Re: Codefactory eloquence for NVDA things

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

If Code Factory willing to fix this issues, Their Eloquence would be better, and the vocalizer wouldn't lag too much.

URL: https://forum.audiogames.net/post/536553/#p536553




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Re: Codefactory eloquence for NVDA things

2020-06-03 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@haily_merry: Sheesh! And all this about a text-to-speech voice? I've seen it all.

URL: https://forum.audiogames.net/post/536545/#p536545




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Re: Codefactory eloquence for NVDA things

2020-06-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@Jayde,One interesting thing worth noting. If you go download the jaws demo, even if you haven't purchased the product, you can just copy the eloquence binaries out of the folder and do as you wish with them. With that in mind, really it is FS who are at fault here. All these addons are doing is wrapping the DLL's. If we're going to blame anyone here, it should be FS for not bothering to protect the assets they licensed. I also believe said DLL's were distributed freely by IBM for a time.Really this hole entire situation is extremely fucky, and nuance are trying to profit from a product they have 0 right to profit from. The same goes for loquendo, key note gold, you name it. Their wikipedia page says it all really. All they've done over the years is buy up companies to destroy competition and profit from the work of others.

URL: https://forum.audiogames.net/post/536538/#p536538




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Re: Codefactory eloquence for NVDA things

2020-06-03 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.I think I prefer the older version of eloquence that came with a much older version of JAWS.The older version sounds more... exact to me, the british english actually sounds like british english, but with this newer version it sounds like an American guy trying to do a British accent.So I stick to the american sound, I've used it all my life and prefer it.

URL: https://forum.audiogames.net/post/536534/#p536534




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Re: Codefactory eloquence for NVDA things

2020-06-03 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.@jade, don't listen to the negative comments man, we may have had a couple small disagreements in the past with when it came to links but you've explained yourself and I completely get it, you're volunteering for a job and it's hard with all the stresses of life.I don't think you're a bad mod at all, we're all human and make mistakes sure, but when things like that happen you own up to them.Keep up the great work.

URL: https://forum.audiogames.net/post/536530/#p536530




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

One thought I had about all the links which have been removed is that some IBMTTS addon distributions sidestep the piracy issue by not including the actual IBMTTS software needed for the addon to work. I know at least one repository on GitHub works this way.

URL: https://forum.audiogames.net/post/536499/#p536499




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Search for pause_re and comment out the two lines where it occurs

URL: https://forum.audiogames.net/post/536472/#p536472




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

SO do I need to comment out the two including the one I have posted earlier?

URL: https://forum.audiogames.net/post/536471/#p536471




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

There's another pause_re reference to comment out. Search for pause_re again and you'll find it. The line should look like this.        text = pause_re.sub(br'\1 `p1\2\3', text)

URL: https://forum.audiogames.net/post/536470/#p536470




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

There's another pause_re reference to comment out. Search for pause_re again and you'll find it. The line should look like this.#        text = pause_re.sub(br'\1 `p1\2\3', text)

URL: https://forum.audiogames.net/post/536470/#p536470




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi all,Sorry for the double post, but could somebody point me in the right direction to turn off the short pauses in IBMTTS? I comment out the line that says pause_re, the code should look like the following:#pause_re = re.compile(br'([a-zA-Z])([%s])( |$)' %punctuation)Am I correct?

URL: https://forum.audiogames.net/post/536463/#p536463




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Code Factory doesn't care too much for its users. The vocalizer voices that bundled with Eloquence is kinda meh, lag as hell.

URL: https://forum.audiogames.net/post/536452/#p536452




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

I like this and have learned a lot, thanks all for providing other alternatives, not just eloquence but other voices as well.For the record, I tried to make a voice for modeltalker, which is the one that cody made, the famous cody sapi 5 tts one. But their system is sadly very outdated, plus you can record with only their software alone which does not properly support professional audio interfaces (which is a shame) so it was a total failure, but at least I tried.

URL: https://forum.audiogames.net/post/536429/#p536429




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Moderation:I have now removed the links to Eloquence-related downloads, while leaving the posts otherwise intact. Please don't post any more direct links in here unless they're pointing at legitimate assets.Remember, a screenreader is a right, but the exact voice you use is a privilege. If you've bought a voice that's buggy, I think your issue is with whoever you bought it from. Getting advice is fine, just keep it nonspecific in public, that's all.Again, no punishments are forthcoming at this point.

URL: https://forum.audiogames.net/post/536425/#p536425




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

So...When Jaws 3.0 was released, it originally was using DecTalk, as noted here:http://web.archive.org/web/199802221507 … m/jfw3.htmAs for Eloquence, the first recorded page about said demonstration can be found here:http://web.archive.org/web/199904290608 … HDEMO.htmlI'll get back with yall on the Dolphin Computer Access side of things...

URL: https://forum.audiogames.net/post/536418/#p536418




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@Jayde, I'm not sure how FS or whoever/whatever they call themselves nowadays are getting away with using eloquence, though it wouldn't surprise me to discover they have some great contract with Nuance.  by that same token, it wouldn't surprise me if this is also the reason they, Nuance, can't license use of eloquence outright to NVDA.  In reality, it wouldn't upset me to discover that was the case, either if they would freely admit it.somehow though, that hardly makes any sense, given that WindowEyes also used eloquence.  while it was not on by default it was available to its users.  I believe Nova did as well.  It would honestly be interesting to see how all of these companies have obtained use of eloquence over the years.

URL: https://forum.audiogames.net/post/536401/#p536401




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Nocturnis, I personally have no issue with you here. I understand what you were after, and as I said in a prior post here in this thread, I recognize that the Code Factory angle is very slimy.I'm going to show my ignorance here for a second though.Jaws has been using Eloquence for a long, long time. What happened there? Do they no longer have the right to use it or something? Did they sell distribution rights? What's going on there? I'm using Eloquence as we speak (Jaws, not NVDA), so I'm a bit confused.Moderation:In the interest of transparency, I'm going to go comb through this topic and remove links that point at illegal distributions of eloquence. We can't have those easily visible. However, given that screenreader voices are kind of a big deal, and also given that Code Factory in particular is not doing its due diligence, I think all that is needed beyond this is a general caution. No one is getting warnings for this. If you want to point at other ways to get Eloquence because the one official one is being provided by a company that's pretty much torched its reputation, just please don't do it so publicly. Normally, breach of rule 3 would be warning-worthy, but I don't want to be heavy-handed here. Links will be removed, but the topic will not be locked. If you feel the need to point people at alternatives to Code Factory, please do it privately.Also, I reserve the right to change or update this decision if there are other viable ways tt get Eloquence for NVDA. We are not going to turn this into "we shouldn't have to pay for Eloquence" discussions. Eloquence itself is a privilege, not a right. A screenreader which functions correctly, however, is a right, in my opinion, and thankfully we've got some of those.I appreciate your patience in matters like this. Believe it or not, I don't like acting quickly unless there's a very good reason to do so, and I didn't know this topic was in dangerous waters until four hours ago, when someone cited it as the latest reason why I'm apparently a hypocrite.

URL: https://forum.audiogames.net/post/536390/#p536390




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@Jayde, I think most if not all the links that have been posted on here are in fact, links that lead to pirated versions in some respect or another.  This is why I honestly hoped the topic would die out or that the posters would indeed show some semblance of respect to the idea that I did not create this topic to encourage illegal distribution of anything.  Admitedly, while I can't completely reject what they're doing and didn't push for it to be banned or even classified as an offense while I myself was a mod and, in at least one post on this forum contributed to said distribution myself back in 2012 or 13 or somewhere in that timeframe, I happen to know what the overall ag net stance on this matter is as of now.I think at the time we were a bit more relaxed about piracy and such... I remember at least one occasion where Dark was basically like, provided that the developer of a something regardless whether it be a game or a piece of software or whatever is not stepping up to the plate to fix the error, issue or controversy or address it in some respect, then we should make noise about it, even if that noise is not entirely advisable.  IN essence, what he encouraged was peaceful protest, not rioting.  This is one of those things we felt fell under that umbrella given its controversial aspect, how Eloquence was once actively worked on, then purchased by first one company which was merged into another company, and now completely swept under the rug by said company.  when the people at NVDA approached Nuance on the possibility of licensing eloquence for money that would be extra on the user who was seeking it in conjunction with their NVDA, Nuance flat out refused.  The issue now is that there are obviously companies going around and still using eloquence in such a way that they profit from it.The real question here is, did nuance grant use of that product to Codefactory or not, and if they did, why not grant it to NVDA instead when the matter was one they knew the NVDA community desired immensely and could have resulted in a win win situation for all of us?  Instead, we have this, and this way, we're stuck with a supposedly legal copy that sort of works, or we go grab illegal copies that work better than the legal copy.Regardless, I just want to say again that I'm sorry this got out of hand and that in some respects I do feel like I'm to blame.  I simply wanted to ask a question and I came to this forum to do precisely that and it came to this, escalating to a point I should have myself anticipated.  My ignorance is no excuse and I'll willingly own up to it.

URL: https://forum.audiogames.net/post/536383/#p536383




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

All the links that link to versions of eloquence that are unpaid are technically pirated whether that's *** or a github repository.

URL: https://forum.audiogames.net/post/536315/#p536315




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.@jade, if you go to blind help dot net and look under the software section, then eliquence for NVDA, you can read about the version I use.I'm not sure if it's legal or not.

URL: https://forum.audiogames.net/post/536307/#p536307




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.@Jayde I don't think I personally posted any links on this thread, I did send pms but I think that's allowed.As for the software being legal or not, I honestly don't know. I think the IBM stuff is ok but I can't say for sure, if you want to find out, go to blind help dot net and look under the software page then NVDA eliquence.

URL: https://forum.audiogames.net/post/536294/#p536294




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi all, and thanks for bringing this topic to my attention.First things first. Thank you, Nocturnis, for what you said earlier. I appreciate that you're not trying to turn this thread or the forum in general into a platform for the illegal distribution of copyrighted material.I also hear what you folks are saying about Code Factory's buggy version of Eloquence, which they have the nerve to charge for and then aren't supporting. I think this is excellent grounds to boycott this particular product.That being said, I'd still like to make sure that the links we're passing around in public don't link to pirated material. Can someone verify this? I've seen a few links tossed around, and would appreciate some feedback.If those links are pointing at sites where you can easily get free versions of something you are supposed to pay for, then the links will need to be taken out of the posts themselves to comply with rule 3.

URL: https://forum.audiogames.net/post/536274/#p536274




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@Nocturnus: You can also grab all of them as SAPI4 voices on grossgang (which is the multi-language version).

URL: https://forum.audiogames.net/post/536141/#p536141




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Speaking of TruVoice, it is interesting to note that their is a version that supports multiple languages.

URL: https://forum.audiogames.net/post/536135/#p536135




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

For @NocturnusRight Here, is where ya can grab those. I downloaded them yesterday.@bradYou need to first download the RH Voice English pack add on followed by the ad of the English voice ya want.Both need to be installed.Check back via the provided site frequently, as updates are not announced via the add on updater.

URL: https://forum.audiogames.net/post/536111/#p536111




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

For @NocturnusRight Here, is where ya can grab those. I downloaded them yesterday.

URL: https://forum.audiogames.net/post/536111/#p536111




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Whatever happened to true voice?  I know I know, it sounds overly obnoxious to most people, but the last time I used it I was on XP and I kind of miss it.

URL: https://forum.audiogames.net/post/536106/#p536106




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@brad, What's the error in full? If it doesn't display the generic, "not compatible", error, that might not be the whole story.Edit: I get the following when trying to load the synth."Could not load the RHVoice synthesizer."There are some language packs on the website, maybe you need to download one to use it?Edit 2: Ah yes. It seems I was correct. You have to install at least 1 voice to begin using the synth as it doesn't come bundled with any, so it's like Vocalizer or Acapela for example. Head to this link and download  some voices, found under the NVDA heading in your case.They're not really my thing, in particular, I dislike the general pronunciation of words, the inflection of the voices and Clb is too bassy for  me but to each there own.That being said, what's up with these names? I'm talking about you, Bdl, Clb and Slt. Do they happen to be acronyms or something?

