Re: [Audiogames-reflector] What is radwin island?

2013-12-09 Thread AudioGames.net Forum — General Game Discussion: Sebby


Re: What is radwin island?

[[wow]], can't believe I missed this. Regardless of what you guys get up to next, I wish you the best of luck, and thanks for pushing out the goalposts.I'll definitely be pointing this one out to Matt, as vertical movement is something that really tortured us for AudioQuake, and we eventually just gave up and implemented auto-aiming (which some people really disliked, and I don't blame them).URL: http://forum.audiogames.net/viewtopic.php?pid=157986#p157986

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Re: [Audiogames-reflector] What is radwin island?

2013-12-09 Thread AudioGames.net Forum — General Game Discussion: Dave


Re: What is radwin island?

I know what you meant!  The Tekken-example was just the best I could think of, at the moment. You are talking about audio as a feedback modality, rather than a simple compliment to the visual. Indeed, the more care a developer puts into their game's audio, the more they focus on senses that arn't just sight, the better for everyone - You guys, in particular. No, we havn't really looked too much into it, as it is more in the game-design catagory of things. Maybe in future!URL: http://forum.audiogames.net/viewtopic.php?pid=157970#p157970

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Re: [Audiogames-reflector] What is radwin island?

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: What is radwin island?

Well, fighting games wasn't what I was thinking about regarding to audio.Put on some headphones, search for The last of us gameplay or Splinter Cell gameplay on Youtube, and I'm sure you'll get excited! Ubisoft who is the company behind the Splinter cell games are doing an amazing job when it comes to sound designing. I remember playing through most of the first Splinter cell game for ps2 and pc with a sighted friend of mine, where he told me to do through the tutorial and in a room, where you had to sneak very quiredly through a dark room, full of things on the floor which made some sounds if you walked too fast. If those games had just a bit more of audio and if the shooting parts had autoaim, those games would be very playable for blind people, mainly because of the amazing audio!URL: http://forum.audiogames.net/viewtopic.php?pid=157452#p157452

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Re: [Audiogames-reflector] What is radwin island?

2013-12-04 Thread AudioGames.net Forum — General Game Discussion: Dave


Re: What is radwin island?

Hi buddy! Nice to hear from you again. Thanks for the well -wishing.SLJ wrote:By the way, have you looked at some of the mainstream playstation games which have really good and detailed audio?I'm afraid not - But we continue to advocate that "we know a guy" who doesn't really need sight to beat people at Tekken.  A lot of people are suprised to hear about that, when it comes up.URL: http://forum.audiogames.net/viewtopic.php?pid=157359#p157359

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Re: [Audiogames-reflector] What is radwin island?

2013-12-03 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: What is radwin island?

Hi Dave.really nice to hear from you, and it's so great to hear that your doing well on your education.You might be interested in this topic:http://forum.audiogames.net/viewtopic.php?id=10543where we talk about a headtracking headset device, made by Aprone (the creator of Swamp and other awesomeness)Greets the other guys from me and wish them the best luck on your education.I hope to hear from you soon regarding other projects regarding to 3d audio.By the way, have you looked at some of the mainstream playstation games which have really good and detailed audio?Warm regards from Søren.URL: http://forum.audiogames.net/viewtopic.php?pid=157277#p157277

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Re: [Audiogames-reflector] What is radwin island?

2013-12-03 Thread AudioGames.net Forum — General Game Discussion: Dave


Re: What is radwin island?

@Dark: Remember this thread? Radwin Island was the result http://forum.audiogames.net/viewtopic.php?id=7280Hi! Dave here - From the group that created "Radwin Island". Randomly browsing the internet today (3. December, 2013) we came upon a thread- and a link to a podcast, related to our old project “Radwin Island”. We just heard Petermach and Gorthalon’s Let's Play of our little pet project, and we were laughing and smiling throughout. Given that this thread is so recent, we took the time to post a little reply.Who created Radwin Island?We did! We aren't game developers, really, we are just a small group of kids, still in school who all play video games in our spare time. "Medialogy", the major, can be indirectly coupled with some parts of game-creation, but not exclusively. The let's play podcasters had a good laugh at the poor voiceacting, and for good reason. We voiced the game ourselves. We didn't use any money in creation of the game.Are you still working on Radwin Island?No. We are unfortunately not working on Radwin Island. It was a demonstration for our 4th. Semester University project. We were trying to research if using a head-tracking feature boosted immersion for an audio-only game. Working on this project actually gave us the research topic that we have since taken an interest in. What are you doing now?We are now on our 7th semester (having just gotten our Bachelors' degrees), and we have for two semesters focused on 3D audio. 3D audio, by our definition, is audio enhanced by a HRTF (Head-related transfer function) algorithm. Without making all of this overly technical and annoying to read, 3D audio takes the shape of the ear and the very slight difference in time sound waves take at arriving at each ear, into consideration. We have already successfully proven that 3D audio is more accurate in an audio-exclusive environment (Like Radwin Island and other audio games!) and we are currently trying to prove its significance in visual search as well. Our secret agenda is that we hope 3D audio will be a standard for video games, in the future. The panning systems that most games use (including Radwin Island) provides no actual information about the vertical axis. This explains why verticality in audio games is such a big hassle. You simply cannot hear the difference between audio above and below you. We have read ALL feedback for Radwin Island, and we appreciate all of it. We had not expected as much exposure as we got from this wonderful community. For all of you who had hoped the game would be developed further, we are sorry. It is really difficult to express how much we wish we could. We simply have to follow our study curriculum. Here is the link for the control app that we used for head-rotation. We are not sure if it still works, as the app is not our creation. Control (OSC + MIDI)https://itunes.apple.com/dk/app/control … 24747?mt=8From the Radwin Island team – Have a nice day and game on!URL: http://forum.audiogames.net/viewtopic.php?pid=157165#p157165
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Re: [Audiogames-reflector] What is radwin island?

2013-12-03 Thread AudioGames.net Forum — General Game Discussion: Dave


Re: What is radwin island?

Hi! Dave here - From the group that created "Radwin Island". Randomly browsing the internet today (3. December, 2013) we came upon a thread- and a link to a podcast, related to our old project “Radwin Island”. We just heard Petermach and Gorthalon’s Let's Play of our little pet project, and we were laughing and smiling throughout. Given that this thread is so recent, we took the time to post a little reply.Who created Radwin Island?We did! We aren't game developers, really, we are just a small group of kids, still in school who all play video games in our spare time. "Medialogy", the major, can be indirectly coupled with some parts of game-creation, but not exclusively.Are you still working on Radwin Island?No. We are unfortunately not working on Radwin Island. It was a demonstration for our 4th. Semester University project. We were trying to research if using a head-tracking feature boosted immersion for an audio-only game. Working on this project actually gave us the research topic that we have since taken an interest in. What are you doing now?We are now on our 7th semester (having just gotten our Bachelors' degrees), and we have for two semesters focused on 3D audio. 3D audio, by our definition, is audio enhanced by a HRTF (Head-related transfer function) algorithm. Without making all of this overly technical and annoying to read, 3D audio takes the shape of the ear and the very slight difference in time sound waves take at arriving at each ear, into consideration. We have already successfully proven that 3D audio is more accurate in an audio-exclusive environment (Like Radwin Island and other audio games!) and we are currently trying to prove its significance in visual search as well. Our secret agenda is that we hope 3D audio will be a standard for video games, in the future. The panning systems that most games use (including Radwin Island) provides no actual information about the vertical axis. This explains why verticality in audio games is such a big hassle. You simply cannot hear the difference between audio above and below you. We have read ALL feedback for Radwin Island, and we appreciate all of it. We had not expected as much exposure as we got from this wonderful community. For all of you who had hoped the game would be developed further, we are sorry. It is really difficult to express how much we wish we could. We simply have to follow our study curriculum. Here is the link for the control app that we used for head-rotation. We are not sure if it still works, as the app is not our creation. Control (OSC + MIDI)https://itunes.apple.com/dk/app/control … 24747?mt=8From the Radwin Island team – Have a nice day and game on!URL: http://forum.audiogames.net/viewtopic.php?pid=157165#p157165
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Re: [Audiogames-reflector] What is radwin island?

2013-12-03 Thread AudioGames.net Forum — General Game Discussion: Dave


Re: What is radwin island?

Hi! Dave here - From the group that created "Radwin Island". Randomly browsing the internet today (3. December, 2013) we came upon a thread- and a link to a podcast, related to our old project “Radwin Island”. We just heard Petermach and Gorthalon’s Let's Play of our little pet project, and we were laughing and smiling throughout. Given that this thread is so recent, we took the time to post a little reply.Who created Radwin Island?We did! We aren't game developers, really, we are just a small group of kids, still in school who all play video games in our spare time. "Medialogy", the major, can be indirectly coupled with some parts of game-creation, but not exclusively.Are you still working on Radwin Island?No. We are unfortunately not working on Radwin Island. It was a demonstration for our 4th. Semester University project. We were trying to research if using a head-tracking feature boosted immersion for an audio-only game. Working on this project actually gave us the research topic that we have since taken an interest in. What are you doing now?We are now on our 7th semester (having just gotten our Bachelors' degrees), and we have for two semesters focused on 3D audio. 3D audio, by our definition, is audio enhanced by a HRTF (Head-related transfer function) algorithm. Without making all of this overly technical and annoying to read, 3D audio takes the shape of the ear and the very slight difference in time sound waves take at arriving at each ear, into consideration. We have already successfully proven that 3D audio is more accurate in an audio-exclusive environment (Like Radwin Island and other audio games!) and we are currently trying to prove its significance in visual search as well. Our secret agenda is that we hope 3D audio will be a standard for video games, in the future. The panning systems that most games use (including Radwin Island) provides no actual information about the vertical axis. This explains why verticality in audio games is such a big hassle. You simply cannot hear the difference between audio above and below you. We have read ALL feedback for Radwin Island, and we appreciate all of it. We had not expected as much exposure as we got from this wonderful community. For all of you who had hoped the game would be developed further, we are sorry. It is really difficult to express how much we wish we could. We simply have to follow our study curriculum. Here is the link for the control app that we used for head-rotation. We are not sure if it still works, as the app is not our creation. https://itunes.apple.com/dk/app/control … 24747?mt=8From the Radwin Island team – Have a nice day and game on!URL: http://forum.audiogames.net/viewtopic.php?pid=157165#p157165
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Re: [Audiogames-reflector] What is radwin island?

2013-12-03 Thread AudioGames.net Forum — General Game Discussion: Dave


Re: What is radwin island?

Hi! Dave here - From the group that created "Radwin Island". Randomly browsing the internet today (3. December, 2013) we came upon a thread- and a link to a podcast, related to our old project “Radwin Island”. We just heard Petermach and Gorthalon’s Let's Play of our little pet project, and we were laughing and smiling throughout. Given that this thread is so recent, we took the time to post a little reply.Who created Radwin Island?We did! We aren't game developers, really, we are just a small group of kids, still in school who all play video games in our spare time. "Medialogy", the major, can be indirectly coupled with some parts of game-creation, but not exclusively.Are we still working on Radwin Island?No. We are unfortunately not working on Radwin Island. It was a demonstration for our 4th. Semester University project. We were trying to research if using a head-tracking feature boosted immersion for an audio-only game. Working on this project actually gave us the research topic that we have since taken an interest in. What are we doing now?We are now on our 7th semester (having just gotten our Bachelors' degrees), and we have for two semesters focused on 3D audio. 3D audio, by our definition, is audio enhanced by a HRTF (Head-related transfer function) algorithm. Without making all of this overly technical and annoying to read, 3D audio takes the shape of the ear and the very slight difference in time sound waves take at arriving at each ear, into consideration. We have already successfully proven that 3D audio is more accurate in an audio-exclusive environment (Like Radwin Island and other audio games!) and we are currently trying to prove its significance in visual search as well. Our secret agenda is that we hope 3D audio will be a standard for video games, in the future. The panning systems that most games use (including Radwin Island) provides no actual information about the vertical axis. This explains why verticality in audio games is such a big hassle. You simply cannot hear the difference between audio above and below you. We have read ALL feedback for Radwin Island, and we appreciate all of it. We had not expected as much exposure as we got from this wonderful community. For all of you who had hoped the game would be developed further, we are sorry. It is really difficult to express how much we wish we could. We simply have to follow our study curriculum. Here is the link for the control app that we used for head-rotation. We are not sure if it still works, as the app is not our creation. https://itunes.apple.com/dk/app/control … 24747?mt=8From the Radwin Island team – Have a nice day and game on!URL: http://forum.audiogames.net/viewtopic.php?pid=157165#p157165
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Re: [Audiogames-reflector] What is radwin island?

2013-11-10 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: What is radwin island?

Hi.No, they knew from the beginning that this was only a school project, so only a concept demo was planned. They told me that they wish they could keep working on the game though.URL: http://forum.audiogames.net/viewtopic.php?pid=154973#p154973

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Re: [Audiogames-reflector] What is radwin island?

2013-11-09 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: What is radwin island?

Hi,@slj: did they actually have plans to expand it into a larger project with more story and such?URL: http://forum.audiogames.net/viewtopic.php?pid=154852#p154852

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Re: [Audiogames-reflector] What is radwin island?

2013-11-07 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: What is radwin island?

Yeah, kind of. Accept for the guide dog.URL: http://forum.audiogames.net/viewtopic.php?pid=154729#p154729

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Re: [Audiogames-reflector] What is radwin island?

2013-11-07 Thread AudioGames.net Forum — General Game Discussion: AlexN94


Re: What is radwin island?

Basicly... A mix between Extant and Jurassic Park. URL: http://forum.audiogames.net/viewtopic.php?pid=154652#p154652

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Re: [Audiogames-reflector] What is radwin island?

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: What is radwin island?

sswwaaiikkee wrote:hibut this game not release yes?thanksYes, only a concept demo is released. Not the full game because the developers didn't had time to work on it.URL: http://forum.audiogames.net/viewtopic.php?pid=154630#p154630

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Re: [Audiogames-reflector] What is radwin island?

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: sswwaaiikkee


Re: What is radwin island?

hibut this game not release yes?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=154596#p154596

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Re: [Audiogames-reflector] What is radwin island?

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: brad


Re: What is radwin island?

Hi.The tech demo is downloading for me.So hopefully I'll be able to give this a go, although not having a mouse at the moment will be fun, oh well.SmileURL: http://forum.audiogames.net/viewtopic.php?pid=154594#p154594

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Re: [Audiogames-reflector] What is radwin island?

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: What is radwin island?

Hi Dark.Why you haven't heard about this game before, I don't know. But there is a rather big topic about this game here:http://forum.audiogames.net/viewtopic.php?id=8052And an other older topic before that, where the guys introduced them self and the project before they released anything.the developers behind this cool game are here from Denmark, and I met up with them to test the whole concept, which really was an awesome experience.Sadly, they couldn't develop more on the game, mainly because it was a school project which they had to finnish, and then work on something else.I don't know if they host the game anymore, but I might have the windows version lying somewhere, I hope. Oh, about the game:I won't spoil anything, but basically as Aaron said
 , you're walking around on an island, and defend yourself from dinasaws, either by running or shooting. You have to find your gun, and you can pick up some radio messages as well from others who have visit the island.The game is really cool, and I wish so much that they could develope more on this...If you have more questions, please let me know.URL: http://forum.audiogames.net/viewtopic.php?pid=154580#p154580

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Re: [Audiogames-reflector] What is radwin island?

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: What is radwin island?

Ah, sounds pretty cool. Sadly if it only took 26 minutes for the play through I have to assume that it was a concept demo only rather than a complete game.URL: http://forum.audiogames.net/viewtopic.php?pid=154565#p154565

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[Audiogames-reflector] What is radwin island?

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: Dark


What is radwin island?

Recently a poster on audeasy let me know about the Pg13 realms site which can be Found here which is a site by Petermach and  Gorthalon from this forum where they provide full podcast playthroughs of games. While most were ones I knew papasangre, Nightjar and Blindside, there was one I didn't recognize, Radwin island, something about dinosaurs. What is it, what platform is it on and if it is an audio game why have I not heard of it before?It sounded sort of interesting but the page offered no information about what the game was, who made it or where it was from, though i will update the audiogames.net db with links to their other lets plays. but this one did somewhat surprise me.URL: http://forum.audiogames.net/viewtopic.php?pid=154560#p154560

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Re: [Audiogames-reflector] What is radwin island?

2013-11-06 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: What is radwin island?

Hi,It was a university project in Unity 3d, and it was quite good. You could walk around, shoot dinosaurs, look around and in the cut scenes you could turn away from each sounhd source.URL: http://forum.audiogames.net/viewtopic.php?pid=154561#p154561

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