Re: Swamp Zombie Types
2015-08-08
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Swamp Zombie Types The Behemoth has occasionally shown up in special events, or in recordings of missions that are still being tested. So I kinda expect something to come of it eventually.Not sure if the Hulk/Tentacle/Flayer are still in the works or not.Ive been using them in campaigns and the Swamp platformer. I dont remember if I managed to upload those somewhere other than dropbox. URL: http://forum.audiogames.net/viewtopic.php?pid=227166#p227166 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Swamp Zombie Types
2015-08-07
Thread
AudioGames . net Forum — General Game Discussion : audioracer via Audiogames-reflector
Swamp Zombie Types Hello Aprone.So Ive noticed there are three other types of Zombies. The Behemoth, The Hulk, and The Tentacle. Ive noticed that the sounds are in the zombies folder of the sounds folder. But the zombies themselves are not implemented. What do you plan on doing with those?And another Idea I had was when making a campaign, you can code what voice you would want in you campaign. And you could change it at moments in your campaign. Whatever you wanted. So if you would choose voice number one overall, And your campaign uses voice 45 for the player and maybe as the user progresses more in the campaign, you might have voice 46. But my point is, this type of campaigning would overwrite what voice you use by default. And then when you were done with your campaign, the system would default back to voice number 1 or whatever you were using beforehand.I would love to see this implemented. But what do you think? URL: http://forum.audiogames.net/viewtopic.php?pid=226899#p226899 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector