Re: Labeling controls for NVDA and/or any screen reader (solved)
Re: Labeling controls for NVDA and/or any screen reader (solved) @10, not everything has it, as I said. I know that, for example, PureBASIC's GUI/window functionality does not possess this functionality at all. URL: https://forum.audiogames.net/post/419118/#p419118 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader (solved)
Re: Labeling controls for NVDA and/or any screen reader (solved) @ething I meant that every GUI toolkit build on Win32 should have this function somewhere. URL: https://forum.audiogames.net/post/419111/#p419111 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Labeling controls for NVDA and/or any screen reader (solved)
Re: Labeling controls for NVDA and/or any screen reader (solved) I'm glad I was able to help. Hope more devs learn how to do this, most popular GUI toolkits expose this functionality and its not obscure. URL: https://forum.audiogames.net/post/419103/#p419103 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector