Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : dalen lewin via Audiogames-reflector


  


Audio wizards has been released, and it’s awesome

If you’re like me, then  you were probably wondering what this game was going to be after Gold gun.  Well, put those fears to rest because this is everything that game wasn’t. The gameplay is frustrating, yet fun. The story and voice acting or what you would expect from an up-and-coming developer, nothing to write home about, but not terrible, either. The sound design and music are superb. The game is perfect for its asking price  of five dollars.  So, without further ado, here’s the link AudioWizards by myTrueSound

URL: https://forum.audiogames.net/post/458995/#p458995




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Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : dalen lewin via Audiogames-reflector


  


Audio wizards has been released, and it’s awesome

If you’re like me, then  you were probably wondering what this game was going to be after Gold gun.  Well, put those fears to rest because this is everything that game wasn’t. The gameplay is frustrating, yet fun. The story and voice acting are what you would expect from an up-and-coming developer, nothing to write home about, but not terrible, either. The sound design and music are superb. The game is perfect for its asking price  of five dollars.  So, without further ado, here’s the link AudioWizards by myTrueSound

URL: https://forum.audiogames.net/post/458995/#p458995




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Agreed

URL: https://forum.audiogames.net/post/458997/#p458997




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

so has anybody completed the game yet? how long has it taken? it says 20 story levels but is that 20 levels or are they divided into sublevels?

URL: https://forum.audiogames.net/post/458999/#p458999




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : krishna via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

anyone have the  android link?

URL: https://forum.audiogames.net/post/459001/#p459001




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

There appears to be no link in post 1?

URL: https://forum.audiogames.net/post/459005/#p459005




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : dalen lewin via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Strange, I coppied and pasted the appstore link. The game took me a few hours to beat. It is 20 levels, no sublevels. It does have an endless mode, though.

URL: https://forum.audiogames.net/post/459008/#p459008




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I completed the  story, it took me about two hours too (though I haven't gotten 3 stars on  every level yet). Overall it was fun, I  did have an  issue where the screen sometimes just didn't acknowledge my gesture  for some reason and  I would get hit  by an enemy (I think the button UI was taking  over or something instead of the spell gesture part of it).

URL: https://forum.audiogames.net/post/459010/#p459010




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Not seeing it on Google Play just yet, gotta wait a bit more I guess.

URL: https://forum.audiogames.net/post/459015/#p459015




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Also the title of the game is AudioWizards (no space), not Audio  Wizards. I think that's what is preventing people from  finding  it.

URL: https://forum.audiogames.net/post/459018/#p459018




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : BlindNinja via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I suspected that, so I tried both. No go just yet.

URL: https://forum.audiogames.net/post/459019/#p459019




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : dalen lewin via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

What I did was look up gold gun on the App Store, went to the developer page, and found the game that way.

URL: https://forum.audiogames.net/post/459034/#p459034




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Modeeration: Just a friendly reminder that New Releases should be written from a neutral point of view when possible. Please include a link and a description in the text of the post as well. We should really probably perhaps come up with a couple new releases guidelines I think.

URL: https://forum.audiogames.net/post/459035/#p459035




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

From what I've heard so far on Liam's playthrough, it seems to, at it's core be just another simple hear and react game, which in 2019 is getting pretty old.Slow level progression, not allot of true difficulty increase, no real strategy or complexity, and not allot of replayability.That said, the music is great and I love that Mytruesound sourced it from the community, the sounds are high quality and fit well in most cases, the voice acting is amusing and the story has humor and heart, with a dash of lore thrown in.It's not something I'd buy because I'm tight on cash right now, otherwise I would just to support the developer.  But I do think it's a good game for kids or people who are pretty new to the touchscreen or to audio gaming in general.I also appreciate the narrow stereo mode being included for those with hearing difficulties.  I hope that this type of thing becomes standard in the future for audio games, and I give Mytruesound props for doing it.

URL: https://forum.audiogames.net/post/459041/#p459041




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

From what I've heard so far on Liam's playthrough, it seems to, at it's core be just another simple hear and react game, which in 2019 is getting pretty old.Slow level progression, not allot of true difficulty increase, no real strategy or complexity, and not allot of replayability.That said, the music is great and I love that Mytruesound sourced it from the community, the sounds are high quality and fit well in most cases, the voice acting is amusing and the story has humor and heart, with a dash of lore thrown in.It's not something I'd buy because I'm tight on cash right now, otherwise I would just to support the developer.  But I do think it's a good game for kids or people who are pretty new to the touchscreen or to audio gaming in general.I also appreciate the narrow stereo mode being included for those with hearing difficulties.  I hope that this type of thing becomes standard in the future for audio games, and I give Mytruesound props for doing it.Over all I think I would give it 3 stars, but that is from my personal view of things as an experienced audio gamer.

URL: https://forum.audiogames.net/post/459041/#p459041




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

From what I've heard so far on Liam's playthrough, it seems to, at it's core be just another simple hear and react game, which in 2019 is getting pretty old.Slow level progression, not allot of true difficulty increase, no real strategy or complexity, and not allot of replayability.That said, the music is great and I love that Mytruesound sourced it from the community, the sounds are high quality and fit well in most cases, the voice acting is amusing and the story has humor and heart, with a dash of lore thrown in.It's not something I'd buy because I'm tight on cash right now, otherwise I would just to support the developer.  But I do think it's a good game for kids or people who are pretty new to the touchscreen or to audio gaming in general.I also appreciate the narrow stereo mode being included for those with hearing difficulties.  I hope that this type of thing becomes standard in the future for audio games, and I give Mytruesound props for doing it.Over all I think I would give it 3 stars, but that is from my personal view of things as an experienced audio gamer.Either way, I congratulate the Mytruesound team on getting another playable game out there, and I wish them luck in the future!

URL: https://forum.audiogames.net/post/459041/#p459041




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

From what I've heard so far on Liam's playthrough, it seems to, at it's core be just another simple hear and react game, which in 2019 is getting pretty old.Slow level progression, not allot of true difficulty increase, no real strategy or complexity, no real incentive to not get hit by enemies, and low replayability.That said, the music is great and I love that Mytruesound sourced it from the community, the sounds are high quality and fit well in most cases, the voice acting is amusing and the story has humor and heart, with a dash of lore thrown in.It's not something I'd buy because I'm tight on cash right now, otherwise I would just to support the developer.  But I do think it's a good game for kids or people who are pretty new to the touchscreen or to audio gaming in general.I also appreciate the narrow stereo mode being included for those with hearing difficulties.  I hope that this type of thing becomes standard in the future for audio games, and I give Mytruesound props for doing it.Over all I think I would give it 3 stars, but that is from my personal view of things as an experienced audio gamer.Either way, I congratulate the Mytruesound team on getting another playable game out there, and I wish them luck in the future!

URL: https://forum.audiogames.net/post/459041/#p459041




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

From what I've heard so far on Liam's playthrough, it seems to, at it's core be just another simple hear and react game, which in 2019 is getting pretty old.Slow level progression, not allot of true difficulty increase, very little strategy or complexity, no real incentive to not get hit by enemies, and low replayability.That said, the music is great and I love that Mytruesound sourced it from the community, the sounds are high quality and fit well in most cases, the voice acting is amusing and the story has humor and heart, with a dash of lore thrown in.It's not something I'd buy because I'm tight on cash right now, otherwise I would just to support the developer.  But I do think it's a good game for kids or people who are pretty new to the touchscreen or to audio gaming in general.I also appreciate the narrow stereo mode being included for those with hearing difficulties.  I hope that this type of thing becomes standard in the future for audio games, and I give Mytruesound props for doing it.Over all I think I would give it 3 stars, but that is from my personal view of things as an experienced audio gamer.Either way, I congratulate the Mytruesound team on getting another playable game out there, and I wish them luck in the future!

URL: https://forum.audiogames.net/post/459041/#p459041




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

From what I've heard so far on Liam's playthrough, it seems to, at it's core be just another simple hear and react game, which in 2019 is getting pretty old.Slow level progression, not allot of true difficulty increase, very little strategy or complexity, no real incentive to not get hit by enemies, and low replayability.That said, the music is great and I love that Mytruesound sourced it from the community, the sounds are high quality and fit well in most cases, the voice acting is amusing and the story has humor and heart, with a dash of lore thrown in.It's not something I'd buy because I'm tight on cash right now, otherwise I would just to support the developer.  But I do think it's a good game for kids or people who are pretty new to the touchscreen or to audio gaming in general, especially with the amount of useful help built in.I also appreciate the narrow stereo mode being included for those with hearing difficulties.  I hope that this type of thing becomes standard in the future for audio games, and I give Mytruesound props for doing it.Over all I think I would give it 3 stars, but that is from my personal view of things as an experienced audio gamer.Either way, I congratulate the Mytruesound team on getting another playable game out there, and I wish them luck in the future!

URL: https://forum.audiogames.net/post/459041/#p459041




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : GloryMaster via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

defender wrote:From what I've heard so far on Liam's playthrough, it seems to, at it's core be just another simple hear and react game, which in 2019 is getting pretty old.Slow level progression, not allot of true difficulty increase, very little strategy or complexity, no real incentive to not get hit by enemies, and low replayability.That said, the music is great and I love that Mytruesound sourced it from the community, the sounds are high quality and fit well in most cases, the voice acting is amusing and the story has humor and heart, with a dash of lore thrown in.It's not something I'd buy because I'm tight on cash right now, otherwise I would just to support the developer.  But I do think it's a good game for kids or people who are pretty new to the touchscreen or to audio gaming in general, especially with the amount of useful help built in.I also appreciate the narrow stereo mode being included for those with hearing difficulties.  I hope that this type of thing becomes standard in the future for audio games, and I give Mytruesound props for doing it.Over all I think I would give it 3 stars, but that is from my personal view of things as an experienced audio gamer.Either way, I congratulate the Mytruesound team on getting another playable game out there, and I wish them luck in the future! It may be a hear and react game at its core, but it’s definitely not simple. The first few levels are easy, but it gets harder and harder. There is also strategy involved as well  and it’s gets pretty intense the further you go on.

URL: https://forum.audiogames.net/post/459045/#p459045




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Strategy?  How so.  All I could think of is choosing when to use your power spell, but you only get that half way through the game and it's just one small thing.Admittedly, the spell selection adds an extra step, but it's quite easy to get that down and the enemies move quite slowly with very light penalties for being hit, so there is no real sense of urgency.Personally I found sixth sense more difficult and it's similar in allot of ways.Then again like I said, this is from the point of view of someone who is comfortable with a touchscreen and who has played audio games for most of their life.

URL: https://forum.audiogames.net/post/459049/#p459049




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

From what I heard, the difficulty ramp was very gradual though, and even the bosses didn't really seem that threatening or truly unique.As for strategy?  How so.  All I could think of is choosing when to use your power spell, but you only get that half way through the game and it's just one small thing.  I'm probably missing something.Admittedly, the spell selection adds an extra step, but it's quite easy to get that down and the enemies move slowly with very light penalties for being hit, so there is no real sense of urgency.Personally I found sixth sense more difficult and it's similar in allot of ways.Then again like I said, this is from the point of view of someone who is comfortable with a touchscreen and who has played audio games for most of their life.

URL: https://forum.audiogames.net/post/459049/#p459049




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : GloryMaster via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

defender wrote:From whatI heard, the difficulty ramp was very gradual though, and even the bosses didn't really seem that threatening or truly unique. That’s because they’re not truly bosses. You need to keep going to discover the real bosses, and trust me, they’re very hard. As for strategy?  How so.  All I could think of is choosing when to use your power spell, but you only get that half way through the game and it's just one small thing. When you are getting overwhelmed, you need to time the powers spell. You don’t want to use it at the wrong time.

URL: https://forum.audiogames.net/post/459053/#p459053




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : Nepali gamer via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

where is the link for google play store?

URL: https://forum.audiogames.net/post/459056/#p459056




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Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Doesn't look like it's made it to the Google play store yet. Hopefully soon.

URL: https://forum.audiogames.net/post/459059/#p459059




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I gave this a try last night. the voice acting  is  amusing, if a bit nuts in places and some of the humour had me laughing, also the sounds and music are excellent, and its good to have an audiogame with actual graphics (I can't see much of them on the Iphone screen, but I do like the sparcles everytime you cast a spell).In terms of gameplay, yes, the game play is more arcade style, however the fact that your using a touch screen does change things up a bit, rather the way that the gameplay in feer wasn't quite standard. For example, each time you hear an enemy there is one of twelve possible gestures you need to perform. Whilst this won't be hard for experienced gamers it required enough attention to hold my interest and not become a grind, the way some basic hear and react games do when played for a long periodwhile I wouldn't say this is literally "difficult" it can get a little tricky in some of the later levels when challenges and bosses are introduced, especially challenges and bosses that alter the rhythm or the sounds required, indeed at the moment I'm on an interesting boss who  changes all the sound cues into words, and odd as it sounds, when you've got used to swiping up every time you hear grinding rock, having to think "earth," "dirt," or "ground" with the same gestures does change things up some what, or maybe it  is just playing late at night whilst tired I don't know . I will say, I have two basic problems with the game play. The first, is that the speed you can fling spells and thus the speed of enemies is limited. This means even in the endless mode the game never becomes a crazy enough speed to get ridiculous the way Feer does, and difficulty mainly occurs through finding an enemy out of rhythm or mishearing a cue, the second, is that the levels are a wee bit too short, especially those that involve interesting challenges such as having your swipes changed up, or needing to not hit a given enemy, though whether these will be unlocked as conditions for endless mode I don't know. I also have a miner design niggle. The story mode has I believe 20 levels (I'm currently on level 15), yet endless mode features all the monsters and boss types from the story mode, so unless you want spoilers you can't really play it until you've finished the story mode, (I played endless mode and was killed by a boss I hadn't encountered in the story yet).this effectively means at the point your ready to use your unlockables, you've already unlocked them . so, unless there are extras to unlock  in endless mode which I've not run across yet, the unlockable system, whilst fun is not quite as extensive as I expected due to the game design.All that being said, the game is actually rather fun for what it is. Where gold gun took me less than 20 minutes to complete, I've already been playing this one for about an hour yesterday, and have more to do, especially if you need to ace each level to unlock all stars. Also, since the story mode is entertaining in and of itself, its something I could see me replaying in the future just for the experience.So, while the game is certainly not going to change your world, its a nice way to spend an afternoon, or maybe its just that I am a bit less inclined to be down on a game because it isn't a super rock  hard absolute challenge and am quite content to just treat it as the bit of fun it is intended to be.

URL: https://forum.audiogames.net/post/459070/#p459070




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I gave this a try last night. the voice acting  is  amusing, if a bit nuts in places and some of the humour had me laughing, also the sounds and music are excellent, and its good to have an audiogame with actual graphics (I can't see much of them on the Iphone screen, but I do like the sparcles everytime you cast a spell).In terms of gameplay, yes, the game play is more arcade style, however the fact that your using a touch screen does change things up a bit, rather the way that the gameplay in feer wasn't quite standard. For example, each time you hear an enemy there is one of twelve possible gesture combos you need to perform. Whilst this won't be hard for experienced gamers it required enough attention to hold my interest and not become a grind, the way some basic hear and react games do when played for a long periodwhile I wouldn't say this is literally "difficult" it can get a little tricky in some of the later levels when challenges and bosses are introduced, especially challenges and bosses that alter the rhythm or the sounds required, indeed at the moment I'm on an interesting boss who  changes all the sound cues into words, and odd as it sounds, when you've got used to swiping up every time you hear grinding rock, having to think "earth," "dirt," or "ground" with the same gestures does change things up some what, or maybe it  is just playing late at night whilst tired I don't know . I wouldn't go as far as  using words like "strategic," but there is slightly more here than the average boppit, at least for the first couple of hours.I will say, I have two basic problems with the game play. The first, is that the speed you can fling spells and thus the speed of enemies is limited. This means even in the endless mode the game never becomes a crazy enough speed to get ridiculous the way Feer does, and difficulty mainly occurs through finding an enemy out of rhythm or mishearing a cue, the second, is that the levels are a wee bit too short, especially those that involve interesting challenges such as having your swipes changed up, or needing to not hit a given enemy, though whether these will be unlocked as conditions for endless mode I don't know. I also have a miner design niggle. The story mode has I believe 20 levels (I'm currently on level 15), yet endless mode features all the monsters and boss types from the story mode, so unless you want spoilers you can't really play it until you've finished the story mode, (I played endless mode and was killed by a boss I hadn't encountered in the story yet).this effectively means at the point your ready to use your unlockables, you've already unlocked them . so, unless there are extras to unlock  in endless mode which I've not run across yet, the unlockable system, whilst fun is not quite as extensive as I expected due to the game design.All that being said, the game is actually rather fun for what it is. Where gold gun took me less than 20 minutes to complete, I've already been playing this one for about an hour yesterday, and have more to do, especially if you need to ace each level to unlock all stars. Also, since the story mode is entertaining in and of itself, its something I could see me replaying in the future just for the experience.So, while the game is certainly not going to change your world, its a nice way to spend an afternoon, or maybe its just that I am a bit less inclined to be down on a game because it isn't a super rock  hard absolute challenge and am quite content to just treat it as the bit of fun it is intended to be.

URL: https://forum.audiogames.net/post/459070/#p459070




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : black_mana via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

where is the appsotre link?

URL: https://forum.audiogames.net/post/459104/#p459104




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : black_mana via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

where is the appstore link?

