Re: Dungeons and dragon

2015-12-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Dungeons and dragon

Well Harielst, sinse a charsheet is pretty much anything you write your character's info on, it doesn't matter whether it's to a standard form or not, indeed in mutants I just used an ms word document.

URL: http://forum.audiogames.net/viewtopic.php?pid=241696#p241696





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Re: Dungeons and dragon

2015-12-06 Thread AudioGames . net Forum — General Game Discussion : harrylst via Audiogames-reflector


  


Re: Dungeons and dragon

I play in a group over skype, but it's all people at my university and friends of ours. we play pathfinder. we have a dm who sets the scene and we rollplay. i don't use a traditional char sheet. i use a plain text file. but it works.

URL: http://forum.audiogames.net/viewtopic.php?pid=241574#p241574





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Re: Dungeons and dragon

2015-12-03 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: Dungeons and dragon

hi,thanks for the explanations. I think i am more the type of guy playing normal browser rpg's like core-exiles. I don't think dungeons and dragons is something i will like.Thanks again for explaining it to me.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=240994#p240994





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Re: Dungeons and dragon

2015-12-03 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Dungeons and dragon

Thanks for complementing what I said earlier Dark, and also thanks for the site suggestion.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=240964#p240964





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Re: Dungeons and dragon

2015-12-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Dungeons and dragon

@Haramir, try Drivethru rpg for accessible pdf versions of the books, though some of the tables can go a bit wibly. In fairness often there are far more rulebooks than you actually need if your a player, usually you just want the player's handbook or similar, and often if you've got good friends going who know the game you can do without that, I didn't get the mutants rules until I'd played for close to a year, and when I played 7th sea earlier I'd not read any of the rules. While there are some people who are minimaxers, ie, exploiting everything in the rules to have an uba character, or rules lawyers, the best players are ones who just go from character, and the best gms are ones who can use rules on the fly or even wing it. Frequently in Mutants I'd say something like "my character would like to try this" and our gm would work out what the best rule to apply in that situatio
 n was and how likely it would be to succeed. @Pelantas,Haramir is correct, though I'd personally say it's not a matter of the gm (or game master), telling a story and players cooperating so much as it's a matter of everyone in one environment creating a story together with the players choosing what they do and sparking off one another, and the gm playing the npcs, putting obstacles or enemies in the player's path and handling any over all plot, though even this is flexible to change, indeed one of my gm's maxims is "you can't predict players" meaning we will always do something he doesn't expect.For example, a good gm will say something like "It's night and your walking down the forest road. What do you do?" A player might ask "Do we know anything about the forest?" And the gm might say "well the ranger knows it's home to some dangerous creatures, the wizard has n
 o idea, the fighter knows some caravans of travellers have gone missing" Then the wizard might say "well sinse I think it's safe I'll cast a light spell for us to see better" whereupon the ranger might jump on the wizard and scream and say "nooo! don't you know that there are goblins in these woods?" If the players were good and really into their characters, this would generate into a bickering match and an arguement, and the gm might just sit there then at an opportune moment say "Well you hear a lot of stomping in the woods" and see what the players do. If one of the players wanted to take a doubtful action, for example the ranger might try and sneak up on what is approaching, the gm might ask them to roll stats or skills just like in a gamebook, though a good gm as I said will use the rules as an aid, not make them an end in themselves. Combat of course is a little more formal, rolling to hit and d
 amage and take other actions, but even there things can be very flexible, for example there was one occasion in Mutants where we were fighting a bunch of villains behind a force field. my character (who wore an armoured battle suit rather like Iron man), flew into the air, and crashed down into the ground, then tunneled up under the force field and started using his explosives from below, (a good gm will also reward good ideas too).This is why I don't rp on muds or online games, because to rp effectively you need a gm who is as human and adaptable as you, and will play the environment, the plot and the npcs to what the characters do. Even the best computer program is hugely limited when compared to the flexibility of an actual human gm who is running an ongoing story. It also of course helps to have players who click with each other and will really throw themselves into their characters and the setting as well, and of course when the gm knows her/his players, she/
 he can even play to their personalities , for example in 7th sea, he introduced my character (a zoro like spanish nobleman), by having him come upon one of the other characters grabbed and man handled by a nasty mercinary after she tried to pick someone's pocket, because he knew I was the sort of player who couldn't resist diving in and doing the hero thing .I even got to say "unhand! the lady sir!" and challenge said mercinary to a duel complete with glove slaps and lots of twirly spanish sword fighting and  corny one liners, particularly amusing sinse the rest of the players (playing rather more synical characters), were sitting around and taking bets on who'd win.

