Re: i need help wyth bgt run time errors

2020-04-20 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: i need help wyth bgt run time errors

You can do it, though the one solution I know of is far from seamless.If your server isn't equipped with a display (most linux VPSs aren't) you'll need to emulate one.XVFB does just that, providing a virtual frame buffer. Install it with your friendly package manager.Next, you'll need a program that silently does the following in the background (autoit is a good language to get this done quickly, don't use BGT unless your idea of a fun afternoon is wrapping a bunch of winapi functions):Wait until a window pops up with the title "BGT Runtime Error" (winwait)activate/focus the windowGet the window's text (winGetText)Click yes to push the full stack trace to your clipboardGet the PID of the window (WinGetProcess)Kill the processDo whatever you need to so the error gets logged. Run a program, write to file, etc etcAfter searching around for a little bit, I found an opensource demo that does just about everything you could want. I don't personally fancy the heavy use of text files but hey, it works according to my tests.https://github.com/ultrasound1372/bgt-runtime-meterHTH

URL: https://forum.audiogames.net/post/521157/#p521157




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Re: i need help wyth bgt run time errors

2020-04-20 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: i need help wyth bgt run time errors

There isn't away as far as I remember. I'd suggest developing servers not in BGT if you intend running them on a Linux VPS. If you do so anyway, make sure to test and reproduce errors locally on your Windows machine to get the error message.

URL: https://forum.audiogames.net/post/521093/#p521093




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Re: i need help wyth bgt run time errors

2020-04-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: i need help wyth bgt run time errors

Could you possibly run a local server, connect to it (you don't need to forward ports if it's just you) and do your testing that way?

URL: https://forum.audiogames.net/post/521090/#p521090




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Re: i need help wyth bgt run time errors

2020-04-20 Thread AudioGames . net Forum — Developers room : flight via Audiogames-reflector


  


Re: i need help wyth bgt run time errors

Man but this is the problem, how can i get the error message, remember, i host on a linux vps, so the errors don't apear.

URL: https://forum.audiogames.net/post/521087/#p521087




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Re: i need help wyth bgt run time errors

2020-04-20 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: i need help wyth bgt run time errors

I suggest you post the actual error. Yule get help that way.

URL: https://forum.audiogames.net/post/521078/#p521078




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i need help wyth bgt run time errors

2020-04-20 Thread AudioGames . net Forum — Developers room : flight via Audiogames-reflector


  


i need help wyth bgt run time errors

Hi guys, i work wyth onlyne gamesand i have a problem, i host the game on a linux vps.But yesterday i got a bgt run time error e think, how can i discovery the error, the game is in bgt, so i need to use wine, and i use terminal to control the server, so how can i find the error, i cant host on my own computer, because i cant do port forwarding.

URL: https://forum.audiogames.net/post/521009/#p521009




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i need help wyth bgt run time errors

2020-04-20 Thread AudioGames . net Forum — Developers room : flight via Audiogames-reflector


  


i need help wyth bgt run time errors

Hi guys, i work wyth onlyne gamesand i have a problem, i host the game on a linux vps.But yesterday i got a bgt run time error e think, how can i discovery the error, the game is in bgt, so i need to use wine, and i use terminal to control the server, so how can i find the error, i cant host on my own computer, because i cand do port forwarding.

URL: https://forum.audiogames.net/post/521009/#p521009




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Re: Need help in BGT for possible game

2019-11-29 Thread AudioGames . net Forum — Developers room : bunnyHunter via Audiogames-reflector


  


Re: Need help in BGT for possible game

You should read the BGT.chm file. If you ask help here no one's gonna help you. Those people  will just try to make fun of you

URL: https://forum.audiogames.net/post/481186/#p481186




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Re: Need help in BGT for possible game

2019-11-24 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Need help in BGT for possible game

Hey, you could always ask how to open a door right?https://forum.audiogames.net/topic/3161 … dio-games/

URL: https://forum.audiogames.net/post/479793/#p479793




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Re: Need help in BGT for possible game

2019-11-24 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Need help in BGT for possible game

Hey, you could always ask how to pen a 

URL: https://forum.audiogames.net/post/479793/#p479793




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Re: Need help in BGT for possible game

2019-11-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Need help in BGT for possible game

Good. Then you won't have an issue of following our suggestions to read the tutorial, am I correct on that matter?

URL: https://forum.audiogames.net/post/479683/#p479683




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Re: Need help in BGT for possible game

2019-11-24 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Need help in BGT for possible game

Well, what is, your intention, then?

URL: https://forum.audiogames.net/post/479678/#p479678




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Re: Need help in BGT for possible game

2019-11-24 Thread AudioGames . net Forum — Developers room : phoenix1991 via Audiogames-reflector


  


Re: Need help in BGT for possible game

I am not expecting someone to write my game for me. That is not my intention.

URL: https://forum.audiogames.net/post/479675/#p479675




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Re: Need help in BGT for possible game

2019-11-21 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Need help in BGT for possible game

@4, great, you seem to have your concepts in mind.I will not be sarcastic like many on here, but I will say this: Read the "bgt.chm" file, starting at the language tutorial section. Ask on here if you need help with a concept, but please, please do not expect us to write a game for you. We won't.

URL: https://forum.audiogames.net/post/478770/#p478770




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Re: Need help in BGT for possible game

2019-11-21 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: Need help in BGT for possible game

Dude I'm gonna go make an update to bm because it's using bgt. Oh shit shit, its bad bad business. Maybe I should update Perilous Marathon? Oh bad bad business Yeah yeah yeah fuck man

URL: https://forum.audiogames.net/post/478713/#p478713




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Re: Need help in BGT for possible game

2019-11-21 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector


  


Re: Need help in BGT for possible game

yeah. I'd suggest looking at an already existing code that's offline and seeing how it's done. Just don't change some things in it and call it yours though. Bad business, bad bad bad. So I was actualy bgt killer in mason's forum because I thought I hated bgt because it was hard because I can't study and read and breathe and walk and talk and studdy bgt, but I managed to edit the ss game from mason and make it into a slightly. slightly better one. But that's bad business now that I look back on it, but it wasn't that mutch of a bad business because it was 1 shutdown because. VIRUS and 2, i used it and called it mine, but it's not my problem because it was downloadable and i didn't have to get it other than from the main owner. So yeah yeah yeah

URL: https://forum.audiogames.net/post/478700/#p478700




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Re: Need help in BGT for possible game

2019-11-20 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector


  


Re: Need help in BGT for possible game

really 50 levelsand you don't know how to code?good luck making the 50 levels. Seriously, start on a more basic project. You know what my first game was?Roadsplat! aka death on the roadit sounds complex but its not, in fact the first version didn't even have classes because bgt didn't have classes.it was awful.

URL: https://forum.audiogames.net/post/478669/#p478669




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Re: Need help in BGT for possible game

2019-11-20 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Need help in BGT for possible game

No no no no it'svoid main{alert("Welcome","Welcome to escape the fortrace.");exit();}

URL: https://forum.audiogames.net/post/478627/#p478627




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Re: Need help in BGT for possible game

2019-11-20 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: Need help in BGT for possible game

void main() {show_game_window('escape the Fortress!');alert('ok','Hi this is a game called escape the Fortress. Bye');exit();}

URL: https://forum.audiogames.net/post/478626/#p478626




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Re: Need help in BGT for possible game

2019-11-20 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Need help in BGT for possible game

You write the scripts, with a keyboard... Ok i'm done. Read the bgt.chm file. That tells you all you need to know.

URL: https://forum.audiogames.net/post/478607/#p478607




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Re: Need help in BGT for possible game

2019-11-20 Thread AudioGames . net Forum — Developers room : phoenix1991 via Audiogames-reflector


  


Re: Need help in BGT for possible game

The game will be story based. You are captured by an evil villain who locked you in his fortress. You must go through 50 levels fighting various enemies and dealing with many hazzards. The game will be a side scroller. There will be a boss after every five levels. What I do not understand about the scripts is how you are supposed to write them, and how you are to make the sound effects do what they are supposed to. I also need help in creating a menu, for starters.

URL: https://forum.audiogames.net/post/478595/#p478595




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Re: Need help in BGT for possible game

2019-11-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Need help in BGT for possible game

As post two said, this is really vague. What kind of game is it going to be? What is it going to have? Is it level based, story-based, or something else?  What do you not understand, and how much do you understand already? If you expect us to write a game for you, this may come as a bit of a shock. We won’t, or at least the majority of us won’t.  Have you tried reading the tutorial for the language? If so, what sections are you stuck on? Have you tried doing the programming in practice? If so, what are your issues?

URL: https://forum.audiogames.net/post/478583/#p478583




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Re: Need help in BGT for possible game

2019-11-20 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Need help in BGT for possible game

That, is a vague question. What about them do you not understand. The game script contains the code for your game...

URL: https://forum.audiogames.net/post/478574/#p478574




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Need help in BGT for possible game

2019-11-20 Thread AudioGames . net Forum — Developers room : phoenix1991 via Audiogames-reflector


  


Need help in BGT for possible game

I would like help in using BGT to create a possible game called Escape the Fortress. I do not understand how game scripts work. Any help would be appreciated. Thank you!

URL: https://forum.audiogames.net/post/478568/#p478568




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Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector


  


Re: need help with bgt exicutibles

agreed with iven sodo

URL: https://forum.audiogames.net/post/415375/#p415375




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Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ivan_soto via Audiogames-reflector


  


Re: need help with bgt exicutibles

Any number of reasons really. I wonce forogot to backup my sounds and I pressed delete on the wrong folder and my raw sounds folder went boom. I was using a normal sounds.dat file, but this guy seems like he packed his stuff into his EXE.

URL: https://forum.audiogames.net/post/415295/#p415295




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Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector


  


Re: need help with bgt exicutibles

Why do you want to do this, if I may ask? You say that you are learning BGT coding. Why do you need to reverse engineer a program? I'm not trying to say you shouldn't or anything, but maybe there is a much easier way or we aren't understanding correctly.

URL: https://forum.audiogames.net/post/415205/#p415205




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Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector


  


Re: need help with bgt exicutibles

from where can i get hex editer?

URL: https://forum.audiogames.net/post/415111/#p415111




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Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: need help with bgt exicutibles

If you know how to use a hex editor and know what you're doing, you can extract the pack file baked into your executable, then use any number of pack extracters on the raw pack file.If data are encrypted and you have lost the encryption key, if the executable can run at least far enough to decrypt the data, there is a way to recover the decryption key but I do not know what it is.As far as I know, if you have lost the source code, you're out of luck, as it cannot be recovered in any way by anyone, not even Blastbay.

URL: https://forum.audiogames.net/post/415109/#p415109




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Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: need help with bgt exicutibles

More or less the same way you would with a dat file. I'm pretty sure it's just tacking the pack on the end of the exe.

URL: https://forum.audiogames.net/post/415093/#p415093




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Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: need help with bgt exicutibles

Lol I'd be very surprised if someone hasn't reverse engineered it and disassembled a BGT executable. That's above my pay grade, as they say, but far from the realm of impossibility.

URL: https://forum.audiogames.net/post/415090/#p415090




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Re: need help with bgt exicutibles

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: need help with bgt exicutibles

you cant

URL: https://forum.audiogames.net/post/415080/#p415080




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Re: need help with bgt exicutibles

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector


  


Re: need help with bgt exicutibles

not sounds only, but maps and other things also.

URL: https://forum.audiogames.net/post/415078/#p415078




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Re: need help with bgt exicutibles

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: need help with bgt exicutibles

data, you meen sounds are in exe file? if yes, you cant: or if you made .bgt in to .exe, you cant back this to .bgt

URL: https://forum.audiogames.net/post/415075/#p415075




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need help with bgt exicutibles

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector


  


need help with bgt exicutibles

hello friends.so i am learnning bgt coading, and want to know that when we make a fully incripted exe file how can we get all our data back from it?lett's say, i am making an fps called death world, but i have made an exicutible files like aac, and crime hunter, that has all the data in it.so, i want to get my data back, so how can i do it with the help of bgt?

URL: https://forum.audiogames.net/post/415074/#p415074




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Re: Need help with BGT

2016-10-02 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector


  


Re: Need help with BGT

The for loop is a base concept of the language, so it's in chapter 8, I believe, of the language tutorial, which discusses loops. Remove_at is in the foundation object reference, array object, methods.This is not directed at anyone in particular, but sometimes I just can't help myself from wondering how a given person could ever want to create a nice interesting game when they aren't even able to work with the BGT help system.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=281039#p281039





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Re: Need help with BGT

2016-10-01 Thread AudioGames . net Forum — Developers room : The coll gamer via Audiogames-reflector


  


Re: Need help with BGT

Where can I find the for loop and remove_at in the manual? In which section?

URL: http://forum.audiogames.net/viewtopic.php?pid=280971#p280971





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Re: Need help with BGT

2016-09-30 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Need help with BGT

hello,the best way for the enemy is the for loop and then remove_at method in the array objectlook at the manual

URL: http://forum.audiogames.net/viewtopic.php?pid=280875#p280875





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Re: Need help with BGT

2016-09-30 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector


  


Re: Need help with BGT

You don't even need to resize arrays manually any more. Just use the insert_at, remove_at, insert_last or remove_last methods. That makes array manipulation a lot easier. Having no more information about your current enemy class and design, I assume simply removing the dead enemy from the array would in deed be the best way.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=280811#p280811





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Need help with BGT

2016-09-29 Thread AudioGames . net Forum — Developers room : noah327 via Audiogames-reflector


  


Need help with BGT

Hi there,I have a question. What would be the best way to go about programming the death of an enemy in an action game, or side scroler, using BGT? I have the basics of the object oriented stuff down, and I have created my enemy class for the game I'm working on, but I'm stumped on how to basically tell the engine that once the player has shot to enemy to register their death. I'm thinking about creating an array with my enemy class, and every time one is killed, resizing it appropriately. Is this the best way to go, or is there something simpler I could do?

URL: http://forum.audiogames.net/viewtopic.php?pid=280792#p280792





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