Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: List of Ways to Make AudioGames

Yes, the lower level of AHC is C# with Monogame. The higher level is _javascript_/Typescript, tangentially similar to how Tactical Battle scripting works if I had to guess. I'm fairly sure the playroom is C++, and the RSGames windows client is Python. Scarlet Shells is Pure Basic according to the developer. I think shift+backtick or however it's spelled wrote a game engine in _javascript_, but it might only deal with audio synthesis. He's made a few games with it though. Some of them are on Github.

URL: https://forum.audiogames.net/post/622289/#p622289




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Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: List of Ways to Make AudioGames

Yes, the lower level of AHC is C# with Monogame. The higher level is _javascript_/Typescript, tangentially similar to how Tactical Battle scripting works if I had to guess. I'm fairly sure the playroom is C++, and the RSGames windows client is Python. Neither of those obviously use any public audiogame engine though. Scarlet Shells is Pure Basic according to the developer. I think shift+backtick or however it's spelled wrote a game engine in _javascript_, but it might only deal with audio synthesis. He's made a few games with it though. Some of them are on Github.

URL: https://forum.audiogames.net/post/622289/#p622289




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Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: List of Ways to Make AudioGames

Yes, the lower level of AHC is C# with Monogame. The higher level is _javascript_/Typescript, tangentially similar to how Tactical Battle scripting works if I had to guess. I'm fairly sure the playroom is C++, and the RSGames windows client is Python. Neither of those show any obvious signs of using any public audiogame engine though. Scarlet Shells is Pure Basic according to the developer (oops I just realized you alreayd included PB in the list). I think shift+backtick or however it's spelled wrote a game engine in _javascript_, but it might only deal with audio synthesis. He's made a few games with it though. Some of them are on Github.

URL: https://forum.audiogames.net/post/622289/#p622289




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Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: List of Ways to Make AudioGames

Yes, the lower level of AHC is C# with Monogame. The higher level is _javascript_/Typescript, tangentially similar to how Tactical Battle scripting works if I had to guess. I'm fairly sure the playroom is C++, and the RSGames windows client is Python. Neither of those show any obvious signs of using any public audiogame engine though. Scarlet Shells is Pure Basic according to the developer (oops I just realized you already included PB in the list). I think shift+backtick or however it's spelled wrote a game engine in _javascript_, but it might only deal with audio synthesis. He's made a few games with it though. Some of them are on Github.

URL: https://forum.audiogames.net/post/622289/#p622289




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Re: dev's becomeing one

2021-03-14 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: dev's becomeing one

Among Us is only 4 players at a time, so i guess it would be cool. The problem with some multiplayer round-based concepts though, such as battle royale, is that they are too large to be feasible with the playerbase they would pull in. I wanted to make a battle royale game but it would be pointless anyways without aggressive marketing to get more than 30 people on consistently.

URL: https://forum.audiogames.net/post/622749/#p622749




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Re: dev's becomeing one

2021-03-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: dev's becomeing one

Agreed with Camlorn on this one. My experience of Undead Assault was that, since it was the beginning of covid times when it came back, I played it like 6 hours a day for 3 days and then stopped entirely. I could not tell you how the popularity dropped after that, because I have not clicked on the game executable since 4 days after it was released again.

URL: https://forum.audiogames.net/post/622942/#p622942




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Re: dev's becomeing one

2021-03-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: dev's becomeing one

Agreed with Camlorn on this one. My experience of Undead Assault was that, since it was the beginning of covid times when it came back, I played it like 6 hours a day for 3 days and then stopped entirely. I could not tell you how the popularity dropped after that, because I have not clicked on the game executable since 4 days after it was released again.Undead Assault also only requires 4 people and can be played with just yourself. Battle Royale with 4 people would be boring. Games for sighted people literally have rounds with 50 to 100 players, and to even have a chance of making that feasible without a dedicated marketing guy to continuously drum up interest or whatever, you'd have to make the maps like 10x smaller and have rounds with 10 people. I don't even have 9 other friends that I could get together at the same time to test that kind of concept if I did make it.

URL: https://forum.audiogames.net/post/622942/#p622942




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Re: Blog post: Why does BGT get bashed?

2018-01-12 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: Blog post: Why does BGT get bashed?

Hi,@Ghorth, first of all this is funny because from one minute to the next, I'd just clicked the topic to reply to it and your post wasn't there, then I logged in 30 seconds later and it was .Anyways, one thing I've been wondering about JS is, how can you obfuscate with things like electron. I was curious about how Cyclepath worked one day, so much to my surprise I was able to google how to decompile electron or something like that, it was like August, I forget exactly what the search query was. But in the first few results, I discovered the unpacking util for app.asar. Then, I was able to decompile Syclepath and from there found a package.json file linking to your gitlab, where I then found the official repository along with those for some other things like Dark Defender I think, an fps you were working on in JS, etc. Anyways, what I'm getting at is, for closed-source apps, is there any way to obfuscate the code so it isn't so easily accessible?

URL: http://forum.audiogames.net/viewtopic.php?pid=347201#p347201





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Re: audiogames.net forum browser

2018-01-13 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: audiogames.net forum browser

Agreed with 17, although if the dude who made this still even remembers it let alone has it, I'd be interested in looking at it.

URL: http://forum.audiogames.net/viewtopic.php?pid=347475#p347475





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Re: Logging BGT runtime errors using linux?

2017-12-02 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: Logging BGT runtime errors using linux?

In the graphical window unless it's a standard library allocation you can press yes to copy the stack trace to the clipboard. I don't know how wine works but I'd think there's be some way of emulating the windows clipboard, so couldn't something be done that way?

URL: http://forum.audiogames.net/viewtopic.php?pid=340813#p340813





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Re: Ride, new code editor for blinds

2017-12-09 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: Ride, new code editor for blinds

Hi,@Ethin, you could easily send a string to execute from a server to a client and the client could execute that on CMD without showing any window. Similarly, you could code a rudementary file uploader and downloader this way sending the files in chunks over the network, allowing the server to browse all the files on the client and download and upload to directories. Think like file zilla. You could further make use of a wrapper around a dll allowing for voice recording, sending those voice recordings over the network. As for you saying that overwriting all files in my documents is a prank... it certainly wouldn't be so to someone who doesn't know how to use a computer. I could code and example and send it to you, but of course since it isn't coded in binary or at least assembly it would suck.

URL: http://forum.audiogames.net/viewtopic.php?pid=341600#p341600





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Re: using indefinite amounts of sound objects in bgt, is it possible?

2017-12-16 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: using indefinite amounts of sound objects in bgt, is it possible?

You could declare multiple sound objects or you could use sound_pool, which I think is a cleaner sollution. As for how many you can have at one time, I think theoretticly as much as your memory can handle.

URL: http://forum.audiogames.net/viewtopic.php?pid=342325#p342325





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Re: Looking for MOO coders!

2018-02-07 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: Looking for MOO coders!

Hi,I know MOO as well, however have not worked on anything really with it for a while, so would have to refresh myself on it. However, if you guys are still looking for coders I'd be willing to help. I don't need to be payed though, and in fact would feel bad accepting payment if it were offered because I'm in school, not working, so no matter how much money I couldn't really devote much more of my time to it than I already could because here I think you legally have to go to school .

URL: http://forum.audiogames.net/viewtopic.php?pid=351289#p351289





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Re: Lambda Documentation

2018-03-08 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: Lambda Documentation

Regarding doors, I would create a child of $exit for those called generic door and chparent any exits that should be doors to that object. Then, modify the generic door appropriately.

URL: http://forum.audiogames.net/viewtopic.php?pid=354976#p354976





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Re: Namespaces in bgt - A Tutorial / Guide

2017-08-19 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: Namespaces in bgt - A Tutorial / Guide

Hi,The bgt executable includes some english words and builtin function names. You can get things from the executable, that's how someone discovered braille support, which I believe is like screen_reader_braille(int reader,string text) or something? IDK.

URL: http://forum.audiogames.net/viewtopic.php?pid=325218#p325218





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Re: Namespaces in bgt - A Tutorial / Guide

2017-08-20 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: Namespaces in bgt - A Tutorial / Guide

Heh just open the bgt executable in notepad or whatever fancy reverse engineering text editor you've been using this whole time and search for namespace.

URL: http://forum.audiogames.net/viewtopic.php?pid=325236#p325236





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Re: While Loops, Do While Loops, or For Loops in BGT

2017-07-08 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: While Loops, Do While Loops, or For Loops in BGT

I forgot the do while loop even existed. While loop is fine for every purpose I've used it for, I've never needed the do while loop. The do while loop is just a while loop, but it makes sure the code runs at least once which is something you can do anyway if you code it right.

URL: http://forum.audiogames.net/viewtopic.php?pid=318564#p318564





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Vipmud2 with MOO

2017-07-21 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Vipmud2 with MOO

So, with VIP Mud 2, the same pass through exists to be able to type semicolons as normal as in VIP Mud 1. However, whenever I copy a MOO program into VIP Mud, the semicolons don't get copied. Does anyone know how to fix this?

URL: http://forum.audiogames.net/viewtopic.php?pid=320419#p320419





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Re: Starting out with creating a mud

2017-03-13 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: Starting out with creating a mud

Hi,Easy fix for VIP:Type >> and hit enter, it'll let those commands pass through.

URL: http://forum.audiogames.net/viewtopic.php?pid=301908#p301908





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Re: 3d game BGT

2017-03-24 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: 3d game BGT

Hi,First thing you'll need to do is get the 3d soundpool from Sam Tupys website (or make your own). This enables you to play 3d sounds at positions, just passing coordinates to the play3d method in the class.Next thing is, figure out your map system. Personally, I have a dictionary, with x, y, and z coordinates individually in the dictionary as keys, with strings as platform types as values. So, a key might be "150 100 0" which would be a tile at 150, 100, 0, with a value of "concrete" which signifies that that is the tile type, so that when the player steps on that square, the game knows to play a step from that tile type. That'll help you form the base of your game, if you have any specific questions feel free to ask, me or someone else will probably answer.

URL: http://forum.audiogames.net/viewtopic.php?pid=303825#p303825





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Re: Library for windowless applications like Chicken Nugget?

2018-11-17 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: Library for windowless applications like Chicken Nugget?

Hi,TWBlue is an opensource alternative of Chicken Nugget that does many of the same things, including the windowless support for keystrokes and buffer handling that you want. The main git repository can be found at: https://github.com/manuelcortez/twblue

URL: http://forum.audiogames.net/post/393623/#p393623




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Re: Hoping for Assistance with Choice Script

2017-10-28 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: Hoping for Assistance with Choice Script

Hey,The Choice script forums are a good resource. The members there answer questions well. Go to www.choiceofgames.com and click forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=335546#p335546





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Re: Using handles in bgt somewhat confuse me

2015-12-29 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: Using handles in bgt somewhat confuse me

What I do is:class robot{int integrity;int speed;int pos;//constructor will be placed here. I like using a constructor like this, because I can call enemies of varying strengths and speeds.robot (int init_integrity, int init_speed, int init_pos){integrity=init_integrity;speed=init_speed;pos=init_pos;}//methods can go here.}robot@[] robots;void create_normal(){robot r1(50, 1000, 15);robots.insert_last(r1);}void create_dDay(){robot r1(350, 450, playerpos+random(30, 45));robots.insert_last(r1);}void create_custem(int integrity, int speed, int pos){robot r1(integrity, speed, pos);robots.insert_last(r1);}Keep in mind I haven't tested this, so it might have compilation errors. If you don't understand it, I can explain it more but basicly depending on what function you call it will create a diff
 erent type of robot and add it to the array of robots. You could also have a "string type;" along with all your other variables if you need to tell the difference, and for each new type you can just create a new function based on the first 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=244632#p244632





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Re: The death of Kerry Rhys Day

2016-09-24 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: The death of Kerry Rhys Day

Hi,This doesn't look like spam because it mensions Prometheus, a game played by many blind people. However, it shouldn't be in developers room. A reasonable mistake to make though for someone who doesn't know how the forum works.

URL: http://forum.audiogames.net/viewtopic.php?pid=280145#p280145





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Re: Let's code!

2016-03-13 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: Let's code!

Hi,This folder is dead.

URL: http://forum.audiogames.net/viewtopic.php?pid=253855#p253855





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Re: Oriol Gómez bgt contest: One day, one hit

2016-04-07 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: Oriol Gómez bgt contest: One day, one hit

Hi,@cae I kind of feel the same about my entry. I only had a few hours to code because I had homework on both Tuesday and Wednesday,so I couldn't really do anything big. If it had been on a weekend I could've, but ah well.

URL: http://forum.audiogames.net/viewtopic.php?pid=256312#p256312





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Re: A new shared dropbox coding folder

2016-04-30 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: A new shared dropbox coding folder

Hi,I hope this works out, but like Sam I think that someone will come along and ruin it for everyone. Backing it up locally is a good solution, though. If you want to add me, my e-mail is lucasbbr...@hotmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=258766#p258766





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Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: What was the first game you ever made?

My first game... Rock Paper Scissors I think. It was about a year and 5 months ago and I created it in the span of an hour. Basically you'd just choose rok paper or scissors from a menu and the computer would randomly choose. Then it would just say you won, you lost or you tied and then you'd go back to the main menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=260399#p260399





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Re: BGT Coding Class

2016-05-15 Thread AudioGames . net ForumDevelopers room : Lucas1853 via Audiogames-reflector


  


Re: BGT Coding Class

Hi,Here's the link to the recording. If it's too large for some people, I can put it in a 7z.https://dl.dropboxusercontent.com/u/247 … ll%202.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=260557#p260557





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