Re: [Audiogames-reflector] my created sounds

2014-04-24 Thread AudioGames.net ForumOff-topic room: danny


Re: my created sounds

Hes barely starting out, and sound designing isnt always creating your own sounds. For first projects, they are quite good.URL: http://forum.audiogames.net/viewtopic.php?pid=173174#p173174

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Re: [Audiogames-reflector] KS-salutions news. 22/03/2014

2014-03-25 Thread AudioGames.net ForumOff-topic room: danny


Re: KS-salutions news. 22/03/2014

Hi, as far as I know kyle is still working on dm 2, at least last time I checked. Looks like I created a good series then lol.URL: http://forum.audiogames.net/viewtopic.php?pid=170154#p170154

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Re: [Audiogames-reflector] planning to kill a progect wile borning another. Your oppinion guys.

2014-03-20 Thread AudioGames.net ForumOff-topic room: danny


Re: planning to kill a progect wile borning another. Your oppinion guys.

Basicly its a movie with out description from what I can gather from the exampple.URL: http://forum.audiogames.net/viewtopic.php?pid=169509#p169509

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Re: [Audiogames-reflector] What has this forum taught you?

2014-03-07 Thread AudioGames.net ForumOff-topic room: danny


Re: What has this forum taught you?

I think I signed up here in 2011 or so, but really didnt start becoming an active poster until last year when I started getting into game development. The forum has taught me a lot since then.URL: http://forum.audiogames.net/viewtopic.php?pid=167890#p167890

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Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2013-12-04 Thread AudioGames.net ForumOff-topic room: danny


Re: Goodbye Windows XP, i still get nistalgic over you.

@chris the way to turn on orca in sonar is alt f2, then type orca and hit enter. I do think linux is an option, but for me the newer versions of gnome I didnt like. Im refering to the version bundled with 13.10 that changes orcas name to screen reader. Anyways, getting back on topic, it does seem as if microsoft keeps stating times xp will stop being unsupported. Like the time 7 came out and they had a date for xp being unsupported, and it never happened. I guess we will wait and see what happens.URL: http://forum.audiogames.net/viewtopic.php?pid=157444#p157444

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Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2013-11-28 Thread AudioGames.net ForumOff-topic room: danny


Re: Goodbye Windows XP, i still get nistalgic over you.

I dont know that I would call narrator in windows 8 a bad screen reader. Sure it has its clunks and bugs, but its one big step for microsoft. As for xp, the hole info about not being to access the internet I seriously dout is true. When microsoft say they are ending support, it just means no security updates. But yes, I do mis xp. I do like the newer windows, but they dont run exactly the same as xp does.URL: http://forum.audiogames.net/viewtopic.php?pid=156703#p156703

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Re: [Audiogames-reflector] c++ ide?

2013-11-27 Thread AudioGames.net ForumOff-topic room: danny


Re: c++ ide?

Depends which version of visual studio you use. I know 2010 is prytty accessible, however 2012 as im aware has some accessibility ishues with nvda last time I mest around with it. I do remember it being very sluggish to work with.URL: http://forum.audiogames.net/viewtopic.php?pid=156563#p156563

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Re: [Audiogames-reflector] A Message to All Blind Members

2013-10-31 Thread AudioGames.net ForumOff-topic room: danny


Re: A Message to All Blind Members

I honestly have no comment for this other than... fail. Seriously I didnt know weather to laugh or what. Because, if someone is that stupid to post a message on facebook like that instead of just blocking and leaving it, then clearly they themselves are insecure. Sorry if it sounds harsh but that person doesnt even deserve to be on a social network.URL: http://forum.audiogames.net/viewtopic.php?pid=153742#p153742

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Re: [Audiogames-reflector] A Message to All Blind Members

2013-10-31 Thread AudioGames.net ForumOff-topic room: danny


Re: A Message to All Blind Members

I honestly have no comment for this other than... fail. Seriously I didnt know weather to laugh or what. Because, if someone is that stupid to post a message on facebook like that instead of just blocking and leaving it, then clearly they themselves are very lowlife and... I dont quite know how to put it. Sorry if it sounds harsh but that person doesnt even deserve to be on a social network.URL: http://forum.audiogames.net/viewtopic.php?pid=153742#p153742

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Re: [Audiogames-reflector] windows 8.1. your thoughts

2013-10-24 Thread AudioGames.net ForumOff-topic room: danny


Re: windows 8.1. your thoughts

I have the same ishue in 8.1, not sure how to fix it.URL: http://forum.audiogames.net/viewtopic.php?pid=153054#p153054

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Re: [Audiogames-reflector] PWCT (programming without coding technology), anyone heard of it?

2013-10-13 Thread AudioGames.net ForumOff-topic room: danny


Re: PWCT (programming without coding technology), anyone heard of it?

@camlern whats rong with him posting his c++ code? Im just wundering since you said it was laim and no one uses winforms.URL: http://forum.audiogames.net/viewtopic.php?pid=151709#p151709

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Re: [Audiogames-reflector] PWCT (programming without coding technology), anyone heard of it?

2013-10-13 Thread AudioGames.net ForumOff-topic room: danny


Re: PWCT (programming without coding technology), anyone heard of it?

OK, Im going to interject here. I am by no means an expert in coding, and in fact I dont very much cair for c++. Ethin, I think your post was a little too harsh and saying a program is stupid simply because it wont compile for you isnt a valid argument. On the subject of programming languages, we all have are prefurd choice of language depending on what we want to do. For instants, I like to use bgt for creating games, because it has all the nuts and bolts for creating a game and speeding up development. However, for developing a softwear app such as a calculator, I will use pure basic since its suited to software development. I have used it for creating some simple games in the past but never quite liked pbs structure much. And, what we all must remember is what may seem complex and overly complicated in c++, may be another users prefurd way of coding. Same with bgt, same with python, same with every programming language. What Im simply saying 
 here is camlorn may like python, where as ethin may like c++. Theirs nothing rong with that.URL: http://forum.audiogames.net/viewtopic.php?pid=151746#p151746

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Re: [Audiogames-reflector] Linux Ubuntu server!

2013-09-02 Thread AudioGames.net ForumOff-topic room: danny


Re: Linux Ubuntu server!

While I havnt tryed ubuntu server myself, I do know for a fact it doesnt have speech at all. I have been able to do a server with ubuntu desktop. Server is basicly ubuntu with the desktop gutted and ript out. Though, it depends on what type of server you want to run on it.URL: http://forum.audiogames.net/viewtopic.php?pid=146964#p146964

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