Re: Packs and encrypted sounds.

2017-08-19 Thread AudioGames . net Forum — Developers room : BigGun via Audiogames-reflector


  


Re: Packs and encrypted sounds.

Thanks allotKind regards,Aleksandar

URL: http://forum.audiogames.net/viewtopic.php?pid=325135#p325135





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Re: Packs and encrypted sounds.

2017-08-18 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Packs and encrypted sounds.

1 To use sounds from a pack, use the set_sound_storage function. Use either the pack name, or * if you're including the pack in your executable.2. I'm not really sure... If you want to include everything in a single executable, you'd include a pack containing the data files, but otherwise, I'm not sure that it provides much benefit. Actually, there is one advantage to using individual encrypted files, rather than a pack: if you need to add, change, or remove files, you'd have to modify the pack.

URL: http://forum.audiogames.net/viewtopic.php?pid=325061#p325061





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Packs and encrypted sounds.

2017-08-18 Thread AudioGames . net Forum — Developers room : BigGun via Audiogames-reflector


  


Packs and encrypted sounds.

Hi all,I have started to learn BGT. I had  some nolige of programming in the passt, so the tutorial wasn't mutch of a problem. How ever, I think that pack_file object isn't explained quite good. That's why I ask the following questions.1. How to use sounds or any file other then text files in the pack?2. What's the advantage of using a pack then simply putting encrypted sounds in a folder?3. would be apritiated, but is not required, some code example of an application that uses packs.Kind regards,Aleksandar

URL: http://forum.audiogames.net/viewtopic.php?pid=325050#p325050





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