Re: Please help me with a problem in NVDA remote

2021-02-26 Thread AudioGames . net Forum — Off-topic room : Minionslayer via Audiogames-reflector


  


Re: Please help me with a problem in NVDA remote

I assume that you've made sure browse mode is enabled? Are your versions of NVDA and NVDA Remote the same?

URL: https://forum.audiogames.net/post/618391/#p618391




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Re: Please help me

2021-01-23 Thread AudioGames . net Forum — General Game Discussion : necrozma via Audiogames-reflector


  


Re: Please help me

ialso requested to buy for me many times but, now i don't. cause i ask my friend to buy for me and i give him money. really simple.

URL: https://forum.audiogames.net/post/609016/#p609016




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Re: Please help me

2021-01-23 Thread AudioGames . net Forum — General Game Discussion : Keshav via Audiogames-reflector


  


Re: Please help me

Yes i played the manamon2 demo

URL: https://forum.audiogames.net/post/609011/#p609011




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Re: Please help me

2021-01-23 Thread AudioGames . net Forum — General Game Discussion : Minionslayer via Audiogames-reflector


  


Re: Please help me

@smoothgunner You do need to register AHC from the get-go, no demo.

URL: https://forum.audiogames.net/post/609002/#p609002




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Re: Please help me

2021-01-23 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Please help me

if I am not mistaken, both games you can play for a short period of time for free. its not the full game, but part of it, have you done this?

URL: https://forum.audiogames.net/post/608991/#p608991




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Re: Please help me

2021-01-22 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: Please help me

Manamon 2 is $40 that's one of my bills. a-heros-call another $20 that's enough for my dinner.

URL: https://forum.audiogames.net/post/60/#p60




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Re: Please help me

2021-01-22 Thread AudioGames . net Forum — General Game Discussion : Minionslayer via Audiogames-reflector


  


Re: Please help me

Topic titles like these remind me of people barely clopping the money to stay alive.

URL: https://forum.audiogames.net/post/608866/#p608866




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Re: Please help me

2021-01-22 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: Please help me

I want everyone here to shut up. Lol jk. If I wanted people to shut up, I just wouldn't check the forum, or at least this topic.

URL: https://forum.audiogames.net/post/608862/#p608862




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Re: Please help me

2021-01-22 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Please help me

@14, that's totally hilarious.

URL: https://forum.audiogames.net/post/608707/#p608707




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Re: Please help me

2021-01-22 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Please help me

I need a life partner. Eh, lol joking this is audiogames.net not a … whatever.

URL: https://forum.audiogames.net/post/608636/#p608636




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Please help me

i need  one of those soundproof teleportation devices

URL: https://forum.audiogames.net/post/608628/#p608628




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Please help me

@targorYeah I was referring to previous posts.

URL: https://forum.audiogames.net/post/608622/#p608622




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector


  


Re: Please help me

"She was a bad egg."https://www.youtube.com/watch?v=5wAlQf4WdiE

URL: https://forum.audiogames.net/post/608600/#p608600




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector


  


Re: Please help me

https://www.youtube.com/watch?v=5wAlQf4WdiE

URL: https://forum.audiogames.net/post/608600/#p608600




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : star fire via Audiogames-reflector


  


Re: Please help me

I want a small aircraft in which I'll fly it will be so fun, I want a house which has 69 floors. I also want most expensive car in this world. hm, these are so few. I want a Fugaku (The Fastest Computer In the World) :d. .People will not buy you any games now, chances are very low. Because a. You are a stranger. b. You are just new, and haven't got a single Karma yet. Yes I know Karma is not much of a thing here, but it decides user reputation sometimes.EDIT: How can I forget to write User but wrote Karma, anyway, I mean User Karma.

URL: https://forum.audiogames.net/post/608593/#p608593




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : star fire via Audiogames-reflector


  


Re: Please help me

I want a small aircraft in which I'll fly it will be so fun, I want a house which has 69 floors. I also want most expensive car in this world. hm, these are so few. I want a Fugaku (The Fastest Computer In the World) :d. .People will not buy you any games now, chances are very low. Because a. You are a stranger. b. You are just new, and haven't got a single Karma yet. Yes I know Karma is not much of a thing here, but it decides user reputation sometimes.

URL: https://forum.audiogames.net/post/608593/#p608593




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : star fire via Audiogames-reflector


  


Re: Please help me

I want an small aircraft in which I'll fly it will be so fun, I want a house which has 69 floors. I also want most expensive car in this world. hm, these are so few. I want a Fugaku (The Fastest Computer In the World) :d .People will not buy you any games now, chances are very low. Because a. You are a stranger. b. You are just new, and haven't got a single Karma yet. Yes I know Karma is not much of a thing here, but it decides user reputation sometimes.

URL: https://forum.audiogames.net/post/608593/#p608593




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: Please help me

5 out of his 17 posts are begging for games. Dude, understand no matter how hard you want something, there are people in more extreme sercumstances than you are. There are people on this forum, with children who are literaly struggling to keep a roof over their head. People struggling to feed themselves and tend to their families, and you''re just here begging, and begging and begging for someone to buy the 2 most expensive audiogames you could possibly buy, and your reason given is, "I don't have money, I really want it?" If people wanted to they'd have already given it to you. My suggestion, stop being entitled and learn to wait. I'm sure that every preschooler is thought to wait, and I'm about sure, scratch that, certain you don't need manamon or AHC to survive. Manamon has a demo. You can listen to Liam's playthroughs. Just know for every time you cry, and bring back old topics and spam the gift topic and create new topics, people will wanna help you less and less and less and less.

URL: https://forum.audiogames.net/post/608518/#p608518




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: Please help me

I want a 100% self-driving car with a fantastic stereo system and comfortable interior.  I also want a bot that will do all my laundry, like seriously, now.You know how much time I could save if I didn't have to do my own laundry? and if I could just drive anywhere I wanted?someone please buy me both of these things... oh and AHC, Manamon 2, and uh... slay the spire, sequence storm... basically just buy me every single game.Did I just highjack this thread?  I'm sorry   I wanted it too.

URL: https://forum.audiogames.net/post/608456/#p608456




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector


  


Re: Please help me

I want many things too.

URL: https://forum.audiogames.net/post/608452/#p608452




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : Keshav via Audiogames-reflector


  


Re: Please help me

Sorry but i want them

URL: https://forum.audiogames.net/post/608412/#p608412




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : Keshav via Audiogames-reflector


  


Re: Please help me

Sorry guyese

URL: https://forum.audiogames.net/post/608412/#p608412




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector


  


Re: Please help me

@4 To be fair I don't think he used the word "need" in his post here. But maybe in another one? I'm not sure.

URL: https://forum.audiogames.net/post/608410/#p608410




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Please help me

You don't need games.  You need food, water, and shelter, not games.You (want) games.Get that straight in your head please, because this is getting annoying.The two games you (want) are both pretty expensive especially during Covid, and for a stranger we don't even know yet.  Every time you ask it decreases your chances.

URL: https://forum.audiogames.net/post/608393/#p608393




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Please help me

This guy has been posting pretty much non-stop in multiple topics requesting games. This is beyond annoying and I sincerely hope he gets a warning

URL: https://forum.audiogames.net/post/608380/#p608380




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Re: Please help me

2021-01-21 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector


  


Re: Please help me

You already posted in the gifting topic, and that was only yesterday. You know that posting a separate topic again is not the best way to convince somebody to buy a game for you?

URL: https://forum.audiogames.net/post/608376/#p608376




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Re: Please help me in the next steps of my calendar program

2020-09-27 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Re: Please help me in the next steps of my calendar program

Sorry for the double post.Just wanted to quickly thank everyone who has submitted answers so far and note I look forward to more in the future 

URL: https://forum.audiogames.net/post/574709/#p574709




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Re: Please help me with my Sennheiser headphones

2020-09-16 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Please help me with my Sennheiser headphones

Try using Aira or be my eyes or a video chat app with a friend/family member to find the number.  There is probably a guide on the Sennheiser website on how to find it.  If you or your mother has the original box and the pamphlet that probably came in it, that would really help you as well.

URL: https://forum.audiogames.net/post/571448/#p571448




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Re: Please help me with my Sennheiser headphones

2020-09-16 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Please help me with my Sennheiser headphones

Try using Aira or be my eyes to find the number.  There is probably a guide on the Sennheiser website on how to find it.  If you or your mother has the original box and the pamphlet that probably came in it, that would really help you as well.

URL: https://forum.audiogames.net/post/571448/#p571448




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Re: Please help me with my Sennheiser headphones

2020-09-16 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Please help me with my Sennheiser headphones

Then you're stuck.  You're not going to get an answer to this question that you're going to like. Find someone sighted.

URL: https://forum.audiogames.net/post/571430/#p571430




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Re: Please help me with my Sennheiser headphones

2020-09-16 Thread AudioGames . net Forum — Off-topic room : Rich_Beardsley via Audiogames-reflector


  


Re: Please help me with my Sennheiser headphones

I know the model, but I can't get the sereal number. The app doesn't work with the model and I wouldn't be able to read the number

URL: https://forum.audiogames.net/post/571426/#p571426




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Re: Please help me with my Sennheiser headphones

2020-09-16 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Please help me with my Sennheiser headphones

you should find out your exact model and serial number, then you should contact customer support, give them those numbers, and they can tell you if you are under warranty or not.

URL: https://forum.audiogames.net/post/571409/#p571409




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Re: Please help me with my Sennheiser headphones

2020-09-16 Thread AudioGames . net Forum — Off-topic room : Rich_Beardsley via Audiogames-reflector


  


Re: Please help me with my Sennheiser headphones

I don't know if my mom got a warranty for them. She got them for me for Christmas in 2018

URL: https://forum.audiogames.net/post/571400/#p571400




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Re: Please help me with my Sennheiser headphones

2020-09-16 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Please help me with my Sennheiser headphones

Find out if they're under warranty and get Sennheiser to fix it.

URL: https://forum.audiogames.net/post/571380/#p571380




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Re: please help me with my bgt code.

2020-08-29 Thread AudioGames . net Forum — Developers room : Yukie via Audiogames-reflector


  


Re: please help me with my bgt code.

i all ready moved my home/end checks out of the for loop. but, the background volume is still not working. i not understand the error with my code.

URL: https://forum.audiogames.net/post/565394/#p565394




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Re: please help me with my bgt code.

2020-08-28 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: please help me with my bgt code.

Try moving your home/end checks out of the for loop, on the same level as:if(key_pressed(KEY_ESCAPE))There is indeed a more efficient way that doesn't insist on repeating the same line a bunch of times for each keypress.Each of the KEY_* constants are integers. If memory serves:int KEY_1 = 2
int KEY_2 = 3;
// ...
int KEY_5 = 6;


int KEY_Q = 16;
int KEY_W = 17;
// ...
int KEY_T = 20;Meaning you could theoretically get a list of currently pressed keys with keys_pressed and check if between 2 and 6 (for the number row) or 16 and 20 (for letters).If the former, use b[key-2]. If the former, l[key-16].

URL: https://forum.audiogames.net/post/565334/#p565334




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Re: Please help me quickly

2020-03-24 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Please help me quickly

@Marko, that should just come with a Windows update. I honestly can't remember which one but you should be on the latest anyway. Either way, you don't need to do that. as said, turn off your wi-fi (I'm not entirely sure why, if the uninstaller checks for something that needs a network connection), run the uninstaller, with NVDA OCR, press enter on the option you want and do that for every time the window updates.

URL: https://forum.audiogames.net/post/511702/#p511702




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Re: Please help me quickly

2020-03-24 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Please help me quickly

@Marko, that should just come with a Windows update. I honestly can't remember which one but you should be on the latest anyway. Either way, you don't need to do that. I said, turn off your wi-fi (I'm not entirely sure why, if the uninstaller checks for something that needs a network connection), run the uninstaller, with NVDA OCR, press enter on the option you want and do that for every time the window updates.

URL: https://forum.audiogames.net/post/511702/#p511702




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Re: Please help me quickly

2020-03-24 Thread AudioGames . net Forum — Off-topic room : marko via Audiogames-reflector


  


Re: Please help me quickly

Also when i go to programs and features and avast, i get no uninstall option, just change, update and repair.

URL: https://forum.audiogames.net/post/511608/#p511608




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Re: Please help me quickly

2020-03-24 Thread AudioGames . net Forum — Off-topic room : marko via Audiogames-reflector


  


Re: Please help me quickly

matthew2004 wrote:use the OCR, or the obgect navigation of nvda to uninstall itBut how can i get sounds in safe mode?

URL: https://forum.audiogames.net/post/511605/#p511605




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Re: Please help me quickly

2020-03-23 Thread AudioGames . net Forum — Off-topic room : matthew2004 via Audiogames-reflector


  


Re: Please help me quickly

use the OCR, or the obgect navigation of nvda to uninstall it

URL: https://forum.audiogames.net/post/511592/#p511592




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Re: Please help me quickly

2020-03-23 Thread AudioGames . net Forum — Off-topic room : marko via Audiogames-reflector


  


Re: Please help me quickly

turtlepower17 wrote:Yeah, I uninstalled Avast without having to go into safe mode, but I thought that was an anomaly. Either way, you should be able to get sound in safe mode now, so it's not as big of a deal as it once was to boot into it.How can i get the sound in safe mode?

URL: https://forum.audiogames.net/post/511578/#p511578




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Re: Please help me quickly

2020-03-23 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Please help me quickly

Yeah, I uninstalled Avast without having to go into safe mode, but I thought that was an anomaly. Either way, you should be able to get sound in safe mode now, so it's not as big of a deal as it once was to boot into it.

URL: https://forum.audiogames.net/post/511520/#p511520




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Re: Please help me quickly

2020-03-23 Thread AudioGames . net Forum — Off-topic room : Gaki_shonen via Audiogames-reflector


  


Re: Please help me quickly

You don’t need to do that. Just use NVDA. The uninstall is accessible with NVDA. I should know, I’ve done it many times myself. Without going into safe mode.

URL: https://forum.audiogames.net/post/511489/#p511489




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Re: Please help me quickly

2020-03-23 Thread AudioGames . net Forum — Off-topic room : SkyLord via Audiogames-reflector


  


Re: Please help me quickly

download avast clear utility and run it in safe mode.

URL: https://forum.audiogames.net/post/511468/#p511468




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Re: Please help me with radagast?

2020-02-02 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Please help me with radagast?

Wait, the client doesn't autospeak?Now that's a problem.Is there at least a sound to let you know when a notification appears?

URL: https://forum.audiogames.net/post/497983/#p497983




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Re: Please help me with radagast?

2020-02-02 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Please help me with radagast?

dont think the liant supposed to autospeak text you gotta check it out

URL: https://forum.audiogames.net/post/497978/#p497978




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

@8, If your learning C++, "Don't use constructors" sounds like pure garbage and makes me question the authors knowledge. Constructors are *everywhere*. You *cannot* not use them. It is impossible.WXWidgets, from what I've seen, is an utter mess in C++ because they use macros literally everywhere. You want to declare the event table? Macro. You want to declare an event? Macro. And on and on and on. To me it is the absolute *wrong* way to code, and I think that QT5 got it right. To be fair, QT5 uses a lot of macros as well, however most of the macros you use are easy to understand and there are function alternatives if you want to use those instead. I also found it to just generally utilize C++ a lot better. Does it have its warts and problems? It does, I won't deny that. But to me it was just so much simpler to understand than WXWidgets (wich IMO overuses macros). I'm surprised that people who maintain WXWidgets can actually understand what the code does at all. (It also doesn't help that the build system is ridiculously overcomplicated either.)

URL: https://forum.audiogames.net/post/493198/#p493198




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

@7Would you mind elaborating this? From my experience with wxPython, I know that it starts buggy and irritating as soon as trying to change background / text colours or associating icons (I even injected a bit of C++ code, subclassed the window and handled what wxPython couldn't!!), but I didn't find anything messy at the basic point. Does it totally change with pure C++? I still assume that wxPython is a simple wrapper for wxWidgets...Btw, I totally do not understand "don't use constructors". What the? So, does it mean string a="Can't I be used?";Is not accepted because string::string(const char*) is internally called? I admit that my point of view is a little bit distorted, but I seriously do not understand the constraints from the teacher, textbook or whatever.

URL: https://forum.audiogames.net/post/493176/#p493176




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

@7Would you mind elaborating this? From my experience with wxPython, I know that it starts buggy and irritating as soon as trying to change background / text colours or associating icons (I even injected a bit of C++ code, subclassed the window and handled what wxPython couldn't!!), but I didn't find anything messy at the basic point. Does it totally change with pure C++? I still assume that wxPython is a simple wrapper for wxWidgets...Btw, I totally do not understand "don't use constructors". What the? So, does it mean what I think it does, string a="Can't I be used?";Is not accepted because string::string(const char*) is internally called? I admit that my point of view is a little bit distorted, but I seriously do not understand the constraints from the teacher, textbook or whatever.

URL: https://forum.audiogames.net/post/493176/#p493176




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

@7Would you mind elaborating this? From my experience with wxPython, I know that it starts buggy and irritating as soon as trying to change background / text colours or associating icons (I even injected a bit of C++ code, subclassed the window and handled what wxPython couldn't!!), but I didn't find anything messy at the basic point. Does it totally change with pure C++? I still assume that wxPython is a simple wrapper for wxWidgets...

URL: https://forum.audiogames.net/post/493176/#p493176




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

@7Would you mind elaborating this? From my experience with wxPython, I know that it starts buggy and irritating as soon as trying to change background / text colours or associating icons (I even injected a bit of C++ code, subclassed the window and handled what wxPython couldn't!!), but I didn't found anything messy at the basic point. Does it totally change with pure C++? I still assume that wxPython is a simple wrapper for wxWidgets...

URL: https://forum.audiogames.net/post/493176/#p493176




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

Just warning you, WXWidgets in C++ is an absolute mess. QT5 in my experience is much easier to work with.

URL: https://forum.audiogames.net/post/493070/#p493070




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

So if someone needs, you can download my example here!https://dropmefiles.com/TKO1k

URL: https://forum.audiogames.net/post/492987/#p492987




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

There was a problem with the encoding. But the textbox also works badly...

URL: https://forum.audiogames.net/post/492985/#p492985




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

My general experience working with C++ applications is limited. There seems to be a series of Qaccessible functions available for QT5, which are part of accessibility for QWidget applications. There's some info on it [here], [here], [here], and [here].

URL: https://forum.audiogames.net/post/492981/#p492981




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

Is it possible to create an accessible application with QT?I made the application, but it's not accessible!https://dropmefiles.com/cAsVk

URL: https://forum.audiogames.net/post/492980/#p492980




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Re: Please help me! Simple notepad with C++

2020-01-15 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Please help me! Simple notepad with C++

Hmm, a good bet could be wxWidgets, its serves as the basis for wxPython which is itself mostly screen reader accessible. Maybe something else like Juce, there's a whole list of UI libraries [here].

URL: https://forum.audiogames.net/post/492979/#p492979




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Re: please help me with this code

2019-12-20 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: please help me with this code

no I didn't @4, otherwise it would've given me an compiler error. I used "procedurereturn" but since it is capitalized it looks like I started another procedure.

URL: https://forum.audiogames.net/post/487113/#p487113




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Re: please help me with this code

2019-12-20 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: please help me with this code

I'm not sure how networking works in pb, but note these lines. Procedure.s arg(number)  string$ = StringField(result$,number," ")  ProcedureReturn string$EndProcedure*buffer = AllocateMemory(1000)You declared another procedure inside that procedure. In edition, that appears to be the wrong syntax for a procedure.

URL: https://forum.audiogames.net/post/487080/#p487080




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Re: please help me with this code

2019-12-20 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: please help me with this code

I'm not sure how networking works in pb, but note these lines. Procedure.s arg(number)  string$ = StringField(result$,number," ")  ProcedureReturn string$EndProcedure*buffer = AllocateMemory(1000)You declared another procedure inside that procedure.

URL: https://forum.audiogames.net/post/487080/#p487080




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Re: please help me with this code

2019-12-20 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: please help me with this code

Hm. Haven't used Pure Basic much. Some of the network examples seem to use Case instead of If statements, have a look, if it helps:NetworkServer.pb:;
; 
;
;   PureBasic - Network (Server) example file
;
;(c) Fantaisie Software
;
; 
;

If InitNetwork() = 0
  MessageRequester("Error", "Can't initialize the network !", 0)
  End
EndIf

Port = 6832
*Buffer = AllocateMemory(1000)

If CreateNetworkServer(0, Port)

  MessageRequester("PureBasic - Server", "Server created (Port "+Str(Port)+").", 0)
  
  Repeat
  
SEvent = NetworkServerEvent()
  
If SEvent

  ClientID = EventClient()
  
  Select SEvent
  
Case #PB_NetworkEvent_Connect
  MessageRequester("PureBasic - Server", "A new client has connected !", 0)
  
Case #PB_NetworkEvent_Data
  MessageRequester("PureBasic - Server", "Client "+Str(ClientID)+" has send a packet !", 0)
  ReceiveNetworkData(ClientID, *Buffer, 1000)
  MessageRequester("Info", "String: "+PeekS(*Buffer, -1, #PB_UTF8), 0)
  
Case #PB_NetworkEvent_Disconnect
  MessageRequester("PureBasic - Server", "Client "+Str(ClientID)+" has closed the connection...", 0)
  Quit = 1

  EndSelect
EndIf

  Until Quit = 1 
  
  MessageRequester("PureBasic - Server", "Click to quit the server.", 0)
  
  CloseNetworkServer(0)
Else
  MessageRequester("Error", "Can't create the server (port in use ?).", 0)
EndIf

  
End   NetworkClient.pb:;
; 
;
;   PureBasic - Network (Client) example file
;
;(c) Fantaisie Software
;
; 
;

If InitNetwork() = 0
  MessageRequester("Error", "Can't initialize the network !", 0)
  End
EndIf

Port = 6832

ConnectionID = OpenNetworkConnection("127.0.0.1", Port)
If ConnectionID
  MessageRequester("PureBasic - Client", "Client connected to server...", 0)
  
  SendNetworkString(ConnectionID, "An hello from a client !!! :-)", #PB_UTF8)

  MessageRequester("PureBasic - Client", "A string has been sent to the server, please check it before quit...", 0)
  
  CloseNetworkConnection(ConnectionID)
Else
  MessageRequester("PureBasic - Client", "Can't find the server (Is it launched ?).", 0)
EndIf
  
End

URL: https://forum.audiogames.net/post/486983/#p486983




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Re: please help me with this code

2019-12-19 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: please help me with this code

please someone help, I really need to get this code working

URL: https://forum.audiogames.net/post/486970/#p486970




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Re: Please help me...

2019-08-19 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Please help me...

If you press exit, it will bring up the high scores, because of the order you have the menu in.

URL: https://forum.audiogames.net/post/456671/#p456671




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Re: Please help me...

2019-08-19 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector


  


Re: Please help me...

Not only that, but the second option in your menu is exit, so if you're checking for mres==2 or whatever, it is of corse activating the exit option.

URL: https://forum.audiogames.net/post/456513/#p456513




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Re: Please help me...

2019-08-18 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Please help me...

the problem is with the lineif(data.exists(score))it should be changed toif(data.exists("score"))

URL: https://forum.audiogames.net/post/456451/#p456451




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Re: Please help me

2019-06-24 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Please help me

same thing. if the source isn't moving, there's no reason to update it.And in sound pool you should only have to update the listener and not any of the sources.if source moves, update source.if listener moves, update listener.Never randomly update things because you can.

URL: https://forum.audiogames.net/post/443774/#p443774




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Re: Please help me

2019-06-22 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Please help me

I'm sorry to be thread necro again but... Liam, how would you deal with updating sound ranges? Same thing, only when listener moves or what? The sources in question are stationary.

URL: https://forum.audiogames.net/post/443384/#p443384




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Re: Please help me

2019-06-05 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Please help me

Correct. I only update a sound position if that sound actually has moved.For stationary objects you shoud never have to update their sounds. Also by stationary I'm referrign to an actual object that makes sound, not the actual stationary play functions.I can't think of a good method off the top of my head to check for degraded performance, but if you follow those tips you should never ever have any issues.When I first converted Super Egg Hunt, I had 200 eggs constntly updating their sound pool position on each loop. The game slowed to a crawl, and I couldn't figure out why at first. It was pretty simple. I was calling update-sound 200 times for every loop iteration.

URL: https://forum.audiogames.net/post/438851/#p438851




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Re: Please help me

2019-06-05 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Please help me

I may have to try that in another project. Fox, when are you calling update listener, Before you move the player or after?  make sure to play steps after the update listener method has been called, unless your steps are stationary.  on a slightly unrelated note. When working with multiple types of enemies, you should still have one loop for them.  I use a combination of if statements and function calls to check for any special behavior that should occur whenever a target moves or whenever enough time has elapsed  Liam, if I want to track the drop in performance, how would I go about doing so?  Also, to clarify, you are only updating the sound via update_sound method whenever something moves, not every single iteration of the loop, correct?

URL: https://forum.audiogames.net/post/438796/#p438796




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Re: Please help me

2019-06-05 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Please help me

as long as you call update_listener when teleported you'll have no problems.if you have sounds that move, like enemies, you'd use update_sound on those.I can guarantee with a great degree of accuracy that too many calls will degrade performance.

