Re: Game Source Code Repository

2015-05-12 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector


  


Re: Game Source Code Repository

Can you explain more what you mean by explore Are you looking to explore the commits or branches?As far as executables, Ive not dealt with storing executables on github. Most of the time, weve stored the source code on github and then we compile the code on the local machine after we pull down the source code. You likely could store other elements of the application on github like sound. It shouldnt be any different than storing images on github which people do for projects.

URL: http://forum.audiogames.net/viewtopic.php?pid=215981#p215981




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-05-11 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Game Source Code Repository

What explorer tools are there one can use with git?I love git, but it did take a while for me to get all setup.I still have a cheetsheet I use that tell me all the little commands.Also, git does not count release binaries as part of your project. So what you can do is upload the code and binaries to github and you can also have either amazon or dropbox for sounds. (Or you could use releases for the sound zip files...I love the fact that you get a website, wikki and bug tracker forum on every project as well!

URL: http://forum.audiogames.net/viewtopic.php?pid=215786#p215786




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-05-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Game Source Code Repository

Oh. I see. Well, I dont know where theyre stored. Sorry.

URL: http://forum.audiogames.net/viewtopic.php?pid=215715#p215715




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-05-10 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector


  


Re: Game Source Code Repository

Hi,Actually, I was not suggesting that we create a single repo for all code shared in these forums. Instead, I was suggesting that people might want to consider using git and github (or other similar systems) for sharing and collaborating on code.Github is specifically designed to help developers share and collaborate on code and documentation. I do understand that they look complex. However, there are a number of tutorials that teach how to use them and they are less complex than they appear at first.I definitely understand why most people might feel more comfortable with Dropbox. However, unless you want to pay for the extra services, it does make collaboration a bit more awkward.While I am new to audio game programming, Im actually not new to development work. Some of the other development work I have done involves working collaboratively on code and things like Github have proven useful in that work. I hadn&
 #039;t seen anyone here using it so I thought I would suggest it.If people are interested, I can suggest some tutorials for using git and github or provide assistance in using it.

URL: http://forum.audiogames.net/viewtopic.php?pid=215656#p215656




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-05-10 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector


  


Re: Game Source Code Repository

Hi, the only thing Im only interested in right now is the top speed source code, but I couldnt download the thing from github.

URL: http://forum.audiogames.net/viewtopic.php?pid=215673#p215673




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-05-10 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Game Source Code Repository

@25, You wont be able to compile top speed. It uses extremely old libraries that just wont work with the visual C++ compiler these days. Plus, you need a lot of libs placed in the right places and such. You can go ahead and try, but I dont think youll be able to satisfy all the dependencies top speed needs.

URL: http://forum.audiogames.net/viewtopic.php?pid=215682#p215682




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-05-10 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector


  


Re: Game Source Code Repository

Hi, I dont need to compile it. I just ineed the car loops and stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=215686#p215686




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-29 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Game Source Code Repository

Hi,That was a web site - but when I created the page, I got a 403. Not sure why.

URL: http://forum.audiogames.net/viewtopic.php?pid=214189#p214189




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Game Source Code Repository

er, ethin, that is pretty nice. but there was this link on that page, and I visited it and found something that looked like a code repository.http://obdn.obron.org/index.php/Code_repositoryWhat is that?

URL: http://forum.audiogames.net/viewtopic.php?pid=214114#p214114




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: Game Source Code Repository

Hi,I dont really think I will be using the repository because I dont really see the need to set github up for anything else.

URL: http://forum.audiogames.net/viewtopic.php?pid=214021#p214021




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Game Source Code Repository

Well, Ive set up the repository. Ill figure out collaboration when I get back home, but for now its at https://github.com/ethindp/ag-net-source-code. If you want, I can change the name if youd like, but the above link will change as well if I do.

URL: http://forum.audiogames.net/viewtopic.php?pid=214029#p214029




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Game Source Code Repository

Well, Ive set up the repository. Ill figure out collaboration when I get back home, but for now its at https://github.com/ethindp/ag-net-source-code. If you want, I can change the name if youd like, but the above link will change as well if I do.

URL: http://forum.audiogames.net/viewtopic.php?pid=214029#p214029




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Game Source Code Repository

OK, guys, Im ready. Its visitable now.

URL: http://forum.audiogames.net/viewtopic.php?pid=214090#p214090




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-27 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Game Source Code Repository

Hi,A forum would not be much better at all. In fact, it would cause confusion to arise; a git repository is plenty. If we set one up, were going to have to figure out how to make an anonymous account so that people may upload and download as they like without having to allow people manually, as that could get extremely complicated. Ill set one up on github if you want me to. Just say the word.

URL: http://forum.audiogames.net/viewtopic.php?pid=213951#p213951




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-27 Thread AudioGames . net Forum — Developers room : Dgleks via Audiogames-reflector


  


Re: Game Source Code Repository

Hey, I got a forum set up, let me know if you want to use it for this and ill get it up and running properly.

URL: http://forum.audiogames.net/viewtopic.php?pid=213992#p213992




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-27 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Game Source Code Repository

the word.OK but seriously, yeah that would be a pretty cool idea in my opinion, definitely something useful, although seeing it from both sides I can also see why folks would think a forum to be better. Although, with that mindset, its also safe to say a cms of sorts would be good, or even just some hand coded thing... but really. Github seems like the best idea at this point, because the only people who would be using it anyways were coders, and such people should be ready for complecation--not even bgt can take that away.

URL: http://forum.audiogames.net/viewtopic.php?pid=213988#p213988




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: Game Source Code Repository

Oh well sure, if there was no sounds docx etc, I was talking the full fledge project.

