Re: pytinyfd: an attempt to wrap tinyfiledialogs
Re: pytinyfd: an attempt to wrap tinyfiledialogs it is cross platform, although it has some functions which are only used on windows since windows has to deal with UTF16 instead of UTF8It is actually a small library, I just meant I do not think I will be able to test on other systems too at the moment since I currently only have wondows.And yes, WX would work, but probably it would be worth considering using tinyfiledialogs if the only functions you need are for dialogs and input boxes. URL: https://forum.audiogames.net/post/601007/#p601007 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: pytinyfd: an attempt to wrap tinyfiledialogs
Re: pytinyfd: an attempt to wrap tinyfiledialogs it is cross platform, although it has some functions which are only used on windows since windows has to deal with UTF16 intead of UTF8It is actually a small library, I just meant I do not think I will be able to test on other systems too at the moment since I currently only have wondows.And yes, WX would work, but probably it would be worth considering using tinyfiledialogs if the only functions you need are for dialogs and input boxes. URL: https://forum.audiogames.net/post/601007/#p601007 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: pytinyfd: an attempt to wrap tinyfiledialogs
Re: pytinyfd: an attempt to wrap tinyfiledialogs It's a library that basically provides open/save dialogs, and text input boxes. You'd use it with e.g. SDL in order to get Swamp-style input boxes to pop up.In Python I'd personally probably just consider WX for my game, but I do see it as useful. Don't really have the bandwidth, assuming this is actually a big enough project to need two people, but I thought it was a super small library, only like 10 functions and none of them needing callbacks. And also did they really make the APIs different across fplatforms? I thought part of the point was to be a cross-platform abstraction. URL: https://forum.audiogames.net/post/600988/#p600988 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: pytinyfd: an attempt to wrap tinyfiledialogs
Re: pytinyfd: an attempt to wrap tinyfiledialogs How much replacement for Wx does it provide? Overall I can use Wx, I have to keep a cheatsheet or refer to the API constantly, and it's pretty flexible. What widgets would we have access to, and would they just be WX style. If so... what's the point? URL: https://forum.audiogames.net/post/600983/#p600983 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: pytinyfd: an attempt to wrap tinyfiledialogs
Re: pytinyfd: an attempt to wrap tinyfiledialogs I have actually never heard of it, but sounds interesting. Consider me interested. URL: https://forum.audiogames.net/post/600979/#p600979 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector