Thanks dracey , that's one of the best short answers i've ever get , too many great things there ...
anyway i could have solved this problem , 1. //stage.fullScreenSourceRect = new Rectangle(0,0,stage.fullScreenWidth,stage.fullScreenHeight); 2. stage.displayState = StageDisplayState.FULL_SCREEN; 3. stage.scaleMode = StageScaleMode.NO_SCALE; i just uncomment the line number 1 and set the view position .. just for those who may stuck in this part. On Oct 28, 5:38 pm, Darcey Lloyd <darcey.ll...@gmail.com> wrote: > http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/away3d.php > > On 27 October 2011 18:58, Hamid Reza <eabluebir...@gmail.com> wrote: > > > > > > > > > hi every body, > > > i have gone through the forums and tutorials in away 3d , but i could > > not find out how can we make the stage full screen while the 3d view > > and objects on it do not scale , for the normal flash objects > > > stage.displayState = > > StageDisplayState.FULL_SCREEN; > > stage.scaleMode = StageScaleMode.NO_SCALE; > > > works fine , it become full screen and the objects will not scale , > > but how can i do it for my 3d view and objects in away3d ? i used the > > same code but any time i make it full screen the objects will scale ! > > is it i need to change the camera position when i make it full screen > > or is there any other way since different screen resolutions may need > > to change the camera differently , Thanks :)