Commit: 16fc9280689aa5b03ded010e1b6c82334e667094
Author: Martijn Versteegh
Date:   Thu Jan 12 11:37:41 2023 +0100
Branches: master
https://developer.blender.org/rB16fc9280689aa5b03ded010e1b6c82334e667094

Fix: uninitialized UVs when painting in sculpt mode

Because of a mistake in commit 6c774feba2c9 the uv vbo was not
initialized in the pbvh.

===================================================================

M       source/blender/draw/intern/draw_pbvh.cc

===================================================================

diff --git a/source/blender/draw/intern/draw_pbvh.cc 
b/source/blender/draw/intern/draw_pbvh.cc
index 42e2686df82..964d2190177 100644
--- a/source/blender/draw/intern/draw_pbvh.cc
+++ b/source/blender/draw/intern/draw_pbvh.cc
@@ -721,6 +721,16 @@ struct PBVHBatches {
           });
         }
         break;
+      case CD_PROP_FLOAT2: {
+        float2 *mloopuv = static_cast<float2 *>(
+            CustomData_get_layer_named(args->ldata, CD_PROP_FLOAT2, 
vbo.name.c_str()));
+
+        foreach_faces([&](int /*buffer_i*/, int tri_i, int /*vertex_i*/, const 
MLoopTri *tri) {
+          *static_cast<float2 *>(GPU_vertbuf_raw_step(&access)) = 
mloopuv[tri->tri[tri_i]];
+        });
+        break;
+      }
+
     }
   }

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