Re: C++ enviroment setup in windows

2018-04-13 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: C++ enviroment setup in windows

The only features I know of that VS2017 community lacks are the ability to load add-ons. The professional/enterprise versions have some extra features, like websites and stuff, but the community should be enough for most things. I have had absolutely no problems with VS2017, and you can write Python in it (IronPython (Python for the .NET platform), normal Python 2/3, Anaconda, and Python for IoT). Its hard to install and remove, but it is the best development environment on windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=359582#p359582




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Re: C++ enviroment setup in windows

2018-04-13 Thread AudioGames . net Forum — Developers room : black and white via Audiogames-reflector


  


Re: C++ enviroment setup in windows

Thanks visualstudio, ethin, ironcross and Kyleman123!Well guys, I've got no issues with microsoft vs.But since I'm coming from a python background I'm more used to editor + something to run/compile my code Besides microsoft vs is a bit heavy in size and, y'know not simple and clean.@visualstudio: I've heard about msys while I was googling around, what is that?Also why vs2015? Is there something wrong with vs2017?@ethin: You mean that the best option is vs for me?and, should I buy the pro version or community would be enough?What features the community version lacks? Would I ever need 'em?@ironcross32: Well, I don't care much about indentation for something like C++ which uses braces for blocks of codes, that might be funny for someone like me who uses indenting in python all the time But if vs is the best option I should maybe get it after all.

URL: http://forum.audiogames.net/viewtopic.php?pid=359557#p359557




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Re: C++ enviroment setup in windows

2018-04-13 Thread AudioGames . net Forum — Developers room : black and white via Audiogames-reflector


  


Re: C++ enviroment setup in windows

Thanks visualstudio, ethin, ironcross and Kyleman123!Well guys, I've got no issues with microsoft vs.But since I'm coming from a python background I'm more used to editor + something to run/compile my code Besides microsoft vs is a bit heavy in size and, y'know not simple and clean.@visualstudio: I've heard about msys while I was googling around, what is that?@ethin: You mean that the best option is vs for me?and, should I buy the pro version or community would be enough?What features the community version lacks? Would I ever need 'em?@ironcross32: Well, I don't care much about indentation for something like C++ which uses braces for blocks of codes, that might be funny for someone like me who uses indenting in python all the time But if vs is the best option I should maybe get it after all.

URL: http://forum.audiogames.net/viewtopic.php?pid=359557#p359557




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Re: C++ enviroment setup in windows

2018-04-12 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector


  


Re: C++ enviroment setup in windows

NVDA reporting of indention works fine for me in VS 2017.

URL: http://forum.audiogames.net/viewtopic.php?pid=359528#p359528




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Re: C++ enviroment setup in windows

2018-04-12 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: C++ enviroment setup in windows

The only thing that broke for me between 15 and 17, and it may not even be vs's fault who knows, 15 was able to work with NVDA's indent functionality to read or play intent tones, 17 isn't. Other than that, its fine, what's the issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=359525#p359525




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Re: C++ enviroment setup in windows

2018-04-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: C++ enviroment setup in windows

@black and white: Trust me when I say VS is perfectly usable. I use VS2017 to write my code on my computer, accept when I'm writing code over SFTP (then I use Notepad because filezilla doesn't like VS). But its perfectly usable.

URL: http://forum.audiogames.net/viewtopic.php?pid=359504#p359504




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Re: C++ enviroment setup in windows

2018-04-12 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: C++ enviroment setup in windows

hi,about editor, i use notepad and for compiling, i use vs2015fortunately, it works with nvda (the solution explorer, output window, menu bars etc)previously i used code::blocks (nvda doesnt support it) with both mingw and mingw-w64both minGW and minGW-w64 are ports of gcc for windows, but mingw-w64 is the version that gets updated (gcc itself can be compiled for windows by msys or cygwin, that's how they compile it)for developing audiogames with C++, it is somehow like other games but omit the graphic part (if you dont need graphic at all) but there are libraries to help you develop your game

URL: http://forum.audiogames.net/viewtopic.php?pid=359486#p359486




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C++ enviroment setup in windows

2018-04-11 Thread AudioGames . net Forum — Developers room : black and white via Audiogames-reflector


  


C++ enviroment setup in windows

Hi guys!As Microsoft visual studio isn't so much adorable  and code::blocks isn't 100% accessible (at least with NVDA) and as I read camlorn's post in another topic that he recommended Compiler + Text editor for blind people,What d'y'all suggest for C++ developer enviroment setup in windows?Especially for large projects: Is it still viable to use editor + compiler for that also?As I googled around there's basically two best compilers for windows users: Microsoft's own C++ compiler and Mingw.Also I saw something called mingw-w64 that I don't know which one is better Any help is apprecieated...Also is it worth it to write audiogames in C++ or not?

URL: http://forum.audiogames.net/viewtopic.php?pid=359271#p359271




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