Re: accessible_output_2 interrupt speaking?

2020-07-24 Thread AudioGames . net Forum — Developers room : nidza07 via Audiogames-reflector


  


Re: accessible_output_2 interrupt speaking?

It doesn't need to. The interrupt literally just interrupts anything being currently spoken to speak the new message. Don't abuse that too much since it's really annoying, unless you are sure you need it, for example to interrupt a notification being spoken which is no longer relevant.

URL: https://forum.audiogames.net/post/555305/#p555305




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Re: accessible_output_2 interrupt speaking?

2020-07-24 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: accessible_output_2 interrupt speaking?

I seem to recall this is so; however, it probably only works if you're using SAPI or jaws? I don't think NVDA has a facility for determining when it's done speaking.

URL: https://forum.audiogames.net/post/555302/#p555302




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Re: accessible_output_2 interrupt speaking?

2020-07-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: accessible_output_2 interrupt speaking?

I believe you can pass in interrupt = False to the functions

URL: https://forum.audiogames.net/post/555298/#p555298




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