Re: StarTrade

2020-08-16 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: StarTrade

Hi jjaquinta, I have just bought an amazon echo, and I am very interested in all your titles, specially Star lanes and traders, but wouldn't say that 6 swords is not interesting either. Unfortunately though, game only seems to support US UK English, and no others. Would it be possible to add Other English speaking Countries? such as English IN? Kept on trying to open starlanes yesterday, for my echo to go, are you looking for, star? startrack? starwars? Edit: Looks like the telnet version isn't working either, and it's been a year sinse any updates on this topic. I hope jjaquinta is still working on these, his games were a major reason I bought the echo lol, along with the cursed painting. Grryf

URL: https://forum.audiogames.net/post/562136/#p562136




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Re: StarTrade

2020-08-16 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: StarTrade

Hi jjaquinta, I have just bought an amazon echo, and I am very interested in all your titles, specially Star lanes and traders, but wouldn't say that 6 swords is not interesting either. Unfortunately though, game only seems to support US UK English, and no others. Would it be possible to add Other English speaking Countries? such as English IN? Kept on trying to open starlanes yesterday, for my echo to go, are you looking for, star? startrack? starwars?  Grryf

URL: https://forum.audiogames.net/post/562136/#p562136




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Re: StarTrade

2019-11-08 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

I posted a remediation to Starlanes today. About 50 systems got flipped by an exploit. I've plugged the hole and since people are so keen on playing, I've also increased the regeneration rate, so people can play more legitimately. :-)

URL: https://forum.audiogames.net/post/474380/#p474380




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Re: StarTrade

2019-10-31 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

Head's up: there have been some reports of cheating on Starlanes. I'm currently investigating. If you play the game and have noticed anything unusual, please let me know. (Or if you want to confess, I'll offer an amnesty!)

URL: https://forum.audiogames.net/post/471351/#p471351




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Re: StarTrade

2019-10-04 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

Sorry, the "nothing happened" was me failing to kickstart the production server. That's up and running now.I did see from my error logs the first-time-user rearing it's ugly head again. And, once more, I've utterly failed to reproduce it. I'm going to go bang my head against the wall. Let me know if you have any troubles.

URL: https://forum.audiogames.net/post/466159/#p466159




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Re: StarTrade

2019-10-03 Thread AudioGames . net Forum — New releases room : Quentin via Audiogames-reflector


  


Re: StarTrade

I can connect but nothing happen.

URL: https://forum.audiogames.net/post/466011/#p466011




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Re: StarTrade

2019-10-03 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

OK. I've updated the telnet server. It is now running on port 5500. That should make it compatible with MUDRammer. Please let me know if it works.

URL: https://forum.audiogames.net/post/466003/#p466003




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Re: StarTrade

2019-10-03 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

Quentin, I heard back from MUDRammer. The problem is the port, not the name. So it is going to fail on the production one as well. :-( However, the port is easier to change than the name. Let me work on that today.

URL: https://forum.audiogames.net/post/465818/#p465818




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Re: StarTrade

2019-10-02 Thread AudioGames . net Forum — New releases room : Quentin via Audiogames-reflector


  


Re: StarTrade

I can't click on the connect button.

URL: https://forum.audiogames.net/post/465788/#p465788




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Re: StarTrade

2019-10-02 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

This is a very annoying bug. I put in more instrumentation and *poof* it disappears again. But I've tested it with your ID so the user creation has run. Even if the bug comes back, it shouldn't affect you.Qentin, changing the hostname is problematic. However, the "production" host name is api.111george.com. Is that short enough?I'd try it myself, but I don't have an iThing. I will put an enhancement request onto their forum though.

URL: https://forum.audiogames.net/post/465774/#p465774




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Re: StarTrade

2019-10-02 Thread AudioGames . net Forum — New releases room : Quentin via Audiogames-reflector


  


Re: StarTrade

Can you shorten the hostname? Mudrammer can't connect because it's to long

URL: https://forum.audiogames.net/post/465730/#p465730




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Re: StarTrade

2019-10-02 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: StarTrade

Nope, same error, I'm afraid.

URL: https://forum.audiogames.net/post/465714/#p465714




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Re: StarTrade

2019-09-30 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

I managed to create a unit test that replicates this problem. I added in some debug messages... and the problem went away. O_o I'm still rather suspicious, but give the pre-release server another go.

URL: https://forum.audiogames.net/post/465358/#p465358




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Re: StarTrade

2019-09-29 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

Thank you! I'll try to get that sorted tonight. For some reason it thinks the starting world has no mainworld starport. O_o

URL: https://forum.audiogames.net/post/465162/#p465162




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Re: StarTrade

2019-09-28 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: StarTrade

Hi there,I just got the following Java error when trying to connect to the pre-release.Connecting to tsatsatzu.starlanes.trade as telnet$zkline java.lang.NullPointerException:  jo.audio.startrade.logic.UserLogic.newInstance(UserLogic.java:59)  jo.audio.startrade.logic.OperationLogic.startInteraction(OperationLogic.java:46)  jo.audio.startrade.app.StarTradeApplicationHandler.getFromSession(StarTradeApplicationHandler.java:72)  jo.audio.util.state.logic.ApplicationHandler.interact(ApplicationHandler.java:79)  jo.audio.startrade.app.StarTradeApplicationHandler.interact(StarTradeApplicationHandler.java:40)  jo.audio.util.telnet.AppHandler.conductRequest(AppHandler.java:80)  jo.audio.util.telnet.AppHandler.init(AppHandler.java:34)  jo.audio.util.telnet.MultiAppTelnet.processSessionDialog(MultiAppTelnet.java:64)  jo.audio.util.telnet.BaseTelnet.processSessionDialog2(BaseTelnet.java:408)  jo.audio.util.telnet.BaseTelnet.processSessionDialog1(BaseTelnet.java:383)  jo.audio.util.telnet.BaseTelnet.access$9(BaseTelnet.java:377)  jo.audio.util.telnet.BaseTelnet$2.run(BaseTelnet.java:352)Looking forward to being able to give the game another try once this is resolved 

URL: https://forum.audiogames.net/post/464987/#p464987




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Re: StarTrade

2019-09-27 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

I've added cargo purchase to StarTrade. You can check out the pre-release on telnet at api-staging.111george.com port 65500. Next I have to do cargo selling!

URL: https://forum.audiogames.net/post/464803/#p464803




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Re: StarTrade

2019-09-23 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

Sorry, folks. Looks like my telnet implementation is less than perfect. I don't know what went wrong, but I gave it a kick and it came back. Please try now. I'll see if I can stick on some monitoring to test and warn me if it goes down again.

URL: https://forum.audiogames.net/post/463737/#p463737




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Re: StarTrade

2019-09-23 Thread AudioGames . net Forum — New releases room : tysonsylvester123 via Audiogames-reflector


  


Re: StarTrade

i just get a blank window on vip

URL: https://forum.audiogames.net/post/463517/#p463517




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Re: StarTrade

2019-09-22 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: StarTrade

I am useing mush client to connect, maybe vipmud will work too?

URL: https://forum.audiogames.net/post/463353/#p463353




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Re: StarTrade

2019-09-22 Thread AudioGames . net Forum — New releases room : tysonsylvester123 via Audiogames-reflector


  


Re: StarTrade

hi i cant see any thing i m useing cmd in windows    Welcome to Microsoft Telnet Clientmscape Character is 'CTRL+]' and thats all i get

URL: https://forum.audiogames.net/post/463350/#p463350




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Re: StarTrade

2019-09-21 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

You can access the telnet version from anywhere. Starlanes is available in all English speaking countries, Canada included.

URL: https://forum.audiogames.net/post/463213/#p463213




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Re: StarTrade

2019-09-21 Thread AudioGames . net Forum — New releases room : tysonsylvester123 via Audiogames-reflector


  


Re: StarTrade

can we get this in canada?

URL: https://forum.audiogames.net/post/463158/#p463158




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Re: StarTrade

2019-09-20 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

SLJ: It is possible for me to link account across devices. If you are already playing StarLanes on Alexa, and want to link your telnet account to it, let me know your call code. Similarly, in the future, when we release on Google Assistant, we can link any telnet account your start now to a future Google Assistant account. JansonBlaze: Thank for the report. I'll see if I can re-create it. I did a broad, rather than deep, wrapper. So it is going to miss a few things.And, because it is broad, it has, technically, done all of my games. I've generally been trying to do some basic testing on each before I announce it. But feel free to try anything listed. If you have any problems with it, let me know. I think the power game and sub work work pretty well. And, from the logs, I saw someone play Six Swords for about an hour. So it should be workable!

URL: https://forum.audiogames.net/post/462954/#p462954




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Re: StarTrade

2019-09-20 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: StarTrade

hi there, looks like work just fine here, but one of the tutorial only says like  Conversion = 'l'. I think it's on the deploying drones tutorial. btw are the other games work? would like to try 6 swords, I heard some good things about it.

URL: https://forum.audiogames.net/post/462922/#p462922




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Re: StarTrade

2019-09-20 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: StarTrade

Hi.Sounds amazing. I especially like that it is coming to Google Assistant since this is available in more countries than Alexa.Question: If you both wanna play using Tellnet and with Google assistant in the future, do you then just log in with your Google account on Tellnet?I'm currently quite busy, and I don't have the time to help with beta testing at the moment. But I'll follow this topic with huge interest.

URL: https://forum.audiogames.net/post/462908/#p462908




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Re: StarTrade

2019-09-19 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

I have a much better telnet version of StarLanes now available. If you connect to telnet:api.111george.com:65500 you can create a login, and then select Star Lanes from the list of games.It's not wonderfully adapted to telnet play. It's probably a bit verbose. Please give me feedback on any bugs you find or areas that could use some simplified commands. Also let me know how well it plays with your favorite telnet client.

URL: https://forum.audiogames.net/post/462895/#p462895




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Re: StarTrade

2019-07-08 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

Based on your suggestion I've focused on increasing the breadth of availability for StarLanes and I'll come back to StarTrade after that. I've been moving it to my modern code base which will be better for telnet support, but it also gives Google Assistant support. I'm close to being ready to roll it out for Google Assistant. If anyone would like to beta test it drop me a line with the e-mail you sign into either Google Home or Google Assistant on your phone.

URL: https://forum.audiogames.net/post/447699/#p447699




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Re: StarTrade

2019-06-16 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

There is still a cadre of die-hard players. QXQ has taken over Futatsu and made great inroads against Hitotsu. But Hitotsu is still ahead in conquered systems with 641 to 398. But Futatsu is considerably ahead with factories. If they can leverage that production capability and move those drones out to the front, they could turn the tide.On voice there's an average of only about 10 active users a day, but, collectively, they clock up about 1500 exchanges a day. Additional telnet players won't boost the voice numbers. But it will make the game more interesting for everyone.

URL: https://forum.audiogames.net/post/442018/#p442018




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Re: StarTrade

2019-06-16 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: StarTrade

are people still playing star lanes?

URL: https://forum.audiogames.net/post/441962/#p441962




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Re: StarTrade

2019-06-15 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

OK. New version of StarLanes posted on api-staging.111george.com, port 65501. At least some commands are now parsing.

URL: https://forum.audiogames.net/post/441889/#p441889




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Re: StarTrade

2019-06-15 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

Sounds sensible. StarLanes could certainly use the players, since it's a team based game. I'll focus on that then.

URL: https://forum.audiogames.net/post/441882/#p441882




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Re: StarTrade

2019-06-15 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: StarTrade

It would be so great if you could work first on the interface of your allready running complete game. This would make it a lot easier to help you out with sugestions and so on.

URL: https://forum.audiogames.net/post/441798/#p441798




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Re: StarTrade

2019-06-15 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

Well, you are inspiring me. I put some time aside last night to see if it was practical to wrap the same sort of interface around StarLanes, since it's an already running multi-player game. I got basic connectivity going, but it doesn't seem to recognize anything said. So it needs more work. (You can try it on port 65501, but you can't really see more than the intro.)

URL: https://forum.audiogames.net/post/441772/#p441772




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Re: StarTrade

2019-06-14 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: StarTrade

It works, thanks!  I'm really excited to see where this goes.

URL: https://forum.audiogames.net/post/441647/#p441647




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Re: StarTrade

2019-06-14 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

Thanks for the stack trace. Between that and the error logs I was able to replicate it on my Windows machine. It is one of those "this should never happen" errors. But when I turned on the extra debugging I have, it went away. Shrug.Give it a go again and I think it should be OK.

URL: https://forum.audiogames.net/post/441632/#p441632




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Re: StarTrade

2019-06-14 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: StarTrade

Maybe this is just a Mac issue, but I got a null pointer exception when I tried to connect just now, after logging in. java.lang.NullPointerException:
  jo.audio.startrade.logic.UserLogic.newInstance(UserLogic.java:59)
  jo.audio.startrade.logic.OperationLogic.startInteraction(OperationLogic.java:46)
  jo.audio.startrade.app.StarTradeApplicationHandler.getFromSession(StarTradeApplicationHandler.java:72)
  jo.audio.util.state.logic.ApplicationHandler.interact(ApplicationHandler.java:79)
  jo.audio.startrade.app.StarTradeApplicationHandler.interact(StarTradeApplicationHandler.java:40)
  jo.audio.startrade.service.AudioTelnet$AudioTelnetState.conductRequest(AudioTelnet.java:299)
  jo.audio.startrade.service.AudioTelnet$AudioTelnetState.doSuccessfulLogin(AudioTelnet.java:276)
  jo.audio.startrade.service.AudioTelnet$AudioTelnetState.cmdLogin(AudioTelnet.java:231)
  jo.audio.startrade.service.AudioTelnet$AudioTelnetState.processLoginInput(AudioTelnet.java:216)
  jo.audio.startrade.service.AudioTelnet$AudioTelnetState.processInput(AudioTelnet.java:191)
  jo.audio.startrade.service.AudioTelnet.processSessionDialog(AudioTelnet.java:108)
  jo.audio.startrade.service.BaseTelnet.processSessionDialog2(BaseTelnet.java:370)
  jo.audio.startrade.service.BaseTelnet.processSessionDialog1(BaseTelnet.java:349)
  jo.audio.startrade.service.BaseTelnet.access$9(BaseTelnet.java:344)
  jo.audio.startrade.service.BaseTelnet$2.run(BaseTelnet.java:319)
Connection closed by foreign host.

URL: https://forum.audiogames.net/post/441620/#p441620




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Re: StarTrade

2019-06-14 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

I got system and star movement working. So you can explore the area. I'll try to get buying and selling cargo working next. Then there will be actually something you can play and actually do something.The style of the app is something I've developed for audio games, where discovery is very hard. The functionality of the game is conveyed through geography. So you find out what the game can do by exploring. So stumbling around is perfect! But I can see how right now that's a bit frustrating. There are other mechanics that aren't there yet to make that easier. I just turned on reprompting. Which means that after a few seconds, if you haven't typed anything, it will suggest a command. The other thing I have to add is contextual prompting. E.g. when you pass a fellow crewman in the corridor, there should be a chance it tells you about the "select" command.

URL: https://forum.audiogames.net/post/441508/#p441508




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Re: StarTrade

2019-06-12 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: StarTrade

Thats realy realy great! I logged in and it worked fine for now. Could you give a little first-step-tutorial what to do and where to do and how to do it? So i could test it all out? For now it was just stumbling arround. But the main part is working.

URL: https://forum.audiogames.net/post/440783/#p440783




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Re: StarTrade

2019-06-12 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

TELNET!I've wrapped an experimental telnet interface around the development version of StarTrade. It probably lacks a lot of the features you expect from a text adventure game. Since it was designed for voice, it isn't abbreviation friendly. I've only used it with the command line telnet in Windows. I'm not familiar with what telnet based text adventure game clients are popular these days. I'd really appreciate it if anyone wants to try it out with different clients and make suggestions. On the back side I've tried to do it in such a way that I can easily enable most of the other games I've released for Alexa/Home. Server: api-staging.111george.comPort: 65500

URL: https://forum.audiogames.net/post/440774/#p440774




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Re: StarTrade

2019-06-09 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

Looks like Solo is specifically written for Cepheus Engine. I'll have to see if the budget covers it!The universe is a galaxy roughly the same size as the Milky Way. The settings is based on one that I've used for several of my novels. It's about 100,000 years in the future, and humanity as spread, more or less, everywhere. However galactic empires rise and fall. Currently it fell apart several hundred years or so ago. A local pocket has started to get things together again and is called "The 40 Worlds".Right now I haven't enforced a local pocket of civilization surrounded by outlands. But I may get to that. People explored far further than I expected in StarLanes though. Maybe I had better put in a function to create multiple pockets throughout the galaxy!

URL: https://forum.audiogames.net/post/439969/#p439969




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Re: StarTrade

2019-06-09 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: StarTrade

so is the universe going to be an expanding universe? or is it going to be a fixed size? will we be able to control fleets and instalations?

URL: https://forum.audiogames.net/post/439890/#p439890




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Re: StarTrade

2019-06-09 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: StarTrade

Oh, cool. I've had a soft spot for Traveller, in all its permutations, for years.Have you looked into the Zozer Games Solo system? It's an add-on for the pen and paper game which might offer some inspiration for things like character backstories if nothing else, though it's aimed at procedurally generating an RPG storyline rather than anything game-able directly. I really need to try that properly at some point…

URL: https://forum.audiogames.net/post/439852/#p439852




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Re: StarTrade

2019-06-09 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: StarTrade

I hadn't see Star Traders before. From the Wikipedia description, yep, it's probably going to be pretty similar. The mechanics for the game are mostly based on Cepheus Engine, which is an open source version of the classic Traveller Role Playing game. From the trailer you can see how this plays into crew creation. They are fully fledged RPG characters. Many people considered the character creation process of Traveller a mini-game in and of itself (since you could die during it). At some point I may open that part up and let you roll up your own characters.The next feature I am working on is system navigation, followed by stellar navigation. Ports are on planets in fully expanded star systems. Most systems just have one port, but some systems may have several. So you can fly around the system visiting other ports or worlds. Initially there won't be a lot of reasons to fly around systems if you are just trading. So most people will focus on stellar travel, which will let you move between entire star systems.After that, I'll implement trade. So you can buy and sell cargo in each port. At that point we'll have a playable game and I'll do the first release. Features beyond that will be allowing you to upgrade your ship. I have fully implemented the Cepheus ship design system, so, literally, any sort of ship could be made. Like with character generation, however, I'll probably start off with various stock types. But since many Traveller players just play it to create ships, I have kept up the ability to create custom ships.Of course at some point there has to be ship-to-ship combat. And since the basic mechanics are there, it could eventually support character-to-character combat (like Six Swords). I'd like to put in upgradable scanners, and allow exploration for zero-volume information cargo, to make the rest of star systems relevant.The original aim for Star Lanes was to create three more companion games: Star Squad, Star Scout and Star Trade. The audio interface for Star Lanes got too complicated to add additional features so the adaption was to split it into separate, but related games dealing with strategic combat, tactical combat, exploration, and trade. I got some way into the project, with Star Squad getting the closest to being playable. But the code got complex, existing Star Lanes players started to complain about the mechanics being perturbed, and it just kind of fell apart. So I shelved the project and wrote Six Swords from the ground up.I've learned a lot making Six Swords. Enough that I have new techniques for audio interfaces to deal with the problem of too many features. As you can see from the teaser trailer, functionality is activated by going to places in the physical geography. So more functionality can be added by expanding the physical geography, rather than the linguistic complexity. This gets a little cumbersome, but a new technique is that you can switch your point of view between characters, giving you the ability to "bookmark" certain locations by leaving a character there. We may still hit a playability barrier at some point of complexity. But at least I now have the technical structure to add in all the features I wanted in the original Star Lanes concept.Currently the game is linked to Star Lanes solely in terms that it shares the same geography. Star Lanes is purely strategic, and so you could only see the main port in each star, and could not see the stars with no ports. Star Trade gives you more visibility into the entire system, but the gameplay is not currently linked. The original idea was that you could join the same factions in Star Trade and your trading could influence the supply of raw materials available for strategic play in Star Lanes. I will see how the game grows and decide a little further down the road if I'll link them up in that way, or else migrate the strategic game play to Star Trade.All opinions welcome!

URL: https://forum.audiogames.net/post/439795/#p439795




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Re: StarTrade

2019-06-09 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: StarTrade

so what features does this game have? is it linked to star lanes like it was meant to be?

URL: https://forum.audiogames.net/post/439775/#p439775




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Re: StarTrade

2019-06-09 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: StarTrade

Yeah I would also be interested in a telnet interface if it can be done!  Especially if it can have sound triggers but either way it'd be cool!As for the name, you could always go with broker, merchant, dealer, entrepreneur, or, courier, trucker, or hauler, and or replace star with stellar, space, galactic, or cosmic,.

URL: https://forum.audiogames.net/post/439768/#p439768




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Re: StarTrade

2019-06-08 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: StarTrade

I am absolutely interested in a tellnet-interface!

URL: https://forum.audiogames.net/post/439730/#p439730




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Re: StarTrade

2019-06-08 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: StarTrade

Sounds similar to star traders.

URL: https://forum.audiogames.net/post/439694/#p439694




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StarTrade

2019-06-08 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


StarTrade

Hey Folks,  I've been working on a sequel game to StarLanes on the Amazon Alexa. The working title is StarTrade, and it is, surprise surprise, focused on running a merchant space ship. I've just cut a teaser trailer demonstrating the mechanics for hiring and firing crew. You can hear it here on YouTube: https://youtu.be/VYUgQVk840QThere are some obvious bugs there and several more major features to go. But it is starting to come together. Feel free to post any input here. We're aiming to be available on Amazon Alexa and Google Home. But I could also possibly do a telnet like text adventure like interface, if there was demand for it.The first question I have is about the name. I've been frequently getting misfires with Alexa launching "Star Trek" instead of "Star Trade". So I'm considering if I should release it as "Trade Lanes", or even "Merchant of Venus".Cheers,Jo

URL: https://forum.audiogames.net/post/439681/#p439681




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