Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-29 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

That's pretty unanimous then, I owe Connor a pint! Thanks for all the feedback guys and gals, we'll include a run in all our first-person releases going forward.Cheers!Harry

URL: https://forum.audiogames.net/post/565366/#p565366




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : supremekiller via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

I think allowing the option to run is good.

URL: https://forum.audiogames.net/post/565264/#p565264




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

Sorry Harry, but I'm with Connor on this one. Allowing the player agency to experience the game at their own pace is crucial to a less frustrating and more enjoyable experience. Imagine if you had to walk (or rather jog) around all the maps of Halo 5, for instance, just because the devs wanted you to take it all in and they disabled sprint to force you to look at those for that reason? Actually, thinking about it, as far as I remember, Dusklight's Kickstarter demo appeared to lock me into walking very slowly indeed and, though I cannot be certain that this was unintentional or otherwise, this did not increase my appreciation of the game.  In fact, it actually made me feel less imersed as I was unable to progress at a speed of my choosing, feeling like I was being railroaded into soaking up the sound instead of being able to progress in playing the game, what I'd downloaded the title for in the first place.I can understand wanting to make people imersed in the experience and that the speed you walk could be a part of that, but having the ability to run through to where you want to be makes sure that a player who thinks they know what they're doing can get to their desired options more quickly than someone who wants to, say, figure things out by talking to every NPC.Hope that feedback helps.

URL: https://forum.audiogames.net/post/565263/#p565263




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

Sorry Harry, but I'm with Connor on this one. Allowing the player agency to experience the game at their own pace is crucial to a less frustrating and more enjoyable experience. Imagine if you had to walk (or rather jog) around all the maps of Halo 5, for instance, just because the devs wanted you to take it all in and they disabled sprint to force you to look at those for that reason?  I can understand wanting to make people imsersed in the experience and that the speed you walk could be a part of that, but having the ability to run through to where you want to be makes sure that a player who thinks they know what they're doing can get to their desired options more quickly than someone who wants to, say, figure things out by talking to every NPC.Hope that feedback helps.

URL: https://forum.audiogames.net/post/565263/#p565263




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : Erick via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

You should be able to choose, and also stamina would be great.

URL: https://forum.audiogames.net/post/565209/#p565209




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : Berenion via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

I would vote for having the option to run for basically the same reasons most people have mentioned earlier.

URL: https://forum.audiogames.net/post/565184/#p565184




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : Talpaiute via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

# 9 I understand what you mean, but behind the keyboard is a player manipulating the character. Realism must be sacrificed if it stops the player from enjoying a very good experience. It is always good to be able to choose in games. Oh, and the endurance indicator is a big plus for realism.

URL: https://forum.audiogames.net/post/565181/#p565181




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

I'm going to be in the minority here, but ... have you asked yourself what would make more sense for the protagonist? Are they the type to start jogging when they are in a rush, or even go for a full out run? Are they tall, with long legs, and so can walk briskly and with big strides, or are they on the shorter side, meaning they'd have to move much more quickly to achieve that brisk walk speed? Does them being a detective mean they like to slow down themselves, just like you'd want them to, and inspect everything? Or perhaps, are they the type to be very attentive when solving a case, but not the type to stop and smell the flowers outside of work?I'm all about the story, as you can see. So, if suddenly running wouldn't make sense from a in-character perspective, I wouldn't mind walking.

URL: https://forum.audiogames.net/post/565175/#p565175




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : lml5280 via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

I tend to be the type of player who will move slowly in the first playthrough of a game, so that I get to experience everything that the game has to offer.That being said, once I've done that a time or two, there may be parts I would prefer to move quickly through.There are also different styles of play for different moods. Someone may want a leisurely game one day, and then a more quick-paced game the next.I think that it would make more sense to give the player the choice. You'll actually reach more customers this way. If someone feels that they are forced to take things slowly, they may not be willing to purchase the game.On the other hand, that same person may rush their way through the game but then do another playthrough where they experience the full aspect of the world that was built.Giving players more choices will always ensure that you reach a wider audience.

URL: https://forum.audiogames.net/post/565174/#p565174




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

I'll always side with having the decision in my hands. I like the stamina system though, that's a good take on it. I tend to think the people who want to take everything in will do so, and those that just want the story will do that. If you put a metaphorical gun to their head and say to them, "Listen you, we spent hours and hours of sound design and coding, then debugging then testing then fixing and you WILL explore this game, damn ya!", they'll just meh their way through it if that makes sense.The hope is that you'll reach some people, but the ones you can't reach, you gotta let them go. Not everyone appreciates opera, for instance. SO yeah, I'm for being able to run simply because it lets the player have a bit more control over the experience, but am also in favor of a stamina system.

URL: https://forum.audiogames.net/post/565165/#p565165




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

I think player choice is always important. If the player wants to walk and get the full experience of the game, he can walk. If he wants to reach the next objective quickly, then he should be allowed to run. Incidentally, it would have been nice to have running in the game as part of gameplay; for example, being chased by angry crooks out for  your blood.

URL: https://forum.audiogames.net/post/565162/#p565162




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

Stamina is cool. I just love when a game takes advantage of an analogue stick to control speed of movement depending on how far a stick is pushed forward. obviously this works differently on a keyboard, but still.

URL: https://forum.audiogames.net/post/565161/#p565161




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

Probably gonna be in the minority here, but I like the stamina idea, because it is the most human of the solutions. Still, I can understand why running might be disabled, or allowed. When people run, its basically a time saver, and one who is likely to explore everything on the first playthrough will probably feel no need to do so the second time around, knowing generally where things are.

URL: https://forum.audiogames.net/post/565160/#p565160




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

If either is possible, the player should choose. Options make the game better for all.

URL: https://forum.audiogames.net/post/565153/#p565153




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Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Walking vs Running vs Both in A Detective's Demise (and others)

As important as pacing is, I think it's super important to allow the player to travel at a speed of their choosing.

URL: https://forum.audiogames.net/post/565144/#p565144




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Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector


  


Walking vs Running vs Both in A Detective's Demise (and others)

Hi everybody!Connor and I have been debating whether or not to allow running in A Detective's Demise.My argument (Harry) is that the game is exploration oriented, with small sections of action. By allowing a run function, you encourage the player to skip past a lot of world building and dialogue that we've placed in the world, and that the player should be encouraged to take in all of this, as it's one of the main features of the game.Connor's argument is that allowing the player to make the decision is more important, and having a run and walk function is better as it empowers the player, giving them a greater sense of control over the detective, and lets them experience the game world at a pace of their choosing.We could meet in the middle and have a brisk walk function, that's only slightly faster, or we could have a run but on a stamina timer. After several minutes of ferocious but productive discussion, we decided that we'd ask the people.So, audio gamers unite! What're your thoughts?All the bestHarry

URL: https://forum.audiogames.net/post/565143/#p565143




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