URL: http://forum.audiogames.net/viewtopic.php?pid=213757#p213757




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector


  


Re: Game Source Code Repository

My guess is that people dont really use github, or a git server running on their vps for that matter because of the learning curve involved if someone had never used a versioning system in their life. What sounds easier, hey, pull this game and then you can merge your changes in when you fix a bug vs, hey, lets make a dropbox folder, Ill just paste in the code and youll see it magically appear on your side. I would also imagine that people may be a little intimidated by the fact git looks very complicated at first, with github only really talking about the commandline git tool not mentioning the various apps people developped that integrate it with explorer.Realistically speaking, it would take a long time for a game to get to 1GB. The only reason swamp is that big is because Aprone wrote it in VB6 and using directsound 8, which natively only supports wav. And high quality uncompressed WAV is big. The game resources could also be hosted in a different
  location and updated separately. Lack of awareness could also play some part in it because most of the time I hear of developers sharing dropbox or btsync folders, as well as being somewhat against sharing even small, reusable pieces of code because someone could run away with it

URL: http://forum.audiogames.net/viewtopic.php?pid=213758#p213758




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Game Source Code Repository

Well, if were just going to use code snippets in the repo , why not create a git repo for every type of code snippet available, like C, C++, VB, Java, etc? That would be even better. we could sort it by category, for instance, and then inside of the category folder we have a list of snippet sub-folders available, in which the snippet code is findable within the sub-folders.

URL: http://forum.audiogames.net/viewtopic.php?pid=213762#p213762




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector


  


Re: Game Source Code Repository

Ok.2 mb sourcecode is around 4 lines.Even if every game in existance is 40 thousand lines, audiogames that is, and you have every audiogame ever, it only comes to like 900 games. Im sure there are not 900 games in the audiogames community. So I dont know. Maybe you have something other than code in your folder, or something else. Idk.

URL: http://forum.audiogames.net/viewtopic.php?pid=213724#p213724




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: Game Source Code Repository

The idea i thought behind this was to share code snipets that may be useful to other people developing similar (or even entirely different) kinds of audiogames, so putting code would be more appropriate than documentation, or sounds which are likely to be a lot more specific for your game.

URL: http://forum.audiogames.net/viewtopic.php?pid=213727#p213727




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Game Source Code Repository

I was thinking this to be something similar to the code up for grabs topic on the bgt forum, where people share useful pieces of code, includes, and other such material. 1gb is enough; were not talking a game repository, heh, thats what audiogames.net is for. Its pieces of code, and I dont even think its appropriate to include whole projects anyways as that is inviting theft. So I can even see how Ethins suggestion would work, it in fact sounds like the most useful one as he and 1 or 2 others seem to be the ones who get the gist of the matter. This certainly sounds useful as I said previously, and it does really sound nice to separate code by language as to prevent confusion.

URL: http://forum.audiogames.net/viewtopic.php?pid=213777#p213777




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector


  


Re: Game Source Code Repository

Hi, github looks a lot of complicated, I have tried to download the top speed source code, for example, and bunch of technical stupid stuff appeared, which I havent heard in my life.

URL: http://forum.audiogames.net/viewtopic.php?pid=213768#p213768




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector


  


Re: Game Source Code Repository

A forum would definetly be much better.

URL: http://forum.audiogames.net/viewtopic.php?pid=213778#p213778




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-26 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Game Source Code Repository

Agreed

URL: http://forum.audiogames.net/viewtopic.php?pid=213786#p213786




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Game Source Code Repository

If it was raw code, yes - but if you want to include source code, you might as well include documentation, sounds and such.

URL: http://forum.audiogames.net/viewtopic.php?pid=213706#p213706




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-25 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: Game Source Code Repository

I cant imagine any normal audiogame hitting that limit, even if you include external dependencies. If you dont include them, then multiple games should be able to use the same repository for code storage and sharing.

URL: http://forum.audiogames.net/viewtopic.php?pid=213698#p213698




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-25 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector


  


Re: Game Source Code Repository

Yeh, with docx, sounds, release and all for example, the stw code directory is well, lets see here. survive the wild Size: 183.0 MB, Attributes: ---AD--, Modified: 4/24/2015 6:23:28 PM 77 of 98. I have a private folder and I wont disclose much about it, other than the fact it is just game sourcecode, made with me and not many others at all. All game sourcecode. (foldername) Size: 1.8 GB, Attributes: R---D--, Modified: 4/25/2015 3:45:20 PM 4 of 49. Sure theres a lot of source projects in there, but still. Quite insain. And when it comes to stw, well that is only v0.61.6, not even a full release and I dont even have animals, weather, etc etc. And its already that big. So once all of that is added, well, it could get huge. ANd look at swamp, for example. swamp Size: 816.5 MB, Attributes: D--, Modified: 1/10/2015 10:59:06 AM 5 of 7. Almost a gig there as well. So in my opinion a game could most defenantly be a
  gig in size, and if the github had more than one game in it, well... You get what im saying anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=213709#p213709




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-25 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Game Source Code Repository

That sounds like a good idea--but I wouldnt be using such a repository since, well, my code works, quite well even, but its messy! lol. Anyways Victorious is right, no audio game source code would become that large--would any piece of code? Perhaps if you included sounds, documentation, and those such things then Id reckon so. but Id imagine a code repository as... well... raw code. Nothing else.

URL: http://forum.audiogames.net/viewtopic.php?pid=213699#p213699




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Game Source Code Repository

2015-04-24 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Game Source Code Repository

Hi,Theres a reason for not using github: it only allows for a maximum of 1 GB of space for each repository, and source code can get quite large - look at the GCC source code, for example - and thats why github isnt used. I have a server that I could set up a git repo on if you want, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=213597#p213597




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector