Re: Keyboard Input with PureBasic

2019-08-03 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Keyboard Input with PureBasic

It depends on the application and the dimensions of the layouts you plan on using. But, typically resolutions go from 320 by 240, 640 by 480, 800 by 600, 960 by 720, etc. Again, it depends on what your displaying, but if your going for a good middle ground 640 by 480 or 800 by 600 are fine.

URL: https://forum.audiogames.net/post/453074/#p453074




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Re: Keyboard Input with PureBasic

2019-08-03 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: Keyboard Input with PureBasic

I just use the console.

URL: https://forum.audiogames.net/post/453065/#p453065




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Re: Keyboard Input with PureBasic

2019-08-03 Thread AudioGames . net Forum — Developers room : Quacker via Audiogames-reflector


  


Re: Keyboard Input with PureBasic

Update: I think I've pinpointed the problem to be issues related to using resolutions that aren't supported. I've gotten the example from the documentation mentioned above working with some of the resolutions I was able to confirm with ExamineScreenModes. That aside though, would be interested in hearing from anyone who encorporates graphics into their projects as to what resolution would be best to use?

URL: https://forum.audiogames.net/post/453034/#p453034




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Keyboard Input with PureBasic

2019-08-03 Thread AudioGames . net Forum — Developers room : Quacker via Audiogames-reflector


  


Keyboard Input with PureBasic

Hi folks, would appreciate any guidance on this. I've been playing with PB's keyboard functions, but my luck with keeping the program running has been hit or miss. Even when copying the example given in the documentation under KeyboardPushed(), when I attempt to run the code through the debugger I can't seem to keep the screen open for more than a few seconds, even if the action I've set to close the screen (such as pressing escape) has not been performed. Any ideas as to what might be going wrong? Thanks in advance!

URL: https://forum.audiogames.net/post/453028/#p453028




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