Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-25 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

Hi Everyone,We’ve just recently uploaded the next video in the ‘creating an RPG audio game using Sable’ series . we hope you all enjoy the video , the link to it is below. https://www.youtube.com/watch?v=CXngDrPuTvUThe Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/414503/#p414503




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-24 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

Hi,Liam, saw the mention you gave to us on your Channel, really appreciated for that and putting a link to us in your video description too. I hope your 10 hour audio game marathon on your channel goes well today, I’ll be heading over there shortly to check it out. Also on a separate note, loved the stream/play through you did on a hero’s call, great job, plus personally it really helped me out in the mines when I got a little bit lost haha.We also wanted to say a huge thanks to everyone else too who has shared our video or added a like  to it, its hugely appreciated , we’ve gained over 600 likes in just a few days which is incredible  and the video itself has had almost two thousand views which is phenomenal ,  so huge thanks to you all. If anyone hasn’t seen or liked the video yet there’s also a link to it below:https://www.youtube.com/watch?v=FbNOid8rejwThe Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/414258/#p414258




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

Hi Everyone,Well its been another fantastic day for likes on the YouTube video as we’ve just hit over 600 likes, which is amazing since the videos only been out just over two days, so again a huge thanks to all of you liking and sharing the video. I’ll try and answer below some of the questions which have come  in.@number 127, thanks  for the continued support of the project and your like on the video, I really do appreciate that especially since it was your first YouTube like. So at present in Sable although you can add your own menu sounds, its more generic than what you are suggesting. So currently you can amend things like menu select, back, movement, menu end , inventory menu sounds etc, so it does allow some flexibility for users to add there own sounds, but like I said unfortunately not in as much depth as you describe. Your suggestion is a really good one though, having something like that in game would definitely allow for a lot of flexibility and allow creators to add more of a unique feel/sound to the games they create. It could get complex to add in  however, dependant on the depth and detail of such a feature. None the less it’s a good idea and one I’ll definitely mention to  the rest of the team.@number 129. The question of adding scripting to Sable has come up quite a lot, I do understand that it’s a feature that various people would like to see and I understand you are only suggesting it as an optional feature, but I think what makes Sable unique in the audio games market is that every single part of an RPG audio game created using sable requires absolutely no coding or scripting what so ever. We do completely understand that people just want the most flexibility and control over games they create with Sable, and the team  here is always working on adding new features and ideas to give as much flexibility to sable users as possible.Again a huge thanks to everyone for all the likes we’ve received  so far, it really is appreciated.The Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/413876/#p413876




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-22 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

I'm suggesting adding scripting as an entirely optional extra feature.To tell the truth, I'd have fun adding new stuff and maybe making collections of scripts to send out to other people who can't code.I don't mind if you don't like / add the idea, though.

URL: https://forum.audiogames.net/post/413745/#p413745




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

@Xoren that would be awesome!. lol

URL: https://forum.audiogames.net/post/413600/#p413600




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

Rather than character portrait sounds, what if menu pop-ups, selections, closes, and activation sounds were customizable, possibly based on a criterion? For example. The food menu of a restaurant might play the sound of paper turning to represent you opening the menu, with a single page turn sound as you navigated to different items. Escaping out of a menu would play the sound of a book closing, and hitting enter on items to activate them might play a quickly scratching pen. The sounds could be based on criteria such as location name, character class, and whatever else you guys think might be a valid argument. This way, with one feature set, you've covered a multiple subset of desires. Various menus for different places can have their own audio environment and music, different navigation and interaction sounds, etc. It'd then let you play a sound to represent your character class.Lets say you're reviewing the info for your characters. The menu for reviewing your party might have its own music, and open with the sound of several steps landing in time in a march stride (to represent multiple people). You'd then have a default navigational sound assign, say a finger snap. Lets say this game could have characters who hadn't picked a class yet, and so were just citizens. Assuming you have a party with 3 citizens and 3 professional mercenaries, as you arrow over the unclassed citizens, you'd hear the default finger snap. But based on the character class criterion, if you arrow over a warrior, you might hear a sword drawn, while arrowing over an archer would play a quick bow pull. The same would apply for activation -- hit enter on a citizen and a default sound might play, or maybe  a voice may play which requires a gender criterion. hitting enter on a classed professional might play their own voiced entry, etc, etc. Closing the menu could play a mass shuffling sound, as of people leaving.I don't know if this might get too complex for your engine, and indeed I have no idea in which way you want to progress with the engine, but such a feature, if feasible, would make games created by people more dynamically unique, as they'd all be able to have their own menu sounds, and by design proxy, different sounds for character icons, equipment slots, etc, etc.As always, loving the work you guys do, and you are also my first like on Youtube. Keep up the good fight.Kai

URL: https://forum.audiogames.net/post/413554/#p413554




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

Hi Everyone,Wow, all I can say is a huge thanks to everyone  for all their help liking and sharing the video, we’ve generated so many views and likes in one day, its just incredible @number 123, regarding your questions about body falls and enemy noises playing at the start of a battle, these two things aren’t in the current version of sable, but are both things we are discussing . I think the enemy intro sound would definitely add more atmosphere to the game and as for body fall sounds, again nothing I can confirm 100% but we’ve been talking about adding weight to the enemy creation it would not only allow for as you suggested differing body fall sounds dependant on the size/weight of the enemy but also would allow for some potential other interesting mechanics too. But as these aren’t currently  in sable I can’t really say anymore at this stage.  Just talking body fall sounds, I can’t remember if I’ve shown this in one of the videos or not, but you can create body fall sounds which are specific to the type of terrain you are on when fighting an enemy, so for example if fighting a battle on water you could have it set to splash into water for the body fall sound. I really like your idea of sounds for characters, it’s a really good idea and definitely one the team will discuss further.@number 124, thanks for the interest in the project and for the like on the video too.  Regarding scripting, Sable has been specifically designed so no scripting or coding is required, so there aren’t any plans to add scripting, although this does have its limitations it allows anyone regardless of whether they have any programming or scripting knowledge to be able to create their own games.  Regarding pricing and security of sounds, sadly these are two areas its just a little too early to give any details on. I can assure you though, that we are taking security very seriously and more details on how that side of things will work will be detailed nearer to the release of Sable.-@number 125, thanks for the interest and enthusiasm for the project. it’s much appreciated for you already pushing  the link on your YouTube channel and thanks to for offering to mention it in your marathon to , that’s hugely appreciated. Again, just want to say a huge thanks to everyone for all the interest, it has been truly amazing the number of likes we’ve received in the last 24 hours, so a huge thanks to you all that have liked or shared the video.The Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/413549/#p413549




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

So very very excited about this. Have been pushing this on my YouTube channel and will make sure to give it some coverage on Sunday during the Marathon.

URL: https://forum.audiogames.net/post/413512/#p413512




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

Hi, I've been reading this, gave you a like, and I'm getting happy!Are you going to add a scripting engine to Sable so those with the knowhow can add extra features to it?Do you know what the price will be?Something like Manamon? But I could probably make a Manamon game with it haha.Edit: Will there be a way to pack up all the sounds, encrypt them and make sure they stay that way?

URL: https://forum.audiogames.net/post/413507/#p413507




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

Hi, I've been reading this, gave you a like, and I'm getting happy!Are you going to add a scripting engine to Sable so those with the knowhow can add extra features to it?Do you know what the price will be?Something like Manamon? But I could probably make a Manamon game with it haha.

URL: https://forum.audiogames.net/post/413507/#p413507




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

I forgot to add this, but I watched your combat video as well as your last one, and, while I didn't see anything wrong with how maps are generated and linked, I did have a few questions regarding the combat video.When deciding if an enemy makes a body sound when they die, I din't see anything about adding more than one sound.I know this may seem a little odd, but not all enemies make the same sound, such as really big or small ones.So if I; for example; kill a giant titan, I'd want it to make a large booming sound when it falls, while if I kill something like a weasel, it'd need to make a vary small sound instead.Again, I'm no coder, so I have no idea how hard this would be to set up, but it would make a difference in how the world and its threats are conveyed to the player.Also, might it be possible to have enemies make an optional sound when they appear?This would allow a player to know what they're facing once they learn the sounds so they don't have to wait for SAPI to finish telling them what's in front of them.Allowing an optional sound when viewing a character's stats page would allow Sable to have an audio version of a character portrait so a player could have the option of being told the class and possibly other atrobutes of a character without having to scrole down a long list of stats.This could also speed up combat by allowing players to know whose turn it is without waiting for speech to tell them.This would all need to be both optional for the creater as well as the player.Again, I'm not a coder, but those are just my thoughts for now.I really hope this project gets completed soonish, or at least into somewhat of a useable state for testing!Video now at 281 likes... Yeah!Later!

URL: https://forum.audiogames.net/post/413475/#p413475




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

I forgot to add this, but I watched your combat video as well as your last one, and, while I didn't see anything wrong with how maps are generated and linked, I did have a few questions regarding the combat video.When deciding if an enemy makes a body sound when they die, I din't see anything about adding more than one sound.I know this may seem a little odd, but not all enemies make the same sound, such as really big or small ones.So if I; for example; kill a giant titan, I'd want it to make a large booming sound when it falls, while if I kill something like a weasel, it'd need to make a vary small sound instead.Again, I'm no coder, so I have no idea how hard this would be to set up, but it would make a difference in how the world and its threats are conveyed to the player.Also, might it be possible to have enemies make an optional sound when they appear?This would allow a player to know what they're facing once they learn the sounds so they don't have to wait for SAPI to finish telling them what's in front of them.Allowing an optional sound when viewing a character's stats page would allow Sable to have an audio version of a character portrait so a player could have the option of being told the class and possibly other atrobutes of a character without having to scrole down a long list of stats.This could also speed up combat by allowing players to know whose turn it is without waiting for speech to tell them.This would all need to be both optional for the creater as well as the player.Again, I'm not a coder, but those are just my thoughts for now.I really hope this project gets completed soonish, or at least into somewhat of a useable state for testing!Later!

URL: https://forum.audiogames.net/post/413475/#p413475




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

hi,we’ve been really impressed with the interest the community has shown in the project and it’s great to see so many likes coming in, which is all thanks to you all liking and sharing the video so a huge thanks from us all. , @number 120,Regarding the comments in the video, we thought since we’d received so much positive  feedback from here and our social media pages that we would flash some of those comments up on screen in the video, that way there was a visual component  for anyone with enough sight to see the video. We also wanted to display the comments somewhere for those who couldn’t see them in the video, so we decided to add them to the videos description. It was only possible  to get as many comments as we did thanks to comments from yourself and others like you expressing their interest and enthusiasm for the project, so a huge thanks to you all.@number 121, its hugely appreciated for all the  positive comments, it’s great to see people excited about the project and I do really appreciate that we were the first  YouTube video you liked. Pleased you liked the bit where we found the prize in the chest, and the light house , we thought it showed nicely how you can Taylor make your own games, and hope the prize in the chest bit gives the judges a chuckle when they watch the video. again, huge thanks for your interest and liking  the video. The Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/413410/#p413410




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

Wow! 250 likes? It was only 24 when I went to bed...I liked it to... my first youtube like ever...You know, because google gave me a youtube account without asking...I really liked that example you did of someone finding the prize in a chest then walking into the lighthouse, though the audio was a bit distorted in that part, such that I couldn't really hear Microsoft David say that the player found a chest.This project has so much potential as an RPG creator's dream tool I kind of wish I could test it out, though I fear I lack any kind of qualifications to do so, aside from being vary excited about its existence.I really wish both? of you the vary best of luck.Later!

URL: https://forum.audiogames.net/post/413407/#p413407




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

Wow! 250 likes? It was only 24 when I went to bed...I liked it to... my first youtube like ever...You know, because google gave me a youtube account without asking...I really liked that exampled you did of someone finding the prize in a chest then walking into the lighthouse, though the audio was a bit distorted in that part, such that I couldn't really hear Microsoft David say that the player found a chest.This project has so much potential as an RPG creator's dream tool I kind of wish I could test it out, though I fear I lack any kind of qualifications to do so, aside from being vary excited about its existence.I really wish both? of you the vary best of luck.Later!

URL: https://forum.audiogames.net/post/413407/#p413407




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

hy! I' looked at the video again, and you guys are really racking up the likes. and I was looking at the comments that you guys used for the video portion and I found this. Naruto: really looking forward to more vids. I subscribed to the channel. It looks awesome. Going to buy it whenever it's released.Epic!

URL: https://forum.audiogames.net/post/413380/#p413380




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

hy! I' looked at the video again, and your guys are really racking up the likes. and I was looking at the comments that you guys used for the video portion and I found this. Naruto: really looking forward to more vids. I subscribed to the channel. It looks awesome. Going to buy it whenever it's released.Epic!

URL: https://forum.audiogames.net/post/413380/#p413380




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-21 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

Hi,Pleased you both liked the video. as for sharing the link, yes please do. every like we get on the youtube video will really help , so the more people that see the video the better.The Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/413353/#p413353




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

Liked the video as well. Yes, you can share it on Facebook. Just paste the link.The audio is quite low, but otherwise a really great video.

URL: https://forum.audiogames.net/post/413330/#p413330




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Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

2019-02-20 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector


  


Re: Creating an audio game using Sable (new video), by Ebon Sky Studios

liked the video. can i share it on face book?

URL: https://forum.audiogames.net/post/413325/#p413325




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