Re: Creating a Horror Audio Game - looking to exchange ideas
Re: Creating a Horror Audio Game - looking to exchange ideas NicklasMCHD wrote:Hi @MaxAI'm studying software engineering and I've been coding for almust 10 years. Since halloween last year, I've been looking into how to create a horror game without visuals, where it wouldn't only be about getting the biggest jump scare.My schedule are the next couple of months unfortunately full, but when Jun / Juli comes around I'm all free (if you haven't found another dev until that point)Thank you, I'll be in touch! URL: https://forum.audiogames.net/post/425637/#p425637 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Creating a Horror Audio Game - looking to exchange ideas
Re: Creating a Horror Audio Game - looking to exchange ideas Jayde wrote:I would love, absolutely love to see a game like this. Something like Silent Hill, where a lot of the focus is on riddles/exploration over run-and-gun action. I mean, I don't mind combat, and bosses and such, but if part of the fun is in playing keep-away, I'd like that.I am not a programmer, unfortunately, but I'm good when it comes to writing and general game design (i.e., story, setup, balance, that sort of thing). If I can help, let me know. Else, I'm just here to chime in that yes, a good horror game would be freaking amazing.Thank you, Jayde! URL: https://forum.audiogames.net/post/425636/#p425636 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Creating a Horror Audio Game - looking to exchange ideas
Re: Creating a Horror Audio Game - looking to exchange ideas I would love, absolutely love to see a game like this. Something like Silent Hill, where a lot of the focus is on riddles/exploration over run-and-gun action. I mean, I don't mind combat, and bosses and such, but if part of the fun is in playing keep-away, I'd like that.I am not a programmer, unfortunately, but I'm good when it comes to writing and general game design (i.e., story, setup, balance, that sort of thing). If I can help, let me know. Else, I'm just here to chime in that yes, a good horror game would be freaking amazing. URL: https://forum.audiogames.net/post/424924/#p424924 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Creating a Horror Audio Game - looking to exchange ideas
Re: Creating a Horror Audio Game - looking to exchange ideas i can also give a hand about the sound design if needed URL: https://forum.audiogames.net/post/424891/#p424891 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Creating a Horror Audio Game - looking to exchange ideas
Re: Creating a Horror Audio Game - looking to exchange ideas Hi @MaxAI'm studying software engineering and I've been coding for almust 10 years. Since halloween last year, I've been looking into how to create a horror game without visuals, where it wouldn't only be about getting the biggest jump scare.My schedule are the next couple of months unfortunately full, but when Jun / Juli comes around I'm all free (if you haven't found another dev until that point) URL: https://forum.audiogames.net/post/424877/#p424877 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Creating a Horror Audio Game - looking to exchange ideas
Re: Creating a Horror Audio Game - looking to exchange ideas amerikranian wrote:I would if I could, help out, I mean. I'm still learning, so I'm probably not who you want to develop, not at least until I get some more experience under my belt.@4: Code 7 is amazing partially do to the drama stile interaction. If the game was real time, I wouldn't play it for one simple reason:It's not the same.Besides, if you've played code 7 and finished episode 0, you'd know why the game is not real time... Let's just say it wouldn't make sense as the story currently stands.Well, thank you anyway, maybe at a later stage! URL: https://forum.audiogames.net/post/424842/#p424842 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Creating a Horror Audio Game - looking to exchange ideas
Re: Creating a Horror Audio Game - looking to exchange ideas defender wrote:@6Right, but my point is that we already have a few games like that, and while another one would be nice (especially if it's done well) filling a niche we haven't filled would be even better IMO.What type of niche do you have in mind? URL: https://forum.audiogames.net/post/424839/#p424839 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Creating a Horror Audio Game - looking to exchange ideas
Re: Creating a Horror Audio Game - looking to exchange ideas @6Right, but my point is that we already have a few games like that, and while another one would be nice (especially if it's done well) filling a niche we haven't filled would be even better IMO. URL: https://forum.audiogames.net/post/424774/#p424774 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Creating a Horror Audio Game - looking to exchange ideas
Re: Creating a Horror Audio Game - looking to exchange ideas I would if I could, help out, I mean. I'm still learning, so I'm probably not who you want to develop, not at least until I get some more experience under my belt.@4: Code 7 is amazing partially do to the drama stile interaction. If the game was real time, I wouldn't play it for one simple reason:It's not the same.Besides, if you've played code 7 and finished episode 0, you'd know why the game is not real time... Let's just say it wouldn't make sense as the story currently stands. URL: https://forum.audiogames.net/post/424748/#p424748 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Creating a Horror Audio Game - looking to exchange ideas
Re: Creating a Horror Audio Game - looking to exchange ideas defender wrote:I'm not a Dev sorry. I've just really wanted one of those games for a while now...I think frequency missing, code 7, and descent into madness and a few others I can't remember, are more dialog based like a radio drama. But to be honest, I think that if we could get something more interactive, than most people would prefer it.Well, thank you for chiming in! It's good to know there would be a demand for this type of game! URL: https://forum.audiogames.net/post/424645/#p424645 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Creating a Horror Audio Game - looking to exchange ideas
Re: Creating a Horror Audio Game - looking to exchange ideas I'm not a Dev sorry. I've just really wanted one of those games for a while now...I think frequency missing, code 7, and descent into madness and a few others I can't remember, are more dialog based like a radio drama. But to be honest, I think that if we could get something more interactive, than most people would prefer it. URL: https://forum.audiogames.net/post/424625/#p424625 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Creating a Horror Audio Game - looking to exchange ideas
Re: Creating a Horror Audio Game - looking to exchange ideas One of those games where you sneak through a terrifying abandoned place(abandoned small town, research lab, mental hospital, old subway station, ghost ship, what ever) with all sorts of disturbing ambients, loud footsteps, echoing corridors, intense music and tight corners, armed with nothing but maybe a flashlight and at any time something loud and scary can jump out at you may be interesting...I know it's been done to death in the mainstream, but for us, all we have is an audio version of slenderman, which is kinda buggy and has a simple, outdoor map, and the excellent Papa Sangre/Papa sangreII and The Nightjar which are only for IOS device and can't work on newer version of IOS without some effort and a bit of risk.An overarching plot with a few disturbing cutscenes and a big bad or something might be interesting to spice it up at least a little. URL: https://forum.audiogames.net/post/424115/#p424115 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector