Re: Virtual reality

2016-06-29 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector


  


Re: Virtual reality

People, I have one idea.What do You say, if somebody from us can create a virtual reality for the blind? Only professional sounds, nothing else?I am not a programmer, but this idea I used only in my stories in Slovak language.

URL: http://forum.audiogames.net/viewtopic.php?pid=266289#p266289





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Re: Virtual reality

2016-06-28 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Virtual reality

I look forward to get more information about the Sony Playstation VR. Why? Because this have speakers all around the face, or something like that, as far as I have read. This will give the full surround sound, and the developers can make it directly as they want us to hear the sound, because this is one standard headset, and not some random speakers, which are very different depending on what people have...

URL: http://forum.audiogames.net/viewtopic.php?pid=266272#p266272





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Re: Virtual reality

2016-06-24 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Virtual reality

I'd be interested in something like the HTC Vive if we knew the developers were willing to support accessibility initiatives and we had enough devs willing to work on such projects.  I can see it in my mind's eye now, a VR version of Doom using the head tracking and the Vive's controlers as guns as has been done in sight-centric experiences, but in a darkened base, where no matter what you do, the lights won't come back on (could be a plot point).

URL: http://forum.audiogames.net/viewtopic.php?pid=265675#p265675





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Re: Virtual reality

2016-06-23 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Virtual reality

Mohamed -  yes, exactly, that plus head tracking, so it knows which way you're facing and adjusts sound accordingly.

URL: http://forum.audiogames.net/viewtopic.php?pid=265593#p265593





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Re: Virtual reality

2016-06-23 Thread AudioGames . net Forum — General Game Discussion : Mohamed the weirdo via Audiogames-reflector


  


Re: Virtual reality

Actually, you guys should have a look at this. https://www.youtube.com/watch?v=51za5u3 … u.be&a

URL: http://forum.audiogames.net/viewtopic.php?pid=265574#p265574





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Re: Virtual reality

2016-06-23 Thread AudioGames . net Forum — General Game Discussion : Mohamed the weirdo via Audiogames-reflector


  


Re: Virtual reality

Actually, you guys should see this. https://www.youtube.com/watch?v=51za5u3 … u.be&a

URL: http://forum.audiogames.net/viewtopic.php?pid=265574#p265574





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Re: Virtual reality

2016-06-23 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Virtual reality

It actually surprises me that more hasn't been done with tactile interfaces in general, not since rumblepacks. Where as in the nineties every generation brought a leap in graphics, these days graphics are at the point where things can be pretty much identical to film, indeed a little too much slicker and more perfect, something which causes endless problems in hollywood.I would've expected the next work in development to take computer reproduction of tactile sensations out of the realms of research labs and into something with practical experience value, especially with the craze for realistic motion sports games like wii sports etc, but instead it seems the games industry is as usual just based on what will pump out the most cash, ie, working on making games more like social media and more based on a continuous payment freemium system, than actually on the experiences of the games themselves. Then again, I freely admit my synicism is entirely self intereste
 d, since I still want my Snes back and good 16 bit .

URL: http://forum.audiogames.net/viewtopic.php?pid=265547#p265547





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Re: Virtual reality

2016-06-23 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Virtual reality

It's no more inherently about sight  than any other platform is. There's also full head tracking combined with accurate 3D audio, I.e you hear a sound to your right, turn your head to face it and it is then in front of you, if that sounds any good? Also due to simulation sickness games often have modes that turn off complex movement, just teleporting between points.

URL: http://forum.audiogames.net/viewtopic.php?pid=265545#p265545





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Re: Virtual reality

2016-06-23 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Virtual reality

Ah, that's it.I caught myself wondering the other day why I wasn't the least bit enthusiastic about developments in VR. Apparently, I'd forgotten that "develops in VR" means "better angular tricks in tiny video screens."I'm gonna go play a lap harp on a street corner until I can afford a Novint Falcon and some surround-sound headphones. ... And maybe to hire someone to do all the parts of engine creation I'm bad at.(But, hey, Aireal3d is supposed to be cool, or something. Using air pressure to create 3d tactile illusions. I feel like it's probably in the "a room covered in monitors" phase, though.)

URL: http://forum.audiogames.net/viewtopic.php?pid=265542#p265542





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Re: Virtual reality

2016-06-23 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Virtual reality

I don't think it will work for us. Its all in the sight aspect of things. The only way it could work for vi gamers is to have a completely soundproof environment.

URL: http://forum.audiogames.net/viewtopic.php?pid=265537#p265537





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Re: Virtual reality and virtual worlds?

2014-09-03 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Virtual reality and virtual worlds?

Regarding tactile holograms (... holotouch? Hlohaptics?), Disney has it covered, sort of. They kinda explain how it works, but not the limits of what it can and cannot simulate (Presumably, it doesn't do walls).While trying to refind Aerial, I found the very similarly-named Aerial3d for visual holograms (which are imperfect, naturally).

URL: http://forum.audiogames.net/viewtopic.php?pid=187824#p187824




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Re: Virtual reality and virtual worlds?

2014-09-03 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: Virtual reality and virtual worlds?

For many various reasons I pointed out and some I haven't I don't think true full VR is on the cards any time soon, even if it were available not all gamers would want it. Sure it sounds cool but do you really want to feel the physical exertion?

URL: http://forum.audiogames.net/viewtopic.php?pid=187769#p187769




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Re: Virtual reality and virtual worlds?

2014-09-03 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


Re: Virtual reality and virtual worlds?

hello, how are you guys expected to still play games if all the pc games turn to vr games? it's possible for people with enough rest vision, but what about fokes who are totally blind? they would never be able to play games any more, unless the pc would stay as it is and wouldn't turn into something completely inaccessable. I mean if we're talking startreck with voice input an output for the computers, that'd be great but how do you expect to play games like swamp or rtr in a vertual reality? like in swamp. how as a blind person do you expect to kill a zombie? and you couldn't really have the radars because the radars are a help to blind gamers. Then the matter of nollage comes to mind. I'm one of the people who has never fired a gun. the closest I've ever fired do a gun is a bow, so your weapon usage for games with guns would be rather limmited, unless you'd learn how to fire a gun.

URL: http://forum.audiogames.net/viewtopic.php?pid=187765#p187765




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Re: Virtual reality and virtual worlds?

2014-09-02 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: Virtual reality and virtual worlds?

Gloves could provide some feedback but even a full body suit would struggle to provide the resistance offered by say a real physical wall.The replicator thing is more because in Trek replicators and transporters are very, very similar meaning that objects which need to be created in the holodeck are replicated in place and then recycled as needed which a 3D printer couldn't achieve. In particular this would be things like food and drink but could also extend to smells, as well as liquids and gooey substances leaving a residue on you after contact. Imagine how strange it would be to dip your hand in water and take it out only for it to be bone dry, or to touch some mud without having some left on your hand. Sometimes this would be a good thing but sometimes it would break the immersion considerably.

URL: http://forum.audiogames.net/viewtopic.php?pid=187730#p187730




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Re: Virtual reality and virtual worlds?

2014-09-02 Thread AudioGames . net Forum — Off-topic room : Locutus via Audiogames-reflector


  


Re: Virtual reality and virtual worlds?

Someone really ought to make a movie of that book. Or at least a good solid audio drama. Can you imagine all the awesome ear candy such a project would offer?

URL: http://forum.audiogames.net/viewtopic.php?pid=187724#p187724




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Re: Virtual reality and virtual worlds?

2014-09-02 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector


  


Re: Virtual reality and virtual worlds?

Ready Player One is beast. If you feel like shelling out for the commercial version, Will wheaton reads it. So much awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=187723#p187723




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Re: Virtual reality and virtual worlds?

2014-09-02 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: Virtual reality and virtual worlds?

[[wow]] Locutus. I heard about this book a while back I really need to read it. Also for another good story about virtual reality read tad williams's otherland series.@Cx2 you could create some type of glove that would give you the sense of touching a wall or object. And yes speakers to play the correct sounds during a simulation would be awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=187718#p187718




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Re: Virtual reality and virtual worlds?

2014-09-02 Thread AudioGames . net Forum — Off-topic room : Locutus via Audiogames-reflector


  


Re: Virtual reality and virtual worlds?

Replicators are pretty close to being a reality methinks, what with 3-d printing advancing by leaps and bounds the way it is. True, we're not at the stage of literally creating objects out of thin air, but then nobody said that any real counterpart to a fictional device works exactly as depicted in the fictional setting, right? I think the one book that has truly depicted virtual reality in an awesome and believable way is Ernest Cline's Ready Player One. Highly recommended read for anyone that loves believable science fiction and has a love for 80's era computer games and culture in general.

URL: http://forum.audiogames.net/viewtopic.php?pid=187688#p187688




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Re: Virtual reality and virtual worlds?

2014-09-02 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: Virtual reality and virtual worlds?

The main barrier to the holodeck is the fact that holograms can't be touched and produce no sound. It's possible to use speakers embedded in the walls but unless someone comes up with some very, very clever tricks it'll be hard to make it sound exactly like its coming from the object which we won't be able to touch anyway since a hologram is an image made of light. Star Trek justified this with some explanation involving force fields and replicators, which even if they're possible we're nowhere near them and they may not work in a way which would permit their use in a holodeck.It's a great idea but so many things from fiction are.

URL: http://forum.audiogames.net/viewtopic.php?pid=187677#p187677




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Re: Virtual reality and virtual worlds?

2014-09-02 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: Virtual reality and virtual worlds?

Hi Guys.Interesting topic. Well it would be really cool if we could play audiogames in virtual reality. Can you imagine playing swamp in vr? That would be awesome instead of controlling a character on your computer you are the character. You walk around, kill zombies, pick up items, explore new maps, and all that. That would be a lot of fun.But we could also use virtual reality to learn how to navigate new places. Like if we were going to a new store we could just load it up on our computer explore the store see what it's like and then when we are really there we know exactly where we need to go. It would be nice to have something like the holodeck since we would have freedom of movement and places to explore. I've wanted something like virtual reality for years since it could help millions of people sighted and blind.You got that right Cinnamon vr should definitly be Aprone's next project lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=187674#p187674




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Re: Virtual reality and virtual worlds?

2014-09-01 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: Virtual reality and virtual worlds?

The term for what Google Glass does is augmented reality and it has a lot of exciting applications, unfortunately conveying that to us is rather more difficult especially without it compromising our ability to hear dangers in our surroundings. You could argue that a talking GPS is a form of augmented reality of course, though the current solutions either have no digital compass at all or don't align it to your physical facing which would be a very nice next step. It'd be expensive but adding a digital compass to some bone conduction headphones like the Aftershokz could be rather interesting since it could reliably tell which direction you're head is turned at least, even if not which way you're facing.Virtual reality is actually a lot simpler for us than sighted people, take some 5.1 headphones like the Roccat Cave I use and couple it with some kind of tracker for which way your head is facing. Not doing this can in sighted people lead to nausea so I ima
 gine it could do likewise with us, as well as just making things much easier. Combine this with some form of controller, be it a keyboard, trackball or gamepad and you've got the most basic elements. Adding in haptick feedback would be incredibly, incredibly useful though not technically necessary.

URL: http://forum.audiogames.net/viewtopic.php?pid=187552#p187552




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Re: Virtual reality and virtual worlds?

2014-09-01 Thread AudioGames . net Forum — Off-topic room : Exodus via Audiogames-reflector


  


Re: Virtual reality and virtual worlds?

I want something that would render the world in 16 bit super metroid stile graphics. I'd be able to get about so much easier. 

URL: http://forum.audiogames.net/viewtopic.php?pid=187495#p187495




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Re: Virtual reality and virtual worlds?

2014-09-01 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector


  


Re: Virtual reality and virtual worlds?

I've heard a little about the Oculous Rift and what it can do. It sounds amazing. That should be Aprone's next project; create an Oculous Rift that incorperates audio and cutting-edge smell transmitting technology. He already has the See Monkey. Just take that about fifty steps farther.

URL: http://forum.audiogames.net/viewtopic.php?pid=187494#p187494




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