URL: https://forum.audiogames.net/post/459104/#p459104




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : AudioWizards via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

black_mana wrote:where is the appstore link?Here's the link for App Store: https://apps.apple.com/us/app/audiowiza … 27591?ls=1Unfortunately Google Play release will be delayed a little bit. Seems like there are some problems in the review process and why it's taking so long. We'll keep everyone updated on the matter.Also, thank you everyone for the feedback! We really appreciate it as there is still much room for improvement!

URL: https://forum.audiogames.net/post/459122/#p459122




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : kool_turk via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I found it by simply searching for" mytruesound"Leave out the quotes.

URL: https://forum.audiogames.net/post/459136/#p459136




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

@GlorryMasterThanks for explaining, I probably should have waited until Liam's playthrough was totally finished before making a judgement.@DarkI totally forgot there were visuals!  I love it when visuals are included for those with partial vision, as truly blind people make up a small subsection of the over all community, and this includes more potential players.  With the narrow stereo field option as well, this game can really appeal to many more than most audio games.

URL: https://forum.audiogames.net/post/459155/#p459155




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

@GlorryMasterThanks for explaining, I probably should have waited until Liam's playthrough was totally finished before making a judgement.@DarkI totally forgot there were visuals!  I love it when visuals are included for those with partial vision, as truly blind people make up a small subsection of the over all community, and this includes more potential players.  With the narrow stereo field option as well, this game can really appeal to many more than most audio games.I may buy it after all, if I have some extra cash in a couple months.  It's still not really my kind of game, but the community sourced music and extra accessibility options, as well as the amusing cutscenes are definitely worth supporting.

URL: https://forum.audiogames.net/post/459155/#p459155




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

@GlorryMasterThanks for explaining, I probably should have waited until Liam's playthrough was totally finished before making a judgement.@DarkI totally forgot there were visuals!  I love it when visuals are included for those with partial vision, as truly blind people make up a small subsection of the over all community, and this includes more potential players.  With the narrow stereo field option as well, this game can really appeal to many more than most audio games.I may buy it after all, if I have some extra cash in a couple months.  It's still not really my kind of game, but the community sourced music and extra accessibility options, as well as the amusing cutscenes are definitely worth supporting.I've also edited post 13 to be more fair now that I know a bit more.  I don't want people stumbling across it and getting the wrong idea.

URL: https://forum.audiogames.net/post/459155/#p459155




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : Arkandias via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hi!I just spent one hour playing, and it ooks pretty good so far. Surely there's no much replayability, but for a first true project it's a really good job.I'm experiencing one particularly anoying issue though. Sometimes while swiping up or down, I would accidentaly open the notification center or the controll center, even if I'm playing with only one finger; I think it has something to do with multiple quick swiping movements which are considered by my I phone as multiple fingers swiping at the same time, just me guessing. Are you experiencing that too? Do you have any solution ? Can we, for example, temporarily disable those gestures?Best regard,Simon

URL: https://forum.audiogames.net/post/459172/#p459172




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

@Arkandias, I had that happen last night when trying the tutorial, but it only happened the once, I believe its related to where you swipe on the screen, since I found going middle up or down worked fine. @Defender, yeah, I can't see much of the visuals myself, but I love watching the sparks and the little light cues for each spell. While the difficulty is not steep, the game is fun and it wouldn't be too much of a stretch to add in rewards for replay ability, EG make the unlockable hats unlock at increasingly higher scores in endless mode, or give specific random challenge missions or continuous stat tracking achievements as Feer does, for instance getting medles for certain numbers of different enemy types destroyed, numbers of perfect hits or partial hits etc.Even as the game sounds, I suspect it'll be one which will be fun to pick up now and again for a quick blast and maybe wis through the story mode again just to laugh at  Sondaman's tea obsession .Btw, it'd be really cool if the music was available on Pc. I know its possible to hear in the game, but its the sort of soundtrack I'd like to hear on my big quad speakers, and since Itunes is the spawn of Satan it'd be cool to have the soundtrack available, apart from be good exposure for the music's composers.

URL: https://forum.audiogames.net/post/459186/#p459186




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : an idiot via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

it is. There are links on this forum and on there web sight I think.

URL: https://forum.audiogames.net/post/459188/#p459188




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

i checked their website, but could only find one or two tracks in the media section under music. It'd be cool to have the hole lot downloadable.

URL: https://forum.audiogames.net/post/459191/#p459191




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I picked up the game, its pretty goodI love the sound/music even tho I had to turn the music down, to hear the elements betterI like the humor in the game as welllastly the gameplay is good a bit simple yet challenging once you get up there in levelsmy only gripe about the game thus far is its very difficult to tell the difference between the element of fire and thunder, to me they sound very similar from a distance

URL: https://forum.audiogames.net/post/459195/#p459195




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

is this game a little bit like gauntlet 2? anybody played that? i've been hoping for a game like that for years.

URL: https://forum.audiogames.net/post/459198/#p459198




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

as a post stated above, this game is quite similar to sixth sense, just with magicso if you were into that type of gameplay, then you would definitely like this

URL: https://forum.audiogames.net/post/459220/#p459220




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Love the game so far. I'd be fine with other rewards, but I'm hoping there isn't a level up system that adds a score multiplier in endless mode. It took away from the challenge of the leader boards. I want to urn that score, and that's much easier when you have a multiplier of like 75 to your score. Didn't mean to go on a rant, but that ruins competetiveness  of a game for me.

URL: https://forum.audiogames.net/post/459251/#p459251




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

@31... I disagree.Although I haven't had a chance to play the game as of yet, I think a level up system in any game which increases player stats adds a lot more replay value

URL: https://forum.audiogames.net/post/459284/#p459284




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I gave Liam's playthrough a listen just so I could get a feel for what the game was like. Then I bought it. I'm glad I did. The game, while simplistic, is definitely not without its charm. I do agree that the lightning and fire elementals sound very similar at least from a distance. The only real problem I've had so far is that sometimes when selecting spells it can be easy to accidentally pop up the notification center. But I've managed, albeit with multiple attempts on some stages, to get three stars on every level I play.

URL: https://forum.audiogames.net/post/459290/#p459290




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Re: Audio wizards has been released, and it’s awesome

2019-09-02 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Dark wrote:i checked their website, but could only find one or two tracks in the media section under music. It'd be cool to have the hole lot downloadable.We are working to put all the music in Spotify and similar platforms, but it takes some time still as we need to check all conditions, possibilities, and service providers. We get back to that. Thanks for the interest.

URL: https://forum.audiogames.net/post/459349/#p459349




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

@31 I disagree with you. The leveling system is the major thing that keeps me replaying the game from time to time, without it there will be no point in playing the game more than the once I've beaten the story and tried endless mode for I'll get bored so quickly. But with that now I can have fun battling enemies with goals like unlocking stuff and competing with others.

URL: https://forum.audiogames.net/post/459354/#p459354




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

@31 I disagree with you. The level up system is the major thing that keeps me replaying the game from time to time, without it there will be no point in playing the game more than the once I've beaten the story and tried endless mode for I'll get bored so quickly. But with that now I can have fun battling enemies with goals like unlocking stuff and competing with others.

URL: https://forum.audiogames.net/post/459354/#p459354




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : AudioWizards via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hey everybody! Just a quick note about the Endless Mode and how it works. Endless Mode has a hidden score multiplier which is based on the how quickly you react to the monsters. Other things like hats also give different multipliers but they might have drawbacks. Larger the disadvantage from the hat, larger the reward as well. Over million points is definitely possible! We've got some good tips on how to make the game more replayable. Going to look into them and how to implement them in future.

URL: https://forum.audiogames.net/post/459364/#p459364




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

There's a difference between leveling up and score multipliers that make it so easy to score that you get *300 the points just for doing missions like switching lanes 30 times or jumping. The whole point of a scoreboard is to promote competition, and I didn't see that happening in a game where your level, which kept increasing, added to that score multiplier. It's not that I'm against them at all, but when you make them dependent on how often you play and cause them to increase so drastically, it takes away from the casual ability to come on and fight for the top score if you were level say, 3 instead of 300.

URL: https://forum.audiogames.net/post/459374/#p459374




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Where's that scoreboard you're mentioning? I didn't find a scoreboard in the game or an option to send my score. Unless if it was something to base your example on which I didn't pay attention to.

URL: https://forum.audiogames.net/post/459375/#p459375




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Sorry, I'm using fear as an example to point out why I think we should be careful with a score multiplier.

URL: https://forum.audiogames.net/post/459378/#p459378




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Oh, I wish if there's a scoreboard already. That way, there would be another point in playing endless mode in addition to unlocking hats.

URL: https://forum.audiogames.net/post/459393/#p459393




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I'm gonna be a bit harsh here, even if I know that doing so without playing is in bad faith.I'm trying to understand here, why are we so intent on rehashing Simon? That's what this game is (yes, I listened to Liam's playthrough). No offense, but I'm not buying different types of enemies. It's like A Blind Legend (ABL) all over again. Sure enemies make different sounds (see the elements), sure some of them behave differently (see tricksters), but in it's core, the game is like an advanced Simon. It's not bad, Feer was even simpler, but I wonder why are we so behind on IOS? Is it because the developers don't think that we can handle it? Is it because IOS processing power is low and we can't push it as far as a computer? Or is it because the developer expectations are extremely small when it comes to this community? We can handle this and more, trust me, we can.I'm not buying this, I'm sorry. I'm not buying a game that is an overglorified Simon when I already played stuff like that already (see Sixth sense). I have seen Papa Songray, and though it had issues, it's a lot more advanced than this in it's mechanics.

URL: https://forum.audiogames.net/post/459394/#p459394




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I'm gonna be a bit harsh here, even if I know that doing so without playing is in bad faith.I'm trying to understand here, why are we so intent on rehashing Simon? That's what this game is (yes, I listened to Liam's playthrough). No offense, but I'm not buying different types of enemies. It's like A Blind Legend (ABL) all over again. Sure enemies make different sounds (see the elements), sure some of them behave differently (see tricksters), but in it's core, the game is like an advanced Simon. It's not bad, Feer was even simpler, but I wonder why are we so behind on IOS? Is it because the developers don't think that we can handle it? Is it because IOS processing power is low and we can't push it as far as a computer? Or is it because the developer expectations are extremely small when it comes to this community? We can handle this and more, trust me, we can.I'm not buying this, I'm sorry. I'm not buying a game that is an overglorified Simon when I already played stuff like that already (see Sixth sense). I have seen Papa Songray, and though it had issues, it's a lot more advanced than this in it's mechanics.If you disagree, sell me on buying the game. Persuade me that this is different than what I've played before. Convince me that this company has put a unique spin on the original concept. Don't bother mentioning sounds, the music or the story, I will not take those into account.

URL: https://forum.audiogames.net/post/459394/#p459394




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : Arkandias via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hi,@41 I'm afraid I must agree with you to that. Still, I did buy the game, but I did it because I think there's no other way to try to make sure one day a real great game comes out.I did it because I want to support audiogame development, and that's the oly way I found. Besides, the game was quite enjoyable for one hour. Yes it was mainly because we don't have much choice, atleast if we want to play something more immsersive than tekst games (which I do appreciate too don't get me wrong).To go back a little more specifically to your question, why don't we have more complex games ? I guess you're atleast partially right : we're trapped between devs that are full of good intentions, but have no idea of what we can really handle (and how could they? if they take the time to search through what has allready be done, all they will find are space invaders, some fps's, and, occasionnally if they know where to look, one or two games that have a little more replayability value), and other devs, members of the community, blind or not, who know perfectly what can be done, but lack the ambition or the skills to achieve it.So here we are, more than ten years after troopanum, producing the same kind of games over and over again. A blind legend came out some four years ago, it was considered as a revolution but not by us, by the sighted community who discovered at that time that an audiogame was actually a realistic concept. Then they forgot, and here we are, four years later.To conclude, let me say that shades of doom, tank commander, monkey business have all got old and we've all started to forget we thought it was the begining of a new era.Again, don't get me wrong. I'm glad to see that this project has ended into an actual game and, as I stated before, it is pretty good for a first shot. Plus, I'm really happy to see other topics here among the thousands of side scrollers fps's (clones or not). I just wish I could spend more than one day on a single new game without unlocking most of its content.But if I were you, I'd buy it anyway. Just to proove the dev team that it was worth working on that project, hoping they'll continue this way, just a little further.Best regard,Simon

URL: https://forum.audiogames.net/post/459399/#p459399




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : dalen lewin via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

To each their own. Same goes for coding.  Everyone has their own areas of expertise and expectations for games. However, I will agree that audiogames on phones is severely lacking in the action games department.

URL: https://forum.audiogames.net/post/459400/#p459400




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

@Death, while I take the point about Feer's board, personally I love stat tracking and continuous unlockables myself, then again I freely admit I'm more into personal progress than multiplayer competition, and am far more likely to replay a game in order to win more awards for killing off numbers of enemies or surviving for a certain time than I am to replay just to get a higher rank on a scoreboard. The thing I loved in feer was the constant new missions to do,w hich meant even when you'd done as well speed wise as you were likely to, there was always a new type of challenge. @audio wizards, I'm afraid I don't use spottify, Itunes or other rental platforms since I like to actually  own music I download and be able to play it on whatever device  I want. If however you put the soundtrack either as a free download, or available to buy on somehwere like Bandcamp or soundcloud where the files were downloadable, that would be awesome. @amerikranian, firstly, might I suggest that before damming the game you actually play it. The experience of playing a game and just listening to a playthrough of it are different, especially on a haptic device, indeed I've often found on Ios myself that games change according to their control scheme, since there is a difference in swiping or hitting keys. Audio Wizards is definitely not a hard game, I won't disagree there, however as I said I did personally find there was more to playing the game than say Lworks old supershot or grizly gulch which just required hitting of arrows, though of course were audio wizards ever to come to pc there would need to be some control scheme changes I think, for example using the mouse to give an analogous experience.As regards action games and progress generally, it seems that with a few rare exceptions, EG King of dragon pass, mobile games on average tend to be designed for shorter, less in depth play than pc titles, even in fields of rpgs like path of adventure, as most audiogames I've seen for mobile platforms have either been fast action arcade games, interactive audio dramas, or short audio adventures. This isn't a bad thing, but where pc audiogames have a lot of history to draw on, swamp, technoshock, Shades of doom, crazy party, the bk series, and most recently new horizons, things are still a wee bit behind in mobile terms, which is a shame since analogue control presents a lot of possibilities for game  development, - remember audio defence and that awesome turning system? I'd like myself to see a project for mobile devices which aims directly at a more complex form of action game which takes advantage of the analogue control scheme. For example, imagine a flight sim or spaceship combat game where you controled your ship by tilting your phone side to side or back and forth like a joystick, or maybe having a shooter game where you physically had to turn and tap the screen to walk as in the old somethinelse titles.then again we have been seeing some interesting efforts recently, I was quite impressed with Tank battle for this, and while I've not played circus master and know its generated some controversy, at least its recovering ground audio defence had.

URL: https://forum.audiogames.net/post/459421/#p459421




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Arkandias wrote:To go back a little more specifically to your question, why don't we have more complex games ?Here some thoughts about the last comments (and we are going a bit out of topic, but before other players give the opinion, I give mine which is the one of a small developer trying to make a good action for once in his life)According to some statements, 20 million blind and visually impaired have a mobile phone, and only in this website about 150 000 lovers of audiogames have created an account. Similar amount is in AppleVis I suppose. But for some reason, audiogames don't sell enough. Was it because games were bad, they didn't invest on marketing, or target market didn't want to spend money on them? Everybody talks still about Papa Sangre and others classics, but the common point of all those games is that the companies behind them closed their doors because they never got their investment back. And that is one of the reasons why you don't get more complex games. We developers don't last enough time to grow, evolve, and create the games that you all want (and everybody seems to have a different opinion about how a perfect game has to be).In my case, or myTrueSound's, we published now AudioWizards, and we are trying to get MusicMaze by December. We would like also to start with the AudioWizards multiplayer. But you know what? To get the investment back, just to cover the expenses of the salaries of the developers and marketing people (not mine because I'm super cheap and I have put my heart on this), the office rent (we have a small room), etc, we need to reach in the order of 1 copies. Yes, ten thousand, because after the 40 % that Apple Store and other taxes get from us, we will get 3 €, and that is the minimum amount of money that will cost us to keep a team of 5 working for a period of 6 months, and that is the minimum time you need to invest to create the beginning of one of those cool games that everybody wants and many become very critic if they don't get. In order to fulfill this dream, I have been also pitching to investors, asking them to support us and also the blind community, so we could create fantastic games which will sell like a lot. And do you know what they said to us? They said "Show us the numbers". So if we are not able to reach our goals on selling numbers, and show those numbers to them, we won't either got their support too. And then we might be one, like many others, that just didn't do it, but everybody remembers (or not) because did a couple of cool games that people talked about for just few days.So I would say, that if you want that there is a real jump in audiogames' quality and variety, there has to be a change in the way the community supports on their side. If you liked one game, support that developer, not just for gratitude, but to get from them better games in the future. Because that indie developer perhaps has energy and ideas to make things cooler and better, but will die out of resources before has the chance to move forward. Call your friends, to all of them, tell them how much you liked that game you just played, how cool was the story, the sounds, whatever made you feel happy for some hours. Share it with the world, not just in here, but in blogs, reviews, youtube, facebook, twitter, etc. I really think that is the only way that developers like us can do it. That if we make a game that is liked by 85 % of the players, those players take care of spread the voice and make the mouth-to-mouth really happen. Otherwise, it could be also Game Over for us, and so the next developer starts again from zero.Somehow I didn't want to talk about this topic, since we are however enjoying these days the small but nice success we got from AudioWizards. But this is a topic that believe me is on my mind everyday, and I just don't know how to solve it by my own. If somebody wants to talk about this, I think the case is of enough interest to start a new topic in another room. Cheers to everyone!

URL: https://forum.audiogames.net/post/459457/#p459457




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Arkandias wrote:To go back a little more specifically to your question, why don't we have more complex games ?Here some thoughts about the last comments (and we are going a bit out of topic, but before other players give the opinion, I give mine which is the one of a small developer trying to make a good action for once in his life)According to some statements, 20 million blind and visually impaired have a mobile phone, and only in this website about 150 000 lovers of audiogames have created an account. Similar amount is in AppleVis I suppose. But for some reason, audiogames don't sell enough. Was it because games were bad, they didn't invest on marketing, or target market didn't want to spend money on them? Everybody talks still about Papa Sangre and others classics, but the common point of all those games is that the companies behind them closed their doors because they never got their investment back. And that is one of the reasons why you don't get more complex games. We developers don't last enough time to grow, evolve, and create the games that you all want (and everybody seems to have a different opinion about how a perfect game has to be).In my case, or myTrueSound's, we published now AudioWizards, and we are trying to get MusicMaze by December. We would like also to start with the AudioWizards multiplayer. But you know what? To get the investment back, just to cover the expenses of the salaries of the developers and marketing people (not mine because I'm super cheap and I have put my heart on this), the office rent (we have a small room), etc, we need to reach in the order of 1 copies. Yes, ten thousand, because after the 40 % that Apple Store and other taxes get from us, we will get 3 €, and that is the minimum amount of money that will cost us to keep a team of 5 working for a period of 6 months, and that is the minimum time you need to invest to create the beginning of one of those cool games that everybody wants and many become very critic if they don't get. In order to fulfill this dream, I have been also pitching to investors, asking them to support us and also the blind community, so we could create fantastic games which will sell like a lot. And do you know what they said to us? They said "Show us the numbers". So if we are not able to reach our goals on selling numbers, and show those numbers to them, we won't either got their support too. And then we might be one, like many others, that just didn't do it, but everybody remembers (or not) because did a couple of cool games that people talked about for just few days.So I would say, that if you want that there is a real jump in audiogames' quality and variety, there has to be a change in the way the community supports the industry. If you liked one game, support that developer, not just for gratitude, but to get from them better games in the future. Because that indie developer perhaps has energy and ideas to make things cooler and better, but will die out of resources before has the chance to move forward. Call your friends, to all of them, tell them how much you liked that game you just played, how cool was the story, the sounds, whatever made you feel happy for some hours. Share it with the world, not just in here, but in blogs, reviews, youtube, facebook, twitter, etc. If there is a market, show it to the world, and other developers will come too, I almost can promise you that.I really think that is the only way that developers like us can do it. That if we make a game that is liked by 85 % of the players, those players take care of spreading the voice and make the mouth-to-mouth really to happen. Otherwise, it could be also Game Over for us, and so the next developer starts again from zero.Somehow I didn't want to talk about this topic, since we are however enjoying these days the small but nice success we got from AudioWizards. But this is a topic that believe me is on my mind everyday, and I just don't know how to solve it by my own. If somebody wants to talk about this, I think the case is of enough interest to start a new topic in another room. Cheers to everyone!

URL: https://forum.audiogames.net/post/459457/#p459457




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Arkandias wrote:To go back a little more specifically to your question, why don't we have more complex games ?Here some thoughts about the last comments (and we are going a bit out of topic, but before other players give their opinion, I give mine which is the one of a small developer trying to make a good action for once in his life)According to some statements, 20 million blind and visually impaired have a mobile phone, and only in this website about 150 000 lovers of audiogames have created an account. Similar amount is in AppleVis I suppose. But for some reason, audiogames don't sell enough. Was it because games were bad, they didn't invest on marketing, or target market didn't want to spend money on them? Everybody talks still about Papa Sangre and others classics, but the common point of all those games is that the companies behind them closed their doors because they never got their investment back. And that is one of the reasons why you don't get more complex games. We developers don't last enough time to grow, evolve, and create the games that you all want (and everybody seems to have a different opinion about how a perfect game has to be).In my case, or myTrueSound's, we published now AudioWizards, and we are trying to get MusicMaze by December. We would like also to start with the AudioWizards multiplayer. But you know what? To get the investment back, just to cover the expenses of the salaries of the developers and marketing people (not mine because I'm super cheap and I have put my heart on this), the office rent (we have a small room), etc, we need to reach in the order of 1 copies. Yes, ten thousand, because after the 40 % that Apple Store and other taxes get from us, we will get 3 €, and that is the minimum amount of money that will cost us to keep a team of 5 working for a period of 6 months, and that is the minimum time you need to invest to create the beginning of one of those cool games that everybody wants and many become very critic if they don't get. In order to fulfill this dream, I have been also pitching to investors, asking them to support us and also the blind community, so we could create fantastic games which will sell like a lot. And do you know what they said to us? They said "Show us the numbers". So if we are not able to reach our goals on selling numbers, and show those numbers to them, we won't either got their support too. And then we might be one, like many others, that just didn't do it, but everybody remembers (or not) because did a couple of cool games that people talked about for just few days.So I would say, that if you want that there is a real jump in audiogames' quality and variety, there has to be a change in the way the community supports the industry. If you liked one game, support that developer, not just for gratitude, but to get from them better games in the future. Because that indie developer perhaps has energy and ideas to make things cooler and better, but will die out of resources before has the chance to move forward. Call your friends, to all of them, tell them how much you liked that game you just played, how cool was the story, the sounds, whatever made you feel happy for some hours. Share it with the world, not just in here, but in blogs, reviews, youtube, facebook, twitter, etc. If there is a market, show it to the world, and other developers will come too, I almost can promise you that.I really think that is the only way that developers like us can do it. That if we make a game that is liked by 85 % of the players, those players take care of spreading the voice and make the mouth-to-mouth really to happen. Otherwise, it could be also Game Over for us, and so the next developer starts again from zero.Somehow I didn't want to talk about this topic, since we are however enjoying these days the small but nice success we got from AudioWizards. But this is a topic that believe me is on my mind everyday, and I just don't know how to solve it by my own. If somebody wants to talk about this, I think the case is of enough interest to start a new topic in another room. Cheers to everyone!

URL: https://forum.audiogames.net/post/459457/#p459457




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Arkandias wrote:To go back a little more specifically to your question, why don't we have more complex games ?Here some thoughts about the last comments (and we are going a bit out of topic, but before other players give their opinion, I give mine which is the one of a small developer trying to make a good action for once in his life)According to some statements, 20 million blind and visually impaired have a mobile phone, and only in this website about 150 000 lovers of audiogames have created an account. Similar amount is in AppleVis I suppose. But for some reason, audiogames don't sell enough. Was it because games were bad, they didn't invest on marketing, or target market didn't want to spend money on them? Everybody talks still about Papa Sangre and others classics, but the common point of all those games is that the companies behind them closed their doors because they never got their investment back. And that is one of the reasons why you don't get more complex games. We developers don't last enough time to grow, evolve, and create the games that you all want (and everybody seems to have a different opinion about how a perfect game has to be).In my case, or myTrueSound's, we published now AudioWizards, and we are trying to get MusicMaze by December. We would like also to start with the AudioWizards multiplayer. But you know what? To get the investment back, just to cover the expenses of the salaries of the developers and marketing people (not mine because I'm super cheap and I have put my heart on this), the office rent (we have a small room), etc, we need to reach in the order of 1 copies. Yes, ten thousand, because after the 40 % that Apple Store and other taxes get from us, we will get 3 €, and that is the minimum amount of money that will cost us to keep a team of 5 working for a period of 6 months, and that is the minimum time you need to invest to create the beginning of one of those cool games that everybody wants and many become very critic if they don't get. In order to fulfill this dream, I have been also pitching to investors, asking them to support us and also the blind community, so we could create fantastic games which will sell like a lot. And do you know what they said to us? They said "Show us the numbers". So if we are not able to reach our goals on selling numbers, and show those numbers to them, we won't either got their support too. And then we might be one, like many others, that just didn't do it, but everybody remembers (or not) because did a couple of cool games that people talked about for just few days or years. So I would say, that if you want that there is a real jump in audiogames' quality and variety, there has to be a change in the way the community supports the industry. If you liked one game, support that developer, not just for gratitude, but to get from them better games in the future. Because that indie developer perhaps has energy and ideas to make things cooler and better, but will die out of resources before has the chance to move forward. Call your friends, to all of them, tell them how much you liked that game you just played, how cool was the story, the sounds, whatever made you feel happy for some hours. Share it with the world, not just in here, but in blogs, reviews, youtube, facebook, twitter, etc. If there is a market, show it to the world, and other developers will come too, I almost can promise you that.I really think that is the only way that developers like us can do it. That if we make a game that is liked by 85 % of the players, those players take care of spreading the voice and make the mouth-to-mouth really to happen. Otherwise, it could be also Game Over for us, and so the next developer starts again from zero.Somehow I didn't want to talk about this topic, since we are however enjoying these days the small but nice success we got from AudioWizards. But this is a topic that believe me is on my mind everyday, and I just don't know how to solve it by my own. If somebody wants to talk about this, I think the case is of enough interest to start a new topic in another room. Cheers to everyone!

URL: https://forum.audiogames.net/post/459457/#p459457




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Arkandias wrote:To go back a little more specifically to your question, why don't we have more complex games ?Here some thoughts about the last comments (and we are going a bit out of topic, but before other players give their opinion, I give mine which is the one of a small developer trying to make a good action for once in his life)According to some statements, 20 million blind and visually impaired have a mobile phone, and only in this website about 150 000 lovers of audiogames have created an account. Similar amount is in AppleVis I suppose. But for some reason, audiogames don't sell enough. Was it because games were bad, they didn't invest on marketing, or target market didn't want to spend money on them? Everybody talks still about Papa Sangre and others classics, but the common point of all those games is that the companies behind them closed their doors because they never got their investment back. And that is one of the reasons why you don't get more complex games. We developers don't last enough time to grow, evolve, and create the games that you all want (and everybody seems to have a different opinion about how a perfect game has to be).In my case, or myTrueSound's, we published now AudioWizards, and we are trying to get MusicMaze by December. We would like also to start with the AudioWizards multiplayer. But you know what? To get the investment back, just to cover the expenses of the salaries of the developers and marketing people (not mine because I'm super cheap and I have put my heart on this), the office rent (we have a small room), etc, we need to reach in the order of 1 copies. Yes, ten thousand, because after the 40 % that Apple Store and other taxes get from us, we will get 3 €, and that is the minimum amount of money that will cost us to keep a team of 5 working for a period of 6 months, and that is the minimum time you need to invest to create the beginning of one of those cool games that everybody wants and many become very critic if they don't get. In order to fulfill this dream, I have been also pitching to investors, asking them to support us and also the blind community, so we could create fantastic games which will sell like a lot. And do you know what they said to us? They said "Show us the numbers". So if we are not able to reach our goals on selling numbers, and show those numbers to them, we won't either got their support too. And then we might be one, like many others, that just didn't do it, but everybody remembers (or not) because did a couple of cool games that people talked about for just few days or years. So I would say, that if you want that there is a real jump in audiogames' quality and variety, there has to be a change in the way the community supports the industry. If you liked one game, support that developer, not just for gratitude, but to get from them better games in the future. Because that indie developer perhaps has energy and ideas to make things cooler and better, but will die out of resources before has the chance to move forward. Call your friends, to all of them, tell them how much you liked that game you just played, how cool was the story, the sounds, whatever made you feel happy for some hours. Share it with the world, not just in here, but in blogs, reviews, youtube, facebook, twitter, etc. If there is a market, show it to the world, and other developers will come too, I almost can promise you that.I really think that this is the only way that developers like us can do it. That if we make a game that is liked by 85 % of the players, those players take care of spreading the voice and make the mouth-to-mouth really to happen. Otherwise, it could be also Game Over for us, and so the next developer starts again from zero.Somehow I didn't want to talk about this topic, since we are however enjoying these days the small but nice success we got from AudioWizards. But this is a topic that believe me is on my mind everyday, and I just don't know how to solve it by my own. If somebody wants to talk about this, I think the case is of enough interest to start a new topic in another room. Cheers to everyone!

URL: https://forum.audiogames.net/post/459457/#p459457




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : krishna via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

a couple of things.first, has anyone seen the game come out on the playstore yet?Second, I agree with the last post.I will also say that many who feel that there is a real lack of good games for mobile platforms don't truly understand the time, cost and dedication it takes to make even a simple game.I would love to see an awesome multiplayer mmo however, not being a programmer myself, I understand that these things will not happen overnight.Just my thoughts on the matter.think AudioWizzards seems like an awesome game for what it is and I hope they do well and can get whatever they need to move forward.I will of course be supporting them just as soon as the game hits the playstore.

URL: https://forum.audiogames.net/post/459460/#p459460




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

krishna wrote:first, has anyone seen the game come out on the playstore yet?(...)I will of course be supporting them just as soon as the game hits the playstore.Yeah, we don't know what the hell is happening with the guys of Google. Both versions, iOS and Android, were uploaded basically simultaneously. One got approved over the weekend, and the other still is pending. We will let you all know as soon as we get forward with that.

URL: https://forum.audiogames.net/post/459464/#p459464




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Arkandias wrote:To go back a little more specifically to your question, why don't we have more complex games ?Here some thoughts about the last comments (and we are going a bit out of topic, but before other players give their opinion, I give mine which is the one of a small developer trying to make a good action for once in his life)According to some statements, 20 million blind and visually impaired have a mobile phone, and only in this website about 150 000 lovers of audiogames have created an account. Similar amount is in AppleVis I suppose. But for some reason, audiogames don't sell enough. Was it because games were bad, they didn't invest on marketing, or target market didn't want to spend money on them? Everybody talks still about Papa Sangre and others classics, but the common point of all those games is that the companies behind them closed their doors because they never got their investment back. And that is one of the reasons why you don't get more complex games. We developers don't last enough time to grow, evolve, and create the games that you all want (and everybody seems to have a different opinion about how a perfect game has to be).In my case, or myTrueSound's, we published now AudioWizards, and we are trying to get MusicMaze by December. We would like also to start with the AudioWizards multiplayer. But you know what? To get the investment back, just to cover the expenses of the salaries of the developers and marketing people (not mine because I'm super cheap and I have put my heart on this), the office rent (we have a small room), etc, we need to reach in the order of 1 copies. Yes, ten thousand, because after the 40 % that Apple Store and other taxes get from us, we will get 3 €, and that is the minimum amount of money that will cost us to keep a team of 5 working for a period of 6 months, and that is the minimum time you need to invest to create the beginning of one of those cool games that everybody wants and many become very critic if they don't get. In order to fulfill this dream, I have been also pitching to investors, asking them to support us and also the blind community, so we could create fantastic games which will sell like a lot. And do you know what they said to us? They said "Show us the numbers". So if we are not able to reach our goals on selling numbers, and show those numbers to them, we won't either got their support neither. And then we might be one, like many others, that just didn't do it, but everybody remembers (or not) because did a couple of cool games that people talked about for just few days or years. So I would say, that if you want that there is a real jump in audiogames' quality and variety, there has to be a change in the way the community supports the industry. If you liked one game, support that developer, not just for gratitude, but to get from them better games in the future. Because that indie developer perhaps has energy and ideas to make things cooler and better, but will die out of resources before has the chance to move forward. Call your friends, to all of them, tell them how much you liked that game you just played, how cool was the story, the sounds, whatever made you feel happy for some hours. Share it with the world, not just in here, but in blogs, reviews, youtube, facebook, twitter, etc. If there is a market, show it to the world, and other developers will come too, I almost can promise you that.I really think that this is the only way that developers like us can do it. That if we make a game that is liked by 85 % of the players, those players take care of spreading the voice and make the mouth-to-mouth really to happen. Otherwise, it could be also Game Over for us, and so the next developer starts again from zero.Somehow I didn't want to talk about this topic, since we are however enjoying these days the small but nice success we got from AudioWizards. But this is a topic that believe me is on my mind everyday, and I just don't know how to solve it by my own. If somebody wants to talk about this, I think the case is of enough interest to start a new topic in another room. Cheers to everyone!

URL: https://forum.audiogames.net/post/459457/#p459457




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

That's crazy, who'd have thought friggin Google would be the ones holding up the train, when Apple are the ones so anal about shit.

URL: https://forum.audiogames.net/post/459475/#p459475




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : Arkandias via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hi,First, let me clarify one point since I want to make sure there's no missunderstanding. Despite my position (which tends to be quite extreme as time passes by), I'm definitly grateful for what you did with audiowizards, and more generally with audiogame development.About what shoudl be done to spread the word, that's exactly what I'm doing and so since my arrival in this community. I've bought almost every new audiogame, weather I liked them few or very much. I've been trying to convince friends (blind or sighted) to try them and, if convinced, to support developers.I'm perfectly aware of how hard it is to keep it up, consdering how small the reward is in the end.i'm not so comfortable with English, so I can only hope that my opinion didn't sound to arch or critical. There's a real difference between my opinion about a game, and the fact that I'll allways try to support such projects.Besides, as I said, audiowizards gave me quite a lot of fun for a few hours which is far better than many other projects whose authors pretended to have produced something extraordinary.I supported you because I do trust you, and because I really hope you'll find the money and the motivation to keep working on new projects, which will, of course, learn from the mistakes of their predecessors. Meanwhile, I wish you al the best in your work_Best regards,Simon

URL: https://forum.audiogames.net/post/459477/#p459477




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

If all else fails, you could always set up a donation link on your website, Tag it with the price of AudioWizards, and then Email the donator a .APK of the game.

URL: https://forum.audiogames.net/post/459483/#p459483




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : ulisesmonge39 via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hi.I have unlocked all the stars in story mode, but how to unlock all the dificulties on endless mode? I have 6 of 10

URL: https://forum.audiogames.net/post/459503/#p459503




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Re: Audio wizards has been released, and it’s awesome

2019-09-03 Thread AudioGames . net Forum — New releases room : ulisesmonge39 via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hi.I have unlocked all the stars in story mode, but how to unlock all the hats on endless mode? I have 6 of 10

URL: https://forum.audiogames.net/post/459503/#p459503




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Re: Audio wizards has been released, and it’s awesome

2019-09-04 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I think post 45 brings up allot of useful points, though I think one thing that wasn't mentioned is that the simpler you make the game, the more blind people might play it (most of us aren't that skilled or comfortable with gaming) and then the more copies get soled.  Getting to 1 is going to be incredibly hard anyway, so anything that makes that possible is a good thing for Mytruesound's continued existence.But I do think that there is a balance that could be struck and that most devs just don't seem to bother.  Difficulty modes, more efforts at replayability, no caps on enemy max stats during endless modes ETC.  Get some experienced audio gamers on your testing team, then give them a version of the game on steroids and see how much they can take, then make that into a hard mode or something.  It doesn't even need to be that complicated, just taking away any extra lives helps...And I know that running two separate dev paths is difficult, but if you truly do want to sell to as many potential players as possible, then I think it's important to also cater to the experienced players as well.

URL: https://forum.audiogames.net/post/459557/#p459557




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Re: Audio wizards has been released, and it’s awesome

2019-09-04 Thread AudioGames . net Forum — New releases room : AudioWizards via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

A really good insight, defender! One of the goals in AudioWizards was to bring something challenging as we have understood, there seems to be a wide array of easy simple games but not so many truly challenging ones. We're gonna ramp up difficulty definitely in any futures levels but your idea to test the limits of the best sounds like something we could do before that. Thanks for that!Also, thanks everyone for the support! Game industry especially for a niche genre can be really difficult so every inch of a support is always super welcome! P.S. I can give some hat hints. There's some special condition in the level 13 that unlocks a bosses hat. Some hats are also tied to the amount of special enemies killed in the Endless Mode.

URL: https://forum.audiogames.net/post/459583/#p459583




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Re: Audio wizards has been released, and it’s awesome

2019-09-04 Thread AudioGames . net Forum — New releases room : kool_turk via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I got as high as level 10 before I decided to go back and try to get three stars for each level.Now I'm trying to get three stars for level 13, which I'm finding extremely challenging, and I thought level 12 was hard.I'm trying to not be one of those people that just breezes through a game and not unlock most of the achievements.

URL: https://forum.audiogames.net/post/459586/#p459586




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Re: Audio wizards has been released, and it’s awesome

2019-09-04 Thread AudioGames . net Forum — New releases room : Jonnyboy1991 via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hello there, so love the game and bought it on first day of the launch. I do have a couple of questions, of which hopefully, without spoiling, I can ask and receive answers here so here it goes. 1. When Sallamander brings you the Tee, what in tern does that do for your char? I honestly haven't looked and if I am missing something, feel free to let me know.2.Sometimes when I do perfect hits, I hear a high ping and or dinging sound. what does this mean? Congrats on getting this game out there and vary much love it lots! keep up the good work. I do have an idea as well. In endless mode, you may consider adding different hats, one for faster game play, or difficulty or just things in general to make game mechanics do different things. I have not unlocked all the hats yet so probs some of my ideas are already in there and I don't know it yet. Hehehehehehehe.

URL: https://forum.audiogames.net/post/459592/#p459592




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Re: Audio wizards has been released, and it’s awesome

2019-09-04 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

For your first question, that would give you 1 extra life. For the second one, I'm not sure but that might record a good performance result for you or something of that sort.

URL: https://forum.audiogames.net/post/459600/#p459600




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Re: Audio wizards has been released, and it’s awesome

2019-09-04 Thread AudioGames . net Forum — New releases room : Arkandias via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hi!@Defender, I think there's an alternative to your proposal about game's difficulty, one devs semm not to enjoy that much, considering the games we currently find the most. It is, to me, scenario based games. I know a lot of expressions in French that could describe this strategy, but none that I can easily translate here. The idea is that the more you convince the player that he or she is doing something great, the more you'll get him or her into the game itself.Take for example  a point and click, a good one if you don't mind, like the wolf among us, what remains of Edite Finch. No real action in these games : actually nothing that could technically bring you into the scenario except that... he's more than good. Voice acting as well as the realisation itself are amazing, making you the main protagonist of something you want to achieve.That's something that could easily be done with an arcade game like audiowizzard too. Of course you keep countering elemental magic with the same five spells, but there's a reason for it. It could last for hours before you start thinking that you're doing the same thing over and over, hours during which you've started a war, encountered friends and ennemies, learnt about a fascinating world...It has a cost of course, we're talking about dialogs, voices, imagination. But it probably cost less than months of coding in order to add two or three more concepts in a game.Best regard,Simon

URL: https://forum.audiogames.net/post/459620/#p459620




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Re: Audio wizards has been released, and it’s awesome

2019-09-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

@Arkandias, that is an interesting idea. One thing I've always said myself, is that I never mind taking repetitive actions in games so long as  I feel I'm part of an ongoing story. take rpgs for instance. If I need to kill 100 goblins to level up, I will be sitting there, fighting the same goblin 100 times thinking "oh my god! this is so boring." If however I have a quest to go on with continual bits of information presented every few goblins it changes matters hugely, prticularly. Indeed I don't know why, but just give me a quest, an objective, and I'm more than happy to play for long periods, even doing the same thing, whilst if I'm just playing for the sake of increasing score or levelling up I'll soon get board. Actually, I'll say in Audio wizards the story and levels you see, the quality of the music etc is quite fantastic, and I'd be more than happy to play through a good more levels of story just to hear what happens and learn about the world. This is also likely an area where the community can help with voice acting and perhaps more music too for different environments (my lady and I would definitely be up for acting in audio wizards).

URL: https://forum.audiogames.net/post/459692/#p459692




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Re: Audio wizards has been released, and it’s awesome

2019-09-05 Thread AudioGames . net Forum — New releases room : AudioWizards via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Jonnyboy1991 wrote:1. When Sallamander brings you the Tee, what in tern does that do for your char? I honestly haven't looked and if I am missing something, feel free to let me know.2. Sometimes when I do perfect hits, I hear a high ping and or dinging sound. what does this mean?1. Just like Muhammad Hajjar said, the tea Saundaman brings gives you one extra health. There's no cap in the health given and thus if let's say you have three health and three Saundamans bring you tea, you will have six health in total. 2. The high pitch sound is just a way to tell that you're doing a good combo. A better combo fills the Super Spell faster and, if I remember correctly, it also gives better score multiplier in the Endless Mode. You will lose your combo if you accidentally use a wrong spell against a wrong enemy or when you take damage. Hope this answered your questions!

URL: https://forum.audiogames.net/post/459745/#p459745




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Re: Audio wizards has been released, and it’s awesome

2019-09-05 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

HiI really like the game. Keep up the good work.I finished it today 

URL: https://forum.audiogames.net/post/459837/#p459837




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Re: Audio wizards has been released, and it’s awesome

2019-09-05 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

ogomez92 wrote:HiI really like the game. Keep up the good work.I finished it today Thanks, we are very glad that you too enjoyed it. Did you get all starts and all hats? There is still challenge ahead. Did anyone by they way got all the hats already?If you liked the game, remember that you can call your friends, or tell the world what the game was about and that you recommend it. That would help us quite much on our way to make AudioWizards2 and/or AudioWizards Multiplayer.

URL: https://forum.audiogames.net/post/459857/#p459857




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Re: Audio wizards has been released, and it’s awesome

2019-09-05 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

david_oliva wrote:If you liked the game, remember that you can call your friends, or tell the world what the game was about and that you recommend it. That would help us quite much on our way to make AudioWizards2 and/or AudioWizards Multiplayer.Well, unfortunately android users won't be able to do this as of yet 

URL: https://forum.audiogames.net/post/459868/#p459868




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Re: Audio wizards has been released, and it’s awesome

2019-09-05 Thread AudioGames . net Forum — New releases room : ulisesmonge39 via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I have all stars, but 8 hats. I don't know how to get the other two

URL: https://forum.audiogames.net/post/459888/#p459888




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Re: Audio wizards has been released, and it’s awesome

2019-09-05 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

TheBlindSaiyan wrote:david_oliva wrote:If you liked the game, remember that you can call your friends, or tell the world what the game was about and that you recommend it. That would help us quite much on our way to make AudioWizards2 and/or AudioWizards Multiplayer.Well, unfortunately android users won't be able to do this as of yet Yeah, imagine how disappointed we are about this Android thing, because we couldn't do the launch of the game as we were planning. Sure we are responsible of that, because we were coding until the end, but we wanted to get the game as well done as possible. The game has been on their servers since last friday.But it will be soon there. They said to us that it would happen today. So let's wait a little bit. Hopefully you can enjoy it over the weekend.

URL: https://forum.audiogames.net/post/459919/#p459919




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Re: Audio wizards has been released, and it’s awesome

2019-09-06 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

What is the point of getting all the stars? Is there something you can spend stars on?Thanks.

URL: https://forum.audiogames.net/post/459929/#p459929




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Re: Audio wizards has been released, and it’s awesome

2019-09-06 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I really, really wish I could try this game now, but having no way to buy it just yet, I'll have to pass until I can buy it in the future. And I hope it's not taken down like echoes of levia or something. The dev sounds very supportive there. I'm looking forward to more of it.

URL: https://forum.audiogames.net/post/459968/#p459968




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Re: Audio wizards has been released, and it’s awesome

2019-09-06 Thread AudioGames . net Forum — New releases room : siria via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hi!Finally I've downloaded the game and I'm at level 6 now. For what I've played, I agree with what has already been said, I like the game even if I usually prefer something more challenging, I've got 3 stars in every level at the first attempt, but wait, I'm just at lvl 6, right? I especially like the telephone music and the principal voice. Oh, and the level "tea time, story time" is wonderful, I wanted to punch the teacher all level long ahahah. I'll spread the word in the Italian comunity, keep up the good work!

URL: https://forum.audiogames.net/post/459980/#p459980




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Re: Audio wizards has been released, and it’s awesome

2019-09-06 Thread AudioGames . net Forum — New releases room : siria via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hi!Finally I've downloaded the game and I'm at level 6 now. For what I've played, I agree with what has already been said, I like the game even if I usually prefer something more challenging, I've got 3 stars in every level at the first attempt, but wait, I'm just at lvl 6, right? I especially like the telephone music and the principal voice. Oh, and the level "tea time, story time" is wonderful, I wanted to punch the teacher all level long ahahah. I'll spread the word in the Italian comunity, keep up the good work!Edit: I restarted playing and noticed that I was on lvl 10, not 6 as i've written. I'm curious about the hats now.

URL: https://forum.audiogames.net/post/459980/#p459980




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Re: Audio wizards has been released, and it’s awesome

2019-09-06 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Can someone explain me what exactly superspells do? I tried myself, but they didn't seem to power-multiply, penetrate, multi-directional hit or anything.

URL: https://forum.audiogames.net/post/460126/#p460126




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Re: Audio wizards has been released, and it’s awesome

2019-09-06 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

@nyanchan:you can freely hit  whatever element with it

URL: https://forum.audiogames.net/post/460132/#p460132




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Re: Audio wizards has been released, and it’s awesome

2019-09-07 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

So Goldgun is removed from the Playstore, yet AudioWizards is still not out?

URL: https://forum.audiogames.net/post/460162/#p460162




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Re: Audio wizards has been released, and it’s awesome

2019-09-07 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

aha, understood. Thanks!

URL: https://forum.audiogames.net/post/460223/#p460223




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Re: Audio wizards has been released, and it’s awesome

2019-09-08 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

One thing you might try if you want to increase sales would be make the app freely downloadable, and allow the tutorial, first couple levels of story mode, and ond a small portion of endless mode playable as a demo,. The full game would then be unlockable via in-app purchase. Most games I see do well these days tend to use a model like this.

URL: https://forum.audiogames.net/post/460409/#p460409




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Re: Audio wizards has been released, and it’s awesome

2019-09-08 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

How do you beet the guy on level 14?

URL: https://forum.audiogames.net/post/460449/#p460449




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Re: Audio wizards has been released, and it’s awesome

2019-09-08 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hi!How can we get three stars on the level where the spells are mixed up because of that terrible sickness? Using the wrong spell detracts from those stars but on the other hand seems inevitable when they are intentionally confused.Awesome game by the way! Well not just by the way!All the best,EG

URL: https://forum.audiogames.net/post/460605/#p460605




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Re: Audio wizards has been released, and it’s awesome

2019-09-09 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

It's on android. Stop complaining.https://play.google.com/store/apps/deta … &hl=us

URL: https://forum.audiogames.net/post/460617/#p460617




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Re: Audio wizards has been released, and it’s awesome

2019-09-09 Thread AudioGames . net Forum — New releases room : kool_turk via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

that level was annoying.It certainly is doable, I don't know if I fluked it when I finally managed it.I used the time between enemies to swipe in a random direction to give me a rough idea of what's what, but sometimes that didn't work.When that didn't work I just resorted to fireing off a spell until one worked.I think I got lucky on the second attempt, so I was able to regain what I lost.I haven't tried endless mode yet, want to finish all levels with three stars first.I only hope that isn't in endless mode, but I also have a nagging feeling that it is.I just finished getting all three stars for level 15, it only took me, three or 4 days.I tend to mess things up when they start to come at you quickly, unfortunately there's not much you can do for that except practice.

URL: https://forum.audiogames.net/post/460618/#p460618




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Re: Audio wizards has been released, and it’s awesome

2019-09-09 Thread AudioGames . net Forum — New releases room : AudioWizards via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Liam wrote:It's on android. Stop complaining.https://play.google.com/store/apps/deta … &hl=usSeems like Liam was a bit faster but like he said, AudioWizards is finally OUT ON ANDROID!After a long week without anything from Google it finally happened. It's a good thing that Google is also becoming more strict with submissions but a little transparency to devs wouldn't hurt any one but oh well at least its out now.We're going to plan the game's next update today. We'll make an announcement on its planned contents once finalized. If you encounter any bugs feel free to tell them here, pm us or send an email. If you enjoy the game leave a rating as well, that will help us a ton in the long run!Here's the link one more time https://play.google.com/store/apps/deta … &hl=us

URL: https://forum.audiogames.net/post/460635/#p460635




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Re: Audio wizards has been released, and it’s awesome

2019-09-10 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I picked up the game as soon as I could on Android. I have completed the story mode and it was a ton of fun. I still need to work on three stars on some of the later levels. I have some thoughts and suggestions which I'll post this evening when I have more time. I just wanted to say great work on the game and I can't wait to see what else you come up with next.

URL: https://forum.audiogames.net/post/460839/#p460839




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Re: Audio wizards has been released, and it’s awesome

2019-09-11 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Ok, it's time for my thoughts on AudioWizards. First off, let me say well done. The game does an excellent job of explaining the commands, and easing you into the fights. The bosses, while a difficulty spike, present a nice challenge that never feels unfair or cheap.Now, as for what can be improved. The end of the story mode needs something. Maybe a final cutscene, I'm not sure. You should also consider changing the disabled next level button to a finish button.I'd like to see a way of canceling a spell if you choose the wrong one. Maybe swiping down could cancel the spell and immediately allow you to select another element.Just like you can skip the intro, I'd like to be able to skip the ending of the level.When you're in the heat of battle, activating the super spell can feel like it takes forever. I'd suggest adding tapping the screen with three fingers as an alternate method for activating the super spell.It would be cool if when you launched a spell, the launch sound panned in the direction you fired the spell. Also, the hit sound could be turned down a bit as I think it sometimes drowns out the beginning of the next monster's approach.To add more replay value to endless mode, I'd suggest changing the scoring so that the enemies give more points the farther out they are as well as how accurate you are. It would also be cool to see your overall accuracy, number of good hits, bad hits, misses, etc. after endless mode ends.I've only noticed a couple sound related bugs. These occurred on a Galaxy S9 with all the latest updates.The background ambiance continues playing when you pause the game.I left the game paused for a couple minutes, and when I unpaused the game the music didn't resume.When using the hat that changes the background music in Endless mode, pressing retry on the final screen doesn't play the background music it should.

URL: https://forum.audiogames.net/post/461137/#p461137




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Re: Audio wizards has been released, and it’s awesome

2019-09-11 Thread AudioGames . net Forum — New releases room : AudioWizards via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Hello Quasar! Thank you for your feedback and for trying out the game!Some things you mentioned are on their way to be fixed on the next update such as the ability to skip level outro. We're trying to focus our first update on fixing the bugs and major inconveniences but more features and quality of life changes will definitely be added later! As a little teaser for everybody we're looking for a way for the community to participate shaping the game's future in an interesting way. I can't tell anything yet but more things are coming. Stay tuned!

URL: https://forum.audiogames.net/post/461142/#p461142




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