Re: The NVDA beeps.

2020-12-18 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: The NVDA beeps.

I don't think it is leagil

URL: https://forum.audiogames.net/post/599749/#p599749




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Re: The NVDA beeps.

2020-12-17 Thread AudioGames . net Forum — Off-topic room : Rich_Beardsley via Audiogames-reflector


  


Re: The NVDA beeps.

I want the Window-Eyes startup and exit sounds for NVDA. Is that possible? Is obtaining those sounds even legal?

URL: https://forum.audiogames.net/post/599611/#p599611




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Re: The NVDA beeps.

2020-12-17 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: The NVDA beeps.

I posted this earlier but it doesn't look to have taken.@35 The thing is, if you make a statement like this, it carries weight.bhanuponguru wrote:guys, listener here. nvda doesn't use any soound design.That's not only incorrect, but it sets the tone for the rest of your post. NVDA does, in fact, use sound design. You can find them in the waves directory inside NVDA's installation path, and I think you know that already.When you make a statement like that, and don't quantify it, then try to come back later and say how it was never that and only ever this the entire time, you just look silly. You could have said something like this:Guys, NVDA doesn't use wave files as it's beeps; they are synthesized.You would have made your point in one go and would it would have been elegant and made you look competent. Obviously there's a language barrier here, and I don't want to pick on you too hard, but just be aware that you categorically denied something, then tried to come back later and say you didn't.

URL: https://forum.audiogames.net/post/599549/#p599549




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Re: The NVDA beeps.

2020-12-17 Thread AudioGames . net Forum — Off-topic room : Minionslayer via Audiogames-reflector


  


Re: The NVDA beeps.

@Nuno, Oh sure it's not, but if we can better NVDA in any way, then why not?

URL: https://forum.audiogames.net/post/599525/#p599525




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Re: The NVDA beeps.

2020-12-17 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector


  


Re: The NVDA beeps.

I don't want to be mean or anything, but I don't believe NVDA's biggest problem are sounds./

URL: https://forum.audiogames.net/post/599521/#p599521




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Re: The NVDA beeps.

2020-12-16 Thread AudioGames . net Forum — Off-topic room : bhanuponguru via Audiogames-reflector


  


Re: The NVDA beeps.

@32who said those sounds are not waves. i am talking about progress bar beeps xd.

URL: https://forum.audiogames.net/post/599435/#p599435




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Re: The NVDA beeps.

2020-12-16 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: The NVDA beeps.

Not really. The initial thread of conversation was resolved when Brad decided that he didn't want to undertake any efforts to change the beeps. Then the conversation moved on. This is evolution of a conversation from one topic onto another.

URL: https://forum.audiogames.net/post/599218/#p599218




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Re: The NVDA beeps.

2020-12-16 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: The NVDA beeps.

@32 well, you are talking about something not related to the topic.

URL: https://forum.audiogames.net/post/599212/#p599212




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Re: The NVDA beeps.

2020-12-16 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: The NVDA beeps.

@29 Not true. Please stop acting like you know what you're talking about when you clearly do not. I was referring to the start, stop, browse, focus, error, spelling error,  screen curtain and suggestion sounds. These are wave files and not synthesized like the beeps are.

URL: https://forum.audiogames.net/post/599187/#p599187




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Re: The NVDA beeps.

2020-12-16 Thread AudioGames . net Forum — Off-topic room : Turret via Audiogames-reflector


  


Re: The NVDA beeps.

@29, false. They use nvwave (their own audio player) to beep.

URL: https://forum.audiogames.net/post/599185/#p599185




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Re: The NVDA beeps.

2020-12-16 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: The NVDA beeps.

i like those beeps anyay i dont see any issue with those

URL: https://forum.audiogames.net/post/599167/#p599167




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : bhanuponguru via Audiogames-reflector


  


Re: The NVDA beeps.

guys, listener here. nvda doesn't use any soound design. python devs here, i think you know winsound module in python right? there we can generate beeps. in python it self. those beeps look like that beeps only. and nvda must use some thing different way to generate beeps since the winsound module generates only these beeps. mey bee the can design a beep sound and use a pitch changing module.

URL: https://forum.audiogames.net/post/599149/#p599149




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: The NVDA beeps.

I kinda agree, but you know what, when you work with a sound designer, the key term is with. They don't work for you, they collaborate with you. The liaison between designer and customer is important, because without feedback, how would the designer know whether it fulfills the customer's needs or not.When I've done post production work, it's sometimes necessary to ask voice actors to re-record lines. When I do sound design for someone else, it's sometimes necessary to ask me to redo or revamp a sound or group of sounds.It was just idiotic to downsample, because that just made the problem worse. Then they want to listen to a few knuckle heads and put the kibosh on it when they could have asked him to revamp the focus and browse sounds. That's just silly.

URL: https://forum.audiogames.net/post/599044/#p599044




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: The NVDA beeps.

@23 feel free to add me to the group of people bitching then. The sounds he made were excellent, but I had trouble distinguishing between focus and browse mode sounds. Also, no, NV access never entirely  abandoned that. They are just waiting for other higher priority issues to be resolved, but the plan is for NVDA to eventually have audio themes by itself, then we will probably have different profiles of sounds for different people.

URL: https://forum.audiogames.net/post/598992/#p598992




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : mechaSkyGuardian via Audiogames-reflector


  


Re: The NVDA beeps.

there’s a jaws script I use called Jgauge on my school computer. Someone could make an NVDA addon that does this. It would have to have its own shortcut keys to stop and start it. I could probably do it once I get my own computer

URL: https://forum.audiogames.net/post/598989/#p598989




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : Minionslayer via Audiogames-reflector


  


Re: The NVDA beeps.

@GrannyCheeseWheel Oh, so there's no way I can see what it would have sounded like?

URL: https://forum.audiogames.net/post/598988/#p598988




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : braille0109 via Audiogames-reflector


  


Re: The NVDA beeps.

I am curious, though, how do you accomplish the same with JAWS without scripts? I can only find a how frequently it should speak progress option.

URL: https://forum.audiogames.net/post/598984/#p598984




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: The NVDA beeps.

The sound pack Freakyfwoof made for NVDA, that was actually really well done but people couldn't stop bitching, so NvAccess axed it.

URL: https://forum.audiogames.net/post/598982/#p598982




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : Minionslayer via Audiogames-reflector


  


Re: The NVDA beeps.

@20, What are you on about?

URL: https://forum.audiogames.net/post/598971/#p598971




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: The NVDA beeps.

@18. According to the discussion in this issue, it's a square wave with sloped edges.

URL: https://forum.audiogames.net/post/598970/#p598970




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: The NVDA beeps.

Just listen to how aliased tones.beep is.Oh and remember the freakyfwoof pack that got killed because a couple people couldn't keep their stupid fucking bitch whore mouths shut? That. NVAccess, in their infinite wisdom, decided it would be advantageous to down sample sounds that were less than a second a piece to 22K, even though the savings is not appreciable. They sited some bullshit reason about wanting to have it available in less developed countries, but there's no science behind their shit because if there was, they'd get the fact that doing that did jack shit except caused those beautiful sounds to not mix well with 22K voices.

URL: https://forum.audiogames.net/post/598956/#p598956




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : Turret via Audiogames-reflector


  


Re: The NVDA beeps.

The speech mode beeps are weird as well.

URL: https://forum.audiogames.net/post/598948/#p598948




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: The NVDA beeps.

It's not a clean waveform though. It's not a sine, but it's not a triangle either. It's some weird amalgamation of the two.

URL: https://forum.audiogames.net/post/598937/#p598937




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: The NVDA beeps.

nah, I'll leave all that stuff alone and just use NVDA u to switch between whatever I like at that time.

URL: https://forum.audiogames.net/post/598926/#p598926




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : Turret via Audiogames-reflector


  


Re: The NVDA beeps.

You can change it by modding the 'sampleRate' variable in tones.py and running from source (maybe).  Speaking of the helper though, I still wonder how it communicates with NVDA itself.

URL: https://forum.audiogames.net/post/598896/#p598896




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : Slender via Audiogames-reflector


  


Re: The NVDA beeps.

The tone generation is part of the NVDA helper, which is written in C++. I believe at one point it was a sine wave, but it was changed because it was hard to hear on some laptop speakers.

URL: https://forum.audiogames.net/post/598892/#p598892




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : GrannyCheeseWheel via Audiogames-reflector


  


Re: The NVDA beeps.

They're generated then the remote helper process chops the tops off the waveforms.

URL: https://forum.audiogames.net/post/598867/#p598867




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: The NVDA beeps.

You might be able to make them more tolerable by messing with the frequency and changing the waveform type, though i'm not exactly sure how you'd go about doing this.

URL: https://forum.audiogames.net/post/598865/#p598865




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : Turret via Audiogames-reflector


  


Re: The NVDA beeps.

Yeah the beeps are windows-generated.

URL: https://forum.audiogames.net/post/598859/#p598859




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: The NVDA beeps.

No, changing the beeps can't be done unless they add in a completely new way of producing the beep sound. Not saying they won't... but all the same I wouldn't get your hopes up too quickly.

URL: https://forum.audiogames.net/post/598857/#p598857




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: The NVDA beeps.

Ah, so it can't be done?That's ok, at least I know now 

URL: https://forum.audiogames.net/post/598855/#p598855




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: The NVDA beeps.

@8, he does not want to turn off the beeps, he wants to change them. and technicly, the beeps are produced by python and your sound card...

URL: https://forum.audiogames.net/post/598854/#p598854




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : bhanuponguru via Audiogames-reflector


  


Re: The NVDA beeps.

hmm, wait. is he talking about progress bar? then there's no way to change. because nvda uses winsound module to generate those beeps. they change freequencyso, there's no way to change winsound's sound. and when i say winsound, it's programmer side.so, python it self generates the beep. so, i guess mey bee they use costum sound. and, you can tun off those beeps and use speech instead. using insert u

URL: https://forum.audiogames.net/post/598850/#p598850




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: The NVDA beeps.

That doesn't work, because NVDA's beeps are synthesized, meaning they aren't just wav files you can replace.Not sure honestly how to go about changing this. I mean, I guess you could have wav files for each of the positions of a progress bar, but then you'd still be left with speech mode beeps, and mouse position beeps if play audio coordinates is on. And indentation beeps if you have that enabled. So, it seems impractical to switch them all to wav files.

URL: https://forum.audiogames.net/post/598844/#p598844




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : bhanuponguru via Audiogames-reflector


  


Re: The NVDA beeps.

you can replace the sounds with those  you wan'treplace it under nvda installation directory and boom. use same filenames as nvda uses.for example, to start nvda, there is start.wav. use a wav file that you wan't and rename it to start.wav. place in nvda directory. and your done

URL: https://forum.audiogames.net/post/598828/#p598828




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : bhanuponguru via Audiogames-reflector


  


Re: The NVDA beeps.

you can replace the sounds with those  you wan'treplace it under nvda installation directory and boom. use same filenames as beest uses.for example, to start nvda, there is start.wav. use a wav file that you wan't and rename it to start.wav. place in nvda directory. and your done

URL: https://forum.audiogames.net/post/598828/#p598828




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: The NVDA beeps.

@ashleygrobler04, well I can't report anything at the moment because of the backlog of issues they have to sort through but I will.

URL: https://forum.audiogames.net/post/598825/#p598825




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: The NVDA beeps.

hahaha Good luck

URL: https://forum.audiogames.net/post/598822/#p598822




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Re: The NVDA beeps.

2020-12-15 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: The NVDA beeps.

@ashleygrobler04, I'll do that. I didn't think of that 

URL: https://forum.audiogames.net/post/598820/#p598820




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Re: The NVDA beeps.

2020-12-14 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: The NVDA beeps.

open an issue on github where in you can explain every thing regarding this beeps to the developpers.

URL: https://forum.audiogames.net/post/598805/#p598805




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