URL: https://forum.audiogames.net/post/536095/#p536095




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@brad, What's the error in full? If it doesn't display the generic, "not compatible", error, that might not be the whole story.Edit: I get the following when trying to load the synth."Could not load the RHVoice synthesizer."There are some language packs on the website, maybe you need to download one to use it?Edit 2: Ah yes. It seems I was correct. You have to install at least 1 voice to begin using the synth as it doesn't come bundled with any, so it's like Vocalizer or Acapela for example. Head to this link and download  some voices, found under the NVDA heading in your case.They're not really my thing, in particular, I dislike the general pronunciation of words, the inflection of the voices and Clb is too bassy for  me but to each there own.That being said, what's up with these names? I'm talking about you, Clb and Slt. Do they happen to be acronyms or something?

URL: https://forum.audiogames.net/post/536095/#p536095




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

If you want to turn off the short pauses in IBMTTS, open ibmeci.py (not _ibmeci.py) in the addon directory, search for pause_re, and add a number sign (#) to the beginning of the two lines that mention it.

URL: https://forum.audiogames.net/post/536064/#p536064




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@brad, What's the error in full? If it doesn't display the generic, "not compatible", error, that might not be the whole story.Edit: I get the following when trying to load the synth."Could not load the RHVoice synthesizer."There are some language packs on the website, maybe you need to download one to use it?

URL: https://forum.audiogames.net/post/536095/#p536095




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@brad, What's the error in full? If it doesn't display the generic, "not compatible", error, that might not be the whole story.

URL: https://forum.audiogames.net/post/536095/#p536095




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.The RH voices give me an error when trying to use them with the latest version of NVDA, perhaps it's not supported.

URL: https://forum.audiogames.net/post/536093/#p536093




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@Nocturnus, Huh. That's exceptionally odd. I guess something about the add-on being sluggish itself made your keyboard input sluggish? Honestly would have no clue.@Slender: Notepad2 can't seem to find "pause_re". I'm looking in the file under %appdata%\nvda\addons\IBMTTS\synthDrivers in the file titled "_ibmeci.py".Edit: Oh, my mistake. The file I was supposed to be looking for didn't have an underscore.

URL: https://forum.audiogames.net/post/536078/#p536078




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Don't forget, there's the RH Voice TTS family of voices if ya don't like the IBM TTS/Eloquence ones. Glad to know that there's a version on GitHub for that famous voice now. Now if only Phonix would make DecTalk Open Source... But that, is for another day.

URL: https://forum.audiogames.net/post/536090/#p536090




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@Nocturnus, Huh. That's exceptionally odd. I guess something about the add-on being sluggish itself made your keyboard input sluggish? Honestly would have no clue.@Slender: Notepad2 can't seem to find "pause_re". I'm looking in the file under %appdata%\nvda\addons\IBMTTS\synthDrivers in the file titled "_ibmeci.py".

URL: https://forum.audiogames.net/post/536078/#p536078




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@Nocturnus, Huh. That's exceptionally odd. I guess something about the add-on being sluggish itself made your keyboard input sluggish? Honestly would have no clue.

URL: https://forum.audiogames.net/post/536078/#p536078




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

If you want to turn off the short pauses in IBMTTS, open ibmeci.py in the addon directory, search for pause_re, and add a number sign (#) to the beginning of the two lines that mention it.

URL: https://forum.audiogames.net/post/536064/#p536064




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Right, so I have an interesting story to report, and this may be pure coincidence but it seems far too err, I dunno... I'll let you make of it what you will.1.  Priar to purchasing my codefactory version of eloquence I was using a logitech wireless keyboard that worked very well.2.  Upon purchasing and installing said eloquence on my computer, my keyboard became exceptionally sluggish, to the point where sometimes it acted like I was typing nothing at all even though I hammered on the keys, turned it off and on, disconnected and reconnected the transmiter, changed the batteries on the keyboard, etc etc.3.  I purchased another wireless keyboard thinking maybe somehow mine had simply gone faulty over two years of usage... That can happen, I suppose.  No dyce.  Same thing.  It would work to some extent for anywhere from two minutes to half an hour and then glitch out on me.  I quit using the wireless keyboards but kept them because they were still working on my wife's computer, which incidentally, did not have codefactory eloquence on it.4.  It didn't click with me that the codefactory addon was possibly the culprit because, why on earth would it be!  Yesterday, however, I stopped using it and my wife said to me that I should try the wireless keyboard again.  I thought her idea was absolutely absurd, but she suggested that perhaps the way the codefactory addon was constantly checking for the DRM crap was maybe, maybe somehow responsible.  I just couldn't see it, but ok, I thought, worst case scenario is that it still won't work.And what do you suppose, my dear reader, actually happened?  I've been using the wireless keyboard since roughly 2 this morning without a single hiccup, save for the fact that I now have to get used to typing on it again, because my wired keyboard was much tougher and had a different key layout.  You can claim the addon was not to blame and is not to blame, but you'd have a lot of trouble convincing me, because my wireless keyboard just flat out wasn't working with it, and now it's working just fine without it.  I've since tested the wireless keyboards on other machines that didn't run the codefactory addon and had no issues.  My next step is to run the addon on them and see if I can duplicate this nonsense.  Otherwise, I'm completely stummped.

URL: https://forum.audiogames.net/post/536065/#p536065




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : MyDearWatson via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Lol,I am not very obsessed with coppyright and stuff, and besides, someone did take that much effert to port or crack that software, so might as well use it if it serves my purpose. These programms are either way too expencive for me to ever buy them. And this is twisting it a bit, but if i am using it, i am in a way promoting that product and may be someone else who sees me using that product might decide to buy them. So there you go, free promotion for ritch executives of these companies.If I had the money, I would have considered paying for it. And why on earth someone in the sales department of these companies takes a look at exchange rates and inflation. Not everyone is lucky enough to get funding or free legal coppy of these products from an organization or government.I also understand why moderation on platforms like these is required. Getting sued for a project that you worked on for years is not that easy. And it can put that platform as well in risks. So people, my message to you is that: if 1 way doesn't serves you, find another way, surely we can figure out a way to share links and files with each other without putting anyone in danger.

