Re: I'd like to make a program and have no idea where to begin.

2020-03-27 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I'd like to make a program and have no idea where to begin.

Hi.@magurp244, thanks, but I give up.This stuff is way to hard for me.I'll sort my folder without a program, it will take longer but at least I know what I'm doing with that.

URL: https://forum.audiogames.net/post/513122/#p513122




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Re: I'd like to make a program and have no idea where to begin.

2020-03-27 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: I'd like to make a program and have no idea where to begin.

IDE's like Notepad++ are fine if setup properly, but you can also run scripts on the command line (or power shell I guess), by typing "python yourscript.py" as well, assuming you've setup your paths correctly when installing python.

URL: https://forum.audiogames.net/post/513120/#p513120




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Re: I'd like to make a program and have no idea where to begin.

2020-03-27 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I'd like to make a program and have no idea where to begin.

Hi.I knew I'd give up but ga! I don't get this...I press f5 to run the program in notepad++, I find the program, then I run it and it just opens the notepad++ window, even if I put the sleep.time to 100.This programming stuff isn't easy at all, I've read programming stuff online and it's just like, well, another language to me.You guys are so smart  this stuff actuallly makes sense to you, I don't think I have the pacience for it.HTML? Easy, PHP? I've not yet wrapped my head around it but I could, this... Impossible.

URL: https://forum.audiogames.net/post/513119/#p513119




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Re: I'd like to make a program and have no idea where to begin.

2020-03-27 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: I'd like to make a program and have no idea where to begin.

This particular topic should probably be in the developer section, but having said that...The time library is unnecessary when doing raw_input, it will wait for input all on its own. That, and raw_input isn't in Python 3, just input() will do.If your interested, there's a few free books you can check out to cover the core basics: [Dive Into Python], and the [Python Practice Book]. If you feel like handling more advanced stuff after that, like TTS, audio, window/keyboard handling, feel free to ask.

URL: https://forum.audiogames.net/post/513118/#p513118




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Re: I'd like to make a program and have no idea where to begin.

2020-03-27 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I'd like to make a program and have no idea where to begin.

Hi.This is put together from what I learnt, and it doesn't work.Well, it does butthe the press any key part doesn't.I've obviously done something wrong but I don't know what it is.start of script:import timeprint("hello world!")time.sleep(1000)raw_input("press any key")end of script.

URL: https://forum.audiogames.net/post/513117/#p513117




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Re: I'd like to make a program and have no idea where to begin.

2020-03-27 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I'd like to make a program and have no idea where to begin.

I am.hello world first, then I'm going to try some file stuff.I've downloaded notepad++, I probably won't get very far with this but I'm at least trying and if I don't; I'll have a lot of folder sorting to do today but I don't mind; it'll give me something to do.

URL: https://forum.audiogames.net/post/513115/#p513115




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Re: I'd like to make a program and have no idea where to begin.

2020-03-27 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: I'd like to make a program and have no idea where to begin.

My advice is start simple. Don't bite of more than you can chew becuase you'll end up getting discouraged. It's kind of like saying. Well Gee. I wanna learn spanish and I plan on giving a 45-minute speech after a few days of learning.

URL: https://forum.audiogames.net/post/513112/#p513112




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Re: I'd like to make a program and have no idea where to begin.

2020-03-27 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I'd like to make a program and have no idea where to begin.

Hi.@liam, don't worry, I don't want know one to write it for me, I want to write it for myself.I'll probably end up giving up but I'm going to try my best.I'm googleing and learning as I go, thonny isn't accessible so I'm using notepad, (I might check out notepad++ if I need it.)

URL: https://forum.audiogames.net/post/513111/#p513111




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Re: I'd like to make a program and have no idea where to begin.

2020-03-27 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: I'd like to make a program and have no idea where to begin.

Brad. I would write this for you, but I don't do free work anymore. I've been burned one too many times. I apologize for that.

URL: https://forum.audiogames.net/post/513109/#p513109




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Re: I'd like to make a program and have no idea where to begin.

2020-03-27 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I'd like to make a program and have no idea where to begin.

Hi.@liam, i'll check out python then.I'm assuming I'd have to download it but then what would you say is a good tutorial for what I want?I need away for the program to scan each file and check for the words author, then new line, then the author name and to make a folder with that name.

URL: https://forum.audiogames.net/post/513107/#p513107




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Re: I'd like to make a program and have no idea where to begin.

2020-03-27 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: I'd like to make a program and have no idea where to begin.

I feel like Python for file operations might be the most straight forward. if you are brand new at programming c++ might blow your mind.What you want is actually not complex from a coding stand point, but I suppose for the beginning programer it would be some what daunting.

URL: https://forum.audiogames.net/post/513101/#p513101




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I'd like to make a program and have no idea where to begin.

2020-03-27 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


I'd like to make a program and have no idea where to begin.

Hi.I'm knew at programming and would need to read up on it but I have an idea for a program so would like to work on it.I think it might be easier if it's a command line program.The problem is this; I have a folder of Harry Potter fan fictions and need to go through them. there's quite a lot, over 1000, and making a new folder for each one would get tiring.My idea is to make a program that would, when run; go through the folder, look at the text, author:Brad, and make a folder called brad, then place the fan fic in there.I'm sure it can be done but I don't know where to begin.Can anyone point me in the right direction.also, should I try python, C++, another language, what do you think?

URL: https://forum.audiogames.net/post/513099/#p513099




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Re: Where to begin?

2019-09-14 Thread AudioGames . net Forum — Developers room : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: Where to begin?

I'm going to scrap this project, for now.

URL: https://forum.audiogames.net/post/461971/#p461971




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Re: Where to begin?

2019-09-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Where to begin?

I am going to exude extreme patience here and say... "Start smaller!" the code you have just posted illustrates that you haven't even tried to follow my advice and read through the class tutorial carefully. For example, did you know that your code is declaring the same variables over and over again? In addition to that, you have 2 main functions. I don't remember if BGT allows functions to be overwritten, but if it does, your admin check will never happen because your second main proceeds your first one. If the override is block, which is more likely, you will get an error.Start by reading through sections 9 and 10 in the BGT tutorial, don't worry if you don't understand inheritence, but please, please, please actually make sure you understand the examples it provides. Right now you don't. I'm not saying it's bad, I'm saying that you need to start a lot smaller if you don't want to eventually just give up.

URL: https://forum.audiogames.net/post/461941/#p461941




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Re: Where to begin?

2019-09-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Where to begin?

I am going to exude extreme patience here and say... "Start smaller!" the code you have just posted illustrates that you haven't even tried to follow my advice and read through the class tutorial carefully. For example, did you know that your code is declaring the same variables over and over again?Start by reading through section 9 and 10 in the BGT tutorial, don't worry if you don't understand inheritence, but please, please, please actually make sure you understand the examples it provides. Right now you don't. I'm not saying it's bad, I'm saying that you need to start a lot smaller if you don't want to eventually just give up.

URL: https://forum.audiogames.net/post/461941/#p461941




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Re: Where to begin?

2019-09-14 Thread AudioGames . net Forum — Developers room : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: Where to begin?

OK. Here's what i got:#include"dynamic_menu.bgt"#include"dlg.bgt"#include"sound_pool.bgt"#include"fadepool.bgt"#include"form.bgt"#include"finance.bgt"void main(){if(is_admin()){alert("Congratulations", "You are an administrator!");}else{alert("Sorry", "You don't appear to be privileged enough to be an administrator on this system.");}}void main(){dynamic_menu my_menu;int menu_result;my_menu.allow_escape=true;my_menu.wrap=false;my_menu.add_item("start_game.wav");my_menu.add_item_tts("test speakers");my_menu.add_item("exit.wav");menu_result=my_menu.run("choose_an_option.wav", false);if(menu_result==-1){alert("Error", "There was an error loading the menu.");exit();}if(menu_result==0){alert("Option", "Escape was pressed. Exiting.");exit();}if(menu_result==1){alert("Option", "Option selected was start game.");}if(menu_result==2){alert("Option", "Option selected was test speakers.");}if(menu_result==3){alert("Option", "Option selected was exit. Exiting.");exit();}}class enemy{int health;int speed;int powertype;int power_level;int maxdamage;enemy warrior_Samuel;int health=300;int speed=230;int power_type=rock;int power_level=2500;int maxdamage=124;int mindamage=31;enemy warrior_Pepito;int health=480;int speed=220;int power_type=fire;int power_level=4200;int maxdamage=190;int mindamage=43;My question is how do i make attacks? do i have to make another class? Like for instance, i want to make a power up called the kayoken shendokai wave! That does a maximum of 500 damage, and a range of 15. Another class? And how do i assign the attacks to the character/enemy? Like how Ken and Ryou from Street Fighters both do the hadooken, and shayoken. How do i do that? And if you guys give me names for attacks and record yourself saying them an an battle voice, that would be nice. I want it to have a simular concept as street fighter 4. I am Trinidadian, and i can't do a proper Canadian accent, and dispite Americans thinking they can do 1, they can't. Canadians don't say aboot. They say it differently. And i can do a russian accent, but mybe not a proper 1. And don't even ask me about a german 1. I am in a class with a bunch of indians, so i got that covered, although, it would be funny for me to voice all the characters. So your help would be really appreciated. Email me@vincentjai...@gmail.com.Skype me@Jaidon Vincent, and if you wish, i can add you to the TTgames/Blindsoft/vinnieware development folder on DB. I'll screen canadates. So far, its me and Adel Spence.

URL: https://forum.audiogames.net/post/461936/#p461936




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Re: Where to begin?

2019-09-11 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Where to begin?

Well, one approach to making multiple levels is to have multiple loops, i.e...void level1_loop()
{
while (true)
{
playerloop(); //playerloop should handle all the keys pressed and should call any other functions necessary for the player to operate.
}//cl
}//cf
void level2_loop()
{
while (true)
{
playerloop(); //playerloop should handle all the keys pressed and should call any other functions necessary for the player to operate.
}//cl
}//cfI wouldn't suggest you do that, though. Personally, the way I would do it is by creating a class with a dictionary to store player's objectives and then change them when he or she levels up.For declaring classes, you really should read the BGT tutorial section on classes (I can't remember if it was 9 or 10, think 10), but in a nutshell, classes are containers that store bits of information. Consider this:class player
{
int x; //player x
int y; //player y
int health; //player health
//Below is the constructor for the player class. Think of a constructor as the birth of the player. Every time an object is instantiated (created) this function gets called
player(x, y, health)
{
x = x;
y = y;
health = health;
}//cf
}//ccThere's your basic class. How to use it is another matter, though. I unfortunately haven't worked with BGT in a while, so I can not remember how to create the class. Like I said, give the tutorial a read, it can be really helpful.

URL: https://forum.audiogames.net/post/461190/#p461190




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Re: Where to begin?

2019-09-11 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: Where to begin?

with your clock question, just use a timer. And yeah, fair enough, use what you will.

URL: https://forum.audiogames.net/post/461112/#p461112




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Re: Where to begin?

2019-09-10 Thread AudioGames . net Forum — Developers room : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: Where to begin?

So, i have 2 questions. Well, question is a subset of question 1. 1. How do you declare classes. I know intigers,  etc, but how do u create classes?1B. How do you make levels. Like for instance, my game BSB, Back Street Brawlers, i want it to have different levels, where the bosses become stronger. Do i use a class, or something else?2. I want to include a clock for each match. Is that also a class or another thing? Thanks.

URL: https://forum.audiogames.net/post/460982/#p460982




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Re: Where to begin?

2019-09-10 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Where to begin?

@10, check your PM's

URL: https://forum.audiogames.net/post/460894/#p460894




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Re: Where to begin?

2019-09-10 Thread AudioGames . net Forum — Developers room : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: Where to begin?

@Ashley, Red Fox and Ty, thanks for the hellp. And Rory, i mean, thanks for your input, but i want more solid facts as to why it is the best programming language. I need facts. You can have your own opinion, but not your own fact.

URL: https://forum.audiogames.net/post/460887/#p460887




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Re: Where to begin?

2019-09-10 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: Where to begin?

you can also do what redfox does.For example since i know my game is going to need menu's, i know i have to make a menu class. since i know i am going to need selling and purchasing in my game that i am making now, i will need a player class, so i make 1.and lastly, since i know that i am going to deel with stats for coins, cups, milk sugar... and the data needs to be retrieved appon exiting and starting the game again, i will need to  make a save and load class, let's call that the data class. that is responsible for the loding and saving of data. so i make 1 once again. just think about what all the things are that you are going to need for the game, and make classes or functions accoarding to your needs.

URL: https://forum.audiogames.net/post/460883/#p460883




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Re: Where to begin?

2019-09-10 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Where to begin?

What I do is write down ideas like Ashley, then create my hole folder hierarchy for my game, then make the main script and set up any initializing script if I want to have a seperate script for vars and imports, sorry, includes, then I just write a bunch of variables that I think i might need.I always go and write classes either as I'm making the game or before, and the build the game around those classes.

URL: https://forum.audiogames.net/post/460879/#p460879




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Re: Where to begin?

2019-09-10 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Where to begin?

Yeah, but it costs lots of money, and that's also your oppinion, if he wants to use bgt, let him.

URL: https://forum.audiogames.net/post/460873/#p460873




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Re: Where to begin?

2019-09-10 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: Where to begin?

use pure basic, its the best programming language, no questioning it.

URL: https://forum.audiogames.net/post/460800/#p460800




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Re: Where to begin?

2019-09-09 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: Where to begin?

Just ask if you need any help.You will most probably start off with the game ideas.What i am doing with my coffee shop game, is create an ideas.txt file, type all the ideas i have, and work from there.Don't worry about bgt, every one has there different programming languages.Some of us just prefere not to use it.First take a look at the menus of your game, add the game function, create and declare the needed variables for the game.

URL: https://forum.audiogames.net/post/460797/#p460797




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Re: Where to begin?

2019-09-09 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Where to begin?

There's nothing really unfortinate about bgt, accept that it's no longer updated. and still, what's holding you back?

URL: https://forum.audiogames.net/post/460788/#p460788




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Re: Where to begin?

2019-09-09 Thread AudioGames . net Forum — Developers room : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: Where to begin?

i'm using bgt unfortunately. all i have is d includes. sorry 4 any errors. i typed this with 1 han. i eating zoomers

URL: https://forum.audiogames.net/post/460766/#p460766




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Re: Where to begin?

2019-09-09 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector


  


Re: Where to begin?

Hi,The most effective way to get help is to come with a concrete question. When you say that you don't know where to begin, what exactly is tripping you up? Do you need help understanding programming fundamentals? Do you need a language suggestion? If yes to either of these, it will be helpful to us if you describe what you already know, what languages you've looked into, etc.With such a broad question, we don't even know where to begin with your question of where to begin. 

URL: https://forum.audiogames.net/post/460765/#p460765




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Where to begin?

2019-09-09 Thread AudioGames . net Forum — Developers room : Jaidon . vinnie_ware via Audiogames-reflector


  


Where to begin?

Hi guys. I'm going to start the development of my 1st two games, Back Brawlers, BB Ted Racer, and i almost forgot FPS. I really don't know how to get started, because this is my 1st game project. Any help would be much appreciated.Check out the description over @ 

URL: https://forum.audiogames.net/post/460764/#p460764




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Wondering Where to Begin

2015-04-26 Thread AudioGames . net Forum — Developers room : Mirage via Audiogames-reflector


  


Wondering Where to Begin

I see that there are a lot of blind game developers in this forum, and I would like to know how you all got your start.Do you all have Computer Science or programming degrees?Or did you just read books and learn through trial and error?I have no knowledge of programming, but I think I would like to learn, with the goal of developing a game like Park Boss, or Aprones Castaways. I love resource management/strategy games, and there dont seem to be many out there. Id like to create something where you build and operate a wildlife refuge, a farm, a bakery, a zoo, etc.I know there are quite a few programming languages, so Im not even sure where to direct my efforts in self-education.With this goal in mind, could you recommend a starting point for me? Books to read, websites to visit, paths of learning to pursue, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=213779#p213779




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Re: Wondering Where to Begin

2015-04-26 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector


  


Re: Wondering Where to Begin

@Mirage, well, as for myself I was not self-taught. I actually went to university and while there I was pursuing a degree in computer science and learned a number of programming languages such as C++, Java, Visual Basic 6, etc as part of my degree. However, that is not to say you have to go that route. These days it is quite possible to learn any language at home without spending a lot of money. However, if you want a quality education in software development you should spend some money on books and other resources since paid materials are almost always better than free ones.For example, Macmillan Publishing has a number of Sams Teach Yourself programming books such as Teach Yourself C++ in 21 Days or Teach Yourself Visual Basic .NET in 24 Hours which are by far the easiest books to get started learning to programming. I have gotten several of them to keep my programming skills up to date and to learn new languages quickly and I think if you can afford them they are a
  good start.Another thing is Oreilly and Associates has a number of beginner books that are good that explains anything and everything you want to know about a given language such as Java in a Nutshell, Visual Basic .NET in a Nutshell, and so on which are very in depth books on a given language that are written from a fairly new programmers perspective.I guess at this point though before you do anything you need to know what you want out of a programming language. There are many programming languages and all of them have pros and cons. There is no absolutely right or absolutely wrong choice. It is just that some are better than others at doing certain things. Cost also might be a factor to consider. Platform is another. So once you think about more what you want to do with it that will help narrow down the choices for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=213782#p213782




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Re: Wondering Where to Begin

2015-04-26 Thread AudioGames . net Forum — Developers room : Mirage via Audiogames-reflector


  


Re: Wondering Where to Begin

Those are great resources! Thank you!Ill definitely be investing in them as soon as I can, so I can learn the pros and cons of each language, figure out all my possibilities, and go from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=213784#p213784




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