URL: http://forum.audiogames.net/viewtopic.php?pid=240960#p240960





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Re: Dungeons and dragon

2015-12-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Dungeons and dragon

@Haramir, try Drivethru rpg for accessible pdf versions of the books, though some of the tables can go a bit wibly. In fairness often there are far more rulebooks than you actually need if your a player, usually you just want the player's handbook or similar, and often if you've got good friends going who know the game you can do without that, I didn't get the mutants rules until I'd played for close to a year, and when I played 7th sea earlier I'd not read any of the rules. While there are some people who are minimaxers, ie, exploiting everything in the rules to have an uba character, or rules lawyers, the best players are ones who just go from character, and the best gms are ones who can use rules on the fly or even wing it. Frequently in Mutants I'd say something like "my character would like to try this" and our gm would work out what the best rule to apply in that situatio
 n was and how likely it would be to succeed. @Pelantas,Haramir is correct, though I'd personally say it's not a matter of the gm (or game master), telling a story and players cooperating so much as it's a matter of everyone in one environment creating a story together with the players choosing what they do and sparking off one another, and the gm playing the npcs, putting obstacles or enemies in the player's path and handling any over all plot, though even this is flexible to change, indeed one of my gm's maxims is "you can't predict players" meaning we will always do something he doesn't expect.For example, a good gm will say something like "It's night and your walking down the forest road. What do you do?" A player might ask "Do we know anything about the forest?" And the gm might say "well the ranger knows it's home to some dangerous creatures, the wizard has n
 o idea, the fighter knows some caravans of travellers have gone missing" Then the wizard might say "well sinse I think it's safe I'll cast a light spell for us to see better" whereupon the ranger might jump on the wizard and scream and say "nooo! don't you know that there are goblins in these woods?" If the players were good and really into their characters, this would generate into a bickering match and an arguement, and the gm might just sit there then at an opportune moment say "Well you hear a lot of stomping in the woods" and see what the players do. If one of the players wanted to take a doubtful action, for example the ranger might try and sneak up on what is approaching, the gm might ask them to roll stats or skills just like in a gamebook, though a good gm as I said will use the rules as an aid, not make them an end in themselves. Combat of course is a little more formal, rolling to hit and d
 amage and take other actions, but even there things can be very flexible, for example there was one occasion in Mutants where we were fighting a bunch of villains behind a force field. my character (who wore an armoured battle suit rather like Iron man), flew into the air, and crashed down into the ground, then tunneled up under the force field and started using his explosives from below, (a good gm will also reward good ideas too).This is why I don't rp on muds or online games, because to rp effectively you need a gm who is as human and adaptable as you, and will play the environment, the plot and the npcs to what the characters do. Even the best computer program is hugely limited when compared to the flexibility of an actual human gm who is running an ongoing story. It also of course helps to have players who click with each other and will really throw themselves into their characters and the setting as well, and of course when the gm knows her/his players, she/
 he can even play to their personalities , for example in 7th sea, he introduced my character (a zoro like spanish nobleman), by having him come upon one of the other characters grabbed and man handled by a nasty mercinary after she tried to pick someone's pocket, because he knew I was the sort of player who couldn't resist diving in and doing the hero thing .I even got to say "unhand! the lady sir!" and challenge said mercinary to a duel complete with glove slaps and lots of twirly spanish sword fighting, particularly amusing sinse the rest of the players (playing rather more synical characters), were sitting around and taking bets on who'd win.

URL: http://forum.audiogames.net/viewtopic.php?pid=240960#p240960





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Re: Dungeons and dragon

2015-12-02 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Dungeons and dragon

It is basically a set of rules for playing tabletop rpg. Tabletop rpg consists, generally speaking, on a group of players and a game master. The game master tells what is happening and you decide what to do next. This set of rules are sold in the form of books. Besides the rules, it also present the concept for the races, classes and creatures.In practice, it would sound like that:You were walking on a thick forest during the night alongside your companions. There was no moonlight or stars in the sky to guide you. After what seemed half an hour, you heard some rustle sounds coming from a nearby bush.Here is usually when the story pauses to wait for the players to react. Hope I made it a little more clear.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=240917#p240917





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Re: Dungeons and dragon

2015-12-02 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Dungeons and dragon

It is basically a set of rules for playing tabletop rpg. Tabletop rpg consists, generally speaking, on a group of players and a game master. The game master tells what is happening and you decide what to do next. This set of rules are sold in the form of books. Besides the rules, it also present the concept for the races, classes and creatures.In practice, it would sound like that:You were waking on a thick forest during the night alongside your companions. There was no moonlight or stars in the sky to guide you. After what seemed half an hour, you heard some rustle sounds coming from a nearby bush.Here is usually when the story pauses to wait for the players to react. Hope I made it a little more clear.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=240917#p240917





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Re: Dungeons and dragon

2015-12-02 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: Dungeons and dragon

hi all,probably a very, very dumb question ... but i have heared about dungeons and dragons, but i really don't have a clue where i should look to find such games. various questions wich comes to mind are it online versions? gamebooks? or what is it actually?hope to hear from you soon.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=240860#p240860





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Re: Dungeons and dragon

2015-12-02 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: Dungeons and dragon

hi all,probably a very, very dumb question ... but i have heared about dungeons and dragons, but i really don't have a clue where i should look to find such games.And are it online versions? gamebooks? or what is it actually?hope to hear from you soon.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=240860#p240860





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Re: Dungeons and dragon

2015-12-02 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Dungeons and dragon

Hey folks. My main issue with D&D is finding an accessible version of the books. I've played a few times before, but I'm not well aware of the rules and all the details of the character's score sheet. If you guys are wanting to make a group through skype. I'd like to give it a try. My skype name is Aanderson.carvalhoPlease tell me where to find accessible stuff related to D&D, or give me a hand making the sheet and we're all set. Since I've been playing tabletop rpg for a long time.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=240841#p240841





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Re: Dungeons and dragon

2015-12-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Dungeons and dragon

Glad to hear fifth is coming back from the hole board and miniatures thing. I've not played streight D&D for a long while, sinse the main game my gm ran was mutants and masterminds, which finished last year after 7 years (partly because the gm's wife who was also one of the players had just had a baby), though we did get together a few weeks back for an awesome one off 7th sea game and I'm sure he'll run something else in the future, though what I am not certain, (quite possibly more 7th sea given how well our day of one off went).When I played d&D it was still the days of third ed, so no problem, I was just disappointed when I heard about the changes in 3.5 and fourth.I don't have skype or time at the moment, especially given that any game would probably not be running on gmt, but it's something I might consider at a later point sinse it's really good fun when done well.

URL: http://forum.audiogames.net/viewtopic.php?pid=240834#p240834





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Re: Dungeons and dragon

2015-12-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Dungeons and dragon

Glad to hear fifth is coming back from the hole board and miniatures thing. I've not played streight D&D for a long while, sinse the main game my gm ran was mutants and masterminds, which finished last year after 7 years (partly because the gm's wife who was also one of the players had just had a baby), though we did get together a few weeks back for an awesome one off 7th sea game and I'm sure he'll run something else in the future, though what I am not certain, (quite possibly more 7th sea given how well our day of one off went).When I played d&D it was still the days of third ed, so no problem, I was just disappointed when I heard about the changes in 3.5 and fourth.I don't have skype or time at the moment, especially given that any game would probably not be running on gmt, but it's something I might consider at a later point sinse it's really good fun when done well, albeit the better D&D I've played was 
 more about the characters than just usual dungeoning and hunting monsters for xp  (a little dungeoning is fun, we even had bits in mutants, but not every week, sinse after all if you want t just whack mosnters and grab gold a computer game will serve you as well).

URL: http://forum.audiogames.net/viewtopic.php?pid=240834#p240834





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Re: Dungeons and dragon

2015-12-01 Thread AudioGames . net Forum — General Game Discussion : Fiver via Audiogames-reflector


  


Re: Dungeons and dragon

I play a lot of DnD 5E. Like Dark mentioned above, the focus of the game is best left on the story rather than a board, and fifth edition has both smoothed out the rules and removed the need for minis that became so popular with 3.5 and 4. It has its flaws, sure, but I love it overall.

URL: http://forum.audiogames.net/viewtopic.php?pid=240779#p240779





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Re: Dungeons and dragon

2015-12-01 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: Dungeons and dragon

I've been wanting to do a DD group forever. It's just hard since my schedule is a little off. Anyway if you're looking for more members you can add me on Skype at alexander16262

URL: http://forum.audiogames.net/viewtopic.php?pid=240733#p240733





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Re: Dungeons and dragon

2015-12-01 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: Dungeons and dragon

@GhostRider, I agree (although I've never played it before). I'm thinking about finding a group to play over skype.

URL: http://forum.audiogames.net/viewtopic.php?pid=240726#p240726





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Re: Dungeons and dragon

2015-11-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Dungeons and dragon

@Ghost rider, actually the original editions of D&D rules didn't have any board gaming or miniature style elements, and a lot of people are still playing 3rd ed because of that, because in 3rd ed you play the traditional way for any tabletop game, having a gm set the scene, saying what your character does and rolling dice when you get to situations like battles. Like any rpg it is good fun when done well, and personally I would rather do that thn have a set board game with minitures and square distances that vastly reduced scope for rp and important stuff and basically turned the game into a tabletop dungeoning war game rather than a free form rpg as happened in 4th edition, which got on a lot of people's whicks. Computer games are good, but you can't equal the sort of creativity and fun you can have with a real human gm running the gamme and playing all the npcs and monsters and villains you and the other players come up against. Then again 
 that is true for lots of systems besides D&D. The last tabletop game I played was 7th sea in October and it was awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=240518#p240518





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Re: Dungeons and dragon

2015-11-29 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: Dungeons and dragon

I'd prefer to play the board RPG edition of the game. Sure it's incredibly nerdy but at the same time fantasy RPG's and books are my cup of tea.

URL: http://forum.audiogames.net/viewtopic.php?pid=240514#p240514





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Re: Dungeons and dragon

2015-11-29 Thread AudioGames . net Forum — General Game Discussion : razvitasca via Audiogames-reflector


  


Re: Dungeons and dragon

the Cronicles of Mistara for sure, It keeps my interest up

URL: http://forum.audiogames.net/viewtopic.php?pid=240464#p240464





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Re: Dungeons and dragon

2015-11-28 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Dungeons and dragon

what dungeons and dragons game that you play? is it chronicles of mystara? if not, you should check out that game, it's a classics between dungeons and dragons: tower of doom and dungeons and dragons: shadow over mystara. it's playable, but you need to learn the menus.

URL: http://forum.audiogames.net/viewtopic.php?pid=240429#p240429





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Dungeons and dragon

2015-11-28 Thread AudioGames . net Forum — General Game Discussion : razvitasca via Audiogames-reflector


  


Dungeons and dragon

hi guys...I decided to start playing this and I dont't know how accessible it is. Can anyone send me some guides?

URL: http://forum.audiogames.net/viewtopic.php?pid=240400#p240400





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