URL: https://forum.audiogames.net/post/536052/#p536052




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi,Maybe you're not running the latest version? It's never crashed on me and I've been using it for at least a month now. Also I'm not noticing any pronunciation issues. So try grabbing the latest release.

URL: https://forum.audiogames.net/post/536021/#p536021




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

The problem with that addon is that it crashes all the dam time. I'd recommend grabbing IBM TTS from http://x0.jc-hosting.me/uploads instead. It has pretty much all of the crash words fixed, plus a hole bunch of pronounciation fixes.

URL: https://forum.audiogames.net/post/536017/#p536017




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

To everyone PM-ing each other links, a quick way to find the Eloquence you need is to search for Python3 NVDA eloquence. It's posted on Github as the first Google search result, so not sure why there's so much PM-ing going on. Not like this thing is hidden. https://github.com/pumper42nickel/eloquence_thresholdI use it myself and have no shame in doing so. Luckily years ago I was able to get my money back from Codefactory by filing a dispute with my credit card. This was after I saw how horrible their eloquence is. Even they seven-day demo they give you had issues but I thought a new system which I was getting soon would solve the problems. Nope. So I disputed the purchase and got my money back.

URL: https://forum.audiogames.net/post/536014/#p536014




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@Socheat, I'd have to agree. The pauses are minimal, and obviously decrease as the speech rate increases. The ideal solution would be a way to custom-make pauses for different punctuation, regardless of the synth, or on a per-synth basis maybe.@OP, Yeah, I get your frustrations. I resort to use IBM TTS, but that has it's little quirks of its own. Still, at least it doesn't choke every 5 seconds.

URL: https://forum.audiogames.net/post/536012/#p536012




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@Socheat, I'd have to agree. The pauses are minimal, and obviously decrease as the speech rate increases. The ideal solution would be a way to custom-make pauses for different punctuation, regardless of the synth, or on a per-synth basis maybe.

URL: https://forum.audiogames.net/post/536012/#p536012




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Re: Codefactory eloquence for NVDA things

2020-06-02 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@Socheat, I'd have to agree. The pauses are minimal, and obviously decrease as the speech rate increases. I'd like a way to custom-make pauses for different punctuation, regardless of the synth, or on a per-synth basis maybe.

URL: https://forum.audiogames.net/post/536012/#p536012




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.@Socheat, is this with NVDA and eliquence?Because I don't notice any strange pauses.

URL: https://forum.audiogames.net/post/535950/#p535950




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

The problem with the IBMTTS is, the pauses. I feel like I am reading a bunch of texts that no punctuations at all.

URL: https://forum.audiogames.net/post/535886/#p535886




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

24, even if they own the thing legally and can do whatever they want with the bought voices, they don't. The point that I was getting at is that even after owning the thing, the code legally, instead of coming up with something, they basically let others do their dirty work, making the synthesizer, give it a few modifications, releace it as there own, and then they claim; oh, we're the leaders in voices, blah, blah, voices which, they didn't even made in the first place. They let other do their dirty work and then profit from it, taking all the cridit. I get they own the teing legally and whatnot, but its still shady as hell no matter what. One would think they would have some damn originality at least, but no. Very, very shady. What i'm getting is this, owning something legally, including said rights to said owned thing bought, doesn't give one the right to then take credit for other's workand selling it as your own with just some miner modifications. And then nuance claims to be the leader of these great voices? They just took advantage of others hard work. What this is just a tactic to make people think that nuance made all of these great voices from scratch, that they are the best, which is not the case. Even if they own the things source code, and all rights to it; which they due, they are still sdeeling credit from the original creators, because they only made slight modifications to said product, not a complete refurbishing as it were. At the end of the day, the bace code or source is still the same, nothing major was changed. The fast they own this legally is nothing to do with taking credit from others, which is what nuance does in short.

URL: https://forum.audiogames.net/post/535802/#p535802




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

24, even if they own the thing legally and can do whatever they want with the bought voices, they don't. The point that I was getting at is that even after owning the thing, the code legally, instead of coming up with something, they basically let others do their dirty work, making the synthesizer, give it a few modifications, releace it as there own, and then they claim; oh, we're the leaders in voices, blah, blah, voices which, they didn't even made in the first place. They let other do their dirty work and then profit from it, taking all the cridit. I get they own the teing legally and whatnot, but its still shady as hell no matter what. One would think they would have some damn originality at least, but no. Very, very shady.

URL: https://forum.audiogames.net/post/535802/#p535802




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.@Nocturnus, ah ok.@UltraLeetJ, are you running windows 10? If you are; you should have the core voices.Personally I'm not a fan of the "real" sounding voices because they lack inflection.I know that one day eliquence will stop working and I'm not looking forward to that day.

URL: https://forum.audiogames.net/post/535752/#p535752




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

I bought the android version and have had only one minor issue... when you suspend talkback for too long, you have to select the voice again. Otherwise, I liked the complete emogi support and so on. But too bad the pulled it off the playStore. I suppose if I switch phones it will still install.Unfortunately, no matter what I try to do, I just cannot use one core voices with NVDA it just lets me pick one, and I do have 4 of them for my language in my system. I tried the command given here, and it threw all sorts of errors at me. I have tried installing more languages and so on but it wouldn't work. I still got used to eSpeak, sort of. By the way, the link has been shared here before, in the forum, and not a single thing has been done about it. In fact, I had reported many other posts which linked directly to audio movies and other potentially unlawful content, and not a single thing done, either. So for me its just a moot point whether this site moderates or doesn't moderate. If you know how to search, this site is full of piracy, more so than what you would imagine.

