Re: SoundRTS mod: Blitzkrieg

2017-05-19 Thread AudioGames . net Forum — New releases room : marfy via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

milos wrote:Hello all, can some post link again for instaler or zip becouse this links does not work. thanks...Please reupload this mod please. Link doesn.t work. Thank so much.

URL: http://forum.audiogames.net/viewtopic.php?pid=311695#p311695





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Re: SoundRTS mod: Blitzkrieg

2017-05-18 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

Hello all, can some post link again for instaler or zip becouse this links does not work. thanks...

URL: http://forum.audiogames.net/viewtopic.php?pid=311633#p311633





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Re: SoundRTS mod: Blitzkrieg

2017-05-15 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

@crashmasterSame problem here on Windows 10 (64 bits). To avoid the problem, choose a different folder for the installation, for example a folder in the user folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=311038#p311038





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Re: SoundRTS mod: Blitzkrieg

2016-07-13 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

OF course. IF of course he would not mind it. IT was originally his project, so we will have to get the go ahead before proceeding, but yes, I agree. I see much potencial within this project, so I would enjoy improving it should he allow.

URL: http://forum.audiogames.net/viewtopic.php?pid=267947#p267947





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Re: SoundRTS mod: Blitzkrieg

2016-07-13 Thread AudioGames . net Forum — New releases room : bitti via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

hmm, i think this project was given the status of abandonwhare. But we both could take over the good work taljazz if that's OK with truecraig.

URL: http://forum.audiogames.net/viewtopic.php?pid=267882#p267882





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Re: SoundRTS mod: Blitzkrieg

2016-07-12 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

Greetings. Just wanted to say I really enjoy the mod and would love to host a server for it if there is not one currently hosted for it. I think there could be more campaines added in if you wanted the help. I am currently learning how to add them, so if there is any help I may give you on the project just let me know. But yes, its a good project, and I look for further advancements on this in future.Good work, and keep it up

URL: http://forum.audiogames.net/viewtopic.php?pid=267848#p267848





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Re: SoundRTS mod: Blitzkrieg

2015-05-30 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

Hi. I downloaded the installer and the zip file. Where should i extract the zip file?

URL: http://forum.audiogames.net/viewtopic.php?pid=218372#p218372




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Re: SoundRTS mod: Blitzkrieg

2015-05-30 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

I cant download the game here, and who can give me one?My email is 977931...@qq.com, thanks a lot..

URL: http://forum.audiogames.net/viewtopic.php?pid=218286#p218286




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Re: SoundRTS mod: Blitzkrieg

2015-05-17 Thread AudioGames . net Forum — New releases room : sid512 via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

hi,you may try switching to a different browser, such as firefox, chrome etc.besides, it would be a disappointment if the mod isnt further worked on, since those missions were really good.regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=216664#p216664




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Re: SoundRTS mod: Blitzkrieg

2015-05-15 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

Unfortunately I cannot download here, I suggest a certificate error, how to solve this problem

URL: http://forum.audiogames.net/viewtopic.php?pid=216516#p216516




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Re: SoundRTS mod: Blitzkrieg

2015-05-15 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

Great mod, Before ive downloaded it, but just now I am downloading it to try again :3 thanks for the work

URL: http://forum.audiogames.net/viewtopic.php?pid=216470#p216470




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Re: SoundRTS mod: Blitzkrieg

2014-09-14 Thread AudioGames . net Forum — New releases room : shuteye via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

Not strange at all  keep in mind, this is world war 2. You were dealing with Lancasters and MS109s, their fuel tanks werent what we have today.

URL: http://forum.audiogames.net/viewtopic.php?pid=189249#p189249




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Re: SoundRTS mod: Blitzkrieg

2014-09-14 Thread AudioGames . net Forum — New releases room : orjan96 via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

hi. can you upload it as a sip file?thanksØrjan

URL: http://forum.audiogames.net/viewtopic.php?pid=189260#p189260




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Re: SoundRTS mod: Blitzkrieg

2014-09-14 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

It would be cool if there was a zip that consisted of purely the mod directory was uploaded and maintained.

URL: http://forum.audiogames.net/viewtopic.php?pid=189264#p189264




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Re: SoundRTS mod: Blitzkrieg

2014-09-14 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

@sid512: I take your point about the economics. Thats been the hardest thing to balance. I might try tweeking the numbers a bit to see if maps can sustain a player for a bit longer. @shuteye, I think he means the use of the word mana, if Im not mistaken. And hes probably right. I just cant think what else to call it right now. Special, maybe? Or countdown?Ok, sure, Ill upload it as a zip file. Thats what I did at first, but people on the SoundRTS mailing list said that they didnt know what to do with it, so I made it into an installer to do it all for them. Heres a link to the zip. Its just got the Blitzkrieg mod in the mods folder and the Allied and German campaigns in the single folder. So you can just go ahead and extract it into your SoundRTS folder. Bare in mind that youll still need version 1.12 alpha 9, though. https://dl.dropboxusercontent.com/u/540 … zkrieg.zipI believe something that will help with users getting mods is coming or has come in version alpha 10 that is being developed right now. So fingers crossed you wont need to manually download zip files for much longer. Thanks for your feedback all!

URL: http://forum.audiogames.net/viewtopic.php?pid=189268#p189268




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Re: SoundRTS mod: Blitzkrieg

2014-09-13 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

well! just downloaded this and took a look, seems pretty coolhavent played yet thoughjust out of curiosity are all the tanks and gun names actually taken from the war?

URL: http://forum.audiogames.net/viewtopic.php?pid=189114#p189114




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Re: SoundRTS mod: Blitzkrieg

2014-09-13 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

Yes. Some are official designations and some are coloquial names. I should probably decide for one or the other, really.

URL: http://forum.audiogames.net/viewtopic.php?pid=189115#p189115




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Re: SoundRTS mod: Blitzkrieg

2014-09-13 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

hmm, I played through the ally campaign. I don think that the allied command center can recruit allied workmen. So I was forced to rely soley on riflemen and pI A T infantry for it and only barely managed to defeat it by just recruiting like 30 riflemen and some p i a ts to take care of the panzerfrosts. It was really cool and well designed. And you made it so that the stock official maps are converted to use the new units which is also cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=189145#p189145




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Re: SoundRTS mod: Blitzkrieg

2014-09-13 Thread AudioGames . net Forum — New releases room : sid512 via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

hi,[[wow]], really. i was really looking forward for a concept like this as hearing about world war 2 always fascinated me, and this seems like the perfect ocasion, the perfect game too.id love if it is expanded, with more missions added and more weapons etc. since im yet to try the mod out.the units like fighter and bomber aircraft, similar to the technical class from the crazy mod would be really appriciated as wellthanks, and keep up the great work

URL: http://forum.audiogames.net/viewtopic.php?pid=189146#p189146




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Re: SoundRTS mod: Blitzkrieg

2014-09-13 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

@keyIsFull, thats by design, so that you cant go expanding your base beyond what you have. Since its the first mission of the campaign, I thought Id introduce more technology as the campaign goes on. But I dont really explain it anywhere in the introduction, so I could probably do that. Sorry. If it makes you feel any better, the other side cant have workmen either @sid512, already done. Though as you dont build airfields, you call in squads of fighters or bombers from your air command centers or bomber command centers, respectively, who appear for a short amount of time before leaving.

URL: http://forum.audiogames.net/viewtopic.php?pid=189182#p189182




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Re: SoundRTS mod: Blitzkrieg

2014-09-13 Thread AudioGames . net Forum — New releases room : sid512 via Audiogames-reflector


  


Re: SoundRTS mod: Blitzkrieg

hi,i tried the game out and the first missions sound interesting, and the concept of calling in fighters and bombers is pretty good too, as one doesnt have to build each unit individually.what bothers is the high costs to build units, like tanks, vehicles etc. compared to overall credit reserve found in a given map at a given time.otherwise the game seems really great.btw, it may sound a bit strange to not being able to call the bombers immediately after calling them, because of being low on mana. regards

URL: http://forum.audiogames.net/viewtopic.php?pid=189215#p189215




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