Re: what else would be good for creating games besides bgt and python

2019-01-10 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

tmstuff000, why not C# or Python?

URL: http://forum.audiogames.net/post/404429/#p404429




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Re: what else would be good for creating games besides bgt and python

2019-01-10 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

Newbies use it, therefore hating on it shows that you're totally not a n00b. Also it's Windows only, the dictionaries are weird, dll support is dubious, there are some weird bugs, and while it isn't completely abandoned, it might as well have been for the past, hm, 5 years or so? And no graphics or unicode support, which actually do somewhat bug me (not as much as the hard-to-reproduce bugs, though).

URL: http://forum.audiogames.net/post/404386/#p404386




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Re: what else would be good for creating games besides bgt and python

2019-01-10 Thread AudioGames . net Forum — Developers room : tmstuff000 via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

I can't understand all this hatred towards bgt. Bgt is awesome and you should admit it. But if I had to choose one besides it, it would be C++.RegardsT-m

URL: http://forum.audiogames.net/post/404375/#p404375




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Re: what else would be good for creating games besides bgt and python

2019-01-10 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

Dragonballs. "I wish for an indestructible, high-security data storage device, containing all of the games I have notes and ideas on, in formats such that I can effectively share them if I so choose, with as many output ports as necessary to accomplish this, and an interface which I can use for these purposes. Umm, and if it's really big and heavy, maybe it should come on wheels, or a hovercraft, or something. ... And have a solar power option."

URL: http://forum.audiogames.net/post/404352/#p404352




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Re: what else would be good for creating games besides bgt and python

2019-01-10 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

so, are you basically saying that in pythonh 3 there are no ways of making audiogames anymore? that's just, messed up.

URL: http://forum.audiogames.net/post/404344/#p404344




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Re: what else would be good for creating games besides bgt and python

2019-01-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

@jonikster, do you know how painful it is to embed Python in a C++ application? Please stop giving us misinformation. Guys, don't ask questions like this, pick your favorite language and go with it, and ignore what anyone "recommends". Most of the time the recommendations are extremely biased (or the information within them is miscommunicated or outright wrong). Python is good if you enjoy finding code that's usually extremely (and I do mean extremely!) old and only works with python 2.7 or older; I've even seen some code that still dates back to Python 2.5. C++ and C# (and others) are good if you want to find code that is still compatible with the latest language specifications, and still works, even though the way it works may be outdated or deprecated. In my time using Python, most of the code I've found for use in games (especially graphics) requires older versions of Pygame or Pyglet, and doesn't actually work any more. When I do similar searches with C++ though, I find code that may not work, but the code I find is almost always adaptable, and I hardly have to change the language constructs unless my application works diffrently. As for memory management? Let's see...Python: no memory management at all. Bad multithreading/parallel execution  implementation (parallel threads run multiple python interpreters, uses unnecessary resource allocations).C++: No memory management, unless your using C libraries. Memory management is done automatically in pure C++ (if your library is good); with C, memory management is slightly more difficult, though not as "hard" or "extraneous" as most people make it out to be. Excellent threading and memory allocation implementations. Very flexible and powerful. Very good for games, since you can write shader programs and access the GPU for intensive mathematical operations. Far more libraries than Python has (and well over 70 percent of them are very well done). Lets you pick and choose to make your project either as compact or as convoluted as you like.C#: For anything related to game,s requires the full .NET framework. Extensive standard library, uses windows APIs (unless on .NET core).

URL: http://forum.audiogames.net/post/402734/#p402734




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Re: what else would be good for creating games besides bgt and python

2019-01-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

@jonikster, do you know how painful it is to embed Python in a C++ application? Please stop giving us misinformation. Guys, don't ask questions like this, pick your favorite language and go with it, and ignore what anyone "recommends". Most of the time the recommendations are extremely biased (or the information within them is miscommunicated or outright wrong). Python is good if you enjoy finding code that's usually extremely (and I do mean extremely!) old and only works with python 2.7 or older; I've even seen some code that still dates back to Python 2.5. C++ and C# (and others) are good if you want to find code that is still compatible with the latest language specifications, and still works, even though the way it works may be outdated or deprecated. In my time using Python, most of the code I've found for use in games (especially graphics) requires older versions of Pygame or Pyglet, and doesn't actually work any more. When I do similar searches with C++ though, I find code that may not work, but the code I find is almost always adaptable, and I hardly have to change the language constructs unless my application works diffrently. As for memory management? Let's see...Python: no memory management at all. Bad multithreading/parallel execution  implementation (parallel threads run multiple python interpreters, uses unnecessary resource allocations).C++: No memory management, unless your using C libraries. Memory management is done automatically in pure C++ (if your library is good); with C, memory management is slightly more difficult, though not as "hard" or "extraneous" as most people make it out to be. Excellent threading and memory allocation implementations. Very flexible and powerful. Very good for games, since you can write shader programs and access the GPU for intensive mathematical operations. Far more libraries than Python has (and well over 70 percent of them are very well done). Lets you pick and choose to make your project either as compact or as convoluted as you like.

URL: http://forum.audiogames.net/post/402734/#p402734




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Re: what else would be good for creating games besides bgt and python

2019-01-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

@jonikster, do you know how painful it is to embed Python in a C++ application? Please stop giving us misinformation. Guys, don't ask questions like this, pick your favorite language and go with it, and ignore what anyone "recommends". Most of the time the recommendations are extremely biased (or the information within them is miscommunicated or outright wrong). Python is good if you enjoy finding code that's usually extremely (and I do mean extremely!) old and only works with python 2.7 or older; I've even seen some code that still dates back to Python 2.5. C++ and C# (and others) are good if you want to find code that is still compatible with the latest language specifications, and still works, even though the way it works may be outdated or deprecated.

URL: http://forum.audiogames.net/post/402734/#p402734




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Re: what else would be good for creating games besides bgt and python

2019-01-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

@jonikster, do you know how painful it is to embed Python in a C++ application? Please stop giving us misinformation.

URL: http://forum.audiogames.net/post/402734/#p402734




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Re: what else would be good for creating games besides bgt and python

2019-01-02 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

guitarman has a point here. but as we can see. tgtr has been rewritten in python and it doesn't seem to be slow at all. but well, i'm actually considering to try both of them now. C# and python so yeah. thank you all for feedback though.

URL: http://forum.audiogames.net/post/402690/#p402690




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Re: what else would be good for creating games besides bgt and python

2018-12-30 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

Hi.Well I would recommend c++ or c#. Both are fast and good languages. Python is slower because it's an interpreted language, but it's better for some things than others.

URL: http://forum.audiogames.net/post/402036/#p402036




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Re: what else would be good for creating games besides bgt and python

2018-12-30 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

do you think, because you heard it from people, or do you think, because you've tried it your self and you've seen that python is indeed slow how you claim? And trying it doesn't mean writing 5 lines of code and then executing the script.

URL: http://forum.audiogames.net/post/401947/#p401947




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Re: what else would be good for creating games besides bgt and python

2018-12-30 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

visualstudio, I think the ideal solution is to use Python as a scripting language. Develop engine on C++ and develop the logic in Python.

URL: http://forum.audiogames.net/post/401921/#p401921




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Re: what else would be good for creating games besides bgt and python

2018-12-29 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

hi,first, if python was slow, then it didn't use for deep learning, it didn't use for different game engines like blender, if it was slow, the nvda was slow eitheri agree that it is not as fast as c++, but it is fast enough that i consider it for my projects that i don't need memory management by myselfregarding using c dlls, you are totally wrong. it can wrap c dlls, or if you have cython, with it's language which is simular to python, you can use C++ classes as well!.

URL: http://forum.audiogames.net/post/401858/#p401858




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Re: what else would be good for creating games besides bgt and python

2018-12-29 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

If with python doesn't support c dlls you mean that they can not be wrapped then I am happy to tell you that python does support c dlls.You can wrap them, or you could even write your own python extension in c or c++ if you really wanted to.For wrapping dlls you can use ctypes.

URL: http://forum.audiogames.net/post/401777/#p401777




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Re: what else would be good for creating games besides bgt and python

2018-12-29 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

You're right. For games, I consider C# the best choice.

URL: http://forum.audiogames.net/post/401687/#p401687




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Re: what else would be good for creating games besides bgt and python

2018-12-29 Thread AudioGames . net Forum — Developers room : oussamabengatrane via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

it's easy to learne, and fast building, but i don't like that is slow, i tryed to build a simple game to test how it works, but it use's a lot of the ram, i found it slow some how, but still i like, the other thing that is in the bugs, evry line that i  right i get a bug on it,  unlike other programing languages , some how to understand at a point, there are different versions  of python, i don't know wich one to usetoo slow, as i said  i   Personally  like to use the fast programing languages

URL: http://forum.audiogames.net/post/401677/#p401677




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Re: what else would be good for creating games besides bgt and python

2018-12-29 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

oussamabengatrane,What about you? What don't you like about Python?

URL: http://forum.audiogames.net/post/401672/#p401672




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Re: what else would be good for creating games besides bgt and python

2018-12-29 Thread AudioGames . net Forum — Developers room : oussamabengatrane via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

Personally  i'd use c# and c++, sense i learned c++ before  4 years ago i'm good in it, too hard to understand in the pointer but it's a nice option for me,  for python, i couldn't hold my self  for using it a lot,  i don't like it for  many reasons.

URL: http://forum.audiogames.net/post/401669/#p401669




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Re: what else would be good for creating games besides bgt and python

2018-12-29 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

Pythons built on top of C, you can use ctypes or write extensions and wrappers around libraries if required. For example, Pyglet uses OpenGL and OpenAL.

URL: http://forum.audiogames.net/post/401660/#p401660




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Re: what else would be good for creating games besides bgt and python

2018-12-29 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

vlad25, It does not support. But why?Python has pygame, pyglet. In C#, there is Irklang, OpenAL, etc.

URL: http://forum.audiogames.net/post/401659/#p401659




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Re: what else would be good for creating games besides bgt and python

2018-12-29 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

well, like i said, i'm not sure python has support for c style dll-s and if it does, not sure how well will work with elias engine.if you want to know more about that one it's found here . it's that engine that philip created some time ago and is still maintaining that.someone told me that elias wasn't really meant for blnd people. but let's be honest, to be something meant for blind people means to be compatible with bgt? i honestly doubt that.

URL: http://forum.audiogames.net/post/401655/#p401655




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Re: what else would be good for creating games besides bgt and python

2018-12-29 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

well, like i said, i'm not sure python has support for c style dll-s and if it does, not sure how well will work with elias engine.if you want to know more about that one it's found here . it's that engine that philip created some time ago and is still maintaining that.

URL: http://forum.audiogames.net/post/401655/#p401655




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Re: what else would be good for creating games besides bgt and python

2018-12-29 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

Hi.For me, BGT is a good choice for games, but not for online games. For this reason, I began to consider programming languages.About Python. I don't like this programming language for some reasons. But I'm trying to use it.There are 2 programming languages that I recommend the most.First, C++. But if you are willing to spend time learning this language.If I understood pointers and were not afraid of hard work and a lot of code, I'd prefer to use this programming language.The second, C#. This is similar to BGT. Moreover, C# is a simple, and at the same time fast programming language.At the moment I choose between C# and Python, and I lean more towards Python. Earlier, I was holding onto Python. Now I don't know. I don't like Python. On the other hand, Python is a popular and highly paid programming language. But I don't recommend this for games.

URL: http://forum.audiogames.net/post/401650/#p401650




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Re: what else would be good for creating games besides bgt and python

2018-12-28 Thread AudioGames . net Forum — Developers room : dash via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

Hi.If you know BGT, you can try C#, it have similar commands to BGT.

URL: http://forum.audiogames.net/post/401627/#p401627




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Re: what else would be good for creating games besides bgt and python

2018-12-28 Thread AudioGames . net Forum — Developers room : vlad25 via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

hmm. i'm not sure how much elias would work with python since it's more c based. but i could try it i guess. anyways. still opened to other opinions.

URL: http://forum.audiogames.net/post/401538/#p401538




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Re: what else would be good for creating games besides bgt and python

2018-12-28 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: what else would be good for creating games besides bgt and python

In my opinion, you can pick whatever language, as long as you are willing to research libraries which will help you achieve your objective.I can ensure you that python some time ago was not that popular. Now all BGT developers (or almost all of them) are switching to python. I my self have been learning python before BGT because I had some language issues and since python tutorials were available in my language.I've been lately interested on trying rust and golang.

URL: http://forum.audiogames.net/post/401511/#p401511




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