URL: https://forum.audiogames.net/post/535738/#p535738




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

I bought the android version and have had only one minor issue... when you suspend talkback for too long, you have to select the voice again. Otherwise, I liked the complete emogi support and so on. But too bad the pulled it off the playStore. I suppose if I switch phones it will still install.Unfortunately, no matter what I try to do, I just cannot use one core voices with NVDA it just lets me pick one, and I do have 4 of them for my language in my system. I tried the command given here, and it threw all sorts of errors at me. I have tried installing more languages and so on but it wouldn't work. I still got used to eSpeak, sort of. By the way, the link has been shared here before, in the forum, and not a single thing has been done about it. In fact, I had reported many other posts which linked directly to audio movies and other downloaded content, and not a single thing done, either. So for me its just a moot point whether this site moderates or doesn't moderate. If you know how to search, this site is full of piracy, more so than what you would imagine.

URL: https://forum.audiogames.net/post/535738/#p535738




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

I bought the android version and have had only one minor issue... when you suspend talkback for too long, you have to select the voice again. Otherwise, I liked the complete emogi support and so on. But too bad the pulled it off the playStore. I suppose if I switch phones it will still install.Unfortunately, no matter what I try to do, I just cannot use one core voices with NVDA it just lets me pick one, and I do have 4 of them for my language in my system. I tried the command given here, and it threw all sorts of errors at me. I have tried installing more languages and so on but it wouldn't work. I still got used to eSpeak, sort of.

URL: https://forum.audiogames.net/post/535738/#p535738




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@Brad, I wasn't refering to you specifically, so no worries.  In fact, I'm not refering to anyone in particular... I'm just saying I don't want this topic to be seen as or to be used as an excuse for illegal distribution.I asked for suggestions and received suggestion and am thankful for said suggestions.  I am also glad to see the discussion itself and know I'm not alone in my frustration.  As such, it's not the discussion that concerns me.

URL: https://forum.audiogames.net/post/535730/#p535730




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.@Nocturnus, sure. I can do that.If someone PMS me or sends me a message I'll respond but I won't make this thread any bigger than it already is.

URL: https://forum.audiogames.net/post/535705/#p535705




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.@ryok I sent you an email  and a pm.

URL: https://forum.audiogames.net/post/535703/#p535703




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : ryok via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hey all.Brad check your pm please.Best regards.

URL: https://forum.audiogames.net/post/535683/#p535683




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

For the record, I just want to step in and say the following:1.  As I was addressed in 27 it's only fair that I respond to the concept of who created the thread.  I'm guilty.  I did not start this topic to encourage the distribution of illegal software, and in fact I stated above that I'd rather have a legal working version of eloquence than nothing... By what I said above you should in fact infer that I'd rather have a semi-functional legal working copy of eloquence than settle for nothing at all.2.  That having been said I truly am disgusted by, as other community members have pointed out, shady practices to say the least.  That you would claim to have a functioning copy of eloquence for sale and someone pays you 54 dollars for it particularly, regardless of other products that may come bundled with it, is pretty pricy theft, considering that what you're paying 54 dollars for is not even being developed anymore and is short of being abandonware.  I mean, if you paid 54 dollars for their vocalizer voices and that's alright with you, then more power to you, but given what I've had to deal with since purchasing the thing I wouldn't be surprised to discover that the vocalizer voices don't work as advertised, either.3.  I'm no longer a moderator but do try to remain as loayl and faithful to this community as I possibly can.  That having been said, I do not always agree with its practices.  I will not always agree with its practices.  Rest assured that if you sent me a PM or message off of this platform or otherwise indicated to me by the method of transfer or in any which way that your content is to remain private I will never disclose it to anyone unless said material has the potencial to hurt you or others around you.  Even then, I'm the kind of guy who likes to live and let live wherever I can, so if I can look away and give you full responsibility over whatever it is you're doing and know you'll take it as such, more than likely you'll not hear a word from me about it.  With all of the above being the case, I kindly and humbly ask that you let this topic die out or I may be forced to delete it, which is something I've never personally done and don't want to start doing.  This site and the people on it mean a lot to me, and I'd like to keep it free of legal snags if I can, regardless of who I am or where I stand on this or any other controversial issues where this site and related products and services are concerned.

URL: https://forum.audiogames.net/post/535679/#p535679




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@Socheat, ah ok. I'll try and send an email to bgt lover.

URL: https://forum.audiogames.net/post/535673/#p535673




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@Brad, the email will throws some errors at you, but it eventually go through.

URL: https://forum.audiogames.net/post/535666/#p535666




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.Edit: turns out that giving the link through PMS doesn't work and is just replaced with sars./end edit/I think it will be closed soon, but as long as people can get eloquence I don't mind giving the link in PMs.Actuallly I think that's ok as long as you don't mention the link on the actual forum its self.

URL: https://forum.audiogames.net/post/535658/#p535658




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

hi.@BGTLover check your pms again.I know you said to send you an email but the email system is broken so I gave you mine through a PM.

URL: https://forum.audiogames.net/post/535660/#p535660




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.I think it will be closed soon, but as long as people can get eloquence I don't mind giving the link in PMs.Actuallly I think that's ok as long as you don't mention the link on the actual forum its self.

URL: https://forum.audiogames.net/post/535658/#p535658




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Speaking of Microsoft voices...Copy the full contents of the following file into a Powershell Admin prompt (Windows+X>A. Hit enter key then choose the Yes To All option by hitting A, then enter again:https://nashcentral.duckdns.org/project … o_sapi.ps1PS. A few points:1. Keep in mind who started this thread.2. Nuance bought Loquendo (which was the stupidest thing Nuance ever did)! Or is it them buying Talks? Hmmm...

URL: https://forum.audiogames.net/post/535637/#p535637




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Why isn't the big mod J closing, deleting and shouting at everyone who posts in this topic? Is Eloquence not worth the piracy rule crap? Come on guys. This is ridiculous. and yes, I use an illegal eloquence too, on NVDA 2020.3 or whatever the latest version is. And it's obvious that everyone who is getting a pm is being given the eloquence link. And yet big J says nothing. Oh well. Just comes to show.

URL: https://forum.audiogames.net/post/535633/#p535633




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Why isn't the big mod J closing, deleting and shouting at everyone who posts in this topic? Is Eloquence not worth the piracy rule crap? Come on guys. This is riduclous.

URL: https://forum.audiogames.net/post/535633/#p535633




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Why isn't the big mod J closing, deleting and shouting at everyone who posts in this topic? Is Eloquence not worth the piracy rule crap? Come on guys.

URL: https://forum.audiogames.net/post/535633/#p535633




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

I also have to agree with #3 and others. I use an illegal version of Eloquence for NVDA, mostly because I want to be able to move it around from computer to computer without Code Factory's DRM getting in the way. I own, and use, the Code Factory SAPI Eloquence, but if there were an illegal version that actually, you know, worked, and didn't crash/hang/whatever, I'd definitely use that as well.

URL: https://forum.audiogames.net/post/535624/#p535624




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@18: I think you're missing the point. When we talk about one company buying another company's product, we're talking about a legal contract between the two companies wherein the purchaser will receive all rights in and to the product being purchased. When Nuance purchased Eloquence, they became the new owners of that software. They own the source code. They also own the rights to do or not do whatever they want with the software, as long as it's legal.The same thing would apply if, totally hypothetically speaking, I were to buy the rights to A Hero's Call. I'd presumably get the source code, and all rights in and to the game. Which would mean I could legally release a version for free, with the minor change that one of the security guards, at one point, says, "Lucian has two noses!" Furthermore, it would be my legal right to do so, since I owned the rights to the product.

URL: https://forum.audiogames.net/post/535621/#p535621




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.I've just had NVDA lag so badly I had to restart my computer, so perhaps it's not the pages I have open. I honestly don't know what it is but wwhen I tried to turn narrator on, that didn't work either. The PC became very slow and took a couple of minutes just to respond to one command.It's anoying but I don't think much can be done for now and most of the time it's fine.

URL: https://forum.audiogames.net/post/535616/#p535616




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.@BGTLover, I've sent you a pm.I said in my pm that the latest version of NVDA lags a lot but I've realised that's probably because I have a lot of tabs open and my pc can't handle it.

URL: https://forum.audiogames.net/post/535613/#p535613




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hy!I don't have the codefactory eloquence, and, after reading this topic, neither do I want to any more.because I still like eloquence and how it sounds even after so much time, I still use NVDA 2019.2. If a stable eloquence won't come around till the end of this year, I will, eventually, switch. Maybe NVDA will stabilise enough till then, so it won't block so hard sometimes that I have to forcefully reboot my computer through long press of the button in order to fix the crash.I won't delve any more in the few problems of the new nvda, but what I want to say however is that nuance indeed uses some quite shady business practices, for sure, and that's why I won't buy anything from them for quite a long time. Vocaliser ioana, I am looking at you. Plus, the microsoft voices are becoming better and better, especially with the introduction of the one core voices, so, I think, we can, eventually, get used to them. Nothing could replace eloquence in my opinion, but microsoft voices are coming closer all the time, so who knows...

URL: https://forum.audiogames.net/post/535600/#p535600




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Re: Codefactory eloquence for NVDA things

2020-06-01 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Agreed with #3.

URL: https://forum.audiogames.net/post/535587/#p535587




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.@austingrace, I sent you a PM.

URL: https://forum.audiogames.net/post/535583/#p535583




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@16, What do you mean nuance also? Do they do the same thing, or is it that they own eloquence, or both? I mean, I do know that nuance buys other voices, essentially remakes them so that, people are not the wiser as to who owned said voice before nuance bought it,  and then releace said voice as their own which... shady, in my opinion, that's the same as what cloners do with audio games in a way. I mean, if nuance did the following,Buy voices of companies, or companies, I don't know what is what they do exactly, but anyway. Make a new voice baced on say, one of the voices they bought, from scratch; then yes, that would be theres by right. However what they are doing of taking a already existing synthesiser, doing some tweeks here and there; and then sell it as thir own? Same as cloning, they are steeling another person's, or companies; work. That they bought it doesn't mean anything, as the bace product is stillthe same, just with some slight modifications so that people won't find out. If nothing else its ilegal. And yet; no one does nothing? I mean, I like the nuance voices yes, but for nuance to just engage in these business practices... As said before, shady as fuck. Not to mention the ovious, the voices never, or rarely get updated. Is it just me that has these views, or are  there more of you? I mean, a company that does said crap is... Its just really, really messed up.

URL: https://forum.audiogames.net/post/535571/#p535571




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@16, What do you mean nuance also? Do they do the same thing, or is it that they own eloquence, or both? I mean, I do know that nuance buys other voices, essentially remakes them so that, people are not the wiser as to who owned said voice before, and then releace said voice as their own which... shady, in my opinion, that's the same as what cloners do with audio games in a way. I mean, if nuance did the following,Buy voices of companies, or companies, I don't know what is what they do exactly, but anyway. Make a new voice baced on say, one of the voices they bought, from scratch; then yes, that would be theres by right. However what they are doing of taking a already existing synthesiser, doing some tweeks here and there; and then sell it as thir own? Same as cloning, they are steeling another person's, or companies; work. That they bought it doesn't mean anything, as the bace product is stillthe same, just with some slight modifications so that people won't find out. If nothing else its ilegal. And yet; no one does nothing? I mean, I like the nuance voices yes, but for nuance to just engage in these business practices... As said before, shady as fuck. Not to mention the ovious, the voices never, or rarely get updated. Is it just me that has these views, or are  there more of you? I mean, a company that does said crap is... Its just really, really messed up.

URL: https://forum.audiogames.net/post/535571/#p535571




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

What do you mean nuance also? Do they do the same thing, or is it that they own eloquence, or both? I mean, I do know that nuance buys other voices, essentially remakes them so that, people are not the wiser as to who owned said voice before, and then releace said voice as their own which... shady, in my opinion, that's the same as what cloners do with audio games in a way.

URL: https://forum.audiogames.net/post/535571/#p535571




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : austingrace via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hello. I have the exact same issues with the SAPI version. So I Have just gotten  used  to Microsoft David outside of NVDA usage. I wished there was a good SAPI 5 eloquence that worked.

URL: https://forum.audiogames.net/post/535563/#p535563




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

You can't blame Code Factory alone. Nuance also in charge for it.

URL: https://forum.audiogames.net/post/535549/#p535549




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Trust me, if I could, I would sue them. What they are doing is just... uh--uh. Talk about shady as fuck business practices

URL: https://forum.audiogames.net/post/535548/#p535548




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

And be careful with their DRM system. The thing isn't transparent for one bit.

URL: https://forum.audiogames.net/post/535544/#p535544




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Vulcan_Raven via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

num 1, I also purchased the thing and regret it.  I see the problems you are having and It really suck to also experience this myself. to bad we cant get our money back for getting this piece of crap.

URL: https://forum.audiogames.net/post/535530/#p535530




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

hi.@ignatriay, I totally agree.Personally I think eliquonce should be free but if you're going to charge for it, 5 dollars is enough. I understand vocaliser is in that package for windows as well but as others have said, it's laggy.

URL: https://forum.audiogames.net/post/535529/#p535529




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Thing is, if we're going to talk legality on eloquence,1: Code factory shouldn't  be advertising, oh, functioning  copy of eloquence, etc, when its buggy as hell, pronunciation bugs etc. and,2: With the shitty drm and the Absurd pricetag... uh, what else do they expect. Furthermore, for people who legitimately bought eloquence for android, they fucked over their customers by removing said playstore version... I mean, really, really shady business practices if nothing else, that and the fact they probably know about the bugs but haven't bothered to fix them... With all do respect; they deserve everything they get, yes, cracks as well. If they won't be bothered to fix their crap, then... One must fix through other means, even if it means cracking. Yes, cracking is wrong, but its wrong as well to charge $60 for a supposed, complete, bug free, product; and then fucking the customer over when they find out that the thing they payed for is buggy as heck, and has a ridiculous drm system to boot, where if you don't have wifi... your screwed. I'll take the cracked eloquence any day, and yes, as said before, do own the legal, rightfully bought; copy. However if they will screw me over like this? Uh... no thanks. Lesson learned; this company is not to be trusted. Not one bit. ,Look at it this way. When one buys a product, what do you expect. For the product to be bug free, or as bug free as possible. You expect a good experience. You expect satisfaction with the product you bought, customer support, and if there are bugs, for said bugs to be addressed. Now. Does code factory eloquence and other products from this company check these boxes, as it were? Maybee some of them, but not all of them, particularly the on the buggyness, customer support, and customer satisfaction boxes. Not to mention the huge price gap between android and windows, in android eloquence was $20, and in windows, $60, at least it was $60 when I bought it. Still though. It should be  the same price on all platforms, windows customers who buy this are getting well, stolen from, to be honest. If say, the windows version had more features, then a higher price is justifiable, to a sirtain extent; however; there are no extra features from the android and windows version; they are exactly the same thing through and through; why then, the $40 price raice from android to windows?

URL: https://forum.audiogames.net/post/535460/#p535460




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Thing is, if we're going to talk legality on eloquence,1: Code factory shouldn't  be advertising, oh, functioning  copy of eloquence, etc, when its buggy as hell, pronunciation bugs etc. and,2: With the shitty drm and the Absurd pricetag... uh, what else do they expect. Furthermore, for people who legitimately bought eloquence for android, they fucked over their customers by removing said playstore version... I mean, really, really shady business practices if nothing else, that and the fact they probably know about the bugs but haven't bothered to fix them... With all do respect; they deserve everything they get, yes, cracks as well. If they won't be bothered to fix their crap, then... One must fix through other means, even if it means cracking. Yes, cracking is wrong, but its wrong as well to charge $60 for a supposed, complete, bug free, product; and then fucking the customer over when they find out that the thing they payed for is buggy as heck, and has a ridiculous drm system to boot, where if you don't have wifi... your screwed. I'll take the cracked eloquence any day, and yes, as said before, do own the legal, rightfully bought; copy. However if they will screw me over like this? Uh... no thanks. Lesson learned; this company is not to be trusted. Not one bit. ,Look at it this way. When one buys a product, what do you expect. For the product to be bug free, or as bug free as possible. You expect a good experience. You expect satisfaction with the product you bought, customer support, and if there are bugs, for said bugs to be addressed. Now. Does code factory eloquence and other products from this company check these boxes, as it were? Maybee some of them, but not all of them, particularly the on the buggyness, customer support, and customer satisfaction boxes. Not to mention the huge price gap between android and windows, in android eloquence was $20, and in windows, $60, at least it was $60 when I bought it. Still though. It should be  the same price on all platforms, windows customers who buy this are getting well, stolen from, to be honest.

URL: https://forum.audiogames.net/post/535460/#p535460




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Thing is, if we're going to talk legality on eloquence,1: Code factory shouldn't  be advertising, oh, functioning  copy of eloquence, etc, when its buggy as hell, pronunciation bugs etc. and,2: With the shitty drm and the Absurd pricetag... uh, what else do they expect. Furthermore, for people who legitimately bought eloquence for android, they fucked over their customers by removing said playstore version... I mean, really, really shady business practices if nothing else, that and the fact they probably know about the bugs but haven't bothered to fix them... With all do respect; they deserve everything they get, yes, cracks as well. If they won't be bothered to fix their crap, then... One must fix through other means, even if it means cracking. Yes, cracking is wrong, but its wrong as well to charge $60 for a supposed, complete, bug free, product; and then fucking the customer over when they find out that the thing they payed for is buggy as heck, and has a ridiculous drm system to boot, where if you don't have wifi... your screwed. I'll take the cracked eloquence any day, and yes, as said before, do own the legal, rightfully bought; copy. However if they will screw me over like this? Uh... no thanks. Lesson learned; this company is not to be trusted. Not one bit. ,Look at it this way. When one buys a product, what do you expect. For the product to be bug free, or as bug free as possible. You expect a good experience. You expect satisfaction with the product you bought, customer support, and if there are bugs, for said bugs to be addressed. Now. Does code factory eloquence and other products from this company check these boxes, as it where? Maybee some of them, but not all of them, particularly the on the buggyness, customer support, and customer satisfaction.

URL: https://forum.audiogames.net/post/535460/#p535460




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Thing is, if we're going to talk legality on eloquence,1: Code factory shouldn't  be advertising, oh, functioning  copy of eloquence, etc, when its buggy as hell, pronunciation bugs etc. and,2: With the shitty drm and the Absurd pricetag... uh, what else do they expect. Furthermore, for people who legitimately bought eloquence for android, they fucked over their customers by removing said playstore version... I mean, really, really shady business practices if nothing else, that and the fact they probably know about the bugs but haven't bothered to fix them... With all do respect; they deserve everything they get, yes, cracks as well. If they won't be bothered to fix their crap, then... One must fix through other means, even if it means cracking. Yes, cracking is wrong, but its wrong as well to charge $60 for a supposed, complete, bug free, product; and then fucking the customer over when they find out that the thing they payed for is buggy as heck, and has a ridiculous drm system to boot, where if you don't have wifi... your screwed. I'll take the cracked eloquence any day, and yes, as said before, do own the legal, rightfully bought; copy. However if they will screw me over like this? Uh... no thanks. Lesson learned; this company is not to be trusted. Not one bit. ,

URL: https://forum.audiogames.net/post/535460/#p535460




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Thing is, if we're going to talk legality on eloquence,1: Code factory should be advertising, oh, full copy of eloquence, etc, when its buggy as hell, pronunciation bugs etc. and,2: With the shitty drm and the Absurd pricetag... uh, what else do they expect. Furthermore, for people who legitimately bought eloquence for android, they fucked over their customers by removing said playstore version... I mean, really, really shady business practices if nothing else, that and the fact they probably know about the bugs but haven't bothered to fix them... With all do respect; they deserve everything they get, yes, cracks as well. If they won't be bothered to fix their crap, then... One must fix through other means, even if it means cracking. Yes, cracking is wrong, but its wrong as well to charge $60 for a supposed, complete, bug free, product; and then fucking the customer over when they find out that the thing they payed for is buggy as heck, and has a ridiculous drm system to boot, where if you don't have wifi... your screwed. I'll take the cracked eloquence any day, and yes, as said before, do own the legal, rightfully bought; copy. However if they will screw me over like this? Uh... no thanks. Lesson learned; this company is not to be trusted. Not one bit. ,

URL: https://forum.audiogames.net/post/535460/#p535460




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

hi.$55? that's insane, I'll download eloquence for as long as I can. it was free with JAWS when I used it and I intend to keep it free now. It's probably one the oldest speech symths out there and it's insane peple pay for it.Having said all that, I did  pay for system access's eloquence I think back in the day, so there's that.But I will never pay for it again. I could use ESpeek but it's not eloquence and doesn't even come close.

URL: https://forum.audiogames.net/post/535454/#p535454




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

@3, thats what I did. While I do own the legal copy, the drm... kind puts me off.

URL: https://forum.audiogames.net/post/535426/#p535426




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Considering ya can get IBM TTS/Eloquence for GNU/Linux distros from https://voxin.oralux.net/for just 5 USD (with no type of "monthly" activation checks?Um... Yeah...

URL: https://forum.audiogames.net/post/535405/#p535405




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Thank you, @3, 4 and 6 for your suggestions.  I admit that it does sadden me beyond belief that people somewhat get scammed into paying 54 bucks for what they think is a fully functional copy of eloquence only to discover all of the strange little artifacts that exist with it.  I suppose one could argue that the vocalizer voices may be worth more than that and so the 54 dollar price tag is not even worth discussing, but it should be noted, somewhere?  I suppose we'll let that be here.

URL: https://forum.audiogames.net/post/535397/#p535397




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Hi.I agree with 3.IBM eloquence has its own issues sometimes with pitch and capital letters but that's very rare but it can pronounce tuesday and the time correctly.

URL: https://forum.audiogames.net/post/535377/#p535377




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

I sadly have it to and Eloquence, along with Vocalizer lag like crazy.I have to type with the charracters off to be able to type properly without hearing comming after me 2 or 3 letters behind.

URL: https://forum.audiogames.net/post/535375/#p535375




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

i'M with 3 here, honesty

URL: https://forum.audiogames.net/post/535371/#p535371




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Lucas1853 via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

I don't own it, but I really can't see anything to do but switch to an illegal version and be secure in the knowledge that you actually own a legal copy. Code Factory products suck. Maybe there is a way though, but I'm not sure of it.

URL: https://forum.audiogames.net/post/535359/#p535359




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Re: Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector


  


Re: Codefactory eloquence for NVDA things

Well misspelling, that's eloquence for you. The other problems I'm not sure about as I haven't used that synth since I used jfw and that, was a while ago.

URL: https://forum.audiogames.net/post/535355/#p535355




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Codefactory eloquence for NVDA things

2020-05-31 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Codefactory eloquence for NVDA things

In some ways, I feel like I got suckered into this one but oh well.  It had to happen and I'd rather have a legal working version of eloquence than nothing... I'm sure you get the point.  My problem, however, and one I've been struggling with for quite some time now, is that it doesn't seem to pronounce things properly and at times it chokes on itself at random moments, as if it's having trouble catching up with the screen reader or the system or both!Is there any wonderful, happy, living soul out there with a fix?  I noticed there's stuff like dictionary entries in the codefactory eloquence settings, but is that really all there is?  You have to go through word for word and number for number just to try and get it to speak correctly?  I mean at present, I'm dealing with things like 12. 31 PM or Tues day such and such and it does get rather annoying given I've been spoiled my whole life, I suppose, and subjected to listening to such things correctly.

URL: https://forum.audiogames.net/post/535351/#p535351




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Re: CodeFactory Eloquence

2017-07-16 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: CodeFactory Eloquence

I'd prefer that the private messages entry in the main menu list alert you to new messages.After being flooded with spam by giving out my actual email address, I will no longer give anyone my actual email address except close personal friends and family.The address I gave the forum is an email address that will forward x number of emails to me, then self destruct, leaving a dead end for anyone who thinks to spam me with that address.

URL: http://forum.audiogames.net/viewtopic.php?pid=319670#p319670





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