Re: C# and FMOD
Re: C# and FMOD Thank you guys. URL: https://forum.audiogames.net/post/442697/#p442697 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: C# and FMOD
Re: C# and FMOD ah I didn't know that. I guess it will make things even easier. URL: https://forum.audiogames.net/post/442623/#p442623 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: C# and FMOD
Re: C# and FMOD f you download FMOD, it has a .cs file that function as language bindings for .NET to the FMOD API. The docs also list C# function declarations as well. The files your concerned with are fmod.cs, fmod_dsp.cs, and fmod_errors.cs, for the core aPI; and fmod_studio.cs, for the studio API, both of which are located under C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\core\inc and C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studio\inc, respectively. The FSBank API does not have C# bindings yet, so you'll need to use some C/C++ for that. The paths that I listed correspond to the default FMOD API installation path on windows only. URL: https://forum.audiogames.net/post/442615/#p442615 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: C# and FMOD
Re: C# and FMOD I found this a while ago, but I am not sure on whether this still works/is still updated. URL: https://forum.audiogames.net/post/442515/#p442515 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector