Re: [Audiogames-reflector] mud: the eternal wars
Re: mud: the eternal wars Greetings!I've heard shit about Miriani clones for too long to be affected about the criticism here. Yes, we saw the original Cosmos have drama, we see Miriani to have the most drama ever. Against what you might think it's not the codebase causing the drama, but the game itself.I've heard people murmuring of how bad of an idea of using the base is, of how it'd be best to create ones own, of how them copies are up for a few days and then go. Well, we've been up for a year now, so we are an exception even at that. IN any case, back to coding, try the game out if you really want, if you think it's just another worthless copy, don't connect and transmit that on every single channel like an immature child, not mentioning a few of here might've done so already. Thanks, and have a great day.URL: http://forum.audiogames.net/viewtopic.php?pid=163259#p163259< /p> ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] mud: the eternal wars
Re: mud: the eternal wars not really i had the premice for the space based MUD i did use star wars reallity but couldn't make rooms and build properly.I used star wars reallity FUS which i'n sure nobody knows shows no output when you set anything on the ship just the prompt you choseURL: http://forum.audiogames.net/viewtopic.php?pid=161210#p161210 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] mud: the eternal wars
Re: mud: the eternal wars Pleae, jut please stop making these god wwful Miriani cone. And before you get ancy about me using that term, I consier any of the following a Miriani clone:- if it uses the Miriani database in any way, shape or form uness it has been modified beyon recognition. I am fine with uing it a an example but pease expand on it, don't just fix bugs.- Text is similar enough to Miriani that a oundpack can easily be developed.- mechanics haven't changed a bit from Miriani- etc.I agree that we see a lot of MUDS doing this exact thing out there ...look at the dragonball saga coe leak from a fe years ago. But please keep it off this forum if you plan on doing such a thing and just dump it on something like topmudsites. Not on a site for audiogames.URL: http://forum.audiogames.net/viewtopic.php?pid=161195#p161195 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] mud: the eternal wars
Re: mud: the eternal wars This is shit. Venom, you didn't come up with the idea, Konsta did, and he just let you be the archwiz even though you can't code. This is all going too far. You guys knew this was using a Cosmos database ever since it first opened. Furthermore, you tried to claim that the database was made from scratch. The only difference I see is the fact that they switched servers. This mud got opened almost last year and there for was published a long time ago. So, stop posting this shit to cause more drama, cause i'm tired of seing it. If you actually have a game worth seeing, feel free to post it, long as it's not a MOO because MOOs do nothing but cause drama. If you don't have any cool shit to post, just get the fuck out.*** -Dgleks ***URL: http://forum.audiogames.net/viewtopic.php?pid=161160#p161160 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] mud: the eternal wars
Re: mud: the eternal wars This is shit. Venom, You didn't come up with the idea, Konsta did, and he just let you be the archwiz even though you can't code. This is all going too far. You guys knew this was using a Cosmos database ever since it first opened. The only difference I see is the fact that they switched servers. This mud got opened almost last year and therefor was published a long time ago. So, stop posting this shit to cause more drama, cause i'm tired of seing it. If you actually have a game worth seeing, feel free to post it, long as it's not a MOO because MOOs do nothing but cause drama. If you don't have any cool shit to post, just get the fuck out.*** -Dgleks ***URL: http://forum.audiogames.net/viewtopic.php?pid=161160#p161160 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] mud: the eternal wars
Re: mud: the eternal wars This is shit. Venom, You didn' come up with the idea, Konsta did, and he just let you be the archwiz even though you can't code. This is all going too far. You guys knew this was using a Cosmos database ever since it first opened. The only difference I see is the fact that they switched servrs. This mud got opened almost last year and therefor was publihed a long time ago. So, stop posting this shit to cause more drama, cause i'm tired of seing it. If you actually have a game worth seeing, feel free to post it, long as it's not a MOO because MOOs do nothing but cause drama. If you don't have any cool shit to post, just get the fuck out.*** -Dgleks ***URL: http://forum.audiogames.net/viewtopic.php?pid=161160#p161160 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] mud: the eternal wars
Re: mud: the eternal wars i'm the person that came up with the initial idea for the MUD.It started out as an assignment for an it started wat college i hadto create a game. my college was a mainstrweam ne so i was the only one doing the mud.thanks to the great team of admins i have a little mud i can be proud ofURL: http://forum.audiogames.net/viewtopic.php?pid=161142#p161142 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] mud: the eternal wars
Re: mud: the eternal wars okay, fine! I didn't pay atension, maby it's from the kosmos daterbace. but there's one mager difference, the guys who are making this mud have been working on it for a year before publishing, so they've whiped out all the bugs, and other stuff that generally makes kosmos databaces fall apart. if you want the soundpack, type @soundpacks.URL: http://forum.audiogames.net/viewtopic.php?pid=161094#p161094 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] mud: the eternal wars
Re: mud: the eternal wars Hi,I haven't tryed most of this mud yet,but alas it seems just like miriani to me. without the playerbase,of course.you did mention a soundpack,if its not too much trouble,could you point us to it?as for playing this one,I am willing to give it a try,but what features of this mud make it different from the other copyed databases?thankee much,edit.actually it seems a copy of cosmos just like all the others,although it doesn't seem to have the bugs all the other ones do. here's why.typeing tips gives this output.To receive help in the game, type assist or ask on the newbie channel.To talk on the game's general out of character channel, buy a metafrequency communicator and tune it to frequency 123.3.To see the contents of the Cosmos change logs, type @changelogs.To view a help file, type HELP [help file] or to see an index of all available help documents, ty pe 'HELP' To access our extensive help documentation, point your web browser to http://treknet.no-ip.info:/help/TO view the cosmos server statistics, go to http://treknet.no-ip.info:/server/ .To locate your capital planet's communicator store, type 'map communicator'.Do you want to enhance your gameplay by subtracting the text and using one of our soundpacks on the cosmos homepage? Click on the download link for the soundpack you would like to install,, save or run it, and then follow the steps after that.Keeping out of trouble is generally a good idea, to do kindly read the policies by typing policy until you have read them all.grryfURL: http://forum.audiogames.net/viewtopic.php?pid=161079#p161079 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] mud: the eternal wars
Re: mud: the eternal wars Hi,I haven't tryed most of this mud yet,but alas it seems just like miriani to me. without the playerbase,of course.you did mention a soundpack,if its not too much trouble,could you point us to it?as for playing this one,I am willing to give it a try,but what features of this mud make it different from the other copyed databases?thankee much,grryfURL: http://forum.audiogames.net/viewtopic.php?pid=161079#p161079 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
[Audiogames-reflector] mud: the eternal wars
mud: the eternal wars hi, this is another si fi mud. but before you go mashing your backspace key and saying no, no, no way not another kosmos baced mud, I'd like to tell you that.1: it's not from the kosmos databace.2: it has a soundpack.3: it has missions, and you can actually choose between more than 2 alliances, you have 2 races in sted of 1, and stuff is always getting added and it 's permanent. so at least, give it a chance. below is the connection info.host: fmh.tagmanpro.comport: 2223URL: http://forum.audiogames.net/viewtopic.php?pid=161022#p161022 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector