Re: asking for JAWS and talk back feedback for a html widget

2020-06-22 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector


  


Re: asking for JAWS and talk back feedback for a html widget

@11 brilliant, thanks! thats all the screen readers then.

URL: https://forum.audiogames.net/post/544089/#p544089




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Re: asking for JAWS and talk back feedback for a html widget

2020-06-22 Thread AudioGames . net Forum — Developers room : thetechguy via Audiogames-reflector


  


Re: asking for JAWS and talk back feedback for a html widget

@1. I tested with Jaws.There's a first clickable element named first one. Below that, there is a check box also named first one. The second check box is normal, though.

URL: https://forum.audiogames.net/post/544079/#p544079




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Re: asking for JAWS and talk back feedback for a html widget

2020-06-22 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector


  


Re: asking for JAWS and talk back feedback for a html widget

@8 and @9 thanks for confirming what I've found with NVDA. If you know someone with JAWS, could you please point them to this?

URL: https://forum.audiogames.net/post/544068/#p544068




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Re: asking for JAWS and talk back feedback for a html widget

2020-06-21 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector


  


Re: asking for JAWS and talk back feedback for a html widget

I also tested it with nvda. it reports the first box as clickable.

URL: https://forum.audiogames.net/post/543874/#p543874




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Re: asking for JAWS and talk back feedback for a html widget

2020-06-21 Thread AudioGames . net Forum — Developers room : brad via Audiogames-reflector


  


Re: asking for JAWS and talk back feedback for a html widget

I know you said you've already tested it with NVDA but I had a quick look and the second chekbox is fine but the first one doesn't get reported at all.

URL: https://forum.audiogames.net/post/543802/#p543802




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Re: asking for JAWS and talk back feedback for a html widget

2020-06-21 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector


  


Re: asking for JAWS and talk back feedback for a html widget

@6 thanks, much appreciated!now I just need someone's feedback with JAWS and that will be all the major screen readers.

URL: https://forum.audiogames.net/post/543688/#p543688




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Re: asking for JAWS and talk back feedback for a html widget

2020-06-21 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: asking for JAWS and talk back feedback for a html widget

heya!so with talkback, the first box wont be identified as a checkbox for some reasonbut the sekkond one though, is completely great, it can be toggled and talkback will say if its checked or not and when you doubletab it it will tell you the new status, examble, box 2 is not checked, doubletab, it will say checked

URL: https://forum.audiogames.net/post/543673/#p543673




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Re: asking for JAWS and talk back feedback for a html widget

2020-06-21 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector


  


Re: asking for JAWS and talk back feedback for a html widget

thanks for the more detailed explanation.I still need feedback for JAWS and TalkBack. Hopefully somone on this forum can take 3 minutes and check it.

URL: https://forum.audiogames.net/post/543659/#p543659




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Re: asking for JAWS and talk back feedback for a html widget

2020-06-20 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: asking for JAWS and talk back feedback for a html widget

Hi,to be more precise, yes, it's like this when tabbing through the page.When navigating by up and down arrow keys, the first checkbox is doubled, with one part named firstone without any type, and the secondone Firstone checkbox with checked or unchecked state.That's how I was able to check whether the state changed or not, as during checking or unchecking it's not announced.The only way to use the first checkbox is through tabbing and space, as I described in post 2, whereas the secondone is not activable at all.Best regardsRastislav

URL: https://forum.audiogames.net/post/543469/#p543469




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Re: asking for JAWS and talk back feedback for a html widget

2020-06-20 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector


  


Re: asking for JAWS and talk back feedback for a html widget

@2 thanks for your feedback. so first one didnt report being a checkbox and second one was fine except not being able to toggle it? noted. useful to have Orca feedback as well.

URL: https://forum.audiogames.net/post/543413/#p543413




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Re: asking for JAWS and talk back feedback for a html widget

2020-06-20 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: asking for JAWS and talk back feedback for a html widget

Hello,I don't have Windows currently to test it out with jaws, and for some reason, my phone doesn't want to load the page, but on Linux with orca, the checkboxes.. infact work, I am just not able to modify them.Interestingly, when using tab to move around, the firstone doesn't present itself like checkbox at all, but I am able to check and uncheck it using space, while the secondone presents itself as a checkbox, but I didn't find a way to check it.Which html tag did you use to represent the checkboxes?Best regardssRastislav

URL: https://forum.audiogames.net/post/543408/#p543408




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Re: asking for JAWS and talk back feedback for a html widget

2020-06-20 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: asking for JAWS and talk back feedback for a html widget

Hello,I don't have Windows currently to test it out with jaws, and for some reason, my phone doesn't want to load the page, but on Linux with orca, the checkboxes.. infact work, I am just not able to modify them.Interestingly, when using tab to move around, the firstone doesn't present itself like checkbox at all, but I am able to check and uncheck it using space, while the secondone presents itself as a checkbox, but I didn't find a way to check it.Which html tag did you use to represent the checkboxes?best regardssRastislav

URL: https://forum.audiogames.net/post/543408/#p543408




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