Re: Labeling controls for NVDA and/or any screen reader (solved)

2019-03-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Labeling controls for NVDA and/or any screen reader (solved)

@10, not everything has it, as I said. I know that, for example, PureBASIC's GUI/window functionality does not possess this functionality at all.

URL: https://forum.audiogames.net/post/419118/#p419118




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Re: Labeling controls for NVDA and/or any screen reader (solved)

2019-03-15 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Labeling controls for NVDA and/or any screen reader (solved)

@ething I meant that every GUI toolkit build on Win32 should have this function somewhere.

URL: https://forum.audiogames.net/post/419111/#p419111




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Re: Labeling controls for NVDA and/or any screen reader (solved)

2019-03-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Labeling controls for NVDA and/or any screen reader (solved)

I'm glad I was able to help. Hope more devs learn how to do this, most popular GUI toolkits expose this functionality and its not obscure.

URL: https://forum.audiogames.net/post/419103/#p419103




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