Re: Looking for examples of accessible HTML5 Canvas/WebGL games

2017-08-25 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Looking for examples of accessible HTML5 Canvas/WebGL games

The problem you described is one I kept running into when I was trying to do the same thing before canvas was around. I think the difference is that there are ways to tell the screen reader to treat an element as an application instead of HTML, but everything I've heard on it is vague and makes it sound easy to do wrong.Back 10-12 years ago, my strategy was to use letters instead of the arrow keys, and turn off my screen reader's HTML quick navigation keys. (IDK if you can easily still do this with Jaws, but NVDA's application mode has mostly the same effect.) From there, it is exactly as you say: just have the game be appropriately communicative.I hear conflicting information about the value of Aria. IIUC, this is because people were mistaking it for a quick solution to generic accessibility, when it mostly just tells the screen reader what kind of element to treat the aria'd bit as. If that's correct, then something like aria role=ap
 plication should make it possible to bypass the screen readers' HTML navigation. The rest comes down to presenting information understandably.

URL: http://forum.audiogames.net/viewtopic.php?pid=326146#p326146





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Looking for examples of accessible HTML5 Canvas/WebGL games

2017-08-25 Thread AudioGames . net Forum — General Game Discussion : nephilim via Audiogames-reflector


  


Re: Looking for examples of accessible HTML5 Canvas/WebGL games

aaron wrote:Hi,Your message got cut off for some reason. It stopped at the point that said, "what I'm looking for are", and then it just finished.Can you please post that part of the message again?Not sure what happened.  I had previewed it before posting, and it looked fine.  I've edited it.

URL: http://forum.audiogames.net/viewtopic.php?pid=326130#p326130





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Looking for examples of accessible HTML5 Canvas/WebGL games

2017-08-24 Thread AudioGames . net Forum — General Game Discussion : nephilim via Audiogames-reflector


  


Looking for examples of accessible HTML5 Canvas/WebGL games

Howdy.  I'm an HTML5 games developer, and I was directed to this forum as a place where I might find some information that could help us make our games more accessible.What I need are some examples of HTML5 games I can study to glean some best practices.I know that games which render HTML web pages on the server and send them back are generally accessible, since they're just like any other web page, and can be consumed in the normal way by screen readers and other devices.  So games like Twine adventures or sites like Kingdom of Loathing are not what I'm looking for.What I'm looking for are

URL: http://forum.audiogames.net/viewtopic.php?pid=326016#p326016





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector