Re: dotnet mud client: Can it be achieved?

2015-04-25 Thread AudioGames . net Forum — Developers room : Alan via Audiogames-reflector


  


Re: dotnet mud client: Can it be achieved?

As said before, your problem is impossible to solve this way. So, just a tip: try connecting your client to a telnet server on your own computer, and check what are send and receibed in both server and client. Youll see exactly whats wrong, and where the data is going to.Good luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=213668#p213668




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Re: dotnet mud client: Can it be achieved?

2015-04-23 Thread AudioGames . net Forum — Developers room : GhorthalonTheDragon via Audiogames-reflector


  


Re: dotnet mud client: Can it be achieved?

All we can do at this point is speculate. For example, do you flush your output buffer before printing it again? This might cause it to print twice.I dont get why people are so unbelievably closed minded about sharing code. Especially for a mud client. There are quite a number of amazing open-source clients out there.  And were not even asking for the entirety of your code.In short, we might be able to help you here, but with the no code attitude, especially if its a more complex problem, nobody will be able to help you, not because they dont want to, but simply because they dont know what youre doing wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=213336#p213336




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Re: dotnet mud client: Can it be achieved?

2015-04-23 Thread AudioGames . net Forum — Developers room : kyle12 via Audiogames-reflector


  


Re: dotnet mud client: Can it be achieved?

Hi,Im all for the open source attitude -- but you never know who is out there who might run with this kind of idea. For what its worth, I dont flush the output buffer, so that might be the issue. However, I didnt realise it was necisary and to be honest, thought I had done so.

URL: http://forum.audiogames.net/viewtopic.php?pid=213360#p213360




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Re: dotnet mud client: Can it be achieved?

2015-04-22 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector


  


Re: dotnet mud client: Can it be achieved?

You said you are getting the welcome message repeated after you send the username.Are you closing and re-opening the TcpClient between requests?This would cause the welcome message to be sent to you again.Instead you should open the TcpClient once and keep it open as long as you are connected to the mud.

URL: http://forum.audiogames.net/viewtopic.php?pid=213262#p213262




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Re: dotnet mud client: Can it be achieved?

2015-04-22 Thread AudioGames . net Forum — Developers room : kyle12 via Audiogames-reflector


  


Re: dotnet mud client: Can it be achieved?

Hi,Not so that Im aware. Also, the way Ive got it set up its in a loop.

URL: http://forum.audiogames.net/viewtopic.php?pid=213268#p213268




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Re: dotnet mud client: Can it be achieved?

2015-04-22 Thread AudioGames . net Forum — Developers room : Alan via Audiogames-reflector


  


Re: dotnet mud client: Can it be achieved?

Good morning,As Ethin said, its possible, and its not hard at all (at least some basic features. In fact a mud client its a kind of telnet client).But we cannot help without much more details. No idea how are you dealing with tcp input/output... The problem could be in your output method or in your receibe data loop or whatever...Try to isolate the problem or show us some code.Good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=213216#p213216




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Re: dotnet mud client: Can it be achieved?

2015-04-22 Thread AudioGames . net Forum — Developers room : kyle12 via Audiogames-reflector


  


Re: dotnet mud client: Can it be achieved?

Hi,Lets see. Im using byte arrays to hold send and receive data. Im using string decoding.encoding to make it human readable, or to convert human readable to bytes. Im using System.Net.Sockets.TCPClient to connect, Im using TCPClient.GetStream() to get a network stream and assigning it to a network stream object.I refuse to give anybody code that might be used in production...Im sorry!

URL: http://forum.audiogames.net/viewtopic.php?pid=213218#p213218




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Re: dotnet mud client: Can it be achieved?

2015-04-22 Thread AudioGames . net Forum — Developers room : kyle12 via Audiogames-reflector


  


Re: dotnet mud client: Can it be achieved?

Hi,The main issue Im having seems to be that the output function keeps repeating its self on the screen. For example, I can log into my MUD, type my username, and it displays the welcome all over again. Other than that...it works perfectly!

URL: http://forum.audiogames.net/viewtopic.php?pid=213213#p213213




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Re: dotnet mud client: Can it be achieved?

2015-04-21 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dotnet mud client: Can it be achieved?

Hi,Oh yes. A MUD client can certainly be achieved in .NET code. If you would mind listing all the errors that have ocured here, Id be glad to help out, although I have never messed with that, so may have to check the MSDN for a reference.

URL: http://forum.audiogames.net/viewtopic.php?pid=213150#p213150




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