Re: Some help with a script.

2019-03-15 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector


  


Re: Some help with a script.

So I have no idea how SBYW does it, as I've never played and may never will.However, that being said, my advice would be to use numbers to represent things, such as 1=tree, 2=farm ETC. good reason to use python right there, you can just use pickle.dump(file, map)And you won't have to worry about a lot of the back and forth.

URL: https://forum.audiogames.net/post/418993/#p418993




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Re: Some help with a script.

2019-03-15 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Some help with a script.

I worded part of that rong, for the maximum z, it can be anything between 5 and 50.

URL: https://forum.audiogames.net/post/418992/#p418992




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