darrenyeats wrote:
> Pippin, I've seen such custom tables but are you SURE that SqueezePlay
> uses such a table?
>
Yes, I am sure.
The player even matches gain values coming from the server (e.g. when
using replay gain or fade-in/-out) to the table and picks a matching
gain value from the table.
>
> Because the code has a parameter for the total volume range (74dB) that
> can be set to any value. Also parameters for the ramping. I infer there
> is no mapping to a custom table like for SB/Transporter.
>
Where did you find that? Applets can override this behavior but I
haven't found any that does.
Could it be that what you found is for the volume control and defines
the stepping of the volume buttons/scale? That would still then be
translated based on this curve by the player.
Player and UI are separate logical entities in SqueezePlay (the UI can
connect to a remote player, for example).
>
> I didn't write linear, I wrote equally divided by dB, which is itself a
> logarithmic scale.
>
But _I_ wrote linear and wanted to make sure it's clear that what I
meant was a linear curve for the dB values which then represent a
logarithmic energy scale :)
---
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