URL: https://forum.audiogames.net/post/438770/#p438770




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Re: Please help me

2019-06-05 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Please help me

no, update_listen,2d is coded like this:  p.play_2d("sound.wav",listernx,linstenery,targetx,targety,looping);  so, if you didn't update this, your focus would not move, and you would here yourself walk away. But if you call the update after you play a step sound or after you move, you may warp out of focus for a tiny second.If you call it in the while loop, then it will always be on your tile.Y

URL: https://forum.audiogames.net/post/438761/#p438761




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Re: Please help me

2019-06-05 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Please help me

no, update_listen,looping); so, if you didn't update this, your focus would not move, and you would here yourself walk away. But if you call the update after you play a step sound or after you move, you may warp out of focus for a tiny second.If you call it in the while loop, then it will always be on your tile.Y

URL: https://forum.audiogames.net/post/438761/#p438761




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Re: Please help me

2019-06-05 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Please help me

Isn’t update_sound a thing? That’s what you can use instead of update listener, assuming that everything is not stationary.

URL: https://forum.audiogames.net/post/438748/#p438748




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Re: Please help me

2019-06-05 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Please help me

Hmm, I've been doing it for a while and never once saw a drastic drop in performance, although it does make sense.But just imagine that:I have several different enemies, all with different moving speeds, all moving in different posisions.If i have some enemies in a separate class, I'm going to have to write the update function for all the classes.Normally I wouldn't write them separately, but if I have many different kinds of enemies, I might.

URL: https://forum.audiogames.net/post/438747/#p438747




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Re: Please help me

2019-06-05 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Please help me

Again. You will negatively impact performance.If you code in a modular fashion you should only have to add one call in your class.

URL: https://forum.audiogames.net/post/438744/#p438744




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Re: Please help me

2019-06-05 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Please help me

That does make sense, but I'd probably do it in my games, at least the bigger ones, because there's usually something moving constantly, and I don't want to have to call p.update_listen_2d for every class movement thing.

URL: https://forum.audiogames.net/post/438730/#p438730




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Re: Please help me

2019-06-04 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Please help me

The rule of thumb is to never call update unless something has changed. if an object moves, naturally there need to be updates sent, so your object should make a call to update. By calling update when nothing has changed just wastes resources and can actually degrade performance. I had this when first coding Super Egg Hunt. Now I only call update on player and chicken movement

URL: https://forum.audiogames.net/post/438675/#p438675




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Re: Please help me

2019-06-04 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Please help me

Updating listener in the main loop becomes useful when using a teleporter and preventing movement.  The update  method is also useful if your game is stationary, like sound RTS.  That said, Liam’s logic will work 99% of the time. Even the first case can be negated by calling the move method, assuming that it takes a value which  dictates the direction a player must move as it’s  parameter.

URL: https://forum.audiogames.net/post/438673/#p438673




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Re: Please help me

2019-06-04 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Please help me

I actually have the update listener method called when moving as why else would you ever need to update a listener?

URL: https://forum.audiogames.net/post/438646/#p438646




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Re: Please help me

2019-06-04 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Please help me

and it's probably not smart to have poool.update_listen_2d in the moving code, here is how I would do it.Please note: this might not work, but you know...I'm starting at void game. Instead of declaring those variables in void game, declare them at the top. I would also prepose using a vector instead of ints, but that's just me...

void game()
{
p.play_stationary("music.ogg",true); //set this to true so that it loops
while(true)
{
wait(5);//give windows time to breathe
p.update_listener_2d(me.x, me.y);//now it will just constantly update, just in case you have something like an item or a teleporter that moves you randomly.
if(key_pressed(KEY_RIGHT))
{
me.x++;
me.y++;
p.play_stationary("step.lol",false);
}
//same for left arrow.
}
}


Remember, don't copy my code directly haha.

URL: https://forum.audiogames.net/post/438576/#p438576




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Re: Please help me

2019-06-04 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: Please help me

As everyone said, you can't do player_x>1; you must actually do player_x-=1; or player_x--;-- and ++ increase and decrease the value by 1 and is recommended to use these unless you need to increment the value by more than one, at which point you'd do player_x+=3; or player_x-=3; respectively. Hope this helps!

URL: https://forum.audiogames.net/post/438561/#p438561




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Re: Please help me

2019-06-03 Thread AudioGames . net Forum — Developers room : Liam via Audiogames-reflector


  


Re: Please help me

You can do something like int x;, but you need to declare a variable for it before using it. So the easiest way is to do something like int player x = 1;As also stated above you can not use < and > to adjust the value of a variable.

URL: https://forum.audiogames.net/post/438445/#p438445




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Re: Please help me

2019-06-03 Thread AudioGames . net Forum — Developers room : goran via Audiogames-reflector


  


Re: Please help me

Hi,I haven't worked much with bgt, but from the look of things it appears that you have only declared the player_x and player_y variables without giving them any value. Try int player_x=0, player_y=0; , or whatever value you need the variables to be initially.also i don't know what you mean by player_x>1; and player_y>1;do you want to increase their value by 1? If so, you should do player_x++;player_y++;same goes for the left arrow, instead of writing player_x<1; write player_x--;

URL: https://forum.audiogames.net/post/438440/#p438440




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Re: Please help me

2019-06-03 Thread AudioGames . net Forum — Developers room : goran via Audiogames-reflector


  


Re: Please help me

Hi,I haven't worked much with bgt, but from the look of things it appears that you have only declared the player_x and player_y variables without giving them any value. Try int player_x=0, player_y=0; , or whatever value you need the variables to be initially.also i don't know what you mean by player_x>1; and player_y>1;do you want to increase their value by 1? If so, you should do player_x++;player_y++;

URL: https://forum.audiogames.net/post/438440/#p438440




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : Nepali gamer via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

thank you everyone

URL: https://forum.audiogames.net/post/417711/#p417711




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

3.5mm mics suck. USB is a step up, XLR is a further step up.

URL: https://forum.audiogames.net/post/417709/#p417709




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : Nepali gamer via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

now I came to  know that, I should had bought a usb mike.1 more thing, I had herd somewhere about blue snowball usb mike, so how it is?If it is good then I will get it.

URL: https://forum.audiogames.net/post/417705/#p417705




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : Nepali gamer via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

now I came know that, I should had bought a usb mike.1 more thing, I had herd somewhere about blue snowball usb mike, so how it is?If it is good then I will get it.

URL: https://forum.audiogames.net/post/417705/#p417705




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : jacerbt via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

A standard stereo jack has 2 rings along with the tip. The tip is audio left, the first ring is audio right and the second is ground. If it has a mic, there is one extra ring that the jac on your computer isn’t wired to take. So the tip and ring 1 are the same, but instead of ring 2 being ground, ring 2 is mic and the third one is ground. This is most likely the cause of the problem. If your comp has 2 audio conecters, connect a mic to the audio in jac and conect headphones to the output.

URL: https://forum.audiogames.net/post/417685/#p417685




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

its your hardware

URL: https://forum.audiogames.net/post/417677/#p417677




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : Spoon via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

It may be leaking, but there can also be other factors, such as bad cable isolation, wiring, etc. It also may be the actual laptop that has the issue, not the headset. I have seen both.

URL: https://forum.audiogames.net/post/417604/#p417604




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

its because they are leaking and even if you take them off and the volume is loud enough you'll hear it yourself

URL: https://forum.audiogames.net/post/417603/#p417603




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : Spoon via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

Hi,Unfortunately, some headsets, especially wired AUX style ones, have this issue. I think it has something to do with wiring. Either way, you will have to either get a new headset or get a USB soundcard to use this headset without artifacts/echo.

URL: https://forum.audiogames.net/post/417591/#p417591




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

its a hardware issue

URL: https://forum.audiogames.net/post/417582/#p417582




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : Nepali gamer via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

@post 5I have laptop and I already told about my mikeI guess its not the issue with recording software. I had tried all different software but the result is similar.

URL: https://forum.audiogames.net/post/417571/#p417571




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : prajwal via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

try to by dextop mike brother ? or   what are u using to record system sound wich software are u using to record?

URL: https://forum.audiogames.net/post/417566/#p417566




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

well do to its hardware thing, you cant do anything

URL: https://forum.audiogames.net/post/417542/#p417542




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : Nepali gamer via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

ok, now what to do actually?

URL: https://forum.audiogames.net/post/417509/#p417509




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Re: Please help me to fixed this audio related issue.

2019-03-10 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: Please help me to fixed this audio related issue.

i think that's an issue from your mic, mine was like that too, happens when your mic is inside your headphones.

URL: https://forum.audiogames.net/post/417507/#p417507




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