Re: begining programming

2015-09-04 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: begining programming

Start with python by going through the tutorial:http://learnpythonthehardway.org/book/You will be making text games by the 30th lesson I madethis game when I was on the 40th lessonThen go to:http://www.renpy.org/and build your visual novels!You could start with RenPy, but you would need to learn their scripting language which isn't that difficult. It doesn't allow you to do complex stuff, but for a basic text adventure it is great.With python under your belt, you can make text games really easy and you also have access to libraries for making Muds and 2d games as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=230613#p230613




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Re: begining programming

2015-08-30 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: begining programming

you are right, but what about memory management and independency?if you use only one DLL of dot net such as system, others will be loaded two!

URL: http://forum.audiogames.net/viewtopic.php?pid=229830#p229830




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Re: begining programming

2015-08-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: begining programming

momo7807, if I understand obfuscation correctly, it just converts your program into a native equivalent. So there probably is a way to de-obfuscate your program. Nothing is, sadly, foolproof these days.Visualstudio is right though. Sadly, if you build a windows forms application, it loads a hole lot of assemblies that are not needed for your program. Mscorlib contains hundreds of DLLs it loads by default, and I dont know how to change that.

URL: http://forum.audiogames.net/viewtopic.php?pid=229895#p229895




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Re: begining programming

2015-08-24 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: begining programming

i always recommend not to use dot net at all, because it is slower, and many assemblies are loaded at run-timebut im saying, it depends on what you want to do

URL: http://forum.audiogames.net/viewtopic.php?pid=229006#p229006




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Re: begining programming

2015-08-19 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: begining programming

yes, .net apps can be easily decompiled, but not into language itself and with many many modifications

URL: http://forum.audiogames.net/viewtopic.php?pid=228412#p228412




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Re: begining programming

2015-08-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: begining programming

Actually, if you know MSIL very well, you can easily modify a program after using ILDasm.

URL: http://forum.audiogames.net/viewtopic.php?pid=228462#p228462




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Re: begining programming

2015-08-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: begining programming

Actually, if you know MSIL very well, you can easily modify a program after using ILDasm. Then, after your modifications are complete, use ILAsm to reassemble it.

URL: http://forum.audiogames.net/viewtopic.php?pid=228462#p228462




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Re: begining programming

2015-08-18 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: begining programming

hello again,every programming language has its advantages and of course disadvantagesfor example, C++ has class, while C doesnt, and we must use structor, pascal has procedure, and unit, but in C++ and C, it is different and we dont have program and unitin pascal for example, we use uses, while in c and C++ we use preprocessor #include to include a header or to use another libraryso, it is up to you to chooseand, it depends on what you want to makebut about Visual basic dot net, it is very depends on dot net frameworkVB6 doesnt supported and has abandand by many programmers and of course microsoft

URL: http://forum.audiogames.net/viewtopic.php?pid=228269#p228269




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Re: begining programming

2015-08-18 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector


  


Re: begining programming

Yes. VB .NET programs can quite easily decompiled if you do not use an obfuscation tool on the compiled executable. The reason is all .NET applications are compiled or converted into MSIL, an intermediate language, which is read by the .NET Framework. The problem is since MSIL is an open standard it is easy for a hacker to grab a program to convert the MSIL back into VB .NET, C# .NET, or whatever else strikes his/her fancy. That, however, isnt a huge security problem if you know how to address it and secure your code before distribution. A tool like Dotfuscator can obfuscate your executable so it cant be converted from MSIL back into VB .NET etc. So if you are going to use VB .NET just be aware of how properly to secure your code and you will be good.

URL: http://forum.audiogames.net/viewtopic.php?pid=228370#p228370




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Re: begining programming

2015-08-18 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector


  


Re: begining programming

HiLong ago, ethin says he made a program, and he decompiled it once.Is that right? I want to know that if I made a game in vb .net, my game can decompiled at once, if it has no code protection?If yes, hmm, I think visual studio has low security, because visual studios debugger and decompilers

URL: http://forum.audiogames.net/viewtopic.php?pid=228368#p228368




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Re: begining programming

2015-08-16 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: begining programming

Hi Arbuz.Okay well then please teach me autoit. At the very least it will get me started in programming. And luckily for me its free.I did look up how to do a hello world program so I understand how the message box system works. Anything else I should be working on?

URL: http://forum.audiogames.net/viewtopic.php?pid=228013#p228013




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Re: begining programming

2015-08-16 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector


  


Re: begining programming

Hey dhruvThe visual basic wasnt dropped now, It had just redesigned. The name of the designed version is visual basic .netIt is greate

URL: http://forum.audiogames.net/viewtopic.php?pid=228012#p228012




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Re: begining programming

2015-08-16 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector


  


Re: begining programming

So just download Skype into your computer, install it, then if you are using Jaws as your screen reader, then download the Jaws Scripts for Skype and install it as well. It is necessary for better chatting, because I dont know the better place to teach you. Maybe we can use Facebook if you dont want to use Skype, though I found that its easyer for me to do it on Skype. So if you decide to use it, Jaws Scripts for it are here:http://www.dlee.org/skype/I have sent you a private message with my Skypename.

URL: http://forum.audiogames.net/viewtopic.php?pid=228015#p228015




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Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: begining programming

Hello Arbuz.Well I dont have skype but Ill pick it up. Ive heard that you can send text messages through skype could you teach me through skype chat? Because I dont have a microphone to talk and I dont feel like holding my laptop in front of my face lol. The 2 languages I would prefer to learn are purebasic or python. If you dont know those then Ill learn whatever you can teach me. What I need help with is coding things without all the graphics when Im reading code that stuff always gets me confused.My problem is I understand how coding works with if statements alerts stuff like that I just dont know how to put them into practice and write working code.

URL: http://forum.audiogames.net/viewtopic.php?pid=227993#p227993




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Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector


  


Re: begining programming

Hello,For text games specifically I would recommend python or inform. Speaking from a subjective viewpoint here, inform actually is kinda better than python to make text game stuff. It depends though. If you want to do a rpg and have countless calculations then inform most likely isnt right for you. But, if its more exploration/puzzles, inform is as close to perfect as you can get. It has a pseudoenglish syntax, which really helps when beginning programming. For example, you can writeRobert picard is a manRobert picard is in the living roomOr evenRobert picard is a man. He is in the living room.And there you go. You got a man in a livingroom. Inform games are compiled to zcode, which has the added advantage that the zcode interpretor has been ported to lots of machines so your game is guarantied to have closs platform support automatically. You can play zcode games on the iphone, for example.But, to play devils advo
 cate, as I mentioned before inform isnt really the best language to do complex calculations in. If you are going to do a game with simplistic parser but lots of mechanics, then id recommend some other language like python, pure basic, whatever. Pure basic costs like 100 bucks though I think, which is...a large problem.Someone previously mentioned visual basic. Id really really really advise not to go that root. Visual basic has been dropping in support by Microsoft. Plus, you wont have cross platform support.At the end though it really boils down to what language you feel easy in. Stop listening to your language sucks people, they are stupid. If the language is in deed stupid, youll figure it out and at least learn basic concepts from trying to mess with it.Hope this helped.

URL: http://forum.audiogames.net/viewtopic.php?pid=228008#p228008




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Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector


  


Re: begining programming

I can teach you the basics of Pascal, Autoit, C++, Basic4Android (as you understand, this language is for Android programming), PHP (WEB development), HTML (also he WEB, but client side), a bit of CSS (styles), MYSQL Databases, because I usually use those in my dayly life. I dont use any more programming languages at this time. So mostly easyest thing that I can do is to help you learn Autoit, because you want to make an Audio games, it has a syntax Basic Like.

URL: http://forum.audiogames.net/viewtopic.php?pid=228006#p228006




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Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector


  


Re: begining programming

hiPure basic is very good language, but you need to buy it. If you cant buy pure basic, I think visual basic is good for you. Just my thinking.

URL: http://forum.audiogames.net/viewtopic.php?pid=227910#p227910




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Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: begining programming

@Arbuz, you seem very attached to AutoIt. Personally, I would not recommend AutoIt. Sure, Ghorthalon made some of his games in AutoIt, but that was before he discovered PureBASIC.If you want to build a text game, you need to give us just a little bit more information, such as:What genre of game do you want? (e.g.: action, action-adventure, adventure, roll-playing, etc.)What programming language do you want it in?This is one of the most arguable topics in the programming world. There are more than 600 programming languages in existance - and more and more of them are growing. When I ask about the programming language you want it in, Im asking about which one youd prefer. I will give an example of some programming languages that Ive found ideal for text-game development later in this post. As a hint of warning, do not ask any programmer what the best programming language is. Countless deb
 ates and flame wars have been started on this exact topic, so its rather fragile. If you do ask someone, though, your bound to get an opinion, rather than an honest answer. For instance, if I asked Tward what the best programming language was, he might say C++ or Python, depending on his preference. Now, if you asked me the same thing, you would get a completely different answer. To summarize, just dont ask a programmer what the best programming language is unless you want to start a very dangerous flame war or debate that is everlasting and will get you absolutely nowhere.What theme would you want? (e.g.: Fantasy, technological, biological, heroic, etc.)These are just a few of the questions you need to answer before developing anything involving gaming. Below is an example of how to add commands to certain MUDs and MOOs, just to give you an example. You can either pick from one of my examples, or you can ask for something else.
 Adding a command to ResortMUDGo to either act_comm.c, act_info.c, act_move.c, act_obj.c, or act_wiz.c and open the respective file. Act_comm.c is meant for general commands; act_info.c is for informational commands; act_move.c is for movement and other transitive commands; act_obj.c is for commands that manipulate the objects in the environment; and act_wiz.c is for immortal commands.Go to the very end, and type the following code for a hello world command:void do_helloworld (CHAR_DATA *ch, char *argument)
{
send_to_char (Hello world!, ch);
return;
}Save the file and go to the file known as do.h. This is the header file for the command table. A header file is a file that is included to a main source code file; it defines functions, structures, etc. The command table is a list of definitions which define various information about a command, such as its name, level, position, logging value, flags, where its shown in the commands list, etc. Add the following to the end of do.h, just before the #endif:DECLARE_DO_FUN (do_helloworld);Go and open do.c, the main definition of the command table. Find the place where it says the following:case h:And find a safe place, then add:if (strcmp (name, do_helloworld))
return do_helloworld;Now, compile the game using the make command on a Linux system, or use the best method for program compilation. Make sure to use the makefile!In the game, make sure youve ran the following command:cedit copyover code do_copyover
cedit save cmdtableIf youve successfully ran those commands, run:copyover
cedit helloworld create do_helloworldIf it says command added without any errors after it, youve just added a new command! Youll need to edit command.dat to make it permanent, though, as ResortMUD likes to replace the code property with random hexadecimal values like (0x3f4181b) (which resolves to the integer 66328603 in our decimal system, if your curious), something I find very irritating.Adding a command in MOOIt is relatively easy to add a command in MOO. In your MOO (make sure your a programmer or wizard), follow the following steps:Type:@verb $player:helloworld
@program $player:helloworld
player:tell (Hello world!);
.Youve just coded your first command in MOO!NotePlease beware that if you make your own MOO, it will be much harder to get to a good MOO that players will enjoy, especially for combat, magic, etc. I am not trying to warn you away from MOO. However, if your just getting started with programming, Id go for a MUD like ResortMUD where you get a nice toolbox and toolkit to play with first before you dive in and learn the code.

URL: http://forum.audiogames.net/viewtopic.php?pid=227908#p227908




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Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: begining programming

Thats why I said that if you want to make a game, use a game that gives you a boatload of stuff already there. At least youll then have something to work with. Yes, you will have to learn the language the game is written in to work with it, but that also goes for any project.

URL: http://forum.audiogames.net/viewtopic.php?pid=227956#p227956




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Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector


  


Re: begining programming

As for the novice, I dont know if so many commands are needed for the first game. Just take easy, quickly compileable or quickly translateable language and try to do that. As you said, you need simple text game. So firstly you still need to learn what the variables are, constants, for loops, while loops, do while loops / repeat loops or whatever they called, conditional statements, switches, conditional operators, mathematical operators, arrays, user defined functions, pre-built functions and only then you will be able to make some simple text game. When you will understand those things, you will need to learn classes and so forth, if the language isnt procedural that is.What I want to tell, its that in fact doesnt matter which language do you really choose, basics of them are mostly similar and without it you wont be able to go on. So choose one and try to learn.

URL: http://forum.audiogames.net/viewtopic.php?pid=227931#p227931




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Re: begining programming

2015-08-14 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector


  


Re: begining programming

I recommend you just to start with AutoIt, Python, Pascal, Visual Basic or some other easy language and when the time is right, you will understand the diferences between them and will choose whatever is best for your needs. If you want to study AutoIt at first, autoitscript.com is your friend and a great community always helps you to go on if you stuck somewhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=227789#p227789




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Re: begining programming

2015-08-14 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector


  


Re: begining programming

If you have a Skype, please invite me, I will leave you my contact as a private message and we will discuss that.

URL: http://forum.audiogames.net/viewtopic.php?pid=227903#p227903




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Re: begining programming

2015-08-14 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: begining programming

Hello Arbuz.You seem very knoledgable about programming and I was wondering if you would be willing to teach me programming? Im a hard worker and Im willing to learn any language thats not autoit or the bgt engine.

URL: http://forum.audiogames.net/viewtopic.php?pid=227893#p227893




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Re: begining programming

2015-08-13 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector


  


Re: begining programming

As momo7807 says, AutoIt doesnt have multithreading, but I think there is not a problem for that, because you want to create text-based game as far as I got, not the complex one of course, because there are no object oriented style there. However, structured programming might be the same in various cases, but object-oriented style is much more tidyer and easyer changeable. With AutoIt, you can easy make GUIS (Graphical User Interfaces (buttons, checkboxes, lables etc.)), it has ability to control TCP and UDP that is needed for making online games, you can use .dll libraries for expand its limitations, for example, you can control the sounds in the game with bass.dll, also it supports COM objects. It means, that you can control Jaws for example, SAPI (Narrator), with NvdaControllerClient.dll library you can control NVDA, you can easily catch keypresses, mouse movement, mouse clicks and so on and so forth. If you want to get some examples or learn basics of AutoIt, you can con
 tact me, may be I will be able to help.

URL: http://forum.audiogames.net/viewtopic.php?pid=227661#p227661




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Re: begining programming

2015-08-13 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector


  


Re: begining programming

hiI have a question.Autoit doesnt suppolt multithreading, but can I do it using dll libraries?This means implement many things that Autoit doesnt support.Can I do this?Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=227693#p227693




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Re: begining programming

2015-08-13 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: begining programming

you must have a threading library that is compiled to DLL, and with that DLL, write your gameotherwise, no

URL: http://forum.audiogames.net/viewtopic.php?pid=227714#p227714




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Re: begining programming

2015-08-13 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector


  


Re: begining programming

But in theeorry, you still can use several separate .exe files for that stuff by controlling them via Environmental variables. I have never tryed this kind of thing, but it might work. Other thing, look into AdlibRegister() and AdlibUnregister() functions, it can be a solution as well, but it depends on complexity of the game. With .dll files you can handle some things independently from the script itself, but it means, that you need to write your own .dlls with some programming language, particulary for your special needs.

URL: http://forum.audiogames.net/viewtopic.php?pid=227736#p227736




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Re: begining programming

2015-08-12 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: begining programming

hi,in my idea, python is very good for starting pointlearn it, and try to make some little games!then if you need low-level, try other languages like CBGT is good, but only if you want to make audio games

URL: http://forum.audiogames.net/viewtopic.php?pid=227595#p227595




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Re: begining programming

2015-08-12 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector


  


Re: begining programming

hi milosYou can try many programing language, such as c#, python, etc.If you want to learn relatively easy language, there are many easy things, such as autoit, python, pb or vb.I think autoit is the easiest language, but it has some limitations.Bgt is very easy, too, but if you want to make an online game, autoit and bgt is not good for online game.Bgt has bunch of lags, and I know, autoit doesnt support multithreading.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=227628#p227628




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Re: begining programming

2015-08-12 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector


  


Re: begining programming

You might try AutoIt Script Language. It is very easy to learn and do stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=227610#p227610




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Re: begining programming

2015-08-05 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: begining programming

Just to give you an idea of how powerful Python is: NVDA is written entirely in Python. Granted, Im sure that theres other librarys it gets from other languages, but the core is powered by Python.

URL: http://forum.audiogames.net/viewtopic.php?pid=226725#p226725




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Re: begining programming

2015-08-04 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector


  


Re: begining programming

@Milos, what you want to do is very possible. Being blind is no hindrance to developing software. Im blind myself and I have been programming games and other software for over 15 years or so.As far as writing text based games you can pretty much use any programming language you want. In fact, there are some languages such as Inform where specifically designed for text based games. It all depends upon what else you hope to accomplish with the language, and how complex a language you are willing to learn. Id say there is no right or wrong answer to the question of which language to learn and use other than if you are comfortable with it and it does what you want it to do.That said, might I suggest starting with Python. Python is a very straight forward programming language and uses spacing and formatting to define blocks of code rather than using braces, brackets, semi-colons, etc like you would find in C,, or Java. Its a nice minimalist language but is ver
 y powerful. Plus I find it especially nice for banging out a quick text based game or two when Im in the mood. So you may want to give Python some thought if your needs arent too complicated.

URL: http://forum.audiogames.net/viewtopic.php?pid=226557#p226557




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Re: begining programming

2015-08-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: begining programming

Moderation! The Development room is for this sort of thing. Ill move the topic, but please remember next time.

URL: http://forum.audiogames.net/viewtopic.php?pid=226444#p226444




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Re: begining programming

2015-08-03 Thread AudioGames . net Forum — Developers room : Dark via Audiogames-reflector


  


Re: begining programming

Moderation! The Development room is for this sort of thing. Ill move the topic, but please remember next time.

URL: http://forum.audiogames.net/viewtopic.php?pid=226444#p226444




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