Re: random adventure roguelike, android text-based game

2018-03-01 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector


  


Re: random adventure roguelike, android text-based game

sounds great, I finally got an android thing via a kindle and would love to check out this game. We've heard about it forever on here so really want to try it.

URL: http://forum.audiogames.net/viewtopic.php?pid=354213#p354213





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random adventure roguelike, android text-based game

2018-03-01 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


random adventure roguelike, android text-based game

Hi all,I've been playing this one on and off for the past year, because it's been getting little updates. However, before I continue, I think it's definitely going to be worth contacting the dev, and am wondering if anyone here has android and a reddit, because it uses a subreddit for main communication.So, here's the thing. Firstly, I ended up grabbing Random Adventure Roguelike Pro version to remove ads the other day, now, it actually turns out it's a completely separate app, so I ended up having to remove the free version, as it's now no use to me. Then accidentally removed the pro version by mistake, so got rid of both versions went back into my app library and grabbed the pro version directly. There was also a big update with new quest objects and such.The game uses a coordinates system, but an ascii map. If this map was made accessible, this thing would pretty much be perfect. Because at the moment, due to the randomly generated stuff, I am finding it a little hard to find where I want to go, and I do get a bit lost.However, coordinate 0, 0 is always a village. WHen you move out of the village, it tells you if you are in a forest, plane etc, and the coordinate, however, due to the way the game currently works, for some reason talkbacks reads the player level, gold, mana, hunger and coordinate, all as one giant lump of information that seems to be near the top of the screen.What I find so interesting, is when I first played this game, there were buttons at the top that were unlabeled, these are now all fixed, so they say journey, quest, skill, etc, so that is awesome.Which is why I think if we mention to the dev about talkback and that we might be better off with a setting to enable an accessible map that says where things are relative to our location, I think we'll be in business. But it's very much doable You can find monsters and hings, just be aware that if someone says taht they think a place, such as a temple, is around 1, 0, it might not necessarily be at that location, so they might not necessarily give you the actual coordinate every time. This is why I ended up getting a bit lost because I tried walking around trying to find my first main goal that I wanted to go to and got a little confused by the coordinate system, but I am now starting to figure it out. Just struggling to find the temple on my current playthrough because the villagers don't seem to know where, exactly, it is.But I can recommend this one, and I hope we can make this a bit more accessible, just remember to go pro if you want no ads bothering you.Also, if any more access fixes get put in, I will definitely be updating a database entry. I ended up making a placeholder entry for this game a while back but I didn't know how to contact the dev.The subreddit can be found here, although I am not on there yet, so someone else might have to help me with this one:https://www.reddit.com/r/randomadventurerogue/

URL: http://forum.audiogames.net/viewtopic.php?pid=354206#p354206





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