Re: Some help with a script.
So I have no idea how SBYW does it, as I've never played and may never will.However, that being said, my advice would be to use numbers to represent things, such as 1=tree, 2=farm ETC. good reason to use python right there, you can just use pickle.dump(file, map)And you won't have to worry about a lot of the back and forth.
URL: https://forum.audiogames.net/post/418993/#p418993
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