Re: C# and FMOD

2019-06-19 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: C# and FMOD

Thank you guys.

URL: https://forum.audiogames.net/post/442697/#p442697




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Re: C# and FMOD

2019-06-18 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: C# and FMOD

ah I didn't know that. I guess it will make things even easier.

URL: https://forum.audiogames.net/post/442623/#p442623




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Re: C# and FMOD

2019-06-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: C# and FMOD

f you download FMOD, it has a .cs file that function as language bindings for .NET to the FMOD API. The docs also list C# function declarations as well. The files your concerned with are fmod.cs, fmod_dsp.cs, and fmod_errors.cs, for the core aPI; and fmod_studio.cs, for the studio API, both of which are located under C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\core\inc and C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studio\inc, respectively. The FSBank API does not have C# bindings yet, so you'll need to use some C/C++ for that. The paths that I listed correspond to the default FMOD API installation path on windows only.

URL: https://forum.audiogames.net/post/442615/#p442615




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Re: C# and FMOD

2019-06-18 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: C# and FMOD

I found this a  while ago, but I am not sure on whether this still works/is still updated.

URL: https://forum.audiogames.net/post/442515/#p442515




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