[Ayatana-dev] Unity Bitesize Bug Report for 7 December

2010-12-07 Thread Jorge O. Castro
Hi Ayatana-dev,

As I mentioned last week we’ve started a campaign for helping people
get started on fixing bitesize bugs in Unity. Jono blogged about this
as well. As it turns up, we’ve got our first bitesize contributor
today!

Jamal Fanaian has fixed Bug #683241: Jamal is a developer working on
Flickr. He passes along “I love Ubuntu and open source software, so my
only real hobby has become working on open soruce. Other than that, I
like playing with hardware, although recently I have found less time
to do so.”

Basically the trash icon showed up empty even if you had stuff in it.
Jamal first grabbed the code, then fixed the bug, and then pushed it
to launchpad. Here's the list of bugs:
https://bugs.launchpad.net/unity/+bugs?field.tag=bitesize

And the highlights ...

Bug 677577 - Clicking on a launcher icon does not raise most recent
window- Fixed!
Bug 646740 - indicators are mis-aligned
Bug 683241 - Recycle bin icon is empty when there are items in the bin - Fixed!
Bug 683466 - There are 2 Quit menu options in Quicklist
Bug 599716 - having “unity —replace” would be nice
Bug 681428 - scrolling does not work on the sound menu - Music lovers
everywhere would appreciate a fix here.

New bitesize bugs this week (they might be older bugs but new to bitesize):

Bug 686591 - unity-panel-service should be autorestarted by unity when
crashing - A fix for this one would be most welcome, as it’s annoying!
Bug 677594 - Workspace switcher useless with one workspace - Armor
Nick seems to be doing the initial investigation here.
Bug 686182 - Unity launchers run multiple copies of program if clicked
multiple times before the program loads
Bug 599716 - having an unity binary would be nice

Getting Involved: Instructions for getting started are available here:
http://unity.ubuntu.com/get-involved.

For more information check out the wiki page:
https://wiki.ubuntu.com/Unity/Bitesize

Original blog post (with formatting):
http://castrojo.tumblr.com/post/2134565731/unity-bitesize-bug-report-for-7-december

-- 
Jorge Castro
Canonical Ltd.
http://twitter.com/castrojo
Help fix Unity Bitesize Bugs: http://goo.gl/i1WA1

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Re: [Ayatana] progress window chrome

2010-12-07 Thread Conscious User


Discussions about an eventual progress indicator aside, I think
this is the kind of thing modal dialogs are meant to eliminate.

http://people.freedesktop.org/~david/gnome-shell-modal-dialogs.png


-Original Message-
From: frederik.nnaji frederik.nn...@gmail.com
To: Ayatana List ayatana@lists.launchpad.net
Sent: Mon, Dec 6, 2010 6:43 pm
Subject: [Ayatana] progress window chrome


what purpose has the titlebar in the attached image?
I can only imagine that it is meant as a drag handle..


anybody?

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Re: [Ayatana] Do You Use Gwibber?

2010-12-07 Thread Conscious User

Finally, it would be really nice if Gwibber pulled in my most current
status update from Identi.ca and placed it into the Me menu, so I
could see what my current status is when I go to update it.


Interestingly enough, this has already been part of the specification 
for a

long time now:

https://wiki.edubuntu.org/MeMenu#Broadcast field

The default contents of the field depends on what your last posting 
was to each of the set up broadcast accounts.


- If the last posting was the same to all broadcast accounts (for 
example, if you have only one broadcast account item set up), the 
default contents of the field should be the text of that last posting.
- In all other cases, the default contents of the field should be 
nothing.


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Re: [Ayatana] Do You Use Gwibber?

2010-12-07 Thread Conscious User


I use Gwibber a lot.

One thing I didn't like about the Gwibber integration with the 
Messaging Menu
was how it showed message-specific entries instead of box entries with 
unread
counts like the Evolution integration does. Ken Van Dine recently fixed 
that and

I'm very happy for that.

As for the entry in the Messaging Menu, if it had character counting 
and url
shortening I'd be using it a lot more, because it makes sense: I 
shouldn't need
to explicitly open Gwibber to post a message, just like I shouldn't 
need to

explicitly open my contact list just to change my status.

I like the idea of the Messaging Menu being an app-independent inbox and
the Me Menu being an app-independent outbox. That's why I'd prefer that
the evolution compose entry was in the Me Menu.


-Original Message-
From: frederik.nnaji frederik.nn...@gmail.com
To: Ayatana List ayatana@lists.launchpad.net
Sent: Mon, Dec 6, 2010 5:59 pm
Subject: [Ayatana] Do You Use Gwibber?


esteemed readers,

Do you use Gwibber?

It would be quite gratifying if this thread could produce some 
statistics or opinions.

I'm currently evaluating the role of Gwibber in the Ayatana subsystem.

We currently have Mail and IM portrayed by two seperate icons in the 
panel:

1) the envelope - Mail - Messaging Menu
2) the speech bubble - IM - Me Menu

Please respond, if you have the time...
I'd welcome opinions, symbolic icons for Gwibber or simply a boolean 
response ;)



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Re: [Ayatana] Launcher' icons size to big

2010-12-07 Thread Conscious User

Jason, while we're at this subject, could you please tell if Unity is going to
follow the WM_CLASS emergency fallback that Docky currently uses?


Since Unity is going to use those big icons, I'm particularly worried
whether it will always ensure overriding small icons with large enough ones,
even when the window is not directly associated to a .desktop file.




-Original Message-
From: Jason Smith jason.sm...@canonical.com
To: Martín A. Casco martinca...@gmail.com
Cc: ayatana ayatana@lists.launchpad.net
Sent: Sun, Dec 5, 2010 7:05 pm
Subject: Re: [Ayatana] Launcher' icons size to big


On Sun, 2010-12-05 at 21:47 -0300, Martín A. Casco wrote:
 I understand your point. But just an example, since I use Ubuntu (from
 Hardy), I always used AWN and 32 x 32 pixels for icon's launchers and
 never have fuzzy problems... Even with Cairo and Docky.

I wrote docky, trust me, it happens :)

 
 But, if we use 52 x 52 small screens will loose to much space on
 launcher, and auto-hide can't be the solutions, for many users like
 me, auto-hide is not used..

Compared to the old launcher you lose an extra 2-4 pixels horizontally.
I understand then point about horizontal space. I believe a better
hiding mode may be useful for you. I hope to have intellihide ready
soon.

 
 Even more, with 52 x 52 icon's size, we can't add more apps to the
 launcher, I know the option  arrange icons when we have a lot of apps
 on launcher or to many apps open, but this option is very unusable,
 it's look nice, but it's unusably..

52x52 vs 48x48 makes no difference in terms of number of vertical
applications on the launcher in a standard netbook screen. The last once
folds a tiny bit sooner is all.

I should note the code is completely flexible in icon sizing so we can
do resolution independent UI in the future.

 
 Bets,
 
 El dom, 05-12-2010 a las 18:53 -0500, Jason Smith escribió:
  There are unfortunate limitations on icon sizing in Linux. We are
  stuck
  with 24px, 32px, 48px, and 64px icons. We can interpolate in
  between,
  however this will make it fuzzy. Further 32x32 is not a good option
  since a lot of applications only ship a 24, 48, 64 set of icons.
  Further, svg's while scalable, do not scale all that well either.
  What
  are designed to be 1px lines end up being fractions of pixels,
  making
  them fuzzy as well.
  
  For the compiz version of Unity it was then decided to use 48x48
  icons,
  with a 2 pixel border in the tile. This represents a growth in tile
  size
  from mavericks 48x48 to Natty's 52x52. The icons do *look* a lot
  bigger
  though because the icon fills a lot more of the tile now. In reality
  however, the icons are only 8% bigger. Some of this loss can be made
  up
  for by a smaller padding on each side of the launcher.
  
  If you look at the launcher in Maverick you will see the icons are
  fuzzy. Be warned though, once you notice this, you can never
  un-notice!
  
  To be truly scalable, Icon authors need to make svg's, and svg needs
  a
  way to denote a line has a fix pixel size. Until this is both
  possible
  and completed, we are stuck in the world of fixed icon sizes... or
  shipping lots of icons. 

-- 
Jason Smith | Desktop Experience Team
GNOME Developer
Canonical USA Inc.
T. +1.248.756.6266 | jason.sm...@canonical.com
Ubuntu - Linux for human beings | www.ubuntu.com


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Re: [Ayatana] More complete Applications view

2010-12-07 Thread Christian Giordano
Hi Vincent, thanks a lot for sharing your idea!

The home of the Dash can definitely be a good place for more sophisticated
activity launchers and for surfacing content in general. We are exploring
different possibilities around this, so it's great to see that people here
are liking it that much!


Thanks, chr

On Fri, Dec 3, 2010 at 10:04 AM, Vincent Moulin cont...@nilux.org wrote:

 Hi,

 Here are my ideas about the Unity applications view. This is not perfect
 and finished, but my goal was just to show other options and inspire.

 http://dropbox.nilux.org/unity-app-view.pdf

 Feel free to comment! I can provide the original SVGs if needed.

 Cheers,

 Vincent Moulin cont...@nilux.org


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Re: [Ayatana-commits] [Merge] lp:~ted/dbusmenu/kill-dbus-glib into lp:dbusmenu

2010-12-07 Thread Mikkel Kamstrup Erlandsen
Review: Approve
I haven't looked deeply into this, but it looks very nice at glance. Very good 
work Ted! :-)

Because I on principle *must* comment something on such large reviews here's 
some feedback. All of these are really just personal programming style 
preferences, so disregard to your liking:

 a) I think that all the heap allocated GVariantBuilders and GVariantIters 
could just as well be stack allocated. Not that the increased memchurn by heap 
allocations will matter much compared to the socket io.

 b) For methods that return guint32 and gint32 i prefer also storing the return 
values not just in a guint or gint, since technically guint and int could be 64 
bit. Although it's extremely unlikely to cause problems, it's theoretically 
possible (I think?)

 c) In your async calls where you pass 'self' as the userdata argument I think 
you need to g_object_ref(self) and the unref in the async callback. The self 
instance may be finalized the async call returns. This may not be a problem in 
this particular lib, but I've had problems with that in some of my own libs in 
the past.
-- 
https://code.launchpad.net/~ted/dbusmenu/kill-dbus-glib/+merge/42543
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[Ayatana-commits] [Branch ~indicator-applet-developers/dbus-test-runner/trunk] Rev 25: 0.0.2

2010-12-07 Thread noreply

revno: 25
tags: 0.0.2
committer: Ted Gould t...@gould.cx
branch nick: trunk
timestamp: Tue 2010-12-07 20:35:12 -0600
message:
  0.0.2
modified:
  configure.ac


--
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Your team ayatana-commits is subscribed to branch lp:dbus-test-runner.
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=== modified file 'configure.ac'
--- configure.ac	2009-08-19 16:59:30 +
+++ configure.ac	2010-12-08 02:35:12 +
@@ -1,11 +1,11 @@
 
-AC_INIT(dbus-test-runner, 0.0.2dev, t...@canonical.com)
+AC_INIT(dbus-test-runner, 0.0.2, t...@canonical.com)
 AC_COPYRIGHT([Copyright 2009 Canonical])
 
 AC_PREREQ(2.53)
 
 AM_CONFIG_HEADER(config.h)
-AM_INIT_AUTOMAKE(dbus-test-runner, 0.0.2dev)
+AM_INIT_AUTOMAKE(dbus-test-runner, 0.0.2)
 
 AM_MAINTAINER_MODE
 

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