Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2018-08-23 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

ok guys, here is the second part of the tutorial, really just showing off the gameplay, and me raging from hitting the wrong key. we were so close man so close just so close, to our 500goalhttps://www.dropbox.com/s/rzhm9gb2zsnss … h.mp3?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=381609#p381609




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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-23 Thread AudioGames . net Forum — New releases room : HummingBirdGuy via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Hi, I also found a little bit complicated the game. I've been practicing it and nothing has changed. The only thing I do is pressing keys randomly just like the other ones. OK, it was just my opinion. Regards!

URL: http://forum.audiogames.net/viewtopic.php?pid=243917#p243917





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-21 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Hi Sneak,I didn't know you made a version of this game. I have been wanting to make a version of that game for ages, and I based it off the spanish handheld game called giro zac, which is apparently the same as brain warp judging by the youtube videos i have been watching about it.The geometry system you are using is a bit different to mine. Anyway I am using a class for it based on case/switch, I don't use all these variables you are using like top etc they seem a bit confusing. Anyway since everyone is playing it now I don't know if I want to change the geometry.

URL: http://forum.audiogames.net/viewtopic.php?pid=243712#p243712





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-19 Thread AudioGames . net Forum — New releases room : zseli via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Hi. Just played music cube and got an awesome high score! 2983. TRy and beat that!

URL: http://forum.audiogames.net/viewtopic.php?pid=243326#p243326





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-19 Thread AudioGames . net Forum — New releases room : zseli via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Just got an even better score.3597!

URL: http://forum.audiogames.net/viewtopic.php?pid=243328#p243328





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-18 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

So, seeing this I'm a little hurt that nobody has mentioned that this almost exact game already exists. I posted it a few months back, here's the link http://forum.audiogames.net/viewtopic.php?id=16673I don't mind that another re-creation has been made truth be told. It was fun to code. If you'd like to see the source code ogomez92 to know how to get the correct geometry I don't mind posting it here, actually I'll go ahead and do that anyway. #include"includes//includes//browser.bgt"#include "includes//menuX.bgt"int totaltime;int [] player(5);int [] pat(5);custom_voice voice("voice.cfg");int round=1;string desiredColor;int result=1;int points;int countdown=3700;int ptop=1;int pbot =6;int pleft = 2;int pright = 4;int pforward = 3;int pback = 5;int top=1;int bot =6;int left = 2;int right = 4;int forward = 3;int back = 5;int random;timer time;timer time2;sound sleft;sound sright;sound spin;sound menumusic;sound gamemusic;sound success;sound MindWarp;sound GameOver;void main(){GameOver.load("sounds/GameOver.ogg");success.load("sounds/success.ogg");sright.load("sounds/right.ogg");sleft.load("sounds/left.ogg");menumusic.load("sounds/music1.ogg");gamemusic.load("sounds/music2.ogg");spin.load("sounds/spin.ogg");MindWarp.load("sounds/MindWarp.ogg");menumusic.play_looped();show_game_window("MindWarp");MindWarp.play_wait();menu();do{if (result==1){menumusic.stop();gamemusic.play_looped();reset();time.restart();points=0;round=1;random = random(1, 6);voice.speak("First up, "+random);do{commands1();if (round==1){DM();}if(result==5){break;}wait(5);}while(!key_pressed(KEY_ESCAPE));result=0;countdown=3700;gamemusic.stop();menumusic.play_looped();menu();}if (result==2){menumusic.stop();gamemusic.play_looped();reset();time.restart();points=0;round=1;random=random(1, 6);colorConvert();voice.speak("First, "+desiredColor+"!");do{commands2();if (round==1){DM();}if(result==5){break;}wait(5);}while(!key_pressed(KEY_ESCAPE));reset();gamemusic.stop();menumusic.play_looped();result=0;countdown=3700;points=0;menu();}if(result==3){pattern();reset();time.restart();time2.restart();round=0;menumusic.stop();gamemusic.play_looped();countdown=6;do{DM();if(key_pressed(KEY_RETURN)){player[round]=top;if(player[round]==pat[round]){round++;success.stop();success.play();}else{round=0;}}if(round==5){round=0;pattern();points++;voice.speak("next Code!");time.restart();countdown=countdown-1000;}if(time.elapsed>=countdown){totaltime=time2.elapsed/1000;GameOver.play_wait();break;}wait(5);}while(!key_pressed(KEY_ESCAPE));voice.speak("You solved "+points+" codes in "+totaltime+" seconds!");gamemusic.stop();menumusic.play_looped();result=0;countdown=3700;wait(1000);menu();}if (result==4){break;}if(key_pressed(KEY_ESCAPE)){result=4;}}while(result!=4);}void DM(){if (key_pressed(KEY_LEFT)){sleft.stop();sleft.play();bot=pleft;left=ptop;top=pright;right=pbot;ptop=top;pbot=bot;pleft=left;pright=right;if (result==2){if (top==1){voice.speak("Blue!");}if (top==2){voice.speak("white!");}if (top==3){voice.speak("Green!");}if (top==4){voice.speak("Purple!");}if (top==5){voice.speak("Red!");}if (top==6){voice.speak("Yellow!");}}else{voice.speak(top);}}if (key_pressed(KEY_RIGHT)){sright.stop();sright.play();top=pleft;right=ptop;left=pbot;bot=pright;ptop=top;pbot=bot;pleft=left;pright=right;if (result==2){if (top==1){voice.speak("Blue!");}if (top==2){voice.speak("white!");}if (top==3){voice.speak("Green!");}if (top==4){voice.speak("Purple!");}if (top==5){voice.speak("Red!");}if (top==6){voice.speak("Yellow!");}}else{voice.speak(top);}}if (key_pressed(KEY_DOWN)){spin.stop();spin.play();top=pforward;back=ptop;bot=pback;forward=pbot;ptop=top;pbot=bot;pforward=forward;pback=back;if (result==2){if (top==1){voice.speak("Blue!");}if (top==2){voice.speak("white!");}if (top==3){voice.speak("Green!");}if (top==4){voice.speak("Purple!");}if (top==5){voice.speak("Red!");}if (top==6){voice.speak("Yellow!");}}else{voice.speak(top);}}if (key_pressed(KEY_UP)){spin.stop();spin.play();top=pback;back=pbot;bot=pforward;forward=ptop;ptop=top;pbot=bot;pforward=forward;pback=back;if (result==2){if (top==1){voice.speak("Blue!");}if (top==2){voice.speak("white!");}if (top==3){voice.speak("Green!");}if (top==4){voice.speak("Purple!");}if (top==5){voice.speak("Red!");}if (top==6){voice.speak("Yellow!");}}else{voice.speak(top);}}if (key_pressed(KEY_SPACE)){voice.speak(top);}}void commands1(){if (time.elapsed>=countdown&==random&==1){//voice.speak("Nice!");random=random(1, 6

Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-18 Thread AudioGames . net Forum — New releases room : zseli via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Try to beat these high scores! Music you: 2646,Memory man: 59

URL: http://forum.audiogames.net/viewtopic.php?pid=243246#p243246





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-18 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

hey oriol, I can't tell what color is yellow, orange, white, green, purple, or yellow because the game is hard.first, When I start the game in music cube, where is green facing, as well as yellow, purple, orange and white?I wish there was a feature that When you press the space bar I can tell what color the cube is facing.also, I end up failing often, because I press random arrow keys to find the correct color.is there a possibility that I can remember the color the cube is facing without having to fail?

URL: http://forum.audiogames.net/viewtopic.php?pid=243309#p243309





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-17 Thread AudioGames . net Forum — New releases room : kyle12 via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

well you know I'm going to have to try and review it now... 

URL: http://forum.audiogames.net/viewtopic.php?pid=243129#p243129





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-17 Thread AudioGames . net Forum — New releases room : zseli via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

You know what? This actually kind of reminds me of the electronic game bring warp. My high score on Music cube is somewhere around 833. I'm not too good at this either, but I kind of get the hang of it. This game is awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=243134#p243134





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-17 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

I'm a bit confused as well. I don't know if you are trying to emulate the exact properties of brain warp or not, but I've got some info for you, from firsthand experience. Having actually owned and played a brain warp, when you are on Purple, if you move it back you end up on green, back again you end up on red, back again you end up on white, and back again you end up on purple. WHen pressing up arrow, it takes you to green, red, white and yellow, which does not make sense as purple is opposite red, yellow is to the left of purple in the original handheld game. The game is not played on a table, it's held with two hands one on the orange, and one in the yellow which has a whole in it. The device is more rounded.

URL: http://forum.audiogames.net/viewtopic.php?pid=243159#p243159





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-17 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

I remember why I chose this pattern. the reason why I chose this pattern is because otherwise you can only access white and green from yellow and orange.

URL: http://forum.audiogames.net/viewtopic.php?pid=243216#p243216





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-17 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Hi.The pattern was done this way so that you are able to use all the colors. I will have a look at it again, but when I chose this pattern I had my reasons for doing so.I didn't know this game was called brain warp, we did have a spanish game similar to this called giro zac, which is probably exactly what brain warp is, I'm going to have to look it up on youtube see if there are any vids 

URL: http://forum.audiogames.net/viewtopic.php?pid=243214#p243214





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-17 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

This is a cool idea sort of like Brain Warp. However the rotation is a little messed up. For example if I'm on purple and I hit up arrow to go to green down arrow should bring me back to purple, but it brings me back to yellow. The pattern is off.

URL: http://forum.audiogames.net/viewtopic.php?pid=243173#p243173





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Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Hi all!Not christmas themed guys... But it's still a new game right?welcome to supercube, a new and exciting game by Oriol Gómez.This is a game about concentration, mind and hand coordination. You are in control of a cube, with six colored sides.It features two game modes, music cube and memory man. Can you keep up with the ever changing colors and beat all 30 levels? Can you get better memory scores than all your friends?Read the readme to find out more about this game! You can find it, as always, on my website:http://oriolgomez.com/en_games.php

URL: http://forum.audiogames.net/viewtopic.php?pid=243063#p243063





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Hellogood news, thank you very much Oriol.greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=243064#p243064





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Trust me the geometry isn't wrong. I've gone over it a million times.

URL: http://forum.audiogames.net/viewtopic.php?pid=243074#p243074





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Hi I just tried this and I think the geometry is wrong.So starting with the sphere with yellow facing up. I rotate the sphere forward and green is up. Ok, that makes sense. I rotate it left so now red is facing up. then I rotate it back to the right and its now on yellow. shouldn't it be back to green facing up?

URL: http://forum.audiogames.net/viewtopic.php?pid=243068#p243068





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

NoIt would have green facing up if it had 8 sides. But it has 6 sides.

URL: http://forum.audiogames.net/viewtopic.php?pid=243070#p243070





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

I can't picture the cube in my head, so I just end up hitting random things. The other alternative is memorizing what happens when you turn to each side, but that's really hard because I have to memorize 24 different commands, 4 arrow keys for each side. I am very bad at spatial thinking

URL: http://forum.audiogames.net/viewtopic.php?pid=243076#p243076





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

awesome!! will check it out!!

URL: http://forum.audiogames.net/viewtopic.php?pid=243075#p243075





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Nice work!

URL: http://forum.audiogames.net/viewtopic.php?pid=243091#p243091





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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

2015-12-16 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!

Cool game.

URL: http://forum.audiogames.net/viewtopic.php?pid=243091#p243091





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