes up a chunk of my time as well. During my free time, of which I still have quite a lot, Ill be watching over development. Id be willing to stay on the team for as long as I am needed... so I wont just back out after the first release.As to whether I enjoy sound design enough to do it constantly... I think my answer would be yes. Of course Id have to take some breathers but I dont see myself becoming tired of it.However we need more details... what kind of sounds will you need? This will help us decide whether we can make the kind of sounds you are looking for. As you proba
 bly know, sound designers, especially hobbiests, cant make every sound imaginable, most likely each hobbiest may have their own types of sounds they are able to produce.My resources are not of professional grade, but I take great care to use them to their best. They include recorders like: Zoom h1, and editors like Gold Wave, Adobe Audition, Reaper, and tons of external effects to morph the recordings into something more interesting. I ought to put up a collection of sounds I have made. As for the types of sounds I could make, it would probably be hand to hand combat, household sounds, and some ambiences and sci-fi... I know thats vague, but thats all I can really say for sure right now. I dont have a library of sounds from other users, just my gowing library of my original sounds. I do this intentionally to avoid any licensing issues with other people who may want to use them... I dont want to be in the middle of conflicts that could arise 
 if I happened to make a mistake.Also, I can help with editing/post processing, if someone has sent you sounds and you need a person to process them in any way to fit better, sound better, or just sound different, I am up for that. That would be easier for me than the sound design.Music is another possibility for me to help with, however in order to make sure you get it done, I would need details. I can not, and will not, try to compose for someone who only gives five-word descriptions of whats going on in a scene. I just dont have the time to make a million drafts of things in a timely fashion, so I have to get it right with as few re-takes as I can. This is not to allot me with more slacking time, but to keep things going at a smooth pace.The sounds you would be receiving from me would be free for any use though I would like to be credited, which I trust you will do. Even if you dont, I wont make a huge fuss about it but I think it is commo
 n courtesy.As for paying me for my work, I do not yet have a pay pal account, so sending me payment would probably be quite difficult. For now I am doing this stuff for free just as a hobby but that doesnt stop me from doing my best.BTW if youre running short on sounds, you can always use Freesound. Or get on their forums and ask for requests... Im sure someone on there will be able to help you too. Some of the members on Freesound are also selling other sounds for commercial purposes. The files they have on Freesound are of course free, but they also have additional sounds outside of Freesound which are not.So to sum it up, I feel confident that i could help you out in some way, though I dont pretend to do it all. Ive learned over the past years that saying you can do more than youre sure of will most likely not end well, so I am trying to be realistic. If you want to try me, just let me know exactly what you would want... If po
 ssible, try to give me some options, so I can get back to you with more specifics.You can send me a PM on the forum, or E-mail me at the following addresses: musicalm...@comcast.net, musicalman...@gmail.com. Or you can just reply to this topic too, as ill be checking it.Thanks for reading and hope to hear from you soon!URL: http://forum.audiogames.net/viewtopic.php?pid=157711#p157711

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Re: [Audiogames-reflector] Seeking Sound Designer

2013-12-06 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Seeking Sound Designer

Hi,Id be willing to help with this project but there are a few important things you should know.I may not always be available at every hour. Ill check on it as often as I can, but I may not be the quickest at getting things done. Some of that is due to my being a bit slow because I want to get it right, but I am also busy with college so that takes up a chunk of my time as well. During my free time, of which I still have quite a lot, Ill be watching over development. Id be willing to stay on the team for as long as I am needed... so I wont just back out after the first release.As to whether I enjoy sound design enough to do it constantly... I think my answer would be yes. Of course Id have to take some breathers but I dont see myself becoming tired of it.However we need more details... what kind of sounds will you need? This will help us decide whether we can make the kind of sounds you are looking for. As you proba
 bly know, sound designers, especially hobbiests, cant make every sound imaginable, most likely each hobbiest may have their own types of sounds they are able to produce.My resources are not of professional grade, but I take great care to use them to their best. They include recorders like: Zoom h1, and editors like Gold Wave, Adobe Audition, Reaper, and tons of external effects to morph the recordings into something more interesting. I ought to put up a collection of sounds I have made. As for the types of sounds I could make, it would probably be hand to hand combat, household sounds, and some ambiences and sci-fi... I know thats vague, but thats all I can really say for sure right now.I dont have a library of sounds from other users, just my growing library of my original sounds. I do this intentionally to avoid any licensing issues with other people who may want to use them... I dont want to be in the middle of conflicts that could 
 arise if I happened to make a mistake.Also, I can help with editing/post processing, if someone has sent you sounds and you need a person to process them in any way to fit better, sound better, or just sound different, I am up for that. That would be easier for me than the sound design. Post processing is relatively quick for me, so if you are on a tight schedule, that would probably be my best asset.Music is another possibility for me to help with, however in order to make sure you get it done, I would need details. I can not, and will not, try to compose for someone who only gives five-word descriptions of whats going on in a scene. I just dont have the time to make a million drafts of things in a timely fashion, so I have to get it right with as few re-takes as I can. This is not to allot me with more slacking time, but to keep things going at a smooth pace.Beta testing i can do, but that is not my strong point. Depending on how this game works, I ma
 y or may not be able to get good enough at it to test it well enough. id be willing to give it a try, though. But i have 0 knowledge of programming but if i remember correctly, you didnt ask that.The sounds you would be receiving from me would be free for any use though I would like to be credited, which I trust you will do. Even if you dont, I wont make a huge fuss about it but I think it is common courtesy.As for paying me for my work, I do not yet have a pay pal account, so sending me payment would probably be quite difficult. For now I am doing this stuff for free just as a hobby but that doesnt stop me from doing my best.BTW if youre running short on sounds, you can always use Freesound. Or get on their forums and ask for requests... Im sure someone on there will be able to help you too. Some of the members on Freesound are also selling other sounds for commercial purposes. The files they have on Freesound are of cours
 e free, but they also have additional sounds outside of Freesound which are not.So to sum it up, I feel confident that i could help you out in some way, though I dont pretend to do it all. Ive learned over the past years that saying you can do more than youre sure of will most likely not end well, so I am trying to be realistic. If you want to try me, just let me know exactly what you would want... If possible, try to give me some options, so I can get back to you with more specifics.You can send me a PM on the forum, or E-mail me at the following addresses: musicalm...@comcast.net, musicalman...@gmail.com. Or you can just reply to this topic too, as ill be checking it.Thanks for reading and hope to hear from you soon!URL: http://forum.audiogames.net/viewtopic.php?pid=157711#p157711

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Re: [Audiogames-reflector] Abandonware Games Archive

2013-12-06 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: Abandonware Games Archive

Hi all,As I stated a few months ago on another related topic, this archive has been down for some time and there is a very good chance that it wont come back. I discovered that the first post of this topic didnt really reflect that, so I just updated it. I feel like I should just delete all my topics about this archive, since nothing has been happening with this for a long time. What do you think?URL: http://forum.audiogames.net/viewtopic.php?pid=157712#p157712

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Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-06 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: yet another guy's game recordings

Hmm that is old LOL. But still okay i guess. All the recordings are a bit long though, I need to stop rambling LOL.URL: http://forum.audiogames.net/viewtopic.php?pid=157713#p157713

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Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-06 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: yet another guy's game recordings

Nah, Id rather just stick to this forum for now. i thought of doing something more public, that everyone, not just blind people, would be able to listen to. Ive wanted to share the audio gaming world with sighted people... I always enjoy hearing sighted people talk about video games, so long as they dont act like its common knowledge... in other words, they have to be willing to explain it to someone who knows nothing about the game.URL: http://forum.audiogames.net/viewtopic.php?pid=157718#p157718

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Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-05 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: yet another guy's game recordings

Hi all,Bad news to report. I took a look at the Bitcasa situation today since I had more free time than usual and I didnt feel like doing much else. Sadly, it has backed up 165 GB of my system files, before it finally realized it went over the 10 GB free storage limit. I have tried to stop the mirroring process, but that part of Bitcasa is still finnicky. I cannot delete the files from my Bitcasa drive either. Therefore, my account suspention is imminent and if I had the patience, I would be manually closing it right now. Ill just let it dye on its own... so Im looking for a new host. My options right now are 4 shared and google Drive. If worst comes to worst Ill just put the junky quality recordings on Dropbox again. Ive edited the first post to reflect these changes. Down time should be minimal, as I have new recordings to upload and I want to figure this out quickly. Pleas spread the word about this topic, particularly when the new link
 s come!URL: http://forum.audiogames.net/viewtopic.php?pid=157532#p157532

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Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-05 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: yet another guy's game recordings

Hi all,Bad news to report. I took a look at the Bitcasa situation today since I had more free time than usual and I didnt feel like doing much else. Sadly, it has backed up 165 GB of my hard drives, before it finally realized it went over the 10 GB free storage limit. It might have even done more if I hadnt finally opened it and checked. Thank god this didnt all happen at once... it must have been taking place over the many months I spent away from it.I have tried to stop it, but that part of Bitcasa is still finnicky. I cannot delete the files from my Bitcasa drive either. Therefore, my account suspension is imminent and if I had the patience, I would be manually closing it right now. Ill just let it dye on its own... so Im looking for a new host. My options right now are 4 shared and google Drive. If worst comes to worst Ill just put the junky quality recordings on Dropbox again. Ive edited the first post to reflect these cha
 nges. Down time should be minimal, as I have new recordings to upload and I want to figure this out quickly. Pleas spread the word about this topic, particularly when the new links come!URL: http://forum.audiogames.net/viewtopic.php?pid=157532#p157532

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Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-05 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: yet another guy's game recordings

Hi all,Good and bad news to report. First, bad news. I took a look at the Bitcasa situation today, and it just wouldnt work properly. It had backed up 165 GB of data before it realized it had gone over the 10 GB limit. There was no way to stop it since Bitcasas interface is still pretty finicky. So, my account has been suspended, or will be suspended in a very short time.Fortunately, I have uploaded the content to Google Drive, which I currently have 15 GB of storage on... more than enough. Ill be updating the first post momentarily with new links. Also Ive uploaded a review of the playcenter game Bounty Hunter! So check it out. It will take an hour or so for me to get everything in order, but if you havent seen it yet, be patient and it will be there soon enough.URL: http://forum.audiogames.net/viewtopic.php?pid=157532#p157532

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Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-05 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: yet another guy's game recordings

eHi all,Good and bad news to report. First, bad news. I took a look at the Bitcasa situation today, and it just wouldnt work properly. It had backed up 165 GB of data before it realized it had gone over the 10 GB limit. There was no way to stop it since Bitcasas interface is still pretty finicky. So, my account has been suspended, or will be suspended in a very short time.Fortunately, I have uploaded the content to Google Drive, which I currently have 15 GB of storage on... more than enough. Ill be updating the first post momentarily with new links. Also Ive uploaded a review of the playcenter game Bounty Hunter! So check it out. It will take an hour or so for me to get everything in order, but if you havent seen it yet, be patient and it will be there soon enough.Edit: Everything in the first post is working now. Also reorganized it a bit.URL: http://forum
 .audiogames.net/viewtopic.php?pid=157532#p157532

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Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-04 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: yet another guy's game recordings

Hi,Dropbox only gives 2 GB of free space. I have too many shared folders on there which I am frequently using, so I wouldnt have enough space to host an archive of game recordings. Im already hosting some of my other content there as well. Bitcasa gives 10 GB of free space. 4 shared is similar I believe.URL: http://forum.audiogames.net/viewtopic.php?pid=157397#p157397

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Re: [Audiogames-reflector] question about code factory games

2013-12-04 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: question about code factory games

Hi all,KM2000 isnt working on here... using Win 7 64 bit. The game will not run, whether I install it or run it from the cD rom. It brings up some Spanish error that seems to have something to do with Direct X. So I itried to install the included Direct X setup, but it just produces a series of beeps, so I cant figure out whats going on. Is it possible that we should just give up on trying to run these games on anything beyond XP?Edit: Got Direct X 7 to install, but the game still will not run. Any ideas?URL: http://forum.audiogames.net/viewtopic.php?pid=157420#p157420

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Re: [Audiogames-reflector] yet another guy's game recordings

2013-12-03 Thread AudioGames.net ForumGeneral Game Discussion: raygrote


Re: yet another guy's game recordings

Hi all,Just letting you all know I am still here, well Im not sure if anyone really knows about this topic. But for those who do, sadly, my reviews will be taken down in the coming days because My Bitcasa account will undergo suspension. I *do plan on getting them back up by 2014. I Just dont have the time now to sort through the clunky Bitcasa interface and whatnot to get this working. Furthermore my account is full, thanks to automatic backups which I didnt ask for... seems that needs to be manually turned off. Hopefully the interface is better now, well if it isnt, I will not be happy but I probably will continue to use it. I have a 4 shared account but I know a lot of people have issues with that. Id be happy to transfer to that, though. So once again, the reviews and whatever else that I posted here will be back in the coming weeks, so no panicking allowed! Also there will be some new content coming soon after I sort out the Bitcasa s
 ituation.Now, other less important things... my upcoming reviews will most likely be sounding different because my Yeti microphone sadly died. All I have to say about that is, curse that stupid flimsy USB port! It doesnt even look broken, but its usability has literally fallen apart piece by piece. Some of that could be due to my cable, but I wouldnt stake my life on that... So I am currently looking for other mics. For now I am using a junky 30 dollar piece of plastic, well it sounds okay if used right, but I wont settle for it. A few hours ago, I just looked at the ATR 2500. Price is going down, and a handful of people who use the Yeti as a vocal mic do seem to want to make the switch, just like I am doing. And its hard to argue; the mic just sounds different, more crisp in some ways, and definitely fits once you add game audio behind it. Just heard someone using one while playing Call of Duty or something. I made a topic in the Off Topic section if y
 ou want to discuss the mic. Also Ill be on break so I will be one happy college kid! And Ill slip a game recording or two in.URL: http://forum.audiogames.net/viewtopic.php?pid=157146#p157146

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