Re: How can i decompile my bgt code?

2020-01-20 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: How can i decompile my bgt code?

There is something like Shift+Delete? Well, guess you have to blame yourself then. The recycle bin is there for a reason, and at least I never tried to circumvent it for that very reason, it might come the situation that you decide that something within it might be of interest for you. Stick with the pure Delete key from now on, and keep backups of your most favourite stuff, or, even better if its about development, work with a version control system like Git and store your source code somewhere on the net, like GitHub or Bitbucket.

URL: https://forum.audiogames.net/post/494353/#p494353




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Re: How can i decompile my bgt code?

2020-01-20 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: How can i decompile my bgt code?

The short answer, you can'tThe long answer, BGT compiles directly to bytecode thus making it impossible to get the source from it, unlike C#.

URL: https://forum.audiogames.net/post/494349/#p494349




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Re: How can i decompile my bgt code?

2020-01-20 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: How can i decompile my bgt code?

You cannot decompile it to a source code state. Even if you debugged the executable and figured out how to  decrypt the bytecode section of the .executable file, you still will not have the source code. You'll have the Angelscript generated bytecode, and I do not think there are any tools to convert that into a source code state like there are with Python. Depending on the Angelscript bytecode structure, it may not even be possible to make such a tool. I guess this is a lesson that you should always, always have backups somewhere.

URL: https://forum.audiogames.net/post/494337/#p494337




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