Re: [Audiogames-reflector] Accessibility Jam online!

2014-05-08 Thread AudioGames.net ForumOff-topic room: frastlin


Re: Accessibility Jam online!

Try:http://jams.gamejolt.io/AccessibilityJamIt should work.Thanks,URL: http://forum.audiogames.net/viewtopic.php?pid=174445#p174445

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Re: [Audiogames-reflector] Accessibility Jam online!

2014-05-07 Thread AudioGames.net ForumOff-topic room: frastlin


Re: Accessibility Jam online!

Yes, drawing with the ears is its own thing and should not be related to drawing or imaging for pictures. You will in my moms words look blind if you do that.Of coarse, tactile is the only way to really go for this. That is why I was thinking that a Graphite tablet may be able to help. I dont know how a tablet works, but I think one could put clay or something on the board and the board would then send the coordinates to the computer and you would be able to read those and then put those numbers in the program. Of coarse, you would need to resize stuff, but one could create a graphics kit that would have squares with different sizes in relationship to the board you had. I think this would be very easy to do with the IPad wouldnt it? But an IPad is a different shape than a computer screen. Perhaps one could do it on a windows 8 touch screen. You place clay on your screen!!! Just remember to take it off after! Has anyone gone into development for windows 8 here? I know NVDA has utilized touch screen technology, but Ive not found anyone who has developed windows 8 personally.BTW, the IRC channel has like 3 people on it and I just logged in to see what it was. This is cool!  I didnt see the forums though.URL: http://forum.audiogames.net/viewtopic.php?pid=174422#p174422

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Re: [Audiogames-reflector] Accessibility Jam online!

2014-05-07 Thread AudioGames.net ForumOff-topic room: frastlin


Re: Accessibility Jam online!

Yes, drawing with the ears is its own thing and should not be related to drawing or imaging for pictures. You will in my moms words look blind if you do that.Of coarse, tactile is the only way to really go for this. That is why I was thinking that a Graphite tablet may be able to help. I dont know how a tablet works, but I think one could put clay or something on the board and the board would then send the coordinates to the computer and you would be able to read those and then put those numbers in the program. Of coarse, you would need to resize stuff, but one could create a graphics kit that would have squares with different sizes in relationship to the board you had. I think this would be very easy to do with the IPad wouldnt it? But an IPad is a different shape than a computer screen. Perhaps one could do it on a windows 8 touch screen. You place clay on your screen!!! Just remember to take it off after! Has anyone gone into development for windows 8 here? I know NVDA has utilized touch screen technology, but Ive not found anyone who has developed windows 8 personally.BTW, the IRC channel has like 3 people on it and I just logged in to see what it was. This is cool!  http://nsomniart.com/forums/viewforum.php?f=3We need to post in there!!!URL: http://forum.audiogames.net/viewtopic.php?pid=174422#p174422

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Re: [Audiogames-reflector] Python and Functions

2014-05-06 Thread AudioGames.net ForumOff-topic room: frastlin


Re: Python and Functions

Can you do it in as few lines as possible?hours = float(raw_input(How many hours did you work?))rt = float(raw_input(How much did you get payed each hour?))def calc(hours, rt):  over = 0  if hours  40:over = hours - 40rt2 = rt*1.5over *= rt2  total = hours * rt  total += over  return totalprint calc(hours, rt)Are there shorter ways to do this?How can you keep this from crashing if I am feeling like myself and enter f or  in the box instead of a number?URL: http://forum.audiogames.net/viewtopic.php?pid=174337#p174337

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Re: [Audiogames-reflector] Accessibility Jam online!

2014-05-04 Thread AudioGames.net ForumOff-topic room: frastlin


Re: Accessibility Jam online!

Totally!Im doing a game jam now and hopefully some of those guys will take what they learned about screen readers from me and build something awesome!Im not sure how pretty my game will be from this game jam, but I would like to continue working with some of these guys for the big accessibility jam. Some folks here should form teems and when they have their open chat room, ask for artists and programmers in your languages.Sound guys will be really good for the sighted devs as if a game is good enough on the sound, it is a matter of commands being easy for the players.We should post our abilities and skills here so we can start getting an idea of who we can ask to join our teem or for help once the jam starts.Im a novice, but I can program OK in python, I use pygame and accessible_output. I have not worked with graphics in pygame before.I also like recording sound effects and editing sounds to work in games.One of my skil
 ls is talking to sighted programmers and communicating very well what I want the program to do. I am also super good at crashing games. Give me a game and I can probably crash or find a bug in it within 30 seconds.URL: http://forum.audiogames.net/viewtopic.php?pid=173984#p173984

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Re: [Audiogames-reflector] Is audiogames.net audioguys.net?

2014-05-04 Thread AudioGames.net ForumOff-topic room: frastlin


Re: Is audiogames.net audioguys.net?

We have come to know sims as sims, or apps or games. In fact, program will soon be replaced with app and many games become plugins for apps like facebook.I think for FB, more women play than men. I totally see 80% more women on those games than I see men.URL: http://forum.audiogames.net/viewtopic.php?pid=173985#p173985

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Re: [Audiogames-reflector] programming editors and screenreaders

2014-05-01 Thread AudioGames.net ForumOff-topic room: frastlin


Re: programming editors and screenreaders

Hello,I use EdSharp, it is a text editor that is built for blind developers. In fact I like it so much, that I use it as my main word processor.I use an NVDA profile called programming with a custom punctuation dictionary.EdSharp is the second to the last link on this page:http://empowermentzone.com/EdSharp.htmURL: http://forum.audiogames.net/viewtopic.php?pid=173787#p173787

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[Audiogames-reflector] Accessibility Jam online!

2014-05-01 Thread AudioGames.net ForumOff-topic room: frastlin


Accessibility Jam online!

Hello,One of my friends is putting on a game jam with a focus on accessibility and would like the audiogame community to be a part of it!The link to the website is:http://jams.gamejolt.io/AccessibilityJamFor those that dont know, a game jam is an event where game developers get together and make as much of a game as they can in a certain time period. At the end they present their games and the best ones often win prizes.But the real value of a game jam is the networking and final product that you come out with.Hope to see you there!URL: http://forum.audiogames.net/viewtopic.php?pid=173788#p173788

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Re: [Audiogames-reflector] May-01-2014 Ai Squared and GW Micro Join Forces

2014-05-01 Thread AudioGames.net ForumOff-topic room: frastlin


Re: May-01-2014 Ai Squared and GW Micro Join Forces

Hello,They may compete with NVDA now!What does it mean:In addition, a free and fully featured version of Window-Eyes will continue to be available via the Window-Eyes Offer for Users of Microsoft Office as part of the recently announced partnership with Microsoft and GW Micro.Where can I get this?URL: http://forum.audiogames.net/viewtopic.php?pid=173790#p173790

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Re: [Audiogames-reflector] I have no passion in life

2014-04-06 Thread AudioGames.net ForumOff-topic room: frastlin


Re: I have no passion in life

Hello,I have the opposite problem. I become motivated to do everything and end up doing things really intensely for a short time, then switching focus to another thing, go to another thing, go back to the first thing, and it then takes everything a long time to get done. On the upside, I know how to do a little bit of many things!For me, in my 16-20 years I had a rule that was never say no to a new experience if it didnt harm you or someone else or conflicted with your moral values. Then I really tried my hardest to really enjoy what I was doing, even though I may have hated it to start with. I also never said I cant In fact I hate the word cant I dont believe it is really a word, it is just a shorter way of saying I choose not to. Instead of saying I cant I change that phrase to How can I This keeps my brain out of a lethargy filled with pity.I tried caring what
  people thought of me in grade school and middle school. I HATED IT! If you dont mind making a total fool of yourself, if you dont care about making a dork of yourself, if you are just out to have fun, life is good. People should never dictate your life. Because honestly, you will never be as good as the popular people and honestly those popular people will never be as good as you. This means that you are the only you and that is what makes you liked. If Jim Carry did what was normal he wouldnt be Jim Carry. So dont be afraid of doing what you feel like doing. your feelings are right more than you are.When talking to people, ask questions more than talk. Even if the question is dumb, if it is about the other person, it works. Dont be afraid of being too personal either. I find people love talking about themselves, and once I began asking people personal questions like: How did your weekend go? How did your date with Fred go? Wher
 e do you live? What are your plans after college? How do you feel about ending this year?... People started liking me a whole lot more. I dont say Im a good socializer, but I can hold my own and to my annoyance people love to choose me to lead them...Some great books for mindset and motivation are the Rich Dad books. They deal with financial education, but they also work on personal development and motivation. Sales books are fantastic when it comes to pushing away your fear of rejection.Life is a game and life is there to be lived, so I will live!URL: http://forum.audiogames.net/viewtopic.php?pid=171405#p171405

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Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net ForumOff-topic room: frastlin


Re: Sound Libraries in python

This is fantastic thank you! I must have missed the description of the buffer size as I dont understand any of the arguments in the pre_init call. I reduced the first numbers, but never could find what the last number did. This is great!Do you know if it is better to have a separate module for sound effects, or would it be OK to initialize the mixer in the effects function call? In another words, is it hard on the computer to initialize the mixer every time a key is pressed? Im kind of new to python, so dont quite understand how processing works.thanks,URL: http://forum.audiogames.net/viewtopic.php?pid=170881#p170881

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Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net ForumOff-topic room: frastlin


Re: Sound Libraries in python

Yes, I used those when I was first messing around with pygame. They were very helpful!Do you know if there is any good way to have a module get the focus, while of the key commands without importing pygame again? Currently I have a menu module that imports pygame seperatly. It is very simple and easy to read, but it imports pygame every time you want a menu to show up.It wouldnt be a problem if pygame was not so big, but with so many modules, the lag is almost noticeable.I suppose I can design a module to take key presses and import that module every time I want to take controll of the keyboard, but Id like to know what other people do.thanks,URL: http://forum.audiogames.net/viewtopic.php?pid=170901#p170901

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Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net ForumOff-topic room: frastlin


Re: Sound Libraries in python

Yes, I used those when I was first messing around with pygame. They were very helpful!Does the music section of the mixer then get the same buffer size as the sound effects? I have music that can have the huge buffer size, but I only want the music to have that large buffer. Does pygame create 2 instances of pygame.mixer, one for the sounds and one for the music? Or do I need to build that in?Also, do you know if there is any good way to have a module get the focus, while of the key commands without importing pygame again? Currently I have a menu module that imports pygame seperatly. It is very simple and easy to read, but it imports pygame every time you want a menu to show up.It wouldnt be a problem if pygame was not so big, but with so many modules, the lag is almost noticeable.I suppose I can design a module to take key presses and import that module every time I want to take controll of the keyboard, but Id like to know what other people d
 o.thanks,URL: http://forum.audiogames.net/viewtopic.php?pid=170901#p170901

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Re: [Audiogames-reflector] Sound Libraries in python

2014-03-31 Thread AudioGames.net ForumOff-topic room: frastlin


Re: Sound Libraries in python

[[wow]], I just read clientmediasound.py.That is complex! Have you considered making it into a package and placing it on the pygame website? There is maybe 1 audio package on there and it doesnt do anything useful from what I could tell.Having a package that can calculate distance, and change the stereo sound to match that new calculation would be amazing! Have you ever found a way to lower the sound for when the sounds go behind you?URL: http://forum.audiogames.net/viewtopic.php?pid=170908#p170908

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Re: [Audiogames-reflector] converting pdf's of printed music into an auditory form?

2014-03-30 Thread AudioGames.net ForumOff-topic room: frastlin


Re: converting pdf's of printed music into an auditory form?

Hello, There isnt anything that is free that will attempt to translate from a scan to a midi or any other format. The best is Sharp-Eye from Dancing Dots and that is a pretty penny. Otherwise, you are stuck with trying to find already made midies, friends to help by entering your part into a music editor or someone recording it for you. That is why we read Braille music.Thanks,URL: http://forum.audiogames.net/viewtopic.php?pid=170782#p170782

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Re: [Audiogames-reflector] iq tests for the blind

2014-03-30 Thread AudioGames.net ForumOff-topic room: frastlin


Re: iq tests for the blind

Hello,To my knowledge no accessible IQ test has been developed. The ones they do have are really not accurate (that leads to the question if IQ tests really work in general), but I think a blind psychologist needs to create one.IQ tests rely heavily on pictures and I took one of the assessments that were supposedly accessible and they labled me to have a learning dissibility. I gradguated with a 4.2 from high school and Ive never dropped below a 3.85 GPA in college. Im also an honors student and not to brag, but Im not 100% sure that constitutes a learning disability.URL: http://forum.audiogames.net/viewtopic.php?pid=170783#p170783

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Re: [Audiogames-reflector] What's wrong with this code?

2014-03-30 Thread AudioGames.net ForumOff-topic room: frastlin


Re: What's wrong with this code?

This changes the topic, but for all that is good and pythonic, please please do not go over 3 indentations in your code. If it is a dumb little check that is one line it is OK, but no more than 3! LOLIf the function is over 10 lines it is too long!Also, thats a lot of scariness with the float numbers grabbing the raw data. As someone who finds perverse pleasure in crashing programs, my fingers are just itching to type f in the raw_input field LOL!I learned about try and except statements really early on in my python learning...Good luck and let me know if you want me to crash your progra... I mean help you with anything pythonic.URL: http://forum.audiogames.net/viewtopic.php?pid=170785#p170785

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[Audiogames-reflector] Sound Libraries in python

2014-03-30 Thread AudioGames.net ForumOff-topic room: frastlin


Sound Libraries in python

Hello,Ive been asking around on the audio game developers email list, but Ive not really found any quality sound libraries for python.Im using pygame in my programming, but Im having the problem in pygame that:1. the sound has a major delay (500ths of a second, but thats a lot!)2. the panning is crude and rudimentary at best. I only have the tuple (0.5, 0.5) for a sound in front of me and that is it. No pitch change, no xyz coords, no Doppler effect or anything but that lovely (0.5, 0.5).PyAl, the python wrapper for OpenAl seems like it has the most potential, but it requires knowledge of C++ that I dont quite have yet in order to do checks on if a sound is playing or not and there is no play_to_end function.There is also no supported way to open .ogg files or stream audio files.PySonic made me the most excited, but then I looked at the website and the last update was 2005
 . This is a huge bummer now FMOD is free for games under $10. (If anyone wants to make a wrapper for the FMOD API...)PyMedia seemed perfect, until I started reading through the documentation and couldnt find any clear audio panning and I realized it was more an audio player api, not a sound library.audiere erm, I couldnt figure it out. The documentation was not in python and I couldnt even find the correct python package installer. It looks like a C++ person wanted to be accessible to python users and expected us to understand what to do with a pyd file...pydub looks cool, but again, it seems like another pymedia. No panning and very little documentation.sound_lib is probably the best out there. It is a wrapper for the bass library, so costs if sold. The documentation on sound_lib is nil, so thanks to one of the other developers on the developers list, I was able to implement it into the game Im currently making. Im
  just not happy with it as if I wanted to sell any of my games I would need to pay and with no documentation, paying would not be worth it.I am wondering if anyone has any hints with pygame to make it faster and or have algorithms that can simulate 3d audio with a 2d setup?I would also like to know what libraries other people use (python or otherwise)?Thanks,URL: http://forum.audiogames.net/viewtopic.php?pid=170790#p170790

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Re: [Audiogames-reflector] nvda voice addons

2013-08-19 Thread AudioGames.net ForumOff-topic room: frastlin


Re: nvda voice addons

Hello, check out:http://jeff.vrnw.org/NVDA.htmI love the voice selection on there.Thanks,URL: http://forum.audiogames.net/viewtopic.php?pid=145415#p145415

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